Check the sliders from @saturator are shooting from ourside the box quite a bit (may also depend on difficulty though too) I'm on professional full.manual , definitely the most human level but may be too easy for some
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On professional the opponent AI felt even dumber to me. Doing that one step move in midfield a lot, where you just go by…Check the sliders from @saturator are shooting from ourside the box quite a bit (may also depend on difficulty though too) I'm on professional full.manual , definitely the most human level but may be too easy for some
@Matt10 anyway to get the ai to play a bit smarter? Think I have the pace down and on default speed things seem fine, except the ai gives the ball away a lot.in attacking positions.
Yeah, we've been working on just trying to get more bodies in front of them so they have to pass around vs just going forward so often.I think my main problem with the game is just how the AI attack once they're near the box, they turn into classic Arsenal who must score the perfect pass, pass, tap in goal. Seldom take long shots, seldom cross from wide, get that tweaked and it'll be lovely (closer marking and midfielders that drop back would be nice too but then we all know that!)
Ooof, that clip makes me very happy. Looking forward to giving these sliders a go!Yeah, we've been working on just trying to get more bodies in front of them so they have to pass around vs just going forward so often.
Since i have changed my settings to legend/normal speed., CPU makes more back passes in the middle. It works too on WC.Ooof, that clip makes me very happy. Looking forward to giving these sliders a go!
They make little difference unfortunately. I found that keepers were still letting shots go straight through them and I had GK Ability set to 75.Goalkeepers are so bad. I'm 100% convinced that sliders make no difference to them.
They re not that bad, seen some pretty good stuff from them in all fairness.Goalkeepers are so bad. I'm 100% convinced that sliders make no difference to them.
I honestly don't know how you can say "they're not that bad" given the video posted above. The evidence is pretty strong that they are.They re not that bad, seen some pretty good stuff from them in all fairness.
But thats one example Chris. I won't deny I haven't seen that happen, but it doesn't happen all the time. Maybe its to do with controller setup? I play full manual so maybe that has less of an effect on the keepers than semi or assisted which would mean shots are constantly at the goal which ups the percentage of failing keepers, I dunno. I can only say things based upon my experience.I honestly don't know how you can say "they're not that bad" given the video posted above. The evidence is pretty strong that they are.
Unless you mean "when they don't actively avoid the ball, they're great", which really sums up all the praise of FIFA I'm seeing so far - "you have to ignore the very obviously broken and/or cartoon-physics bits but if you can do that, it's great". Which just blows my mind. There's a Grand Canyon-sized chasm between "no game is perfect", and this happening regularly:
It’s not one example mate. I finished my trial this morning and it happens time and time again.But thats one example Chris. I won't deny I haven't seen that happen, but it doesn't happen all the time. Maybe its to do with controller setup? I play full manual so maybe that has less of an effect on the keepers than semi or assisted which would mean shots are constantly at the goal which ups the percentage of failing keepers, I dunno. I can only say things based upon my experience.
So my views so far after spending about a week or so with it.
Its not a bad game per se, its basically MOTD highlights in little chunks. If you are expecting a slow paced sim and to play games at 10 or more minutes a half you might be disappointed. But for pick up and play and playing a few Bundesliga or Prem matches I think it does the job.
I found a set of sliders on Youtube that I found helped control the slide nature of the players much better. I found the pace a little two slow with the lowering of pass speed etc so then moved the option to fast paced to keep the balance.
Pros:
- Its a blast playing 5 minute halves, deffo MOTD or sky highlights feel to it
- The range of animations in hyper motion is astonishing and ive seen some great plays and goals
- Keepers are quite good I feel. occasionally they make errors but ive been impressed with them.
- The flair pass modifier is a bit of a game changer much like advanced through ball on pes 21. You can do some lovely outside of the boot passes and through balls
- Theres an incredible range of shots available
- The ai is much improved. Could be better but definitely smarter than last year.
- Presentation as always
- Better running mechanics than the stick like Fifa 22
Cons
- Sometimes the passing can be too powerful even when you knock the speed down
- Playing slow-paced messes with the mechanics of the game
- All types of headers can be overpowered at times. Sometimes you want a delicate flick or you want to head it away regularly, but sometimes it flies like a bullet or goes a 1,000 ft in the air.
- I still think player models need work, Pes 21 players still look better and more recognisable at a distance
- If you don't adjust sliders, players noticeably skate all over the place.
- Crossing could be a bit better for both yourself and AI
All in all im quite pleased considering I got it for free and I wasn't going to touch it with a barge pole. it just remains to be seen if EA mess it up through patching, which I suspect they will.
And if I see “maybe it’s the control settings” or “maybe it’s because you don’t play on FUMA” then I’m going to scream. This game is a mess. If it was Cyberpunk or The Last of Us, people would be losing their minds.
It seems like there is no "fair argument" in response to this. If I reply with 10 examples, I'm a hater. If I provide one, then "come on, it's only one example". So I'm in shackles here - whatever I say, if you're enjoying the game, I'm some kind of troll.But thats one example Chris.
So what you're saying is, "let's all stop discussing things". On a discussion board.I think for the last few days the discussion has run in circles.
