Mathgamer
Premier League
- 11 April 2016
EAFC needs a revolution in the customization aspect of gameplay ...
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EAFC needs a revolution in the customization aspect of gameplay ...
Ditto. Probably be like eFootball where the only offline experience is a limited demo match.i'll be surprised if there's any offline modes at all with that game
I've been saying this for years to people. The amount of effort (which is hardly anything) put into offline modes is very obvious to show which direction EA are going with the future of this title. They could probably keep it going but there will be a time it will come to an end. EAFC is the perfect time (they have however said in their announcement, it will still be there).i'll be surprised if there's any offline modes at all with that game
I can't see them taking the mode out - even if it's just a copy/paste of the previous year's mode (100+ bugs and all).I've been saying this for years to people. The amount of effort (which is hardly anything) put into offline modes is very obvious to show which direction EA are going with the future of this title. They could probably keep it going but there will be a time it will come to an end. EAFC is the perfect time (they have however said in their announcement, it will still be there).
Lets be honest though. FIFA has never had an amazingly realistic, attribute driven, challenging gameplay. Those who believe it did "back in the day" have rose tinted specs on. Its why the people that cared more about gameplay played PES (the good ones from PS2 era).I can't see them taking the mode out - even if it's just a copy/paste of the previous year's mode (100+ bugs and all).
But it's the gameplay that stops me playing the game. Not much use in a Career Mode when the gameplay is so aggressively 1v1 and not team-v-team (e.g. what's the point buying four new defenders if they're all going to stand watching the clouds until you control them).
Without giving us an alternative gameplay model, it's a dead game for me. Sadly, there are enough who play it on Ultimate with Competitor Mode on (according to their own usage data) for them not to give two shits about us. Especially when it makes the transition from Career Mode to FUT (where the money rolls in) "feel" similar.
"Glue physics" is the perfect description of what I've been struggling to articulate, spot on.Lets be honest though. FIFA has never had an amazingly realistic, attribute driven, challenging gameplay. Those who believe it did "back in the day" have rose tinted specs on. Its why the people that cared more about gameplay played PES (the good ones from PS2 era).
The problem is at EA, the left hand definitely does not talk to the right. EA AI guys certainly put in stuff can make the game interesting (this is obvious when you force some AI objectives on PC gameplay mods) but then the Gameplay team remove or nerf it because of UT.
On top of that, the gameplay is not designed to be realistic. Its designed for skill moves and 1v1. Its essentially Rocket League nowadays but with glue physics with a zillion helpers for casuals to feel like they are gods (just like Call of Duty with its controller aimbot).
We old heads will never get what we want. Thank god for mods
You are likely more in the know than I but did you ever watch the Producer hype videos before a game release. The one that stuck in my mind was before FIFA 21 released, they had 4 guys on. 3 were Executive Producers. The reason the game is like it is, is totally down to their thought process. These are the people you should target your disgust at."Glue physics" is the perfect description of what I've been struggling to articulate, spot on.
That, and the passing now being more on rails than the bad old days - every single pass is pinpoint DIRECT to a player (you or the opponent) and never even slightly loose, or requiring some recovery time to get the ball under control. Even on manual, I've noticed that unless I'm passing back to the keeper, it's like magnetic football.
As you say, it's not made for us... but this is the first time it's gone SO far the other way that it's just (in my opinion) unplayable. It's so far from football it's absolutely mind-blowing to me - but maybe this is where EAFC comes in.
With the FIFA license, maybe they had to keep up the pretence, and use words like "realism" and "authenticity". Without that, maybe they can be honest and market it more like Fortnite.
EAFC needs a revolution in the customization aspect of gameplay ...
The ex-Wrexham player astounds me every year. You would imagine an ex-footballer would be there to make sure Liverpool v Lyon feels different from Wrexham v Wycombe, and wouldn't be happy putting his name to an ice-skating game where the flaws are painfully obvious in the fragments of gameplay footage they were showing off at that point (not minor things either - whole teams ignoring the opponent to let them run the length of the pitch to score at will).You are likely more in the know than I but did you ever watch the Producer hype videos before a game release. The one that stuck in my mind was before FIFA 21 released, they had 4 guys on. 3 were Executive Producers. The reason the game is like it is, is totally down to their thought process. These are the people you should target your disgust at.
