FIFA 23 Discussion Thread (Console Versions)

TITLE UPDATE #4

The latest Title Update will soon be available for the PlayStation 5, Xbox Series X|S, and PC (EA app/Origin/Steam/Epic Games Store) versions of FIFA 23.

FIFA Ultimate Team

Made the following changes:
  • Added a Win-Loss counter in the FUT Champions hub that tracks performance for the current Play-Offs and Finals competitions.
  • Updated some UI elements in the FUT Store and added labels for Most Popular and Best Value FIFA Point bundles.

Addressed the following issues:
  • Controller and Camera Settings could incorrectly reset to default after staying in the menus for an extended period of time.
  • Some FUT Moments challenges were not tracking correctly.
  • Walkout animations did not always play as intended when opening packs.
  • The Squad Builder could sometimes place Player Items in unintended positions.
  • Out of position Concept Player Items did not display chemistry information.
  • Addressed stability issues that could occur in FUT Moments and in Objectives.
  • Public Co-Op Squads did not always display correct chemistry information, this was a visual issue only.

Gameplay

Made the following changes:
  • Reduced accuracy of outside of the foot shots by up to 30%.
    - Players with the Outside The Foot Shot Trait are also impacted by this change, but only by up to 10%.
  • Improved target selection logic for Semi Assisted Through Passes.
    - Semi Assisted Through Passes are now less likely to be underpowered and less likely to go to the defender’s feet.
  • Increased consistency of the Ball Roll Skill Move in first time situations.
  • Decreased input sensitivity when requesting a knock on.

Addressed the following issues:
  • Players could skip Power Shot animations by quickly requesting a Power Shot during other shooting animations.
  • When using Goalkeeper Movement, keepers could have been repositioned too quickly during corners.
  • In some cases, players could incorrectly slow down when attempting to dribble with the ball.
  • When playing as a goalkeeper, Auto Positioning did not return the keeper to the appropriate location, if it was requested after requesting to pick up the ball or manually rushing forward.
  • Players could turn with an unintended amount of speed when using the Directional Nutmeg Skill Move.
  • After making a tackle, the ball could sometimes be knocked away further than intended.
  • When attempting to shield at a high speed, a player could run over the ball when attempting to dribble with it.
  • During penalty kicks, a goalkeeper could sometimes start a potential save animation towards one direction then switch to a different direction unprompted.
  • In some situations, goalkeepers under pressure attempted and failed to catch the ball inside of the box instead of punching it when it would be more appropriate.
  • Some jostling animations did not play correctly.
    Improved assistant referee decision making when determining potential offside situations following a physical challenge.
  • Some goalkeeper animations did not play correctly when attempting to dive at a ball carrier’s feet.
  • In some situations when playing as a goalkeeper, the keeper did not attempt to make a save when they should have.
  • Adjusted some incorrect contextual actions when using the One Button Controller Settings preset.
  • In some rare situations, a player could incorrectly fail to control the ball when receiving a pass.
  • In some cases, a player’s legs did not animate correctly when jumping.
    - This was a visual issue only.
  • When turning with the ball, the ball carrier’s legs did not always animate correctly.
    - This was a visual issue only.
  • Improved referee logic when determining red card calls in breakaway situations.
  • In a rare scenario, a requested shot could result in a tackle instead.
  • When requesting a Power Shot in some situations where the ball could be volleyed, the Power Shot would not be performed.
  • In situations where the ball carrier was running with the ball ahead of them, when requesting a tackle, the defender could try to take control of the ball with a dribble instead of a tackle.
  • Improved referee logic when determining foul calls following risky challenges.
  • Some slide tackle animations did not display correctly.
    - This was a visual issue only.
  • Improved referee logic when determining advantage vs penalty kick calls.
  • In rare instances, the match would not continue after the ball went out of play.
  • The Drag To Drag Skill Move did not always animate correctly.
    - This was a visual issue only.
  • Improved referee logic when determining offside decisions if an offside player made contact with the ball as it went into the goal.
  • Increased the effectiveness of Through Passes made by CPU AI players.
  • When a player was running backwards, they could sometimes animate incorrectly.
    - This was a visual issue only and did not impact player speed or positioning.
  • The goalkeeper could sometimes incorrectly fail to catch the ball when appropriate.
  • A penalty kick was not always given in Playable Highlights, when the ball carrier was fouled inside of the box.

