Gran Turismo 5

Most importantly though, how doesn't it look like shit to you?

I don't know... I'm not saying that it looks the complete opposite to 'shit' or anything. I just didn't really see anything that jumped out to me as horrific in that 2nd video. At least nothing that I wasn't expecting.

I've just not been expecting the moon on a stick so even if we got no damage, as long as the gameplay is fun I'd be happy. When they announced damage I knew it wouldn't be at the level of 'if you get crashed into, the car gets totalled'. No one should have been expecting that level of damage. They've never made those promises and it's never been in previous games. So as I didn't go down that route of thought, I'm not viewing these videos with anger and ranting about how shit everything is. Then reading a list of features and saying 'wow this game will be amazing' then watching another clip and ranting how shit everything is. It is what it is... and it's what they already told us it would be. Same old GT, so there is no let down for me.

Previous GT's on the PS1 and 2 had no damage at all and I had a lot of fun with those. So far this looks like the old GT games but with superb graphics and a load of nice extras and improvements. Assuming the gameplay is fun on this GT - any level of damage they have added, from paint scratches and dents to parts hanging and falling off is a bonus for me. I've never played a racing game that had any kind of real world damage so hitting the rails causes them to explode apart or hitting a wall at 200mph causes your car to explode and flip over the wall of tyres killing the fans sat nearby. Nor have I ever played any game that has instant right offs if you have a terrible crash. So I don't have the same hopes or expectations for GT5.


Also, to add insult to injury, the last car hit him on the right front wheel and the force of the impact transferred straight into momentum, making the car accelerate almost instantly to 50+ Km/h while going backwards (nice marble against marble physics right there)...

How isn't that "bouncing"? Bouncing as in crashing and bumping back on track like nothing, that is.

Well I didn't know what anyone meant by 'bouncing'. If someone had said 'bouncing along the rails/cars bouncing into each other' I'd have clicked. I thought that maybe everyone was on about vertical bouncing like there had been a crash and the car just flipped up and then bounced unrealistically. Like how in the old GT games, if you span the car sideways at speed it started to lift, but would then hit the maximum angle and then start to float up off the floor and then twist and turn weirdly around.
So as that's what I was looking for I just didn't click that everyone had a problem with the same old cars bouncing into each other thing that GT has always had. It just didn't jump out to me as something worth kicking off about now. It's like watching a video of PES now after being around for all of the previous PES games and then jumping around shouting about how bad the commentary is... it's always been that way so why suddenly are you finding it a huge negative deal.


I agree with your point about cars being banging into and being shunted along - it does looks stupid. There is no feel of actual real impact when 2 cars collide. I think even non racing games GTA4 has a better feel of cars impacting and reacting to each other than GT has ever had.
And the marble/marble physics is something I've always hated about GT. There just isn't enough of a feeling of vertical weight in the cars. You never actually get a feel like the tyres are gripping. If you turn a corner you can feel the weight of the car shifting as you start to skid... but there is still never enough vertical feeling. So even as you skid... you don't ever get the feeling that the tyres have lost grip... it's just that the car is heavy and that's what's causing you to slide.

I also agree that it stinks that they're basically aiming this game and wheel players and pad people are basically being ignored. I have no idea if the final game will work out alright on a pad like the older GT's did. But if not, hopefully they'll feel the backlash on release when people either don't buy the game or they buy it and return it or trade or just bitch online... and then they'll have to rethink their strategy for the next GT game.




Dude lost control of his Ferrari at 150~ Km/h, hit the guardrails in the process (no deformation whatsoever on the elements of the environment either...which sucks) and then proceeds to get hit by 3 cars going approximately at the same speed (shitty AI didn't even try to avoid the crashes and drove right into the player's car, as per usual), try doing that IRL and see if the car doesn't get totalled and smashed in more pieces than we have numbers.

I can't go out and try it in real life... because in real life I could never afford a Ferrari. I don't see anyone arguing that you don't have to pay real money in the game to be able to drive the Ferrari's or take a real driving license test on paper and in the game to just be able to have a go at the cars - all because that's what you have to do in real life. So you can't have it both ways or pick and choose which parts of the real world the game MUST replicate otherwise the tagline 'real driving simulator' is void. I'd love to see full damage added and effects like hitting the rails causing them to break and dent.. but I didn't expect that kind of detail for their first PS3 version. Maybe for their next game as they won;t have to spend years remodelling all of these cars from scratch. They can instead spend that time adding full damage for them instead.


