Killzone 2

Re: Killzone 2 PS3

The demo is a lovely taster of things to come :COOL:

The sound (dts :WORSHIP:) is awesome!

EDIT: In one section I had one last enemy to kill and as the enemy was getting closer I was cooking a grenade, when I released it the enemy turned around and ran for his life :LOL:

Does anyone know if you can customize the controls in the full game?
 
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Re: Killzone 2 PS3

Shame it was over so soon was just getting fired up but very good experience. Took me a while to adjust to controls i see few people finding them akward but you can adjust sensitivity etc.

Look forward to the full game :))
 
Re: Killzone 2 PS3

Yeah when they said 'the first 2 sections of the game and a tutorial built into the first' i did expect a bit more. But it really sucked me in and when it ended i was gutted and wanted more. Yeah the 'cover me while i hack...' was terribly scripted, you just know what that means is 'go and kill people until there are none left and just by chance ill have finished doing my thing by then.'

I also hate the default controls - i changed to config 2 right away and upped the sensitivity to full as the default felt really slow. A few other things here and there with the controls confused me for a while - like having the zoom aim set to toggle on/off as default. Seemed a little odd. I hope there is an option for full customised controls, but if not Config 2 seemed alright.

Love it though - graphics look amazing, the sound and atmosphere is great. I love the ai and i love the voices/comments from the enemy as you shoot/kill them. I cooked a grenade and threw it at 2 guys and just as it blew i heard one guy shout 'oh shi' and the other 'Gren...' then it blew and the audio stopped.

Maybe at a push it is a little easy, I sailed through the demo in just over 6 minutes and had zero deaths but hopefully that will change on a higher difficulty and on later levels.


Also could anyone actually see the icon on the brightness/gamma correction screen?
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Oh and before i just turned the ps3 off i had 42 friends online, 25 of them playing the KZ2 demo, 5 with comments saying 'downloading KZ2 demo' and the rest playing other games. I think that's the most ive seen on at one time in months.
 
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Re: Killzone 2 PS3

I also hate the default controls - i changed to config 2 right away and upped the sensitivity to full as the default felt really slow. A few other things here and there with the controls confused me for a while - like having the zoom aim set to toggle on/off as default. Seemed a little odd. I hope there is an option for full customised controls, but if not Config 2 seemed alright.
If you can't use L2 for aim, which none of those control schemes use, I'm fucked. Seriously. It's the equivalent of the square button or the circle button being shoot, for me - it just feels "wrong". Aim has been L2 and shoot R2 for ages now, it's the FPS norm. CoD is the most popular FPS for a long time, why couldn't they have included a CoD-style control scheme? Everything's in the wrong place. I'm struggling to play the game at the minute, first impressions aren't good and I've been looking forward to this for so long. I'm hoping I'll adapt after a few playthroughs but I don't know if I will.

Why can't they just let you customise the controls, I hate it when games do this... It was the same with FIFA for years, "use OUR controls or play something else", what's the point...

Also could anyone actually see the icon on the brightness/gamma correction screen?
Exactly what I said in the chatbox - I think they're taking the piss. There's no icon there. :D

Either that or our TVs are knackered!
 
Re: Killzone 2 PS3

I could see the icon but i'm not blown away by the game the enemy seem a bit close. And it feels sluggish.
 
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Re: Killzone 2 PS3

I can see the icon perfectly fine, on the lowest and (obviously) the highest range settings.
 
Re: Killzone 2 PS3

Yeah I went through them in-game, none of them has L2 as zoom in. You'd think there would be at least one config like that. I play CoD almost every time I can get on the console (as I'm sure hundreds of thousands do), so trying to play this after playing CoD4 and CoD5 for so long and having that control scheme ingrained is a nightmare (for me anyway, I don't have too many games on the go at once so perhaps it's just me). It's not even that many buttons, it's just one, that damn aim button.

(EDIT: Alternate 2 has L1 aim and R1 fire, perhaps I could get used to that seeing as it's nearly L2/R2)

I'll give it another go later on. Not feeling it at the minute but I suppose when something is so hyped (like GTA IV was) it's inevitable that you'll expect the Earth and feel a bit deflated when it doesn't throw limbs out of the screen and splatter you with blood when someone gets fragged.
 
