I've offered my feedback on the gameplay feedback forum (with diagrams of just how open the game is and how it explains things lots of people have mentioned on the feedback forum - like crazy scorelines, most shots being goals, back/forth gameplay), and...
Within a day, it's fallen off the page, to be replaced by ten variations of "you've made the dribbling like PES [LOL], slow and unresponsive [LOL]".
I've also been lucky enough to have a short conversation with one of the devs, who's been kind enough to share a few facts. Offline, most people play on Legendary, and use "Competitor Mode". The "content creators" all use it too. As far as the devs are concerned, it confirms the desire of the audience (and it's hard to argue with that), and more people (including Career Mode players) complain about how "slow and boring" the game is than anything else.
So I've come to a realisation and I hope it sticks. I was thinking about it last night:
If I approached someone with bags of money and said "give me a couple of million to create a football game and I'll quadruple your investment within a year", and he said "chump change, have it"...
If I was producing the game, and it was all heavily attributes-based - if poor players couldn't hit defence-splitting passes, and the midfield took build-up play to unlock... If scoring was an achievement every single time... If the games were longer and more involving (and deeper experiences), not shorter for convenience...
If I ran an open beta for this game, and a thousand people said "it's too hard / 0-0s are boring / where's the goals / yawn at all the fouls / why's it so slow"...
...I would completely ignore all of them. I'd know the game I want to make, and it's not a 1v1 eSport pinball goalfest. I'd know the audience I was making the game for, and they wouldn't want that.
So.
If I'm on the FIFA dev team... and the game I wanted to make was the 1v1 eSport pinball goalfest (because it's exciting gameplay that makes billions of dollars)... and also, I genuinely enjoy that kind of gameplay (because as has been pointed out, plenty of people do)... you'd better believe I'd ignore all the feedback asking to make a game that's the polar opposite from the game I'm trying to make.
I'd say "what you're asking for isn't the game I want to make"... and that's me (and people like me) with FIFA.