You also can't say that the AI didn't try to avoid the car because there was no way at all of seeing what those cars did. They may have swerved and still clipped it or they might have braked hard and just kept going into the car with locked wheels or maybe they slowed but had then been bumped into from behind and pushed into the car. Unless you know of a video that actually shows them driving along unaware of the car and smashing into it at full speed - you can't make those kinds of claims.

You may be right because that's how the last GT games worked. but still you can't make that assumption and pass it off almost as fact.

I'm not saying I think the game is going to be great or a must buy. I just didn't watch that video and feel any kind of hatred or anger or disappointment or anything. It was just your same old GT. There is a hell of a lot with GT that I've always hated though and they have shown no signs of fixing or improving on. The rally video looks very bad, but it looks even worse when the person playing it is handling the car like a blind drunk - so I can't really watch that and make a 100% accurate opinion of the game. After playing the Academy trial game I hated the feel of the cars and the lack of grip with the wheels and decided to pass on GT5. But after reading that the academy trial demo was using the old physics that they had made for GT HD and prologue and so were not what the final game would use.... they've kind of kept my interest enough so that I'll definitely check out a demo if they have one of the final game to see if that's been tweaked or improved on.
 
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sorry mate but are you blind? the car blatantly bumps off the side of the track and carrys on fine yet again showing how BRILLIANT the damage physics are :CONFUSE:

im having second thoughts about this game. This game could look like as real as a show form top gear but if it bounces off like mario kart and handles as realistic as GRID then fuck me for a laugh. this game aint worth £40 let alone £150 for the ultimate fanboy edition.

The physic's look shit in that viedo, haven't you guys comprehend that it's on arcade mode?

I mean come on! It has those blue racing lines on the track!
 
The physic's look shit in that viedo, haven't you guys comprehend that it's on arcade mode?

I mean come on! It has those blue racing lines on the track!

So why show off arcade mode on a game supposed to be a racing sim? Many racings im fans will easily be put off with shit videos like that.

im yet to see proper damage in this game yet.
 
Well, the graphics look lovely. Now all Polyphony Digital need to do is somehow, within a couple of months, insert a racing simulation.

I'll stick with Forza 3 in the meantime and wait and see how this pans out.
 
So why show off arcade mode on a game supposed to be a racing sim?

:LOL: that's simple man :), because Gran Turismo is aimed at everyone, if the casual fan who doesn't have any preference for gaming comes in and sees the game, it looks really hard to control the car and too realistic for him, it will put him off.

Many racings im fans will easily be put off with shit videos like that.

Yes, but surely you could akcnowledge that the videos are not shown to their full simulation potential :)

im yet to see proper damage in this game yet.

I'm 50/50 with this game atm in terms of damage and the simiation part. I think the sim part should be good, GT4 was good and its 'rival' Forza is pretty good so it will be at least on par with that at worst!

But I'm not 100% sure obviously because of lack of evidence
 
:LOL: that's simple man :), because Gran Turismo is aimed at everyone, if the casual fan who doesn't have any preference for gaming comes in and sees the game, it looks really hard to control the car and too realistic for him, it will put him off.

The game should lose the tagline 'The Real Driving Simulator' then.
 
:LOL: that's simple man :), because Gran Turismo is aimed at everyone, if the casual fan who doesn't have any preference for gaming comes in and sees the game, it looks really hard to control the car and too realistic for him, it will put him off.



Yes, but surely you could akcnowledge that the videos are not shown to their full simulation potential :)



I'm 50/50 with this game atm in terms of damage and the simiation part. I think the sim part should be good, GT4 was good and its 'rival' Forza is pretty good so it will be at least on par with that at worst!

But I'm not 100% sure obviously because of lack of evidence

aimed at everyone including racing sim fans? So show me a proper video with all aids off showing proper physics and car damage? How come EVERY video is played in this so called arcade mode? Forza 3 wasnt like that. F1 2010 shows more realism then this game.

GT4 was shit. bouncy cars and shit handling. forza was miles better than GT4.
 
I don't think there are any videos out there with on assists turned off. We only have what PD have released as official trailers. Some E3 demos vids and this beta event from the other week where it seems that everything was locked to arcade mode and the main goal of the event was to show off 3D and let the people who got there try some of the up and coming games. Not to actually show off anything new like how their damage system is. This was just some little event to show off PS3 games, not a E3 style show off the game to the world.

