A couple of adjustments to try for my PC/Current Gen sliders.
The biggest issue I'm trying to address is not having the wings too open due to the narrow width. The narrow width is extremely important in my opinion so I'm looking for ways to sort the potential issue and I think I'm making some progress. I'm finding 4/6 and 48/50 for Speed and Acceleration is helping the AI cover and recover the wing position better and it's also helping AI aggression/resistance across the pitch. In general (but especially on the wings) I'm wanting to make it as difficult as possible to run away from defenders with a simple turn.
I tried opening up width a little - but as soon as I open up further than 15 I just find the middle of the field is too easy to play through (plus it opens up more tracking issues). I really find 15/15 width and 1/1 length helps keeps things really tight and realistic through the field. Combined with the passing errors it creates more interceptions also. On 22, the Cbs come across to cover the wings much better, the full back don't give up their runs like on 20 and 21 - plus the wingers track better as well, so it's a lot more workable than previously. As
@Matt10 has just suggested, the FBs position higher is helping to keep the LB and RB a little wider instead of bunching up so I've gone with a 60/60 as well. I've also upped first touch error as it doesn't seem to have a major impact. I'm noticing its effect more when a player tries to knock the ball out in front instead of on controlling the ball.
Sprint Speed: 4/6
Acceleration: 48/50
Shot Error: 70/70
Pass Error 70/70
Shot Speed: 51/51
Pass Speed: 38/38
Injury Frequency: 50/50
Injury Severity: 50/50
Goalkeeper Ability: 45/45
Marking: 77/77
Run Frequency: 20/20
Line Height: 10/94
Line Length: 1/1
Line Width: 15/15
Fullback: 60/60
First Touch Error: 95/95