PRO_TOO
Team Heffernan
in times like these, I like to sit down, with a cup of tea, watching out of the window… let my mind be at peace… and listen…The futur of footy games looks very very dark !
😂 man, if there is no hope… 🤷♂️
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in times like these, I like to sit down, with a cup of tea, watching out of the window… let my mind be at peace… and listen…The futur of footy games looks very very dark !
As I say, having (very) briefly spoken to a dev, and seen not only the comments on the feedback forum ("slow, PES-like dribbling" - if only), but the comments EA choose to respond to...
...it's very, very clear that they aren't interested in making a football game for us.
It's not their objective, it's not where the money is, and - most importantly - the Career Mode players who still play the game after the first week largely use Competitor Mode, buy Ronaldo when they're managing Leyton Orient, and don't have a problem with the gameplay.
There's been less and less football in every game from FIFA 16 onwards, because they found out that simplistic sells. I'll give FIFA 19 another go tonight based on this post, but I reckon I'll think 18 is better, and that 17 is better than that, and 16... Well, if the physics/animations weren't way too fast (in my opinion), I don't think I'd be on here whinging. I'd just be playing that forever and posting clips of every goal.
I'll give this a go for you tonight Anth (in about 9-10 hours) and report back.
EDIT, NOTE TO SELF: Also check to see if this is the same...
Surprisingly, both the ball-in-snow issue and Anth's issue seem fixed (I'll let Anth answer properly later on, I'm not sure I've run the test properly). Plus no weird blurry nets when the ball goes past them, and no glitchy AI lofted passes with no power in them.Needless to say, I'm curious about that. Also the weird ball/net blur and the AI's lofted five yard passes. They were small things that I just couldn't fathom throughout FIFA 22's life.
Surprisingly, both the ball-in-snow issue and Anth's issue seem fixed (I'll let Anth answer properly later on, I'm not sure I've run the test properly). Plus no weird blurry nets when the ball goes past them, and no glitchy AI lofted passes with no power in them.
However - on the snow matches...
I've tested the snow in several stadiums, and it looks like they've ditched properly snowy pitches. (Which is probably more realistic, though I do like a snowy pitch.)
So, funnily enough, you don't actually need the ball colour to change any more (because the pitch is largely green). Nor do you need the pitch marking colour to change, which they automatically do (to orange). But... They fixed it...
Does snow hang on the nets?! Please take a picture if so!Surprisingly, both the ball-in-snow issue and Anth's issue seem fixed (I'll let Anth answer properly later on, I'm not sure I've run the test properly). Plus no weird blurry nets when the ball goes past them, and no glitchy AI lofted passes with no power in them.
However - on the snow matches...
I've tested the snow in several stadiums, and it looks like they've ditched properly snowy pitches. (Which is probably more realistic, though I do like a snowy pitch.)
So, funnily enough, you don't actually need the ball colour to change any more (because the pitch is largely green). Nor do you need the pitch marking colour to change, which they automatically do (to orange). But... They fixed it...
I've tested the snow in several stadiums, and it looks like they've ditched properly snowy pitches.
Chris can you please check if there is still forced pitch wear happening in Career mode? From what i remember @Mikhail said here it starts around October-November in the calendar (correct me if i'm wrong mate) so you can sim it around that time and try some matches to see if it's there.Try league matches with a PL team by the way..In European matches it's disabled anyway.Surprisingly, both the ball-in-snow issue and Anth's issue seem fixed (I'll let Anth answer properly later on, I'm not sure I've run the test properly). Plus no weird blurry nets when the ball goes past them, and no glitchy AI lofted passes with no power in them.
However - on the snow matches...
I've tested the snow in several stadiums, and it looks like they've ditched properly snowy pitches. (Which is probably more realistic, though I do like a snowy pitch.)
So, funnily enough, you don't actually need the ball colour to change any more (because the pitch is largely green). Nor do you need the pitch marking colour to change, which they automatically do (to orange). But... They fixed it...
It doesn't, sorry. Snow flicks everywhere when players kick and the ball rolls, but it's constant and really excessive (considering there's barely any snow on the pitch). As is EA's way. Why add something with subtlety or realism when you can Hollywood it up, baby?Does snow hang on the nets?! Please take a picture if so!
Simmed to December 10th as Crystal Palace. No pitch wear. Standard pitch.Chris can you please check if there is still forced pitch wear happening in Career mode? From what i remember @Mikhail said here it starts around October-November in the calendar (correct me if i'm wrong mate) so you can sim it around that time and try some matches to see if it's there.Try league matches with a PL team by the way..In European matches it's disabled anyway.
Don't do it. It's appalling. Only my opinion, but people enjoying the beta are few and far between in the feedback forum. It's the most goal-to-goal, no-thought-required-to-play football game I've ever played. 2-3 passes are you're in on goal. Then they do the same back to you.But if they removed it this year or at least put an option for it in the settings (which i highly doubt) then i'll seriously consider getting it and invest some more time in Career.