I don't think we will see anything new until TGS.
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Random clips from the beta event
YouTube - GT5 BETA EVENT FOOTAGE
 
More crappy videos:

YouTube - GT5 NASCAR Damage

Chassis deformation seems decent as far as I can tell, the damage however appears to be basically the same for both a 180 Km/h (Mp/h? Can't tell) crash and a 20 Km/h hit.

Looks like the more you crash, the more damage will be shown, regardless of the characteristics and conditions of each crash.

Imho, what is looking off in this game isn't the damage build itself, it's the physics routines that hold the strings of the gameplay.

Also, what puzzles me is that Yamauchi talked about "Nascar cars being smashed into one thousand pieces, with debris the size of a dolt" a couple months ago so what's the deal...
 
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aimed at everyone including racing sim fans? So show me a proper video with all aids off showing proper physics and car damage?

:LOL: still being over critical! All the videos have been shown in arcade mode. So i simply wounldn't judge the sim part yet!

How come EVERY video is played in this so called arcade mode?

Like i said before, looks like they are trying to attract casuals like they did back in the late 90's!

Forza 3 wasnt like that. F1 2010 shows more realism then this game.

GT4 was shit. bouncy cars and shit handling. forza was miles better than GT4.

Well, yes all the vids i've seen of F 2010 have shown very limited sim elements. All one/three laps, many of the drivers had assists on. Forza for me has always seemed like a game which is catered to sim players. Rather than anyone of any age who likes cars with any level of interest.

And your comparing Forza to to a PS2 game? :CONFUSE: Apparently many people have spoken that the F1 cars in GT had the best handling, well that was until rfactor came along anyway! :LOL:

Chill out, no need to be negative. rent it, play it, if you don't like the handling, leave it!
 
:LOL: still being over critical! All the videos have been shown in arcade mode. So i simply wounldn't judge the sim part yet!

You're missing the point here, Standard-mode doesn't change the routines that manage the physics in the game one bit, it only makes the car easier to drive.

If the game's gotten marble-like collisions and frozen-lake syndrome in Standard-mode it will have them in "Sim" mode as well.

Also, there seems to be a little confusion regarding this demo so-called "Arcade mode": in GT5 the "Arcade" mode can have both Standard and Simulative (aka "Pro") driving model so that's not what you should be looking at (all of these videos were recorded in "Arcade mode" simply because the "Career mode" has yet to be shown and because both Time Trials and quick races belong to the "Arcade mode");

tl;dr: You should check if the player switched from Standard to Pro in the menus instead.
 
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Jeez... that damage mode Nascar vid is absolutely awful :(

180kmh into a wall head on and all that happens is a slightly crumpled corner. "Real driving simulator" anyone?

A crash that speed would fold most of the front end in, deform the roof, loose a wheel, water and oil everywhere etc.

This game is SO aimed at 'casuals' - they are basically saying, smash the car into a wall, but because you arent very good, we'll let you keep driving. :(

This needs sorting asap before launch or I'll be having 2nd thoughts.
 
Sounds like dynamic weather is in.
 
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Yeah that is a pretty nice video clip. The grass textures are a bit shit, mind, and the car crash queue is ridiculous - seems the AI is thick as shit, as usual.

In-car detail was great, though.
 
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Gran Turismo 5: Course Maker Unveiled (IGN)


"Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders."

http://ps3.ign.com/articles/111/1113842p1.html

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YouTube - Gran Turismo 5 - Go-Karting Gameplay Footage
 
Kazunori Yamauchi has tweeted Gran Turismo 5 will be an optional install on PS3, however, he feels to best experience the game, you’ll want 10GB of space ready and available.

To run the game, Yamauchi tweeted you’ll need just 256MB of space, but for a smooth experience, 10GB is recommended.

Here’s the tweet translated into English as best as Google Translate could do it:

If you work at least a 256M-byte, 10G can play comfortably and free bytes. The RT @ Poric4u: @ Kaz_Yamauchi GT5 How much capacity is installed? I, 40GB PS3 has a

Yamauchi didn’t clarify what he meant by “smooth” experience, but hopefully he’ll elaborate more on this sometime between now and the game’s release.

Until then, if your PS3 HD is full, you may want to clear a few things off of it.
 
not a problem as many have at least a 40gb hdd in their ps3's while nowadays a 100gb or higher comes with any new ps3 you buy hehe.
 
The damage is looking phenomenal on the most recent demo build:

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