FIFA 23 Discussion Thread (Console Versions)

Played some FIFA 22 last night for a couple of hours and it’s 10x better than this mess. At least in FIFA 22, you can dull the CPU’s super powers with extreme settings in the sliders but in 23, slider adjustments seem to be a suggestion to the game rather than an instruction.
 
I got FIFA23 on sale recently after i saw some encouraging gameplay videos, slider settings and reviews, mainly from Saturator and Matt.

Not talking about animation speed, physics etc. i am curious how you can stimulate the CPU to stop me breaking through on the wings. Playing on legendary difficulty and various slider sets i still see me breaking through to the goal line at will with random defenders without doing a single pass. I lowered user speed and acceleration literally down to turtle levels, CPU still just watch fascinated while Niklas Süle (famous for weight problems) takes the ball from bix to box.

Currently this makes the game unplayable to me. Are the any suggestions?
 
I got FIFA23 on sale recently after i saw some encouraging gameplay videos, slider settings and reviews, mainly from Saturator and Matt.

Not talking about animation speed, physics etc. i am curious how you can stimulate the CPU to stop me breaking through on the wings. Playing on legendary difficulty and various slider sets i still see me breaking through to the goal line at will with random defenders without doing a single pass. I lowered user speed and acceleration literally down to turtle levels, CPU still just watch fascinated while Niklas Süle (famous for weight problems) takes the ball from bix to box.

Currently this makes the game unplayable to me. Are the any suggestions?
You can't turn down acceleration and sprint to help that. It has to be raised, unfortunately. The CPU is just not in-tune as much on lower acceleration values in particular. This was one of our biggest hurdles in trying to get slow-pace, to work. Legendary did not need as much work as World Class, but slow pace in general was a struggle. We had to come up with a wide discrepancy in Sprint as well so they remain engaged if they are beaten for pace.
 
Played some FIFA 22 last night for a couple of hours and it’s 10x better than this mess. At least in FIFA 22, you can dull the CPU’s super powers with extreme settings in the sliders but in 23, slider adjustments seem to be a suggestion to the game rather than an instruction.
I'm curious about what in particular you find better with FIFA 22 compared to 23? I think each have/had their issues, but I did enjoy 22 and am now really enjoying 23.
 
Played some FIFA 22 last night for a couple of hours and it’s 10x better than this mess. At least in FIFA 22, you can dull the CPU’s super powers with extreme settings in the sliders but in 23, slider adjustments seem to be a suggestion to the game rather than an instruction.

The console (or default PC) version of 23 is utterly worthless. The PC version with Paul's gameplay mod on the other hand is a complete game changer.
 
I managed to pick this up up for about £13 in a sale (don't think i'd have paid full price) and it's perfectly fine. It's still got that low-key magnet effect going on....but i am nonetheless enjoying it.

And is it me, or is there a bit of player ID going on in this version - certain players really do 'feel' like their real life counterparts - scored an absolute delicious dribble and chip goal with Messi last night.
 
You can't turn down acceleration and sprint to help that. It has to be raised, unfortunately. The CPU is just not in-tune as much on lower acceleration values in particular. This was one of our biggest hurdles in trying to get slow-pace, to work. Legendary did not need as much work as World Class, but slow pace in general was a struggle. We had to come up with a wide discrepancy in Sprint as well so they remain engaged if they are beaten for pace.
Thanks Matt, raising CPU acceleration above the standard value was the key. But for my preference i had to put it far over your suggestion and add some CPU width to reach PES2021 (Legend) levels of aggression. It comes in with some collateral damage, but at least going on goal is some sort of a challenge right now.
 
Thanks Matt, raising CPU acceleration above the standard value was the key. But for my preference i had to put it far over your suggestion and add some CPU width to reach PES2021 (Legend) levels of aggression. It comes in with some collateral damage, but at least going on goal is some sort of a challenge right now.
Yeah, that sounds about right. It's why we had it at 55 for the world class/slow in particular. Glad you got it sorted!
 