FIFA World Cup™

Addressed the following issues:
  • The FIFA World Cup 2022™ Quarter Finals Knockout Stage bracket was incorrectly generated.
    - This issue has been listed on the EASF Tracker.
  • In some cases, players were not able to play online.
  • An incorrect kit could display when choosing a kit for Brazil.

Career Mode

Addressed the following issues:
  • Youth Player Potential could sometimes decrease regardless of their performance.
  • Center Backs were not appearing in the youth scout report.
  • Sometimes, two models of the same player could welcome new signings to the club.
  • Player Sharpness did not display correctly in Team Management during matches, this was a visual issue only.
  • The Squad Hub did not always correctly display a player’s availability following a red card.
  • Following some transfers, the financial tip could have incorrectly listed that a sum of zero could have been saved.
  • In Player Career, the Player Growth Hub did not always display Attribute increases from Activities, this was a visual issue only.
  • Objectives did not display in Player Career when two input devices were enabled.
  • For some transfers, the letter grade shown on screen was unintentionally negative.
  • Addressed a stability issue that could occur in Training.

Pro Clubs x VOLTA FOOTBALL

Made the following change:
  • Added a Take Me There shortcut in both Pro Clubs and VOLTA FOOTBALL to allow for quick swapping between the two.

Addressed the following issues:
  • In a rare case, the Pro Clubs Skill Tree did not display the correct Attribute increases, this was a visual issue only.
  • When viewing a max level Virtual Pro from Pro Clubs leaderboards, their level could be incorrectly listed as 101.
  • Reduced ball velocity following a Power Shot in VOLTA FOOTBALL.
  • Some VOLTA ARCADE instructions did not display correctly.
  • [PC Only] Pro Clubs Leaderboards did not always update correctly when scrolling quickly.
  • The post match screens did not always display the correct amount of goals scored by the player Avatar.
  • The Signature Abilities descriptions did not list the advantages of the Take Flight ability.
  • Sometimes, players had to advance twice from post match screens in Pro Clubs.
  • The Avatar’s kit did not update after their name was edited in VOLTA FOOTBALL.
  • Sometimes, your Avatar’s Match Rating incorrectly displayed a different number between the in-game Match Rating and the post match screens.
  • Players could sometimes appear stuck in place after a VOLTA Battles match.
  • Addressed a stability issue that could occur in VOLTA ARCADE.

General, Audio, and Visual

Made the following change:
  • Updated some kits, celebrations, balls, boots, pre-match sequences, commentary lines, head accessories, UI elements, stadiums, broadcast packages, negotiation scenes, and button callouts.

Addressed the following issues:
  • [PC Only] Addressed instances of EA anticheat errors 5 and 740.
    - This issue was most commonly seen when installing FIFA 23 with an administrator Windows account, and then attempting to launch the game with a non-administrator account.
  • [PC Only] Addressed instances of FIFA 23 closing quickly after launch.
    - This issue was most commonly seen if game files were repaired or the Denuvo license key expired.
  • [PC Only] Controllers connected via Bluetooth could unintentionally scroll through the menus without any player input.
  • In some scenarios, away kits did not display correctly in Kick Off Team and Kit Select.
  • [PC Only] The FIFA Trainer did not function correctly when using the Keyboard or Keyboard + Mouse Controller Settings presets.
  • [PS5 Only] Reduced the default volume on DualSense wireless controllers
  • Removed some placeholder images found in Tournaments.
  • The points counter would not always display when in control of the zone in King of the Hill.
  • Updated instances of typos and placeholder text.
  • EA Social was not accessible from the FUT Champions Play-Offs Preview screen.
  • In some cases, changes to the difficulty level did not save for VOLTA FOOTBALL Kick Off matches.
  • Addressed some instances of button conflicts in menus.
  • Addressed instances of various stability issues.
 
