FIFA/FC vs PES/eFootball

Troy


Please dont drag it all up again as far as this thread is concerned,it will be GAME OVER if that continues.
Its six of one and half a dozen of the other.And its only a handful of people doing it.
People always want the last word,well admin & mods here get the last word always. :COP:
Yeah I know mate,tried to be reflective/funny there.
Not always comes through in text.
Loud and clear sir:)
 
Sorry lads, not had a chance to reply as I was too busy out in Glasgow being offended and seeking to protect my precious PES2017...
...by purchasing a copy of FIFA17 over the counter at G-Force. The best way to protect a brand is by also spending money on the only alternative.

Let us know your thoughts...thanks
 
Let's say clearly

Pes 2017 gameplay> FIFA 17 gameplay

FIFA 17 presentation/ licenses > Pes 2017.

It's all about what You prefer :)

Let's is an abbreviation for let us. However, I think it's 50/50 on the gameplay. Both games do some things well and others not so much. Shooting, passing and realism/immersion are the most important parts of the game for me, and currently I think FIFA does a better job with all 3. Tactically, PES has the edge, but FIFA's is good and the shooting, passing and career mode makes for a very enjoyable gameplay experience, as far as I'm concerned.
 
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Last Fifa game I played year round was 09' and PES was 13'. I hear both games are pretty damn good this year. For me, personally it's going to come down to customization. NBA 2k lets me customize the league to my liking. With all the talk of a European super league I want to be able to create one. All the top teams in the same league and the next best in division 2. Whichever game allows me to do that is the one I'm going with.
 
Dunno about you mate, but running after or jockeying some dude when I played football wasn't that difficult. Was only difficult when they used similar basic instincts to stop me getting near them. Tactical defending is a pointless mechanic, designed primarily to reduce the chances of breaking the code or exposing the flaws.

Every fifa game summed up since they brought it in since FIFA 12 right there.

Rigid, layer based mechanic which stops you from seeing the deep rooted flaws.

Basically every FIFA game since 2010 has been a new big ugly, rigid mechanic stuck onto the game which condenses the gameplay to that one style intended in the short 4 minute demo and restricts you from playing with the freedom which was available back in FIFA 10. But you bought the game because the demo showed its 'fixed' the huge flaws of the previous game, only to find the age old (EVERY GAME IS THE SAME) Is still the order of the day.

If EA are honest next year and essentially remaster FIFA 10 it will be a huge hit with all the new skill moves added over the years and other features but this is the only way forward. Right now FIFA gameplay is a cross between Jodie Marsh and Jackie Stallone, way too much plastic surgery over the years its just plain horrible and something new, natural and fresh is needed to start over.
 
I tried again FIFA and the first thing i came into my mind is...what the hell is wrong with the dudes at Konami who design PES 2017's shooting in the past 3 years. I mean cmon.

I know what you mean, however this is all down to what you find important.

Shots in PES 2017 are like rockets so many of them, this is because of the game structure and the same issue on the fox engine where players are rarely 'off balance' so there is always the balance available for players to smash the ball hard.

FIFA's shooting is deliberately weak unless you learn where the sweetspots are and canned and the 'random' factor of being off balance is canned. Theres a deliberate lack of freedom to shoot how you like in FIFA or else every match would be 5-5. Its how limited the game is.

For one game the shots hard becuase there is a lack of sensitivity taken into account in the players body position, the other is limited and scripted to keep scorelines down and to only allow certain types of goals.

PES laughs at FIFA for me in this area like it does in pretty much every gameplay aspect becuase PES's method works and provides a engaging game that can be played over and over. Its competitive and requires learning and skills to master and dosen't just stop you from doing things because it will expose its really just FIFA 10 with tons of horrible mechanical layers on top which dont work well with eachover. FIFA's is about trying to keep your attention on all the new flashing things for as long as possible becuase they know after 4 weeks you will be so bored you wouldn't touch any offline mode.
 