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Re: Killzone 2 PS3

(EDIT: Alternate 2 has L1 aim and R1 fire, perhaps I could get used to that seeing as it's nearly L2/R2)

I'll give it another go later on. Not feeling it at the minute but I suppose when something is so hyped (like GTA IV was) it's inevitable that you'll expect the Earth and feel a bit deflated when it doesn't throw limbs out of the screen and splatter you with blood when someone gets fragged.


COD 4 on Ps3 had these controls (L1 for aim R1 for shoot). so in a sense they did include a COD style, just not the 360 one. :P
 
Re: Killzone 2 PS3

Not bad. It's not fantastic, but it did leave me wanting more when the demo finished. Having to toggle zoom is a pain in the arse too.

I'll pick this up at some point, seems decent and I'd be interested to try the multiplayer.
 
Re: Killzone 2 PS3

COD 4 on Ps3 had these controls (L1 for aim R1 for shoot). so in a sense they did include a COD style, just not the 360 one. :P
Good point!

I've put the Alternate 2 controls on now and I'm aiming/shooting fine. I'd forgotten that the norm on PlayStations is L1/R1 rather than L2/R2, and once I'd switched to those controls it was better. Only thing is I find myself pressing three or four buttons at once to aim, crouch, run and shoot, and it feels a bit like Twister for your fingers!

Not really feeling it though, just doesn't seem that special to me. It seems really sluggish and strange after CoD, like there's a lag or a delay between pressing something and then it happening on the screen, especially movement. But I'll keep playing it to see if I can adapt to it.
 
Re: Killzone 2 PS3

i played cod on PS3 so ill be used to the controls. i just hope the sluggish and slow-ness(?) doesnt put me off too much.
 
Re: Killzone 2 PS3

Crouch needs to be toggle, I hope they can do something about it.
 
Re: Killzone 2 PS3

Having to toggle zoom is a pain in the arse too.

Change it in the controls options so it's more like other games where it only zooms when you press.
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My main concern is the tiny delay when you do something, it's like less than half a second but there's a definite intentional delay in there. It's not enough to make the game unplayable but it feels wrong after playing something a little more arcadey like COD where you can zoom around at lightning speed.
 
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Yeah, like I said above the delay kills it for me.

Been playing it since my last comment and the more I try to like it the more I genuinely can't stand it, what were they thinking adding that delay to everything?

I think it's supposed to make it more realistic, like a "momentum" system, but seriously, it takes my brain long enough to process what's happening and then press a button in time to kill someone anyway (I freeze up on CoD all the time), so the last thing they needed to do was add lag to everything. Imagine playing it online! I'd hate to see what the control lag and the online lag produced, Christ, it would be like playing Call of Duty in Darfur via a satellite link to the Xbox in your bedroom in Hull while your dad's downloading porn and your brother is playing FIFA Clubs with 19 other people!

I was so looking forward to it as well, the only other PS3 games I'm looking forward to now are SOCOM and that Farenheit-style game (something Rain I think?). Will be cancelling my pre-order tomorrow after trying it one more time I think, really disappointed.
 
Re: Killzone 2 PS3

I really enjoyed the demo. More so than I was expecting. I didn't notice any real input lag except maybe for jumping but then I think that's just your character bending his knees. The last shooter I played was Gears of War 2, though, which is probably not as responsive as the likes of COD so maybe I'm ignorant of such things.

I may well have to pick this up now.
 
Re: Killzone 2 PS3

Yea, really like it.

Like Mart, didnt notice too much of a 'lag' at all - and I play alot of COD.

Very immersive, great sound and effects.

Only problem is the 'non-COD' control layout :( But I got used to it fairly quickly...
 
Re: Killzone 2 PS3

what lag? anyways i dont really like the controls. i cant aim for shit in this game(need keyboard and mouse or auto aim lol) and why the hell is R3 the aim button lol.


besides that, its very very GOOD
 
Re: Killzone 2 PS3

R3 aim? As in down the barrel of the gun? God knows.. i use alt 2 and its more or less the same as other ps3 games.

the 'lag' is the tiny tiny delay you get while moving. Like you can move your gun to the right and it kind of swishes to the right rather than moves, I guess its more realistic and its a sense of momentum but its strange coming from an arcadey COD where you can go from sprint to a standing position instantly
 
Re: Killzone 2 PS3

R3 aim? As in down the barrel of the gun? God knows.. i use alt 2 and its more or less the same as other ps3 games.

the 'lag' is the tiny tiny delay you get while moving. Like you can move your gun to the right and it kind of swishes to the right rather than moves, I guess its more realistic and its a sense of momentum but its strange coming from an arcadey COD where you can go from sprint to a standing position instantly

Yea, I'm using Alt2 as well - shame you cannot map it as per COD though.