Big Update !!!It doesn't, sorry. Snow flicks everywhere when players kick and the ball rolls, but it's constant and really excessive (considering there's barely any snow on the pitch). As is EA's way. Why add something with subtlety or realism when you can Hollywood it up, baby?
Simmed to December 10th as Crystal Palace. No pitch wear. Standard pitch.
Don't do it. It's appalling. Only my opinion, but people enjoying the beta are few and far between in the feedback forum. It's the most goal-to-goal, no-thought-required-to-play football game I've ever played. 2-3 passes are you're in on goal. Then they do the same back to you.
Not only that but physics are so much worse (and "gamified") that it's genuinely shocked me. Smash a pass at 100mph to your pass target and the ball hits their boot as if it's a cushion. Seriously. It stops dead, but then bounces off just the slightest bit, in the perfect place - and as you move around with it, it's glued to your foot.
The feel is just... Horrible. Really horrible. Some passes feel like you're kicking a cake. The foot smashes into it and the power transfer is minimal. Other times it's the opposite - barely touch it, and it flies off like a bullet.
The AI is the worst it's ever been too. World Class is "pass around the edge of the box, through ball, shoot" and nothing else. Legendary is "few passes, Power Shot (TM) from 30 yards out, goal right in the top corner". Every time they have the ball. No matter how good or bad the player.
Thankfully more people are noticing than ever. I saw a couple of people in the feedback area today saying "the AI have literally never hit a cross, a lofted ball, or a chip - it's just standard passes, bullet passes and power shots". The teams' attributes have absolutely no impact on the AI's play. It's an absolute mess.
Looking forward to the first update though...
I watched a little bit of it. It is there, but it's not always so obvious. If you just pretty much stand still you'll notice that the CPU just gives up a lot of ground for no real reason aside from the fact an opposition player wants to occupy a deeper position. There is often a 'settling point' (around the edge of the box) where they will hold their line better. It doesn't happen 100% of the time and it's worse on PES 2021 but it has a definite negative impact on midfield. You won't see this in 16. If you want to get through the midfield you need to earn it.This is some footage of FIFA 22. The game is a bit fast because I have the speed night bug.
Did you see your problem on this video?
I couldn't think it was doable, isn't a visual effect due to some more fluidity? I mean you see even better how the hell those fly... Flies but on the ground.Not only that but physics are so much worse (and "gamified") that it's genuinely shocked me. Smash a pass at 100mph to your pass target and the ball hits their boot as if it's a cushion. Seriously. It stops dead, but then bounces off just the slightest bit, in the perfect place - and as you move around with it, it's glued to your foot.
The feel is just... Horrible. Really horrible. Some passes feel like you're kicking a cake. The foot smashes into it and the power transfer is minimal. Other times it's the opposite - barely touch it, and it flies off like a bullet.
Ok thanks for checking it out. This is a big plus for me if the shitty forced pitch wear is indeed gone and if the game turns out to be at least decent at some point maybe i'll consider it..I will wait to test for 10 hours the official release and maybe get it around Black Friday if there is any good discount..We'll see what the patches will bring also..It doesn't, sorry. Snow flicks everywhere when players kick and the ball rolls, but it's constant and really excessive (considering there's barely any snow on the pitch). As is EA's way. Why add something with subtlety or realism when you can Hollywood it up, baby?
Simmed to December 10th as Crystal Palace. No pitch wear. Standard pitch.
Don't do it. It's appalling. Only my opinion, but people enjoying the beta are few and far between in the feedback forum. It's the most goal-to-goal, no-thought-required-to-play football game I've ever played. 2-3 passes are you're in on goal. Then they do the same back to you.
Not only that but physics are so much worse (and "gamified") that it's genuinely shocked me. Smash a pass at 100mph to your pass target and the ball hits their boot as if it's a cushion. Seriously. It stops dead, but then bounces off just the slightest bit, in the perfect place - and as you move around with it, it's glued to your foot.
The feel is just... Horrible. Really horrible. Some passes feel like you're kicking a cake. The foot smashes into it and the power transfer is minimal. Other times it's the opposite - barely touch it, and it flies off like a bullet.
The AI is the worst it's ever been too. World Class is "pass around the edge of the box, through ball, shoot" and nothing else. Legendary is "few passes, Power Shot (TM) from 30 yards out, goal right in the top corner". Every time they have the ball. No matter how good or bad the player.
Thankfully more people are noticing than ever. I saw a couple of people in the feedback area today saying "the AI have literally never hit a cross, a lofted ball, or a chip - it's just standard passes, bullet passes and power shots". The teams' attributes have absolutely no impact on the AI's play. It's an absolute mess.
Looking forward to the first update though...
How there are mocking us in 22…I saw a post about sliders before, and it made me go and look at what sliders other EA games have.