FIFA 17 at this moment in time, as it stands, the current state of the game, on release, gets a 6.5/10 for me. Right now I just can't rate it any higher than that. Whilst it looks fine and frostbite's visuals look nice, I just dont think it handles it too well. Laggy menus, laggy buttons in game, certain animations dont even look like they've passed any sort of quality test, some of the responsiveness and control of the players is just off, a lot of times they have no idea where the ball is or whats around them, which leads to some pretty fucked up dribbling and first touch control animations. I just don't think the players are aware enough to be labelled a 2017 football computer game. As it stands they may patch and update some of this shortly, but a lot of it just looks and feels unfinished and rushed. At this point in time FIFA 16 is a more responsive and polished football game.

PES 2017 right now, as the game is and its current state on release, easily gets a 9/10 from me. I wont explain why too much, I urge anyone tempted, to bite the bullet and give it a go. Its lightyears ahead purely in terms of the gameplay compared to FIFA 17. It feels finished, tested, responsive and overall is a better replication on the pitch of the sport it is trying to emulate.
 
You are shitting me, right? Tactical defending is exactly how defending is in real life?

I'll read through the rest of your post but, man, that right there is one egregious bullshit of a claim.

Oh, and I am not suggesting PES' defending mechanics are remotely close either, when considering, once again, HOW SIMPLE FOOTBALL IS TO PLAY. Jesus! Football is such a simple sport, with it being tactics and strategy that are the real complexities and differentiators at professional level, not the ability to follow a dude who has the ball using "special tactics"

I read posts like yours and do wonder how some perfectly able people manage to put one foot in front of the other and walk if they think tactical defending or whatever other convoluted mechanic layered onto a control scheme in a football game is considered realistic or, to quote yourself "is exactly how real football is"

Dunno about you mate, but running after or jockeying some dude when I played football wasn't that difficult. Was only difficult when they used similar basic instincts to stop me getting near them. Tactical defending is a pointless mechanic, designed primarily to reduce the chances of breaking the code or exposing the flaws.

I mean, FFS! These games are approximations, not the gospel of football. But as I am open to be proven wrong the next time I go to see Thistle I will shout the following:

"USE TACTICAL DEFENDING, LIAM LINDSAY!"

"OCH, YOU USELESS TWAT! I SAID PRESS YOUR R1 AND X BUTTONS TO CONTAIN, YOU FUD!"

Maybe then we won't be bottom of the league.

Wow so salty lol...

Of course tactical defending is realistic, there are real life and in game counterpart that demand such mechanics for realism :

1. In real life, do your body automatically move and follow your opponents simply because you are thinking about marking and tackling the opponent ball carrier?

2.in game what do you think if there is one button that do auto move/feint/pass/shoot when you are attacking regardless of which direction you were touching the directional movement analogue stick?

The difficulty of tactical defending system is not the fault of that system, rather because the dribbling system and the ball physics system are the ones that are not realistic in any football games

Make dribbling as hard as real life and make the ball as loose as in real life and tactical defending system would shine, while pes / legacy defending would be essentially cheat mode.
 
Wow so salty lol...

Of course tactical defending is realistic, there are real life and in game counterpart that demand such mechanics for realism :

1. In real life, do your body automatically move and follow your opponents simply because you are thinking about marking and tackling the opponent ball carrier?

Have you seen Liverpool or Manchester City play at all this year?

Or Arsenal last week against Chelsea off the ball?

Or Tottenham last season?

Bayer Leverkusen?

This is 2016! The era of pressing like mad is upon us sadly! Zedman started it back in the 90's, Pep made it famous in the late 00's and now so many teams do it! Pep has a six second rule at Barca where they have 6 seconds to press like mad and win the ball back, this is not the robotic tactical defending which forces you to jockey and like a magnet pulls you to 4 yards away from the ball carrier and THEN you have to make a tackle, yet the CPU on legendary has already decided it will beat you or will illogically run backwards with the ball since it has no option to pass sideways.

Tactical defending is a typical cheesy EA buzzword and cop out from properly sorting out the tackling system like PES did years ago. On PES your free to pressure like mad, tire your players out or most likely just leave spaces for the AI to exploit if you don't organise your team to do it properly and also do it with a team physical enough to cope! You know what makes it so bad is, nobody even uses tactical defending properly and never have, they just run in and tackle using sprint or get the secondary press defender to do the work anyway.

