Maybe I'll be the only one who found the demo far below expectations. Graphics are good but not as amazing as people say. The colour palette is really limited and the level design is average. I didn't really have the feeling I was in a real city fighting for something important. There were lots of bullets, sounds and effects, but little substance. It's very very well done, but nothing new and nothing really cool.
And there's the gameplay. As expected, the heavy-scripted nature of the game makes it a little boring to me. I've played this game (with worse graphics) millions of times. There's nothing new, absolutely nothing that made me think: oh, what a brilliant idea! Oh, what a twist on the typical things you find in a fps...
AI is quite good, but nothing extraordinary. I've found enemies doing very dumb movements now and then but sometimes they do seem to adopt some kind of group tactic which is good but what's the point of it when level design and gameplay design is so basic?
The level (and the gameplay) is divided in little zones where you have to acomplish something (destroy the bridge with the missile launcher that's just in front o fit, kill all enemies...). I'm tired of killing a machine gunner to find someone replaces him ocuntless times, but if you accomplish the objective, the spawning ends. Ouch, too simple for my taste!
I knew it was going to be like that, a very linear, heavily scripted fps with above average graphics... and nothing else, except maybe multiplayer that may be the only one things that saves this game at the end.
I understand FPS lovers and graphic lovers can find it trepidant or flashy in some way, but from what I've seen, it doesn't seem to have the (limited ammount) of creativity that a triple A game should have.
I really miss is novelty and brilliance, and found the demo a (quite nice) meat and potatoes shooter.