TITLE UPDATE #4

The latest Title Update will soon be available for the PlayStation 5, Xbox Series X|S, and PC (EA app/Origin/Steam/Epic Games Store) versions of FIFA 23.

FIFA Ultimate Team

Made the following changes:
  • Added a Win-Loss counter in the FUT Champions hub that tracks performance for the current Play-Offs and Finals competitions.
  • Updated some UI elements in the FUT Store and added labels for Most Popular and Best Value FIFA Point bundles.

Addressed the following issues:
  • Controller and Camera Settings could incorrectly reset to default after staying in the menus for an extended period of time.
  • Some FUT Moments challenges were not tracking correctly.
  • Walkout animations did not always play as intended when opening packs.
  • The Squad Builder could sometimes place Player Items in unintended positions.
  • Out of position Concept Player Items did not display chemistry information.
  • Addressed stability issues that could occur in FUT Moments and in Objectives.
  • Public Co-Op Squads did not always display correct chemistry information, this was a visual issue only.

Gameplay

Made the following changes:
  • Reduced accuracy of outside of the foot shots by up to 30%.
    - Players with the Outside The Foot Shot Trait are also impacted by this change, but only by up to 10%.
  • Improved target selection logic for Semi Assisted Through Passes.
    - Semi Assisted Through Passes are now less likely to be underpowered and less likely to go to the defender’s feet.
  • Increased consistency of the Ball Roll Skill Move in first time situations.
  • Decreased input sensitivity when requesting a knock on.

Addressed the following issues:
  • Players could skip Power Shot animations by quickly requesting a Power Shot during other shooting animations.
  • When using Goalkeeper Movement, keepers could have been repositioned too quickly during corners.
  • In some cases, players could incorrectly slow down when attempting to dribble with the ball.
  • When playing as a goalkeeper, Auto Positioning did not return the keeper to the appropriate location, if it was requested after requesting to pick up the ball or manually rushing forward.
  • Players could turn with an unintended amount of speed when using the Directional Nutmeg Skill Move.
  • After making a tackle, the ball could sometimes be knocked away further than intended.
  • When attempting to shield at a high speed, a player could run over the ball when attempting to dribble with it.
  • During penalty kicks, a goalkeeper could sometimes start a potential save animation towards one direction then switch to a different direction unprompted.
  • In some situations, goalkeepers under pressure attempted and failed to catch the ball inside of the box instead of punching it when it would be more appropriate.
  • Some jostling animations did not play correctly.
    Improved assistant referee decision making when determining potential offside situations following a physical challenge.
  • Some goalkeeper animations did not play correctly when attempting to dive at a ball carrier’s feet.
  • In some situations when playing as a goalkeeper, the keeper did not attempt to make a save when they should have.
  • Adjusted some incorrect contextual actions when using the One Button Controller Settings preset.
  • In some rare situations, a player could incorrectly fail to control the ball when receiving a pass.
  • In some cases, a player’s legs did not animate correctly when jumping.
    - This was a visual issue only.
  • When turning with the ball, the ball carrier’s legs did not always animate correctly.
    - This was a visual issue only.
  • Improved referee logic when determining red card calls in breakaway situations.
  • In a rare scenario, a requested shot could result in a tackle instead.
  • When requesting a Power Shot in some situations where the ball could be volleyed, the Power Shot would not be performed.
  • In situations where the ball carrier was running with the ball ahead of them, when requesting a tackle, the defender could try to take control of the ball with a dribble instead of a tackle.
  • Improved referee logic when determining foul calls following risky challenges.
  • Some slide tackle animations did not display correctly.
    - This was a visual issue only.
  • Improved referee logic when determining advantage vs penalty kick calls.
  • In rare instances, the match would not continue after the ball went out of play.
  • The Drag To Drag Skill Move did not always animate correctly.
    - This was a visual issue only.
  • Improved referee logic when determining offside decisions if an offside player made contact with the ball as it went into the goal.
  • Increased the effectiveness of Through Passes made by CPU AI players.
  • When a player was running backwards, they could sometimes animate incorrectly.
    - This was a visual issue only and did not impact player speed or positioning.
  • The goalkeeper could sometimes incorrectly fail to catch the ball when appropriate.
  • A penalty kick was not always given in Playable Highlights, when the ball carrier was fouled inside of the box.

