Most importantly though, how doesn't it look like shit to you?
I don't know... I'm not saying that it looks the complete opposite to 'shit' or anything. I just didn't really see anything that jumped out to me as horrific in that 2nd video. At least nothing that I wasn't expecting.
I've just not been expecting the moon on a stick so even if we got no damage, as long as the gameplay is fun I'd be happy. When they announced damage I knew it wouldn't be at the level of 'if you get crashed into, the car gets totalled'. No one should have been expecting that level of damage. They've never made those promises and it's never been in previous games. So as I didn't go down that route of thought, I'm not viewing these videos with anger and ranting about how shit everything is. Then reading a list of features and saying 'wow this game will be amazing' then watching another clip and ranting how shit everything is. It is what it is... and it's what they already told us it would be. Same old GT, so there is no let down for me.
Previous GT's on the PS1 and 2 had no damage at all and I had a lot of fun with those. So far this looks like the old GT games but with superb graphics and a load of nice extras and improvements. Assuming the gameplay is fun on this GT - any level of damage they have added, from paint scratches and dents to parts hanging and falling off is a bonus for me. I've never played a racing game that had any kind of real world damage so hitting the rails causes them to explode apart or hitting a wall at 200mph causes your car to explode and flip over the wall of tyres killing the fans sat nearby. Nor have I ever played any game that has instant right offs if you have a terrible crash. So I don't have the same hopes or expectations for GT5.
Also, to add insult to injury, the last car hit him on the right front wheel and the force of the impact transferred straight into momentum, making the car accelerate almost instantly to 50+ Km/h while going backwards (nice marble against marble physics right there)...
How isn't that "bouncing"? Bouncing as in crashing and bumping back on track like nothing, that is.
Well I didn't know what anyone meant by 'bouncing'. If someone had said 'bouncing along the rails/cars bouncing into each other' I'd have clicked. I thought that maybe everyone was on about vertical bouncing like there had been a crash and the car just flipped up and then bounced unrealistically. Like how in the old GT games, if you span the car sideways at speed it started to lift, but would then hit the maximum angle and then start to float up off the floor and then twist and turn weirdly around.
So as that's what I was looking for I just didn't click that everyone had a problem with the same old cars bouncing into each other thing that GT has always had. It just didn't jump out to me as something worth kicking off about now. It's like watching a video of PES now after being around for all of the previous PES games and then jumping around shouting about how bad the commentary is... it's always been that way so why suddenly are you finding it a huge negative deal.
I agree with your point about cars being banging into and being shunted along - it does looks stupid. There is no feel of actual real impact when 2 cars collide. I think even non racing games GTA4 has a better feel of cars impacting and reacting to each other than GT has ever had.
And the marble/marble physics is something I've always hated about GT. There just isn't enough of a feeling of vertical weight in the cars. You never actually get a feel like the tyres are gripping. If you turn a corner you can feel the weight of the car shifting as you start to skid... but there is still never enough vertical feeling. So even as you skid... you don't ever get the feeling that the tyres have lost grip... it's just that the car is heavy and that's what's causing you to slide.
I also agree that it stinks that they're basically aiming this game and wheel players and pad people are basically being ignored. I have no idea if the final game will work out alright on a pad like the older GT's did. But if not, hopefully they'll feel the backlash on release when people either don't buy the game or they buy it and return it or trade or just bitch online... and then they'll have to rethink their strategy for the next GT game.
Dude lost control of his Ferrari at 150~ Km/h, hit the guardrails in the process (no deformation whatsoever on the elements of the environment either...which sucks) and then proceeds to get hit by 3 cars going approximately at the same speed (shitty AI didn't even try to avoid the crashes and drove right into the player's car, as per usual), try doing that IRL and see if the car doesn't get totalled and smashed in more pieces than we have numbers.
I can't go out and try it in real life... because in real life I could never afford a Ferrari. I don't see anyone arguing that you don't have to pay real money in the game to be able to drive the Ferrari's or take a real driving license test on paper and in the game to just be able to have a go at the cars - all because that's what you have to do in real life. So you can't have it both ways or pick and choose which parts of the real world the game MUST replicate otherwise the tagline 'real driving simulator' is void. I'd love to see full damage added and effects like hitting the rails causing them to break and dent.. but I didn't expect that kind of detail for their first PS3 version. Maybe for their next game as they won;t have to spend years remodelling all of these cars from scratch. They can instead spend that time adding full damage for them instead.
You also can't say that the AI didn't try to avoid the car because there was no way at all of seeing what those cars did. They may have swerved and still clipped it or they might have braked hard and just kept going into the car with locked wheels or maybe they slowed but had then been bumped into from behind and pushed into the car. Unless you know of a video that actually shows them driving along unaware of the car and smashing into it at full speed - you can't make those kinds of claims.
You may be right because that's how the last GT games worked. but still you can't make that assumption and pass it off almost as fact.
I'm not saying I think the game is going to be great or a must buy. I just didn't watch that video and feel any kind of hatred or anger or disappointment or anything. It was just your same old GT. There is a hell of a lot with GT that I've always hated though and they have shown no signs of fixing or improving on. The rally video looks very bad, but it looks even worse when the person playing it is handling the car like a blind drunk - so I can't really watch that and make a 100% accurate opinion of the game. After playing the Academy trial game I hated the feel of the cars and the lack of grip with the wheels and decided to pass on GT5. But after reading that the academy trial demo was using the old physics that they had made for GT HD and prologue and so were not what the final game would use.... they've kind of kept my interest enough so that I'll definitely check out a demo if they have one of the final game to see if that's been tweaked or improved on.
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