Again PES laughs at FIFA when it comes to this. PES defending is realistic becuase its based on real life philosophy of defending, teamwork and tactically setting your individuals up to follow a style of defending. Some teams like Liverpool & Spurs press like mad, some teams like Madrid or Chelsea are rather neutral and set themselves up defensively based on the opponent and some teams like Leicester deliberately drop off and sit back waiting to spring counter attacks.
 
FIFA's shooting is deliberately weak unless you learn where the sweetspots are and canned and the 'random' factor of being off balance is canned.

If I'm correctly interpreting the way you're using canned to describe being off balance I could't disagree more, there's nothing canned about the simulation of balance in Fifa17, it's purely contextual, I know exactly why I'm unbalance at any given time, whether it be the angle the player receives the ball, because I'm trying to turn and sprint and do something all at the same time with a player that shouldn't be doing that, because I'm under challenge, etc etc I love how finely detailed the balancing is in the game, if I want to remain balanced so that my pass/cross/shot is good quality I have to be in the right position, have to not be sprinting out of control, have to use LT to control the ball more closely, so much depth just in this one aspect that makes the player individuality of Fifa shine through.
 
I disagree with Craney when he says PES is responsive.... have you tried a Master League on Superstar difficulty at all? Yeah then the game is responsive alright!! The AI buzzes around like crazy and suddenly you can barely pass and move at all. That's when the game to me anyway feels cumbersome and clunky which frustrates. As I've said before and I won't carry on after this I promise you, I pass to a player, they take a touch and BAMN! AI player robs me of the ball! Not even a split second to breathe. Likewise I have no confidence when on the ball with any player because again they don't move and change direction quickly enough for me. If that was sorted I would enjoy PES a whole lot more. Don't get me started on the whole slow AI controlled players catching fast human controlled players either... that's some fucking bollocks right there and has been an issue since ISS Pro Evolution.
 
Personally, I think FIFA's tactical defending system - having to position yourself before sticking a foot out - represents reality more than the simplicity of winning back possession in PES (I select a defender, hold X, and I've got the ball back without thinking about it - it might be as simple as that on the park but not against the best wingers and strikers in the world).

I agree with Placebo about the contextual balance too, I'd rather the game punished me for trying to hit a shot on a player's wrong side when he's off-balance as it is. The passes and shots in PES all appear "pre-baked", i.e. nothing really affects their accuracy.

That level of detail is what prevents PES being next-gen, for me (sod the graphics). I love it - I prefer it to FIFA, even - but I'd love them to implement more variables, starting with pass and shot error.

I don't think they ever will, though - I don't think they want to represent that part of the game - and that's why every year I cross my fingers and hope that this is the year EA decide to go a little deeper.
 
weird, i am playing on manual shooting on pes and i do notice the difference between weak and strong foot to the point where i almost gave up shooting on a player wrong foot.

what setting are you using?

I agree about tackling in pes, the last time you need to be good at timing you tackles was pes 5, after that they dumbed things down and u just need to run into a player to steal the ball.
 
If I'm correctly interpreting the way you're using canned to describe being off balance I could't disagree more, there's nothing canned about the simulation of balance in Fifa17, it's purely contextual, I know exactly why I'm unbalance at any given time, whether it be the angle the player receives the ball, because I'm trying to turn and sprint and do something all at the same time with a player that shouldn't be doing that, because I'm under challenge, etc etc I love how finely detailed the balancing is in the game, if I want to remain balanced so that my pass/cross/shot is good quality I have to be in the right position, have to not be sprinting out of control, have to use LT to control the ball more closely, so much depth just in this one aspect that makes the player individuality of Fifa shine through.

No, my point was the opposite actually. FIFA's shooting is canned because when your off balance, your usually going to mess up your shot anyway, my point is you can be perfectly balanced and you either score a canned sweetspot goal or the game says no essentially and generates usually a rubbish weak shot becuase you didn't hit the sweetspot for that angle.