FIFA World Cup™

Addressed the following issues:
  • The FIFA World Cup 2022™ Quarter Finals Knockout Stage bracket was incorrectly generated.
    - This issue has been listed on the EASF Tracker.
  • In some cases, players were not able to play online.
  • An incorrect kit could display when choosing a kit for Brazil.

Career Mode

Addressed the following issues:
  • Youth Player Potential could sometimes decrease regardless of their performance.
  • Center Backs were not appearing in the youth scout report.
  • Sometimes, two models of the same player could welcome new signings to the club.
  • Player Sharpness did not display correctly in Team Management during matches, this was a visual issue only.
  • The Squad Hub did not always correctly display a player’s availability following a red card.
  • Following some transfers, the financial tip could have incorrectly listed that a sum of zero could have been saved.
  • In Player Career, the Player Growth Hub did not always display Attribute increases from Activities, this was a visual issue only.
  • Objectives did not display in Player Career when two input devices were enabled.
  • For some transfers, the letter grade shown on screen was unintentionally negative.
  • Addressed a stability issue that could occur in Training.

Pro Clubs x VOLTA FOOTBALL

Made the following change:
  • Added a Take Me There shortcut in both Pro Clubs and VOLTA FOOTBALL to allow for quick swapping between the two.

Addressed the following issues:
  • In a rare case, the Pro Clubs Skill Tree did not display the correct Attribute increases, this was a visual issue only.
  • When viewing a max level Virtual Pro from Pro Clubs leaderboards, their level could be incorrectly listed as 101.
  • Reduced ball velocity following a Power Shot in VOLTA FOOTBALL.
  • Some VOLTA ARCADE instructions did not display correctly.
  • [PC Only] Pro Clubs Leaderboards did not always update correctly when scrolling quickly.
  • The post match screens did not always display the correct amount of goals scored by the player Avatar.
  • The Signature Abilities descriptions did not list the advantages of the Take Flight ability.
  • Sometimes, players had to advance twice from post match screens in Pro Clubs.
  • The Avatar’s kit did not update after their name was edited in VOLTA FOOTBALL.
  • Sometimes, your Avatar’s Match Rating incorrectly displayed a different number between the in-game Match Rating and the post match screens.
  • Players could sometimes appear stuck in place after a VOLTA Battles match.
  • Addressed a stability issue that could occur in VOLTA ARCADE.

General, Audio, and Visual

Made the following change:
  • Updated some kits, celebrations, balls, boots, pre-match sequences, commentary lines, head accessories, UI elements, stadiums, broadcast packages, negotiation scenes, and button callouts.

Addressed the following issues:
  • [PC Only] Addressed instances of EA anticheat errors 5 and 740.
    - This issue was most commonly seen when installing FIFA 23 with an administrator Windows account, and then attempting to launch the game with a non-administrator account.
  • [PC Only] Addressed instances of FIFA 23 closing quickly after launch.
    - This issue was most commonly seen if game files were repaired or the Denuvo license key expired.
  • [PC Only] Controllers connected via Bluetooth could unintentionally scroll through the menus without any player input.
  • In some scenarios, away kits did not display correctly in Kick Off Team and Kit Select.
  • [PC Only] The FIFA Trainer did not function correctly when using the Keyboard or Keyboard + Mouse Controller Settings presets.
  • [PS5 Only] Reduced the default volume on DualSense wireless controllers
  • Removed some placeholder images found in Tournaments.
  • The points counter would not always display when in control of the zone in King of the Hill.
  • Updated instances of typos and placeholder text.
  • EA Social was not accessible from the FUT Champions Play-Offs Preview screen.
  • In some cases, changes to the difficulty level did not save for VOLTA FOOTBALL Kick Off matches.
  • Addressed some instances of button conflicts in menus.
  • Addressed instances of various stability issues.
this tells me that they used sliding animations on purpose! they can remove all of them and the game will look completly different! such a shame :(
 