I managed to pick this up up for about £13 in a sale (don't think i'd have paid full price) and it's perfectly fine. It's still got that low-key magnet effect going on....but i am nonetheless enjoying it.

And is it me, or is there a bit of player ID going on in this version - certain players really do 'feel' like their real life counterparts - scored an absolute delicious dribble and chip goal with Messi last night.
There's definitely some Player ID going on, even without turning on the Player Based Difficulty feature. Think they've done good in that department this year.
 
I'm curious about what in particular you find better with FIFA 22 compared to 23? I think each have/had their issues, but I did enjoy 22 and am now really enjoying 23.
Just the feel really mate, I feel more in control of my destiny and being able to quell the constant bombing raids by the CPU. Neither are great games tbf but I got a lot of hours, 50-75, out of 22. 23, even with your great sliders, I can’t play a whole match even at times because the skating goes randomly crazy.
 
I managed to pick this up up for about £13 in a sale (don't think i'd have paid full price) and it's perfectly fine. It's still got that low-key magnet effect going on....but i am nonetheless enjoying it.

And is it me, or is there a bit of player ID going on in this version - certain players really do 'feel' like their real life counterparts - scored an absolute delicious dribble and chip goal with Messi last night.
Yes player ID is on board this year, EA have made a nice job. A lot of people hate the game this year, because of a lot of strange bugs on sliders or vanilla can appear randomly.

But when everything works fine, it's nice to play.
 
I got FIFA23 on sale recently after i saw some encouraging gameplay videos, slider settings and reviews, mainly from Saturator and Matt.

Not talking about animation speed, physics etc. i am curious how you can stimulate the CPU to stop me breaking through on the wings. Playing on legendary difficulty and various slider sets i still see me breaking through to the goal line at will with random defenders without doing a single pass. I lowered user speed and acceleration literally down to turtle levels, CPU still just watch fascinated while Niklas Süle (famous for weight problems) takes the ball from bix to box.

Currently this makes the game unplayable to me. Are the any suggestions?
I see sometimes this comment but I can't do that, even on World Cup. What's your settings?
 
Looking ahead, do you think you have created a solid foundation in terms of gameplay for EA Sports FC? Are you expecting some kind of mode-level expansion?

I can say that every year starts with so many creative ideas, and we have a very talented team who always try to come up with the best steps to further improve the gameplay and modes. I can speak for the gameplay team, because I'm introducing the gameplay team in particular, and I know that every year we bring additional things on the gameplay front, but we don't redefine the game. I feel like we have a very solid foundation built year after year. And every year, even with this year's features, we don't destroy the foundation and what we've built in the past – new features make it even better or give you additional tools. Think of this year's new Power Shot mechanic. It's not something that came into the game and removed something else, is an additional tool to further expand the arsenal of tools available to the player. Players can continue to use the precision shot, chip shot, skills to dribble past defenders or, if the opponents give them enough time to execute it, the Power Shot. So it's a matter of adding new instruments and variety. Basically, we want the game to always say yes to the user, so whatever we see during the weekends, watching games, all these moments that inspire us we take it with a “how can we bring that experience into the game?”. And I think we will never finish. The game of football evolves, there will always be some great references or something that happens over the weekends, and we will always try to recreate those special moments in the game. And that doesn't mean we have to change anything about our foundation – I think our foundation is strong. I think a big indicator of that is the amount of players enjoying the game every year.

Link: https://esports.gazzetta.it/gaming/...siva-sam-kovalev-79575?intcmp=leggianche_free
It uses the same buttons as low shot in Fifa 22, right? So didn't they remove the low shot to put the driven shot?
 
Just the feel really mate, I feel more in control of my destiny and being able to quell the constant bombing raids by the CPU. Neither are great games tbf but I got a lot of hours, 50-75, out of 22. 23, even with your great sliders, I can’t play a whole match even at times because the skating goes randomly crazy.
Completely understand. This is why I personally set my sports video games to 30 FPS. Animation speed is a real eye-sore for me, and I'll only put it at 60 or above if I'm slider testing (same with changing from broadcast camera to tele/dynamic in FIFA). The skating is much less impactful this way, for my eyes at least.