Check out just SOME (!) of NHL's sliders, that FIFA could benefit from (replacing "skate" with "jog", "puck" with "ball", etc.):
- Fatigue Rate - how quickly fatigue accumulates
- Fatigue Recovery Rate - how quickly fatigue recovers when the player is motionless
- Fatigue Recovery Rate Between Days - how much fatigue is recovered between matches
- Minimum Pass Speed - the speed of the slowest pass possible
- Maximum Pass Speed - the speed of the fastest pass possible
- Backwards Jogging Speed - how quickly players can sideways/backwards-walk
- Sprint Type - "realistic" top speed increase or "arcade" top speed increase
- Defensive Interception Rate - how likely the AI is to block pass channels
- Player Reaction Time - how quickly players can readjust to block, intercept, control or hit the ball
- Ball Carrier Ability - the likelihood of the player losing control of the ball when dribbling
- Ball Carrier Jog Speed - the speed drop-off of the player when in possession of the ball
- First-Time & Volley Accuracy - how accurate first-time passes and shots are
- GK Reaction Time - how quick the goalie's reflexes are
- GK Deflection Reaction Time - how quickly the goalie can react to a changed ball path
- GK Unsighted Effect - how long it takes the goalie to track the ball after being unsighted
- Aggression - how likely the AI is to foul you
- Size Effect - how easy it is for strong players to hold off weaker ones
- AI Learning Effect - how quickly the AI adapts to your playstyle
- Strategy Adjustment - how often the AI adjusts their tactics dependent on scoreline etc.
Seeing that list makes me realise how fucked up so many of those variables are, and how much better we could make the game offline if we just had those sliders.
...if they worked. But because of all the "building on top of legacy code" stuff, I don't think they would.
(Also, before anyone says it, of course we shouldn't have to "fix" the game with sliders. But it's clear the game is made with online players in mind, and with these options... We could make it considerably more playable... Which, right now, FIFA 23 needs.)
- Fatigue Rate - how quickly fatigue accumulates
- Minimum Pass Speed - the speed of the slowest pass possible
- Maximum Pass Speed - the speed of the fastest pass possible
- Sprint Type - "realistic" top speed increase or "arcade" top speed increase
- Defensive Interception Rate - how likely the AI is to block pass channels
- Player Reaction Time - how quickly players can readjust to block, intercept, control or hit the ball
- Ball Carrier Ability - the likelihood of the player losing control of the ball when dribbling
- First-Time & Volley Accuracy - how accurate first-time passes and shots are
- Aggression - how likely the AI is to foul you
- AI Learning Effect - how quickly the AI adapts to your playstyle
- Strategy Adjustment - how often the AI adjusts their tactics dependent on scoreline etc
That’s it. We’re not going to get the change of direction we want at the moment, options are really our only hope now. I don’t think we should turn our noses up at sliders etc. We obviously all want the core out of the box to be right, but if it isn’t going to happen we have to look at what can help. For me too, options help.It's a joke how Fifa doesn't have options like these.
The point is, it doesn't freaking matter (and it shouldn't matter) that most players want goalfests, speed & use competitor mode, if you have options for everyone.
That’s it. We’re not going to get the change of direction we want at the moment, options are really our only hope now. I don’t think we should turn our noses up at sliders etc. We obviously all want the core out of the box to be right, but if it isn’t going to happen we have to look at what can help. For me too, options help.
You're welcome mate.Wow. the most new feedbacks i read the more shocked i am about what i read.
I will never ever understand E-sports players and people which asking for having that kind of thing seriously.
Thanks for your accurate descriptions, like @TheWolf (and his humor). @Chris Davies and @saturator (who was the rare here who liked FIFA 22, but got harsh words on that one... Thanks for your objectivity) A real enigma to me.
I don't care but still try to get the "why".
But if in the same time plenty of people don't like the Beta... You got a hope of some change to at least FIFA 22 level (for the fans)
With our current options no. And most likely it wouldn’t be fixed in options, but they could give us an option that ‘assists’ us with defensive *help* for example. Drop in the code from 16 or 17 for defensive AI and you wouldn’t hear too much complaining from me.Of course, no doubt options are the only sane hope one can have for the future, but currently there are no options that fix AI defending. Game needs new sliders and some of the existing ones don't even work anymore & need fixing...
I’m glad to see someone else highlighting the god awful pitch wear in FIFA 22. I’ve not seen many comment on this at all on the FIFA Careers Sub-Reddit, or even here for that matter. Pitches should not look like that in modern football.Ok thanks for checking it out. This is a big plus for me if the shitty forced pitch wear is indeed gone and if the game turns out to be at least decent at some point maybe i'll consider it..I will wait to test for 10 hours the official release and maybe get it around Black Friday if there is any good discount..We'll see what the patches will bring also..
I'm kinda surprised that you're saying that the feel is so horrible..I remember in a previous post you said that apart from the problematic AI and the space issues etc..that at least you found the movement (the feel of the player) and inertia really good..How did it changed your mind so drastically? Or you only mean the feel of the passes?
Anyway..i'll wait to test it myself when it's gonna be an updated official version. (Which is probably gonna be even worse than the beta lol)
Negatives are:
Not enough Midfield play. Would love to have a slower build up.
Nearly no 0-0 games. Usually each team scores at least 1 goal.
Some weird Bugs.
Edit: not worth itWhoa there! Why so toxic? We're only allowed to say positive things about the game is what I heard...
Edit: not worth it