Those who enjoy the game with sliders, controller adjustments enjoy it and won't change their opinion and at the same time the ones who think it is a broken mess, feel it doesn't work and so on will not suddenly enjoy this game. I think both sides have established their opinions and no matter how many videos are posted by each side, how many arguments you make pro or con be it: "look at these slider settings" or "look at this video what the AI is doing" will convince the other side to change their mind.
Some will enjoy it, so let them enjoy it and asking them again and again: "how can you enjoy this, look what happened in this clip" won't change their enjoyment and maybe it should be respected. At the same time telling people who don't like it: "you just need to try Fuma or these setting" will also not suddenly make them have fun and that should be respected as well.
it is different tastes and expectations and that is fine for both sides.
Actually no this is not what i meant and sorry if it was misunderstood. it seemed to me like it became a bit personal with each side heavily trying to convince each other. Like you said you feel being accused as a troll when you post multiple clips, others might feel attacked when it is said FUMA is like a religion.So what you're saying is, "let's all stop discussing things". On a discussion board.
All positivity must be respected - and all critique silenced. You see that, right?
others might feel attacked it is said FUMA is like a religion.
I get what you're saying man. I think sometimes the sentiment for posting various clips etc is a little misunderstood as well. Not by you, but in the way they can be received in general. Posting specific examples of problems (fundamental issues in particular) aren't just done to say 'look how bad this game is', but rather to isolate specifics, cast more eyes on the issue and to dig a little deeper in the hope we can collectively make a change - or get the information to the right people who can.Actually no this is not what i meant and sorry if it was misunderstood. it seemed to me like it became a bit personal with each side heavily trying to convince each other. Like you said you feel being accused as a troll when you post multiple clips, others might feel attacked when it is said FUMA is like a religion.
What I meant is to not so heavily try to convince each others personal opinion. If you don't like it it should be respected or if you like it the same
but not to silence critique.
If you don't like the goalkeepers you should post about it and clips about it, what I meant is: maybe someone else shouldn't then quote you and write: just try FUMA or let's phrase it more clear: "how can you not like them" Since it is more about tastes.
I was more about maybe phrasing things differently and less challenging to each other.
Sorry if it came off as saying: there shouldn't be discussions or critique, because of course there should.
If the keepers were broken the game would be finishing constantly in double figures. Bit of a reach there, excuse the pun.I stopped reading at "Keepers are quite good", sorry!
I don't think you are a hater, I just think you are a guy not satisfied with the level of football gaming we should be expecting in 2022. Theres is a massive chasm that could be filled in the market if someone was to produce a proper, single player football sim. But everything is geared towards online, building teams and spending real cash to win and thus a money making cashcow for big orgs.It seems like there is no "fair argument" in response to this. If I reply with 10 examples, I'm a hater. If I provide one, then "come on, it's only one example". So I'm in shackles here - whatever I say, if you're enjoying the game, I'm some kind of troll.
I respect that you're enjoying the game, and I'm saying all of what I'm about to say because this is a discussion board and I'm here to discuss everything about football games - not because I have to shout down all positivity about the game. Please trust me on that.
But as much as you're obviously not seeing this issue yourself, I'm so sick of this argument in general. You're not seeing it, but it's happening all the time to me (and clearly to others).
If it didn't - if it was a bug - I wouldn't say anything (like those videos of players jumping 10ft off the ground). But this is very clearly a game mechanic.
I swear, I could play five games and upload at least 2-3 examples of the goalkeepers "not trying". I don't, because I'm not here to troll. But I promise you, it is not a rare occurrence, and I promise your controller settings don't impact what your keeper (or the AI keeper) does.
All I can do is point you to all the times I've pointed this out when it happened in FIFA 22, alongside @Flipper the Priest (who has said on several occasions he won't play FIFA again until this is "fixed" - but it can't be, because the core of how the game works is players "bending around" the required result of the pass/shot for the sake of the eSports audience) - and hope that you can accept my point.
So what you're saying is, "let's all stop discussing things". On a discussion board.
All positivity must be respected. Where does the fair critique go then? That shouldn't be respected?
Disagreeing is not trolling.
But surely it does? Im a User Experience Designer in my day job and I regularly test games in my own time. Logic dictates that if you play on assisted, you are going to hit the target time and time again as thats the computational choice you've chosen. That in itself will effect keepers as they will be constantly and regularly called into action for scripted shots. With FUMA, the control is on me, so the keeper is forced to react in different ways because my shot is not predefined based on position and power.This idea that manual, a personal preference input setting, fixes GKs, defending, climate change, and all problems is really on the verge of becoming a religion. Amazing it persists given it's completely illogical.
But surely it does? Im a User Experience Designer in my day job and I regularly test games in my own time. Logic dictates that if you play on assisted, you are going to hit the target time and time again as thats the computational choice you've chosen. that in itself with effect keepers as they will be constantly and regularly called into action for scripted shots. With FUMA, the control is on me, so the keeper is forced to react in different ways because my shot is not predefined based on position and power.
Im not sure how people do not understand this concept. If I try a long ball on FUMA, 7 times out of 10 it will go to the opposition or out of play, if I do it assisted it will go to my player barring an interception.