In the end, we had to give into FIFA's speed this year due to illogical animations that impacted gameplay. Ironically, it's smoothed out a lot of the issues and actually doesn't look that bad.
 
Completely understand. This is why I personally set my sports video games to 30 FPS. Animation speed is a real eye-sore for me, and I'll only put it at 60 or above if I'm slider testing (same with changing from broadcast camera to tele/dynamic in FIFA). The skating is much less impactful this way, for my eyes at least.

In the end, we had to give into FIFA's speed this year due to illogical animations that impacted gameplay. Ironically, it's smoothed out a lot of the issues and actually doesn't look that bad.
I think the new gen systems screw up the FIFA titles to be honest. For PES (esp. 2021) they’re great because they improve responsiveness but FIFA plays better IMO on XB1/PS4. Hyper motion is/was a disaster. My thought with any FIFA title is that if you and the Operation Sports mob can’t make it better, nobody can.
 
I think the new gen systems screw up the FIFA titles to be honest. For PES (esp. 2021) they’re great because they improve responsiveness but FIFA plays better IMO on XB1/PS4. Hyper motion is/was a disaster. My thought with any FIFA title is that if you and the Operation Sports mob can’t make it better, nobody can.
Yeah, I think Hypermotion was just a useless feature. I think it was at its worst in 21 with the midfielders not tracking back at all, slightly better in 22, but still had issues with the defensive line dropping back simultaneously, and now in 23 it's acceptable. The biggest issue to me is EA listening to FUT players to remove AI defending and forcing 1v1 battles throughout. I think removing that really hurt Hypermotion's success because micromanaging players throughout the pitch is a real task, especially when it's a defensive line that doesn't seem interested, and even worse when it's your central mids who really aren't interested as mentioned in FIFA 21.

Still, from a gameplay customization point of view. It's been a lot easier to manage the 1v1 concept vs the previous defensive issues of what I called Defensive ADD (attention deficit defending) that ignite engine had. I'd love for those not involved in the 1v1 to be more active and mindful of their position, but manufacturing that aspect has not been as hard thankfully.

In the end, the issues that are there are significant, and it takes a sacrifice (not being able to play under 50 acceleration for example) that is typical of FIFA's fashion. But, at least the basic fundamentals of ball physics, player, resistance, challenge, pressure to perform and tactics have all come together somehow - finally - and hopefully EA doesn't send it downward with a significant patch update.
 
I’ve been a major critic of this series the last few years but I’ve got to say this game is outstanding. And no I’m not joking.

Granted, I don’t play career mode and I’m not interested in FUT and I just stick to kick off matches with any teams I fancy playing.

Every time I throw this game on I’m blown away by the range of animations and incidents I’m seeing.
Yea hypermotion has its weaknesses like skater running but it’s actually an incredible system. I’ve seen stuff I’ve never seen in football games represented before. I’ve seen players fall into the net realistically from different angles doing different falling animations in line with the net physics, I’ve seen players nutmeg and drop a shoulder. I’ve seen all manner of deft finishes, miskicks and poor touches.

And the goal variety is off the scale. Side foot finishes, inside of foot, outside of foot, cushioned efforts, flick headers, power headers, curlers, low shots, chips, dipping shots I could go on.

keepers are fantastic Konami should take note that’s how you create keepers.

Its an outstanding game to play if you are not scrutinising every inch of it. Yep it’s not perfect but I think it’s the closest to the old world games like early noughties pes and football kingdom for me with better graphics, pitches and crowds.

I haven’t even touched the sliders this time around.

anyway don’t shoot me just my opinion. There’s areas it needs work like some of the Al although it’s not terrible.
 
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I’ve been a major critic of this series the last few years but I’ve got to say this game is outstanding. And no I’m not joking.

Granted, I don’t play career mode and I’m not interested in FUT and I just stick to kick off matches with any teams I fancy playing.