To me this is just crap programming, EA years ago should program aspects such as ball control in 'allowing' levels of ability to manifest the ball depending on what each milestone allows the player to do. FIFA is still based on percentages hence why all players feel so generic. So Ozil wont have more ability to control difficult passes compared to an average player, no instead he has a 90% chance of controlling it, compared to the average payer having 50% chance which is a total joke! It should be like in PES where the higher the ball control the closer and better awareness the player has to control passes. Percentage chance should be tied to form and condition! This isn't easy to get this right, it would mean you will need to really work hard on engineering different sets of animations to players based on their ball control instead of giving all players the same animations and ability with percentages showing the likelihood of a good touch or bad touch.

FIFA doesn't have a Manual L2 modifier so at any time you can choose to shoot or pass manually in many different ways, you have to choose either highly scripted assisted, semi or manual which is poor, lacks the sensitivity presented in PES's manual system and STILL presents canned goals due to poor programming and lack of sensitivity in conjunction with EA's fear of letting the game loos so you can see how limited it is.

The art form of FIFA right now is sadly dead, back in FIFA 10 which i didnt even like, the game was fun and you could create goals you wanted at least, Years have gone by and the opposite is true now, You score and you play in the way EA wants you to play!

I mean i cant believe nobody has made a big movement for FIFA to tell the Devs to get off their asses and present proper realistic sliders which THEY create in conjunction with how the game works properly, no its the same age old system from FIFA 12. The wrestling games and NBA 2K series do this where the game actually present pre tested and engineered sliders to provide a more simulation experience but EA? no, a company which relies heavily on deception and the common saying 'ignorance is bliss'.

I disagree with Craney when he says PES is responsive.... have you tried a Master League on Superstar difficulty at all? Yeah then the game is responsive alright!! The AI buzzes around like crazy and suddenly you can barely pass and move at all. That's when the game to me anyway feels cumbersome and clunky which frustrates.

The AI are exploiting the spaces your giving them to pass into. If the Ai feels unstoppable its becuase their tactics are working better than yours. iv'e noticed this so much on PES the last 5-6 years and its so true again this year.

You dont have to worry about AI tactics on FIFA, just get a nice system going, outplay the AI and you all set to win if you have enough team morale and stamina (players do get burned out at times in career mode)!

Personally, I think FIFA's tactical defending system - having to position yourself before sticking a foot out - represents reality more than the simplicity of winning back possession in PES (I select a defender, hold X, and I've got the ball back without thinking about it - it might be as simple as that on the park but not against the best wingers and strikers in the world).

But Chris, on Superstar, surely you would of seen and i know Superstar is rather 'easy' but you can just hold x and tackle a top winger on PES 2017. he either passes it to a guy whos free in the space you vacated charging in or jinks past you.
 
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No, my point was the opposite actually. FIFA's shooting is canned because when your off balance, your usually going to mess up your shot anyway, my point is you can be perfectly balanced and you either score a canned sweetspot goal or the game says no essentially and generates usually a rubbish weak shot becuase you didn't hit the sweetspot for that angle.

Definitely not what I'm seeing, are you using manual shooting? I only play on full manual controls, zero interest in the other two options.

You dont have to worry about AI tactics on FIFA, just get a nice system going, outplay the AI and you all set to win if you have enough team morale and stamina (players do get burned out at times in career mode)!

Team tactics is certainly Fifa's weakness, however I was playing Journey last night and it was Boro (my team) away to Spurs, their team pressing high in our pitch was causing me huge problems until I started doing first time passing in my defensive half as it was the only way I could get through their press, even if I had to play very negatively I was finding that once I avoided their press they eased off a little (presumably as the stamina from the pressing players dropped?) and I could then move further up the pitch, that was the first time in a long time team tactics really impressed me in Fifa.
 
I disagree with Craney when he says PES is responsive.... have you tried a Master League on Superstar difficulty at all? Yeah then the game is responsive alright!! The AI buzzes around like crazy and suddenly you can barely pass and move at all. That's when the game to me anyway feels cumbersome and clunky which frustrates. As I've said before and I won't carry on after this I promise you, I pass to a player, they take a touch and BAMN! AI player robs me of the ball! Not even a split second to breathe. Likewise I have no confidence when on the ball with any player because again they don't move and change direction quickly enough for me. If that was sorted I would enjoy PES a whole lot more. Don't get me started on the whole slow AI controlled players catching fast human controlled players either... that's some fucking bollocks right there and has been an issue since ISS Pro Evolution.