Anyone tried the latest update? Any noticeable changes in gameplay?
Yeah, just coming off the back of an hour's session on the TU4 Xbox SX version.

Ball physics seem much better and less "weirdly floaty" which was a big problem of mine...

...but I think that's just because the game speed has increased significantly (eliminating the slow-mo ball moments).

I play on "slow" with sprint speed turned down 20 points (same for pass speed, with acceleration down 1 point), and Jesus Christ on Rocket Skates it's fast. I can't imagine what "normal" speed must be like now.

Also, the AI on World Class now dribble around with the ball like Prime Brazil, it's insane. I've played EPL games against Nottingham Forest and Brighton, and their legs were moving at double-speed as they shuffled the ball around. There's less midfield than ever.

Oh, and keepers still dive alongside/away from the ball (and on 65 marking, defenders just watch):



 
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A few have said there are now way more "ghost ball" instances than before, and I think that's right:



But the worst thing about this update IMO is that dribbling seems to have this "frameskipping" feel to it.

It's really hard to describe, and I don't think you'll be able to see it in this clip either, but it looks/feels like animations now just skip from one part to the next without blending between the two - like some kind of faster-than-light dribbling.

This is me just wobbling the left stick around - no button modifiers or anything (the AI now coasts around doing this from start to finish):

 
A few have said there are now way more "ghost ball" instances than before, and I think that's right:



But the worst thing about this update IMO is that dribbling seems to have this "frameskipping" feel to it.

It's really hard to describe, and I don't think you'll be able to see it in this clip either, but it looks/feels like animations now just skip from one part to the next without blending between the two - like some kind of faster-than-light dribbling.

This is me just wobbling the left stick around - no button modifiers or anything (the AI now coasts around doing this from start to finish):

Jesus Christ almighty - how on earth this is acceptable?? And its on slow speed with added sliders??
Seriously - everyone who is involved in this game should be ashamed of themselves. This is beyond ridiculous.

Edit: I was hoping for more sliders, broken acceleration/stamina slider fix, fake sponsors on created team kits, offline separate gameplay, but I think I'll settle now for two additional options

Game Speed:
Normal/Slow/Very Slow/Very very Fucking Slow
 
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Jesus Christ almighty - how on earth this is acceptable?? And its on slow speed with added sliders??
Seriously - everyone who is involved in this game should be ashamed of themselves. This is beyond ridiculous.
That's on slow, with two "average" teams, with sprint speed on 30 and acceleration on 48. The AI's passes are so fast I think they're just spamming "driven passes" all the time now - either that or the slider is having no effect...
 
But the worst thing about this update IMO is that dribbling seems to have this "frameskipping" feel to it.

It's really hard to describe, and I don't think you'll be able to see it in this clip either, but it looks/feels like animations now just skip from one part to the next without blending between the two - like some kind of faster-than-light dribbling.

This is me just wobbling the left stick around - no button modifiers or anything (the AI now coasts around doing this from start to finish):
The frameskipping has been there since FIFA 21 though, it's nothing new, it's there to make the game feel more responsive to input, especially when online in expense of the rightful consequence of considering your player's inertia when dribbling.

It's really sad because like most fundamentals of football, it should be hard because the point of anything competitive worth competing in, is the risk reward factor with every decision especially little ones such as what direction you commit to when dribbling.