Every time I throw this game on I’m blown away by the range of animations and incidents I’m seeing.
Yea hypermotion has its weaknesses like skater running but it’s actually an incredible system. I’ve seen stuff I’ve never seen in football games represented before. I’ve seen players fall into the net realistically from different angles doing different falling animations in line with the net physics, I’ve seen players nutmeg and drop a shoulder. I’ve seen all manner of deft finishes, miskicks and poor touches.

And the goal variety is off the scale. Side foot finishes, inside of foot, outside of foot, cushioned efforts, flick headers, power headers, curlers, low shots, chips, dipping shots I could go on.

keepers are fantastic Konami should take note that’s how you create keepers.

Its an outstanding game to play if you are not scrutinising every inch of it. Yep it’s not perfect but I think it’s the closest to the old world games like early noughties pea and football kingdom for me with better graphics, pitches and crowds.

I haven’t even touched the sliders this time around.

anyway don’t shoot me just my opinion. There’s areas it needs work like some of the ai Al although it’s not terrible.
Yes for me Hypermotion is a gamechanger.
It brings player ID this year and a good team global mouv. The big issue is that the sliding is more visible when the game speeds up.

I won't go back to FIFA 22 or FIFA 21. The feeling on FUMA is really great, and the tone of new animations brings us nice variation in the game to score or defend.

AI should and could be far better on nextgen version but the overall experience in career mode is really nice.
 
I’ve been a major critic of this series the last few years but I’ve got to say this game is outstanding. And no I’m not joking.

Granted, I don’t play career mode and I’m not interested in FUT and I just stick to kick off matches with any teams I fancy playing.

Every time I throw this game on I’m blown away by the range of animations and incidents I’m seeing.
Yea hypermotion has its weaknesses like skater running but it’s actually an incredible system. I’ve seen stuff I’ve never seen in football games represented before. I’ve seen players fall into the net realistically from different angles doing different falling animations in line with the net physics, I’ve seen players nutmeg and drop a shoulder. I’ve seen all manner of deft finishes, miskicks and poor touches.

And the goal variety is off the scale. Side foot finishes, inside of foot, outside of foot, cushioned efforts, flick headers, power headers, curlers, low shots, chips, dipping shots I could go on.

keepers are fantastic Konami should take note that’s how you create keepers.

Its an outstanding game to play if you are not scrutinising every inch of it. Yep it’s not perfect but I think it’s the closest to the old world games like early noughties pea and football kingdom for me with better graphics, pitches and crowds.

I haven’t even touched the sliders this time around.

anyway don’t shoot me just my opinion. There’s areas it needs work like some of the ai Al although it’s not terrible.


Yeah, i really didn't see it coming but ive got to say i agree with this, at least for the moment - because they could always introduce a patch for the FUT weapons that murders everything that's good about it.

I've been playing with Matt's sliders and can honestly say i've not had this much fun with a football game since the Pes 20 demo

Don't get me wrong - it still has it's share of current gen Fifa wierdness (It is sad that football games always have this 'it's nt perfect but....' caveat) but it's not bothered me in the slightest this time round.
 
Yeah, i really didn't see it coming but ive got to say i agree with this, at least for the moment - because they could always introduce a patch for the FUT weapons that murders everything that's good about it.

I've been playing with Matt's sliders and can honestly say i've not had this much fun with a football game since the Pes 20 demo

Don't get me wrong - it still has it's share of current gen Fifa wierdness (It is sad that football games always have this 'it's nt perfect but....' caveat) but it's not bothered me in the slightest this time round.
Same. I was expecting the worst and as you say that may still come to pass but having little 40 minute sessions here and there is a blast.
 
I'm glad to read others are having fun as much as I am! Exactly, it's no where near perfect, but it really has that one-more game feel. I can't put it down honestly.

Figured, I'd share this clip then.

Thought we won it:


A closer look:


:SHOCK:
 
I’ve been a major critic of this series the last few years but I’ve got to say this game is outstanding. And no I’m not joking.