PES has always been the more responsive football game in terms of button presses. One of the reasons people played Pro Evo back in the day was because of this and the connection and feeling you got when you struck the ball. I dunno about anyone else but when you score a goal on PES you feel elated knowing you've had to work, create and execute. Scoring in FIFA 17 just feels meh.

I've been playing Pro Evo on Superstar in master league and whilst its more of a challenge, I've still had a lot more of the ball and I've dominated most teams, playing the style of football I want, high intensity, my issue is creating clear cut chances, not the CPU. You just gotta be quicker on the movement stick, turn away from defenders, go backwards to go forwards. I've always played ML on Top Player and Superstar since PES 1 and I've never had the things you're talking about.

PES 2017 is a lot more based on your reactions than FIFA 17.

Thats why people say it takes more player skill and practice to play it well. You can play FIFA well after 5 matches.
 
Let's say clearly

Pes 2017 gameplay> FIFA 17 gameplay

FIFA 17 presentation/ licenses > Pes 2017.

It's all about what You prefer :)

If we had the year 2008/2009 and your post was PES gameplay > FIFA gameplay I would agree on you a 100%!

Played a lot of PES 2008 and somehow I didn´t dig PES 2009...my brother praised FIFA 09 on PS3, how fluid the animations were and I was really impressed (before the fox engine, player animations have been more fluid in FIFA) and played it.
But after a few weeks goals felt too repetitive, I scored the same goal in every match over and over again, no matter with what player.
Played PES 2010 and it was so refreshing how random the gameplay was.
Skipped kind of every FIFA that came after that until I got to play the FIFA 15 demo and was surpirsed about the randomness in the gameplay which to me - felt lacking in PES 2015 and 2016.

Coming back to that post...nowadays I completely disagree. Both gameplays are good, but they are different.
If you don´t like the base of FIFA´s gameplay, you probably won´t like any other next FIFA release.

Which leads me to the next point:
I read it a few times here as a negative thing, that EA only changes tiny little things on the gameplay of FIFA every year.
If you don´t like the base, well yeah it might be negative.
But to me that´s quite positive IF you are fine with the gameplay.

That´s what I hope for PES 2017 now. The gameplay is good this year. Keep it as a base, please KONAMI and only tweak it carefully for the next releases.
I don´t want a cut like from PES 2011 (which I loved to death, best PES ever!) to PES 2012.
Or from PES 2014 to PES 2015.
I haven´t mentioned the cut from 2013 to 2014, as they brought up the fox engine...but well...FIFA brought frostbite but the base of the gameplay seems to be the same...but well...

Just don´t touch a running system...lol.

PES has always been the more responsive football game in terms of button presses.

Sorry but that´s not true if you remember PES 2014.
Plus topical online games. My online games are mostly fluid but often I have a button delay of half of a second...means, I move the left stick, my player needs 0,5 secs to react.
I never had that on FIFA....not even online.
Wish KONAMI´s servers would be stable from the beginnig of their releases.
 
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Before I go into my initial, likely to evolve over time, contrasts and comparisons after having picked up FIFA17 yesterday lunchtime and me having PES for a few weeks I'm going to get all nostalgic.

I am 41 years old and have played and watched football for at least 36 years. I actually have a good memory of when I first started kicking a ball about with mates and folks of all ages growing up in Abronhill (seen the movie Gregory's Girl? Kind of football themed and is filmed in my hometown of Cumbernauld; more specifically it is filmed in the Abronhill area of Cumbernauld) and of the first few days of school at the age of 5 when every break or lunchtime was spent playing against the other class on the gravel pitch. That wasn't even my first experience of playing on such a surface as one of the four primary schools found in Abronhill was actually closer by to me, so we would play in Glenhead when we wanted to play using real goals, as Abronhill had tons of open grass space and thousands of children running about everywhere playing the sport which was preferable. Abronhill isn't even that big, but back then, along with other parts of Cumbernauld, it was the where young families from Glasgow and other larger, more traditionally laid out towns and cities would move to have and raise kids. It wasn't quite suburbia and was very working class, but it was in every way a 60's/70's new town.