What's bullshit is that inertia affects defenders more than attackers on this game for some reason, which makes an already frustrating defending system because of the lack of AI assistance with team mates pressing and tracking back sensibly utterly disgustingly rage inducing.
 
Anyone tried the latest update? Any noticeable changes in gameplay?
Yes I have made four games.
On exibition mode, it feels like game speed was increase. There are more passes on the ground and not many air battle. I have made City vs Liverpool and

On career, it's the opposite. The game speed doesn't move and I saw more transitions between each animation.
On Quick match, like Chris, some animations are skipping. Hard to explain or show it on a clip but you clearly notice it.

I play career with Marseille so it's ok. I have made two nice matches versus Aston Villa on C3 and a really animated game versus Lyon, winning 1-0!

I need more games to make a better analyse of this patch.
 
Nah. Nah nah nah nah nah.

Goalkeeper passes the ball direct to the opponent, the ball is hit really hard so it's "miscontrolled", and the player "stretches" to get the "loose ball"...

Even Michael Jackson couldn't do that without falling on his face.



It's a mad game. Entirely messed up.

Anyone who's sick of the negativity, I'm back out again now, don't worry - see you for TU5...

EDIT: Offline players so desperately need to be able to opt out of the "live team's" updates. They significantly change the game and if you manage to get yourself a slider set you're enjoying, why should your game be ruined because the FUT whales want more laser-guidance and moonwalking? It's so unfair.
 
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I actually gave this a whirl on the trial yesterday and admittedly really enjoyed it

BUT - I learned my lesson last year. Not a chance I’m dropping money on it while they have a live team constantly catering to the FUT weapons. It’s a different game every 5 mins….and not for the better.
 
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YIKES

The issue i have with this mainy, and i dont play competitively online at all, is that imagine being one of these people spending their real money on a top defender to be cheated out of a goal by an average attacker because the ball can pass through their feet allowing space. Its criminal and it happens all the time
 
At release i really liked it but after latest patch i would say leave it for now, its gone crazily quick and the amount of times the ball ignores body parts is insane

Its weird for me, in my career mode the gameplay is nice and slow with Saturators sliders, but in the world cup mode the gameplay is rapid, its the same when you play with the womens teams.
 
Its weird for me, in my career mode the gameplay is nice and slow with Saturators sliders, but in the world cup mode the gameplay is rapid, its the same when you play with the womens teams.
ive only played world cup and premier league exhibitions to be fair since update so ill try that. I cant get passed the ball travelling through body parts though it stands out a mile now and i saw it time and time again in my last premier league match
 
Sooo..... November.
Same as Fifa22. November was when it started to become unplayable. Must be Christmas, or something, when Live Tuning team just goes ballistic and destroys last good bits of the game.
So 70quid for 2 months worth of play (not that it played great at the start either). Thats how long it takes for average Evo gamer to get sick of it.
Every year now since F20.

How they are allowed to do that, how they are allowed to change the game so drastically and not get called out by it, is beyond me. They are basically selling product, that by November is not the product people bought at all. Its criminal.

People say that 1v1 is the worst thing that happened to Fifa. Id argue that its the Live Tuning Updates. You literally cant trust them that the product you are buying will not be completely different in a month time.
This is why I will not spend a cent for any Fifa ever again, until the gameplay is separate online and offline and/or until we are able to pick the version of the game we want to play offline (same as other EA games have).
 
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Sooo..... November.
Same as Fifa22. November was when it started to become unplayable. Must be Christmas, or something, when Live Tuning team just goes ballistic and destroys last good bits of the game.
So 70quid for 2 months worth of play (not that it played great at the start either). Thats how long it takes for average Evo gamer to get sick of it.
Every year now since F20.

How they are allowed to do that, how they are allowed to change the game so drastically and not get called out by it, is beyond me. They are basically selling product, that by November is not the product people bought at all. Its criminal.