Granted, I don’t play career mode and I’m not interested in FUT and I just stick to kick off matches with any teams I fancy playing.

Every time I throw this game on I’m blown away by the range of animations and incidents I’m seeing.
Yea hypermotion has its weaknesses like skater running but it’s actually an incredible system. I’ve seen stuff I’ve never seen in football games represented before. I’ve seen players fall into the net realistically from different angles doing different falling animations in line with the net physics, I’ve seen players nutmeg and drop a shoulder. I’ve seen all manner of deft finishes, miskicks and poor touches.

And the goal variety is off the scale. Side foot finishes, inside of foot, outside of foot, cushioned efforts, flick headers, power headers, curlers, low shots, chips, dipping shots I could go on.

keepers are fantastic Konami should take note that’s how you create keepers.

Its an outstanding game to play if you are not scrutinising every inch of it. Yep it’s not perfect but I think it’s the closest to the old world games like early noughties pes and football kingdom for me with better graphics, pitches and crowds.

I haven’t even touched the sliders this time around.

anyway don’t shoot me just my opinion. There’s areas it needs work like some of the Al although it’s not terrible.
I think the best things in this game are hard to miss. There's no denying that when everything clicks for a period of five in-game minutes or so, it can be breathtaking. The potential is huge (something we say pretty much every year).

But I think it's equally impossible to miss how unbalanced and wide-open every game is, to the point that (for me personally) it's incredibly boring - the obsession with recreating incredible dribbles and stunning goals makes them worthless, because there's no achievement in it. (The irony... Being bored by something designed to be so exciting, with - IMO - no understanding of what makes football exciting.)

I worry that we're forgetting just how much joy there is in breaking through a midfield/defence that works together (because going back to the old games is jarring graphically) - rather than a midfield/defence that's totally nullified by the 1v1 shit (@Matt10 articulated it beautifully above). For as long as this is the case, it's completely soulless for me - and why is it like this? Cos online players want lots of goals.

So it'll never change, and never get better as a result. It has zero basis in reality. Football is a team game. Therefore, it can't be fixed, for as long as the game is designed to be broken.

I'm regularly playing PES5 and PES6 online now - I almost feel forced into it, because honestly, the feeling of elation when you force a way through the midfield and create a chance is absolute heaven to me. I've tried every PC mod and fiddled with every slider, but this just doesn't happen for me in FIFA 23 (at least, not without breaking something else, e.g. giving the AI an acceleration level that makes their players dribble as if they're robo-Ronaldinho) - and it's so easy for you or the AI to just run all the way through on goal whenever you feel like it.

If EASFC has a 1v1 on/off switch for offline play (if it even has offline play) - or if they made a drastic decision to make a genuine football game and remove all the 1v1 shit, which I genuinely think everyone would love (including online players) because the difference in playing a much more realistic and challenging game would blow people's minds, just like FIFA did when it started beating PES in sales when they made a more PES-like game... It would almost definitely be the best football game ever.

...if not for the complete manipulation of ball physics too for the sake of keeping the game flowing (headers that fly like bullets the length of the pitch and directly onto a player's boot when the ball is carrying nowhere near enough momentum for a powerful header, ground passes that all zip perfectly on target and never miss the target even slightly, etc.).

...and the total lack of fouls (because of how far away all the players are from each other, and how difficult it is for defenders to get anywhere near an attacking player, because of how disadvantaged they are with a "press" that doesn't follow the player and half the speed of every attacker in the game).
 
I'm glad to read others are having fun as much as I am! Exactly, it's no where near perfect, but it really has that one-more game feel. I can't put it down honestly.

Figured, I'd share this clip then.

Thought we won it:


A closer look:


:SHOCK:
So that was called offensive foul?! 😳
How sad, that scene looks great. 😊👌
 
So that was called offensive foul?! 😳
How sad, that scene looks great. 😊👌

Yeah. The elbow to the side of the head. Couldn't believe it.

Honestly, I wish the crowd noise and everything weren't drowned out by the whistle and net sound, but it was still a great moment.
 
