Mathgamer
Premier League
- 11 April 2016
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That is 1v1. The second the CB takes over marking is the exact moment the midfielder stops tracking. Once you see it once you see it all of the pitch. You can almost see the imaginary line linking 1 attacker with 1 defender.
Jesus Christ.
Ridiculous, disgusting dribbling, and braindead, traffic-cone AI. What a combination. How can anyone like this?
The midfielder who pretends to follow the ball-carrier and then just STOPS MOVING like his batteries have run out... It's absolutely shocking.
(Before anyone says "difficulty level", like they did when we all noticed this issue LONG AGO in the trailers, he plays on Legendary as he says in the previous tweets I've posted.)
I agree sliders will help, and I’ll definitely be trying to find some fixes as well, but man if the fundamentals are properly broken (like they appear to be) then sliders can only do so much. Even access to the actual gameplay files can only do so much when it comes to 1v1.I want to put two examples of a game with or without sliders
Munich Vs Bayer 04 and Chelsea Vs Liverpool
* Without sliders
Bayern Vs Leverkusen
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With sliders :
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Chelsea - Liverpool
* without sliders :
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* with sliders :
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You just can't play without sliders! The gap is huge this year
Yes they have to fix the core game. I only try to have a playable game but it's very hard this year.I agree sliders will help, and I’ll definitely be trying to find some fixes as well, but man if the fundamentals are properly broken (like they appear to be) then sliders can only do so much. Even access to the actual gameplay files can only do so much when it comes to 1v1.
Yes if mods are in. What's your opinion about the game, Mathgamer?PC = The best Version for FIFA 23 👀
Resolution, FPS, Rendering and maybe Mod.
With sliders :
* without sliders :
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* with sliders :
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You just can't play without sliders! The gap is huge this year
I post only two examples, with or without sliders. I have many matchs with 0-0 and 6 vs 7 shoots. I haven't the time to post all.6.8 xG / 25 shots / 8 goals without sliders VS 7.1 xG / 25 shots / 1 goal with sliders. For reference it's very rare to have an xG above 3 for real 90 min matches.
What's obvious is that this game is not football and can never be football even with sliders because there's no slider that can bring back team defending. It's still a glorified shooting contest, but you can make them miss most shots.
But, if you care about the scorelines and don't care that the game plays nothing like football, it's ok with sliders I guess.
I post only two examples, with or without sliders. I have many matchs with 0-0 and 6 vs 7 shoots. I haven't the time to post all.
Of course 25 shoots is very high, i have a match with 36 shoots but with sliders it's rare, not at all on vanilla.
I made my sliders only after analysed the statistics. It's not 100% good , and a big team like Liverpool is hard to defend.
This is where I am. I actually found some good fifa 22 sliders on YouTube which kept scores of the games low. I was getting results like 1-1 and 0-0 consistently in Legendary difficulty.I don't doubt you. I'm sure you can get 0-0s and even low shot count games. My only point is that numbers don't matter if it doesn't play like football - for me at least. There's just no team defending.
Every year since FIFA 17, we have the same conversation. We all know FIFA is not for us anymore. With sliders, we take the place of the producters to more balanced the game.I don't doubt you. I'm sure you can get 0-0s and even low shot count games. My only point is that numbers don't matter if it doesn't play like football - for me at least. There's just no team defending.
Getting the numbers to look realistic and the game to play realistically are 2 completely different things.
I understand what you’re saying, I do. I know you’re just trying to make the best of a bad situation. I’m the same, I like to try and fix as much as possible to get the game to a place where I’m happier. At the same time though, the fundamentals being broken isn't always something we can fix - and I know through endless hours of trying (and I'll keep trying). When you say the 1v1 isn't too much of an issue for you though...that's literally the reason that the midfielders/defenders aren't helping out. It's not a marking setting, it's a fundamental core element of the game that overrides every slider setting. Plus, even if you have a technique which offsets the frustration for your team, what accounts for the CPU defending the exact same way?Every year since FIFA 17, we have the same conversation. We all know FIFA is not for us anymore. With sliders, we take the place of the producters to more balanced the game.
Like you I search realism, but year after year, EA makes the game more arcadish with frantic skills and others shity things. I want to play a career with United or Marseille.
When i played a nice game I share with the community the video and settings.
I like to defend manually, so the lack of defending, the 1 vs 1 that a lot of people complain is ok but i understand that is a big problem . I prefer having a quick manual switching than CPU helps me.
But yes, we need to have the choice to having help on défend/midfield or not.
I can't deny, there are some moments where this game looks absolutely fantastic, the pitch wear, the hair and net physics, the individual animations when players aren't skating or teleporting into said animations.Live retail version in french
FIFA 21's level of bad at the moment
I play custom broadcast with max zoom. I agree I approach the game naturally as like watching a game not trying to find exploits. Also have my own sliders and make tactical adjustments to my team which makes a world of difference. The default tactic on most teams is bomb forward leaving massive gaps for the counterI can't deny, there are some moments where this game looks absolutely fantastic, the pitch wear, the hair and net physics, the individual animations when players and skating or teleporting into said animations.
Also it's refreshing to see someone try different camera angles other than the default zoomed out one, I think it makes the game look a lot different when it's a bit closer to the action.
I'm looking forward to trying this as I enjoyed FIFA 22 and at least I can play this damn game the way I want to play, watching these idiots zig-zag with their players like their constantly wiggling the analogue stick is a real turn off.
Yes the fondamentals of the game are broken since FIFA 20. The midfields really didn't give a shity and don't track back. So during the first COVID epidemy breakdown, i try to fix it but i can't so i manage to make some quick switching with my defenders and midfields. It a damned breaking core fondamental of football who forced me to be good in defence.I understand what you’re saying, I do. I know you’re just trying to make the best of a bad situation. I’m the same, I like to try and fix as much as possible to get the game to a place where I’m happier. At the same time though, the fundamentals being broken isn't always something we can fix - and I know through endless hours of trying (and I'll keep trying). When you say the 1v1 isn't too much of an issue for you though...that's literally the reason that the midfielders/defenders aren't helping out. It's not a marking setting, it's a fundamental core element of the game that overrides every slider setting. Plus, even if you have a technique which offsets the frustration for your team, what accounts for the CPU defending the exact same way?
For me, it's going to come down to exactly just how broken the fundamentals are. From what I've seen they're on FIFA 21's level of bad at the moment - and that's all time bad. If the fundamentals are improved from 22 NG by 20% or so, then we may have a base we can work from with sliders/mods etc. Ultimately that's the key question for me with 23.
I can't deny, there are some moments where this game looks absolutely fantastic, the pitch wear, the hair and net physics, the individual animations when players and skating or teleporting into said animations.
Also it's refreshing to see someone try different camera angles other than the default zoomed out one, I think it makes the game look a lot different when it's a bit closer to the action.
Why?
Why?
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