Back then it was about kids just roaming about in groups and doing stuff. It was mostly about trying to get 22 folk minimum together and having a big massive side-y. What would start as a 10-21er (played until a team scored ten goals, then changed halves) shortly after dinner on a summer's evening would become a 30-61er, a 40-81, and so on. The match duration would often increase until we got every last bit of light out of the evening and simply couldn't see any longer so would have to chuck it for the night, only to be out and about early the next day to likely do it all again. Amazing days and while I might not have always appreciated it or felt like I had to, it was an amazing time and place to grow up. Doubly so if you loved football. Even years before that I would do as others would do. Sometimes your mates or other folks from your neck of Abronhill couldn't be bothered playing, or out with their folks or whatever, so you just got ready to play football anyway and took a wander over to another area or school pitch and just find a game. You always did too. Sometimes when I was the one who couldn't be bothered that day I would walk by either Glenhead or the big bit of grass at the bottom of the road of Chestnut Court on my way somewhere and the call would come out from those "You wantin' a game Curdie?" "Gonnae join our game, mate?" It wasn't because I was some local superstar, but just a male in sight not playing and there was a match starting that numbers, or numbers evening up.

My football education wasn't confined to those wonderful summer days and nights in Cumbernauld, and did go on to play, play, play for the following three decades. Played at a variety of levels though admittedly not professionally as my head got turned by music and a more "hedonistic" lifestyle. I still played frequently right through my school years, my teens, my twenties and my thirty's because football was also a form of hedonism to me. I was pretty good, and that is not me saying that but the folks whom I have played the sport with over the years. The fact is that because of the amount of us playing football back then, and in the way that we did (everywhere, anywhere and in great numbers for hours each day) there were loads of us out there who were good, and not just considered so in our own back-yard. When we played schools competitions or joined other youth teams or played Sunday league some of us stood out, and I was one of them. Again, that was people saying that about me and to me at the time, and not me just blowing my own trumpet.

Not to go into detail but Cumbernauld was and still is a very much working class new town in Scotland. Under-age drinking at the weekends was also a factor of life, as was other stuff. Such was the way things were though that in spite of all that, Sunday morning and afternoon would be among the busiest times at any of the local school's pitches, or those plentiful large grass areas, or Sunday leagues. We would play football as a means to shake off the night before, and that came after playing for any one of the many local teams in local/regional leagues out there on a Saturday morning. By about one or 2pm there was more often than not enough out and about at whatever the chosen venue that there were enough folks knocking about to play an 11 v. 11 minimum side-y. After dinner could be an evening game down the astroturf at Broadwood to play for a works team in a local works league. It isn't entirely to blame but somewhat ironically, the modern football calendar and broadcasting of the sport played its part in killing that all off. Professional football was a 3pm on a Saturday thing, so Sundays had thousands of folks out playing football throughout the day and night.

I say all that above because it is, in my opinion, relevant when I consider football videogames and how realistic they are in replicating not a television broadcast, but more just having the ball at your feet, or looking to get the ball back. The raw simplicity, the basic requirements of the sport. Televised broadcasts didn't teach me tactics or either, as there was hardly any live football on until the early 90's. I learned through simply playing and watching; be that watching the games I was involved in, happened by, professional matches I attended and (gasp!) reading books. Sure, TV broadcasts are a resource as well but is one of those things folk of the modern era think they need explained away to them by some ex-pro on Super Sunday or Monday Night Football. Honestly, football is simple. The complexities are born of the various match-ups. Ability is the dominant factor, as it is it that will increase chances of success more than tactics and formations do, though of course they contribute too.

I guess this is my intro. I want to try grab a few games of both and then need to head out to help with some funeral arrangements. I will be coming back to this thread though as I personally think good discussion could be had.
 
weird, i am playing on manual shooting on pes and i do notice the difference between weak and strong foot to the point where i almost gave up shooting on a player wrong foot.

what setting are you using?