I like how the momentum gives your guy some 'weight' - COD is great and what we are all mostly used too, but this is something different...
 
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Momentum looks good on paper but as far as I'm concerned that's going too far - you were the guy going on about FIFA being too serious to be fun. ;)

As far as I can see, you have to look at the screen, see something (i.e. bad guy in-front of you), process that and get your brain to move your finger and press a button, then it has to travel from the pad to the console, then down the ADSL line and into the server, before going out again and into the other guy's machine. That for me is "momentum" (and it's certainly slower than it would be to shoot someone in real life, with all of those obstacles in the way of thinking and then pulling the trigger). Adding more "momentum" on top of that just makes it feel like I'm playing whilst on sedatives, especially after the super-fast CoD (like Radiation said).

To me CoD is more realistic because of it's immediacy... You turn, you shoot, if you don't turn quick enough you die. In this it's like your arm has got pins and needles and you're having to drag it across the screen using your other arm.

But I'll keep trying to get used to it because the graphics have to be seen to be believed at times (sad reason to keep playing it I know but they really do have the wow factor).
 
Re: Killzone 2 PS3

I love how holes are being picked in it already.

The control system for me is the same setup I had for Rainbow Six, so I'm not too worried about the controls. I know what you mean about the delay, but surely that adds to realism of the game. For me it was as responsive as I'd imagine it to be in a real life situation. We're not all blessed with the quick draw of Billy the Kid or the reactions of Neo. Sure the down the scope aiming took a few attempts to get used to it, but you do adapt eventually and I for one thought the recoil was a nice touch.

All in all I thought it was an incredible demo. It felt like war. I've never had the feeling with any other FPS game I've played in the past (maybe COD4 came close). The atmosphere of the game gripped me and the Helghast soldiers were as good as I imagined they'd be (even on medium setting). Whether it's running for their lives away from grenades or pinning you down with heavy fire whilst the other soldiers attempt to flush you out with grenades.

I can't wait to try out the multiplayer now!

My two cents.
 
Re: Killzone 2 PS3

MY KILLZONE 2 DEMO IMPRESSIONS:

Only managed to download the demo now since the internet was offline due to blackouts in the area. Finally managed to get to play it and went twice through the demo. All I can say is that its fantastic and does live up to my expectations. The controls take some getting used to, even on Alternate 4 which is what I have set them to. In order to crouch you need to hold the button down in single player. In multiplayer however its set to toggle due to the nature and pace of online gaming. I reccomend you look at Killzone 2 from a fresh perspective instead of instantly comparing it to Call of Duty or Halo. Each game goes down a different route and Killzone 2 is no different. If your expecting a carbon copy of COD4/WAW then you will be slightly dissapointed.

The graphics are beautiful and are the best I have seen on consoles yet this generation. Gun models are brilliant to look at. Particle effects such as light rays, gun muzzle lighting and dust from explosions is top notch. Sound is clear and you can hear every shot and bullet falling to the ground. Voice acting is sub par and can be compared to the macho script of Gears of War. Characters move with a lot of weight and inertia which makes it more realistic. Also the guns pack a nice meaty feel to them. The hit response system works really well too. The enemy reacts to every bullet and it looks good. Sadly the demo was quite short and just as your really getting into it, it ends. But it leaves me craving for more especially with the sublime orchestral laden trailer at then end and I cant wait for the full package on February 27th. Surely thats the best testament to this demo?
 
Re: Killzone 2 PS3

I dont understand what you guys keep on going on about 'lag' and delays in movement. Its slow, yes thats clear but its meant to be like that. If you keep on comparing it Call of Duty your going to end up being dissapointed. Killzone 2 wasnt set out to become a COD or Halo clone. Its set out to become Killzone 2. They are clearly aiming for a more hardened and realistic approach by looking at the effects of weight, distribution, and inertia as well as environmental factors which should be taken into consideration. For example when a grenade goes off close by, your aim jerks far more. Also this game has a very low level of aim assist on even easy difficulties in campaign mode unlike other FPS. In multiplayer mode aim lock/assist is completely removed so it may seem hard at first. If you still find the aim and movement slow, then notch up the axis sensitivity. But I urge you not to instantly become dissapointed with it. Give it some time and you will get used to it and this is coming from someone who has played a lot of COD/Halo/Gears etc.
 