FIFA 21's issue was a midfield - defence line gap, it was actually very obvious before its release too and shown in the videos. I fixed this in 1 EBX mod that took me 1 day of looking at it. It was never fixed in FIFA 21's cycle. That's the core issue with this game. Most of the issues people bring up, are intended!
- One of them is obsessed with skill moves (video shows him doing them in real life). Slightly paraphrasing but apparently football is all about skill and skill moves.
- One of them is an ex Wrexham player. You'd think he would want more a tactical and technical side of the game. He explains stuff but you can see from the footage provided, the bugs and issues are clear to see. However, he was making out that this was intentional.
- The last one is a guy who worked his way up through EA from games tester to Executive Producer in a very small amount of time. (wish I was that lucky in life!) He admits he is obsessed with Ultimate team.
My biggest bug bear is that only once in 12 years of FIFA modding have I ever seen "ATTRIBUTES" mentioned in a feature or "deep dive". They might as well not exist in the game and just be swapped for those shoddy Ultimate Team cards with 6 numbers on them but in vanilla, they do sweet f*ck all.
The only thing that could change in our favour for EAFC is that EA are hiring (or have hired) new Producers for the game and are on a massive recruitment drive for other positions too. Could see some big changes in the future. Good or bad.
Yes I remember lots of people mentioning that. What is odd. In 23, they've decided to move away (again) from that (after fixing it in 22) to this zonal stuff (which doesn't work). So in 4 years they've rewritten defensive positioning 3 times.Sam Rivera.
I'll never forget this answer on a live 22 Q&A, where the question was FINALLY asked about midfielders not tracking back (and the midfield being totally empty). The fact that the question was picked gave us all hope - and then...
..."there wouldn't be enough goals". It'd be too boring. There it is.
Then he has the balls to contradict himself and say they DO run back in 22 (so please buy it everyone) because of "attributes".
NotIdem. Provavelmente será como o eFootball, onde a única experiência offline é uma partida de demonstração limitada.
Whatever defense exists now, reduce it by 10%.any patch notes?
Feature X that was working now is not (and we don't know why).any patch notes?
haha!! You forgot "increase speed by 25%" as well.Whatever defense exists now, reduce it by 10%.
When we were testing acceleration values, we tried a discrepancy of 50/51. That was the only time I felt like the CPU was ultra-direct, to the point it felt like pass error or pass speed didn't really matter anymore. Once the value was evened out, things went back to normal. With that said, the CPU plays how they've always done. They will exploit spaces, they will pass to where they are facing. The focus I had was that they make the logical pass. If they're being pressed, they should pass backward, if they're in a crossing position, they should cross. If they're isolated, they should take the man on, etc. I just get annoyed when the animation chosen is a forward pass via a backheel - reminds me a lot of PES 2019 early on.Are you not finding the AI is even more direct now @Matt10, to the point of painful simplicity? Thought that would have been a higher annoyance on your list!
Before now I saw plenty of straight-line passes from defender-to-midfielder and then midfield-to-attacker, with defenders doing zero marking or closing-down to force anything more interesting (no build-up play whatsoever, just back-and-forth between boxes) - but now those passes seem constant, even with a mega-high marking slider. Maybe it just seems that way because of the speed increase others have noticed (and I have too).
Matts sliders make a huge difference, much better than 22I usually think when reading feedback "it can't be that bad, let me try it for myself". Caved yesterday and got it on discount for ps5. It is shockingly bad, my god. Played against a mate without sliders or anything.
The speed is shocking. Animations stilted, unearthly sprinting. Ball physics all fucked. No defensive positioning whatsoever, no awareness from the ai. Like zero. This has regressed in an astonishing way. FIFA 22 even is miles ahead of this. Genuinely gobsmacked. Perhaps I'll revisit this on career mode with sliders but this might be the worst FIFA I've ever played, ever.
For now it's back to my pes21 ML. Thank god that is still around, never thought I'd say that but here we are.
Will give that a go! I was taken aback by how bad it was initially. But will try those later.Matts sliders make a huge difference, much better than 22
Yes the vanilla game is really bad. You can have a better experience with sliders, clearly.Will give that a go! I was taken aback by how bad it was initially. But will try those later.
Remember when developers used to test games before release and a ‘gold’ release meant barring a few bugs, you had a final release.