I think the best things in this game are hard to miss. There's no denying that when everything clicks for a period of five in-game minutes or so, it can be breathtaking. The potential is huge (something we say pretty much every year).

But I think it's equally impossible to miss how unbalanced and wide-open every game is, to the point that (for me personally) it's incredibly boring - the obsession with recreating incredible dribbles and stunning goals makes them worthless, because there's no achievement in it. (The irony... Being bored by something designed to be so exciting, with - IMO - no understanding of what makes football exciting.)

I worry that we're forgetting just how much joy there is in breaking through a midfield/defence that works together (because going back to the old games is jarring graphically) - rather than a midfield/defence that's totally nullified by the 1v1 shit (@Matt10 articulated it beautifully above). For as long as this is the case, it's completely soulless for me - and why is it like this? Cos online players want lots of goals.

So it'll never change, and never get better as a result. It has zero basis in reality. Football is a team game. Therefore, it can't be fixed, for as long as the game is designed to be broken.

I'm regularly playing PES5 and PES6 online now - I almost feel forced into it, because honestly, the feeling of elation when you force a way through the midfield and create a chance is absolute heaven to me. I've tried every PC mod and fiddled with every slider, but this just doesn't happen for me in FIFA 23 (at least, not without breaking something else, e.g. giving the AI an acceleration level that makes their players dribble as if they're robo-Ronaldinho) - and it's so easy for you or the AI to just run all the way through on goal whenever you feel like it.

If EASFC has a 1v1 on/off switch for offline play (if it even has offline play) - or if they made a drastic decision to make a genuine football game and remove all the 1v1 shit, which I genuinely think everyone would love (including online players) because the difference in playing a much more realistic and challenging game would blow people's minds, just like FIFA did when it started beating PES in sales when they made a more PES-like game... It would almost definitely be the best football game ever.

...if not for the complete manipulation of ball physics too for the sake of keeping the game flowing (headers that fly like bullets the length of the pitch and directly onto a player's boot when the ball is carrying nowhere near enough momentum for a powerful header, ground passes that all zip perfectly on target and never miss the target even slightly, etc.).

...and the total lack of fouls (because of how far away all the players are from each other, and how difficult it is for defenders to get anywhere near an attacking player, because of how disadvantaged they are with a "press" that doesn't follow the player and half the speed of every attacker in the game).
How/where can we play PES5 and 6 online?
 
Honestly, can't put the game down. Finalizing our slider set, and yeah, we're just in a good spot. For those that accept FIFA and all its quirks, you have to be more than welcome when it does things that surprise you or makes it feel like you're playing against another human. The biggest thing for me is the closedown rate and challenge for 50/50 balls. This is what was so amazing about PES, in the fact that the closing down made me feel the pressure to get the ball out - and that builds pressure to perform. If we could achieve that in FIFA, then that is all I've ever wanted. Currently, that's exactly what we're experiencing, so I wanted to provide some clips:

Just an overall fun sequence of play against an aggressive and fast build-up team:


Brutal tackle - all ball:


Nice attack, finishing with a swerving cross:


Another incredible sequence. Starting with no passing options, to somehow creating a chance:


Getting stuck in:


The quality of Roma show here, what a brilliant first touch into space at the start:
 
Honestly, can't put the game down. Finalizing our slider set, and yeah, we're just in a good spot. For those that accept FIFA and all its quirks, you have to be more than welcome when it does things that surprise you or makes it feel like you're playing against another human. The biggest thing for me is the closedown rate and challenge for 50/50 balls. This is what was so amazing about PES, in the fact that the closing down made me feel the pressure to get the ball out - and that builds pressure to perform. If we could achieve that in FIFA, then that is all I've ever wanted.
I'd be interested to see what you could achieve if you modded the game instead of using the slider set EA provide for this game.

Personally, I've always wanted EA to acknowledge the offliners by adding loads of sliders to the game. Like we have with other EA Sports games. (NHL FTW)
 
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