I agree about tackling in pes, the last time you need to be good at timing you tackles was pes 5, after that they dumbed things down and u just need to run into a player to steal the ball.
I think it's down to the fact that people who complain about shooting,trust me I've struggled,doesn't play manual passing,that does a huge difference in ball handling and ball physics
Played vs Samdoria yesterday in my ML campaign,and dominated them completely,had 18 shots,6 on goal,and no rockets at all,I also play on -1
 
I guess this is my intro. I want to try grab a few games of both and then need to head out to help with some funeral arrangements. I will be coming back to this thread though as I personally think good discussion could be had.

I find it impossible to eject one disc and then start playing the other immediately. Don't you?
Last night after 2 hours of Fifa, I thought PES looked awful - especially the grass. I need at least an hour away from whatever game Im coming back to.
After watching CL highlights i fired up console and PES looked much better. They play so differently as well which is another reason a good hour away helps me.
FIFA looks great and I do like playing it I just see (as I already knew so no idea why I bought Fifa let alone opened it) that PES will get my time this year. Yes it has flaws but I enjoy it more. Option files really help as well. Great work by the community.
I hope to like FIFA the same within a few months but that damn holding off will need to be gone/fixed as surely thats a bug - no one holds the ball that much in a game.
Im hoping Matts slider will help as in 4 games last night the AI didnt commit a foul or have a shot outside the box.
I have to say I really like the penalties in FIFA and found them easy to pick up.
 
I find it impossible to eject one disc and then start playing the other immediately. Don't you?

Yeah, have to say I am finding that. It is not like I am particularly torn or anything, but there is a period of adjustment for the eyes and reflexes when moving to each.

New penalty system doesn't bother me; the drop to 30fps does though. It is very noticeable and even more so if you miss a spot kick during a match. Very jarring. I am one of probably few who doesn't have a massive problem with pens in PES this year. I think they look pretty damn good in replays actually, and it does help it keeps 60fps too.

If there is one glaring contrast between the two games, it is in input and execution of commands. That isn't subjective. It is clearly a difference between the two games. Also, both games have different approaches when it comes to "storing input" as in PES it doesn't hold/memorise too long, but in my last match of FIFA I passed the ball to Naismith whom I meant to play a header on with and there was a coming together but his momentum meant he would get to the loose ball. There was around five seconds between just before my input and what happened after the collision and I thought the code would have scrapped/dropped my input on account of the collision, or just the time between me pressing it in eventually recovering the ball. But no, I run up to the loose ball and he passes it off the pitch. It was playing the pass I commanded for the header. That is fucking annoying and the power gauge wasn't displaying an input, so I thought it had dropped the input. That isn't a design choice in the interests of capturing realism. It is an input/execution delay bug.

PES does have an input memory window too, and it is a bit annoying as it too remembers both button input and stick input, but not to that degree and super cancel works instantly and without fail.

This isn't really how I was going to start comparing the games, but thought I would pick up on that one thing as it just recently happened.

I guess I should put the disclaimer in that even though that kind of stuff is annoying me, it currently isn't hampering my otherwise enjoyable first days with the game. My concern is that it could, as response is absolutely key in these games.
 
If we had the year 2008/2009 and your post was PES gameplay > FIFA gameplay I would agree on you a 100%!

Played a lot of PES 2008 and somehow I didn´t dig PES 2009...my brother praised FIFA 09 on PS3, how fluid the animations were and I was really impressed (before the fox engine, player animations have been more fluid in FIFA) and played it.
But after a few weeks goals felt too repetitive, I scored the same goal in every match over and over again, no matter with what player.
Played PES 2010 and it was so refreshing how random the gameplay was.
Skipped kind of every FIFA that came after that until I got to play the FIFA 15 demo and was surpirsed about the randomness in the gameplay which to me - felt lacking in PES 2015 and 2016.

Coming back to that post...nowadays I completely disagree. Both gameplays are good, but they are different.
If you don´t like the base of FIFA´s gameplay, you probably won´t like any other next FIFA release.