People say that 1v1 is the worst thing that happened to Fifa. Id argue that its the Live Tuning Updates. You literally cant trust them that the product you are buying will not be completely different in a month time.
This is why I will not spend a cent for any Fifa ever again, until the gameplay is separate online and offline and/or until we are able to pick the version of the game we want to play offline (same as other EA games have).

thats why i stopped buying fifa after fifa 15. The first patch is always destroying the gameplay, which is really good, when they release the game. they do this for years. this and this momentum function, which exists in both games, killed my desire to play any new football games
 
ive only played world cup and premier league exhibitions to be fair since update so ill try that. I cant get passed the ball travelling through body parts though it stands out a mile now and i saw it time and time again in my last premier league match
Yes exactly. The speed on career mode is ok but in WC and Quick match the game speed is insane. I don't know why. Again another strange bug.
 
Sooo..... November.
Same as Fifa22. November was when it started to become unplayable. Must be Christmas, or something, when Live Tuning team just goes ballistic and destroys last good bits of the game.
So 70quid for 2 months worth of play (not that it played great at the start either). Thats how long it takes for average Evo gamer to get sick of it.
Every year now since F20.

How they are allowed to do that, how they are allowed to change the game so drastically and not get called out by it, is beyond me. They are basically selling product, that by November is not the product people bought at all. Its criminal.

People say that 1v1 is the worst thing that happened to Fifa. Id argue that its the Live Tuning Updates. You literally cant trust them that the product you are buying will not be completely different in a month time.
This is why I will not spend a cent for any Fifa ever again, until the gameplay is separate online and offline and/or until we are able to pick the version of the game we want to play offline (same as other EA games have).
Without a "sim/offline gameplay producer" and a "fun/online gameplay producer", I don't see how I'll ever enjoy a football game again. And let's face it, there's more chance of Konami making a PES5 remake than that ever happening.

Through no fault of the players themselves, the people EA are going after (not just with FIFA but with every game they make) want something that is genuinely - without sarcasm - closer to Mario Strikers Charged than PES5.

There's crazy boosts (offline too, just look at the totally stupid "boost defending for 10 minutes" etc. Player Career boosts), braindead AI for that oh-so-important 1v1 "skill gap", skill-moves up and down the field, non-stop goals...

...and the "live team" just turn this up to MAX.

I can't help but imagine EAFC will go even further down this path. I will be so happy if I'm wrong, but they've given realistic-football fans less-than-nothing (in gameplay terms) for a very long time. Why change it now?
 
At release i really liked it but after latest patch i would say leave it for now, its gone crazily quick and the amount of times the ball ignores body parts is insane
Reset your sliders. Speed problem gone with default settings. But I did not have time to try my slider settings. So i can't confirm speed problem still continues with re adjusted sliders.
 
Without a "sim/offline gameplay producer" and a "fun/online gameplay producer", I don't see how I'll ever enjoy a football game again. And let's face it, there's more chance of Konami making a PES5 remake than that ever happening.

Through no fault of the players themselves, the people EA are going after (not just with FIFA but with every game they make) want something that is genuinely - without sarcasm - closer to Mario Strikers Charged than PES5.

There's crazy boosts (offline too, just look at the totally stupid "boost defending for 10 minutes" etc. Player Career boosts), braindead AI for that oh-so-important 1v1 "skill gap", skill-moves up and down the field, non-stop goals...

...and the "live team" just turn this up to MAX.

I can't help but imagine EAFC will go even further down this path. I will be so happy if I'm wrong, but they've given realistic-football fans less-than-nothing (in gameplay terms) for a very long time. Why change it now?

Fifa 23 is the beginning of the end. EAFC is the end.
 
These are the FIFA "Gamechangers", or as they're called now, the Content Creators I think?

These are the guys EA listen to... "We have to stay positive to keep our views up". And nothing ever changes...

 
Yes exactly. The speed on career mode is ok but in WC and Quick match the game speed is insane. I don't know why. Again another strange bug.

It makes me wonder if in some part they're leaving the gameplay alone for career mode players? Who am I kidding
 
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