Re: Killzone 2 PS3

Maybe I'll be the only one who found the demo far below expectations. Graphics are good but not as amazing as people say. The colour palette is really limited and the level design is average. I didn't really have the feeling I was in a real city fighting for something important. There were lots of bullets, sounds and effects, but little substance. It's very very well done, but nothing new and nothing really cool.

And there's the gameplay. As expected, the heavy-scripted nature of the game makes it a little boring to me. I've played this game (with worse graphics) millions of times. There's nothing new, absolutely nothing that made me think: oh, what a brilliant idea! Oh, what a twist on the typical things you find in a fps...

AI is quite good, but nothing extraordinary. I've found enemies doing very dumb movements now and then but sometimes they do seem to adopt some kind of group tactic which is good but what's the point of it when level design and gameplay design is so basic?

The level (and the gameplay) is divided in little zones where you have to acomplish something (destroy the bridge with the missile launcher that's just in front o fit, kill all enemies...). I'm tired of killing a machine gunner to find someone replaces him ocuntless times, but if you accomplish the objective, the spawning ends. Ouch, too simple for my taste!

I knew it was going to be like that, a very linear, heavily scripted fps with above average graphics... and nothing else, except maybe multiplayer that may be the only one things that saves this game at the end.

I understand FPS lovers and graphic lovers can find it trepidant or flashy in some way, but from what I've seen, it doesn't seem to have the (limited ammount) of creativity that a triple A game should have.

I really miss is novelty and brilliance, and found the demo a (quite nice) meat and potatoes shooter.
 
Re: Killzone 2 PS3

R3 aim? As in down the barrel of the gun? God knows.. i use alt 2 and its more or less the same as other ps3 games.

the 'lag' is the tiny tiny delay you get while moving. Like you can move your gun to the right and it kind of swishes to the right rather than moves, I guess its more realistic and its a sense of momentum but its strange coming from an arcadey COD where you can go from sprint to a standing position instantly
diddnt notice no lag. diddnt bother me either. r3 is used has a kind of zoom/aim function and i think i do have alt1 on i think. i will check the controls later on.

good game though. better then cod4? well i diddnt like cod4 on the consoles:CONFUSE:
 
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Maybe I'll be the only one who found the demo far below expectations. Graphics are good but not as amazing as people say. The colour palette is really limited and the level design is average. I didn't really have the feeling I was in a real city fighting for something important. There were lots of bullets, sounds and effects, but little substance. It's very very well done, but nothing new and nothing really cool.

And there's the gameplay. As expected, the heavy-scripted nature of the game makes it a little boring to me. I've played this game (with worse graphics) millions of times. There's nothing new, absolutely nothing that made me think: oh, what a brilliant idea! Oh, what a twist on the typical things you find in a fps...

AI is quite good, but nothing extraordinary. I've found enemies doing very dumb movements now and then but sometimes they do seem to adopt some kind of group tactic which is good but what's the point of it when level design and gameplay design is so basic?

The level (and the gameplay) is divided in little zones where you have to acomplish something (destroy the bridge with the missile launcher that's just in front o fit, kill all enemies...). I'm tired of killing a machine gunner to find someone replaces him ocuntless times, but if you accomplish the objective, the spawning ends. Ouch, too simple for my taste!

I knew it was going to be like that, a very linear, heavily scripted fps with above average graphics... and nothing else, except maybe multiplayer that may be the only one things that saves this game at the end.

I understand FPS lovers and graphic lovers can find it trepidant or flashy in some way, but from what I've seen, it doesn't seem to have the (limited ammount) of creativity that a triple A game should have.

I really miss is novelty and brilliance, and found the demo a (quite nice) meat and potatoes shooter.

its hard to really judge a game and saying the levels are bad and boring based on a 10min demo though/

cod4 and halo 3 had nothing innovative about it yet lots of people loved it. why? why cant killzone 2 be the same? have a nothing innovative but has a strong gameplay on it like cod4/halo 3?
 
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