Which leads me to the next point:
I read it a few times here as a negative thing, that EA only changes tiny little things on the gameplay of FIFA every year.
If you don´t like the base, well yeah it might be negative.
But to me that´s quite positive IF you are fine with the gameplay.

That´s what I hope for PES 2017 now. The gameplay is good this year. Keep it as a base, please KONAMI and only tweak it carefully for the next releases.
I don´t want a cut like from PES 2011 (which I loved to death, best PES ever!) to PES 2012.
Or from PES 2014 to PES 2015.
I haven´t mentioned the cut from 2013 to 2014, as they brought up the fox engine...but well...FIFA brought frostbite but the base of the gameplay seems to be the same...but well...

Just don´t touch a running system...lol.



Sorry but that´s not true if you remember PES 2014.
Plus topical online games. My online games are mostly fluid but often I have a button delay of half of a second...means, I move the left stick, my player needs 0,5 secs to react.
I never had that on FIFA....not even online.
Wish KONAMI´s servers would be stable from the beginnig of their releases.
Agree with You. I hate base FIFA since FIFA 08 until now. The game looks fantastic,have good animations and presentation but gameplay looks like FIFA.......its FIFA....i played FIFA since 1994 to 2000. After 8 years when I load FIFA 08 my first word was: wow looks good but feel still like FIFA in core/base.

Can You imagine FIFA 17 with licenses like PES 2017?ONLY IMAGINE! Minimum 60% less sales.....

FIFA=licenses/presentation with only decent gameplay no deep but decent. That all.
 
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After playing both games thoroughly, PES 2017 has the better gameplay. It's more organic, slower and realistic.

I have gone through all the emotions with both games but when it comes down to the crunch, PES 2017, despite its hundred or so faults, plays a wonderful game of football.
 
After playing both games thoroughly, PES 2017 has the better gameplay. It's more organic, slower and realistic.

I have gone through all the emotions with both games but when it comes down to the crunch, PES 2017, despite its hundred or so faults, plays a wonderful game of football.
Haven't tried FIFA 17 yet,might wait until decent sliders arrive.
The good thing for me is I play both,for different reasons,love playing lower league,and I think that's were FIFA plays best,PL is always overpowerd
Restarted my career yesterday in league 2.
Again haven't played 17, but I have a hard time believing that FIFA will outshine PES in tactical depth and more importantly,execution.
That's almost scary how good your tactics plays in PES.
Package etc,FIFA got that nailed,no competition.
Would be great to see video of a gegenpressing Liverpool from FIFA,especially from the ones who claim that FIFA replicates reality in that sense?

But good with two games for different tastes
 
After playing both games thoroughly, PES 2017 has the better gameplay. It's more organic, slower and realistic.

I have gone through all the emotions with both games but when it comes down to the crunch, PES 2017, despite its hundred or so faults, plays a wonderful game of football.

Not sure if serious. You have been playing both a fair bit though, so maybe you are being legit here.

I likely will keep both and at the moment and I am giving some attention to FIFA as it is the newer of the two, and I haven't got on with FIFA for a few years and promised myself to give it a proper go this year. Will probably get an ML underway in PES once I get everything in place with kits. After that? Would like to think I will try career mode for the first time for moons in FIFA, as do want to check it all out. Maybe the answer will be PES offline and FIFA online after that. There is potentially room for both for me, given early experiences.
 
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Not sure if serious. You have been playing both a fair bit though, so maybe you are being legit here.

I likely will keep both and at the moment and I am giving some attention to FIFA as it is the newer of the two, and I haven't got on with FIFA for a few years and promised myself to give it a proper go this year. Will probably get an ML underway in PES once I get everything in place with kits. After that? Would like to think I will try career mode for the first time for moons in FIFA, as do want to check it all out. Maybe the answer will be PES offline and FIFA online after that. There is potentially room for both for me, given early experiences.

I'm 100% legit mate.

Played FIFA all day. From 9am to 7pm only taking a break for food and toilet breaks (oh and to put the bins out!).

It's too fast, even in SLOW. The visuals are stunning, the presentation second to none. But ON the pitch, PES 2017 is more enjoyable.

I played one match of H2H Seasons. That was enough for me - awful stuff.
 
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