Matt10
International
- 5 February 2004
I'm sorry I'll be THAT guy again, I can understand some people having fun with the game, what I can't understand is how someone that seeks a somewhat sim offline experience can tolerate issues like the Cpu AI not crossing the ball. Don't tell me with your sliders you see crosses because I checked every single stream and the cpu in rare occasions will just try a laughable semi low/med cross to one of their players in the 6 yard box. In every other instance they do they same thing all over again when they're on both wings/sides.
How many patches EA released so far? Two? Is it that difficult to code the cpu to cross the ball? Why a strictly offline player would pay £70 for this and not go back to PES 21 or FIFA 16/17 where despite the flaws you see more fundamentals of the sport recreated? Is there a fetish or something to torture ourselves? This game is not football. Even this video you've posted is just atrocious. Defenders hitting invisible walls, crab walking like psychos, GK flying for a save from a shot that was at least 3m away from his right post, cpu going clear towards the user goalie and attempts a pass straight to the defender.
It's like you didn't read my post at all. I bolded it for you in the quotes below.
The second part I quoted and bolded is key too. It's FIFA. You're in a FIFA 23 thread. I'm not playing FIFA 16 and PES 21 anymore. Drove those games into the ground and loved every minute of it.
The reason I can tolerate it is because at times they do cross, and it surprises me. Just like in FIFA 15 when the CPU would send a long ball, or in FIFA 14 when they would take a shot from distance. Those were rare occasions. They were gameplay fundamentals missing, yet it was just as enjoyable. FIFA 16 was a breath of fresh air, especially with the variety in play. There are moments in which those elements do occur this year - and that's a positive to those who like the game.
For the rest of your points. Great, good complaints. Relative to FIFA 23 - What do you want to do about it? That's the difference. You be that guy, fine. It's a role many have played and many have done diddly squat to influence the devs and project managers above them. I used to play that role as well, and if any of it worked - we wouldn't be complaining about gameplay and animation fundamentals. Yet, here we are. At least there's an attempt, no matter how great or small in your eyes, to get the game playing in some sort of playable fashion. You want to really complain and fight about it - then take it to those who actually matter and can actually make a difference in the code for the masses.
One thing I want to mention is that this year's FIFA produces a lot of variety in gameplay. I just don't see why it can be considered as bad as FIFA 21. I think we've really forgotten how bad some of those "dribble-dribble-pass" versions of FIFA played. How every pass was a short one, or a pass into-stride constantly, no resistance felt, zero pressure from the defensive line to the forwards, zero center-back covering out wide, incredible GK animations. What we are left with though are some poor design in gameplay fundamentals of course: man-marking, no marking from the central midfielders, line integrity issues, absent-minded jockey from the CBs on slow gamespeed, lack of crossing from CPU, driven passing, tiki-taka at the top of the box.
Here's a great game from Hapa. Where a lot of it looks good, there are still issues as mentioned. FIFA is all about sacrificing and choosing which one of those issues you are okay living with - and which you aren't. Back to the original thought though, and the concept of both variety and resistance are very much present.