FIFA 22 Discussion (Console Versions)



Stats like this make me realise that shouting about how serious FIFA needs to get is truly "old man shouting at clouds" territory. We are not the audience. Look what it's sandwiched between. When will I finally accept it...
Yes of course, what you're seeing is that for all three of those games, a sizeable proportion of sales will be from parents buying for their kids. I now fall into this demographic, I bought both Mario games for my kids and Fifa for myself.

I also downloaded PES 21 Season update on my PS5, which actually I quite like, which makes me a bit weird I know.
 
The only possible way to maybe enjoy these games is to just play each other on evo web but add in some game etiquette to not take advantage of spam balls, bugs and doze skillz boi

That I would take part in……create a champions league or random cup competitions…make it more exciting for us older folk!?
 
The only possible way to maybe enjoy these games is to just play each other on evo web but add in some game etiquette to not take advantage of spam balls, bugs and doze skillz boi

That I would take part in……create a champions league or random cup competitions…make it more exciting for us older folk!?
I don't understand why ,if this would be something ,it hasn't been done before?
A league of 10-20 players aren't that big of an effort to fix?
 
Have you seen these examples I've posted regarding the issue? It shows the problem pretty clearly. It's not strictly the midfielders being passive either.




Your tweets show FIFA 21, but this is the FIFA 22 discussion thread, the clip we're talking about shows FIFA 22 and EA claims that they've rewritten the defensive AI code.
 
Your tweets show FIFA 21, but this is the FIFA 22 discussion thread, the clip we're talking about shows FIFA 22 and EA claims that they've rewritten the defensive AI code.
And you can't see any connection between the 22 clip I posted (how wide the lines are and how passive everyone is), and Anth's 21 clips? No similarity?

This gameplay isn't by accident. It's developed to support the cry from online players that "an eSport should be human v human, 1v1, with as little AI help as possible". It's got more exaggerated year after year.

It's not a bug. It's not an "issue they're going to fix" - especially when guys like you post that we're looking for "80's style man-marking"...

It's a gameplay feature to make online players happy, and offline players have to put up with it. Except we're now at a point where it's impossible for many of us. Particularly football fans. It's too far gone.

Look, if I was going to play "devil's advocate", I could say that we don't know what difficulty level that 22 clip is on, or that it could be an alpha version. But I am seeing nothing different there in general positioning compared to 21. Not a thing.

Looking at the tweets from the Career Mode fan accounts on Twitter, I'm definitely not the only one.
 
Your tweets show FIFA 21, but this is the FIFA 22 discussion thread, the clip we're talking about shows FIFA 22 and EA claims that they've rewritten the defensive AI code.
Yeah I know. Chris made the point that the behaviour in the clip was the same as 21 and you defended (excuse the pun:COOL:) the logic of the AI. I was pointing out examples of why that logic is flawed.

I'm not mindlessly bashing the game either, I tried as much as possible to have EA look at the issue during the early access, but as Chris said, it's not an accident - it's by design. I'm really hoping they've changed direction, but I can't say I'm confident.
 
Last edited:
Yes of course, what you're seeing is that for all three of those games, a sizeable proportion of sales will be from parents buying for their kids. I now fall into this demographic, I bought both Mario games for my kids and Fifa for myself.

I also downloaded PES 21 Season update on my PS5, which actually I quite like, which makes me a bit weird I know.
Where is the bad thing here? Mario Kart 8 was the very first game I got for the Switch console, for my self, not for kids. (I am 35 with 3 kids.)
Later bought FIFA for Switch.

It's bad demographic, cause it is Mario Kart? I mean what would be the appropriate, if instead of MK was Asceto Corsa or Grand Turismo?

I mean I love Mario Kart as it is, an 101% "arcade" all time classicmasterpiece, and in the same time I would like my FIFA (and PES) to be as serious as possible.
 
Yeah ,I was more or less just winging it ,since the majority of FIFA game changers/PES YouTubers aren't that critical on the product they're selling (often themselves)

Give us a FIFA 16/PES 17 streamer NOW!
well, do you think a youtube channel that focuses on the stuff "we want", with critics and such... as honest as we are here in the forums, could be a success?! by that i mean, 100+ followers! :D not sure what "success" means in that regard, but do you think there would be a listening audience?
i could think of the FIFA16 and TheOtherGame17 video threads here at evoweb are more frequently visited as a youtube channel! :D
 
well, do you think a youtube channel that focuses on the stuff "we want", with critics and such... as honest as we are here in the forums, could be a success?! by that i mean, 100+ followers! :D not sure what "success" means in that regard, but do you think there would be a listening audience?
i could think of the FIFA16 and TheOtherGame17 video threads here at evoweb are more frequently visited as a youtube channel! :D
I see retro channels being visited quite frequently by livers if retro games.
As a "YouTuber" no ,but as a channel dedicated to this/these games absolutely.
 
Where is the bad thing here? Mario Kart 8 was the very first game I got for the Switch console, for my self, not for kids. (I am 35 with 3 kids.)
Later bought FIFA for Switch.

It's bad demographic, cause it is Mario Kart? I mean what would be the appropriate, if instead of MK was Asceto Corsa or Grand Turismo?

I mean I love Mario Kart as it is, an 101% "arcade" all time classicmasterpiece, and in the same time I would like my FIFA (and PES) to be as serious as possible.
He isn't referring to either Mario Kart or Mario 3d.

I think he is making note that even though he and most of us think Fifa is horrendous, even now, it is still nearly the top seller.

So in essence, Chris has despondence because despite his and most of our hopes for something new, the sales don't reflect unhappiness with the game. Which means EA will continue to produce tripe.

Edit: Actually maybe he is :)

I just find it depressing that it still sells so well. That is what they will look at and not a few voices complaining. I have to accept I am an old man now who is out of touch with the modern approach to football games.

I started to play online. Played 40 - won 39 - lost 1 ( internet went down) Biot of it was that enjoyable and about 30 of those were people quoting after being 2-0 down in the first half.

I have started playing all sorts of different games instead of footy and I am enjoying it more.
 
Last edited:
Where is the bad thing here? Mario Kart 8 was the very first game I got for the Switch console, for my self, not for kids. (I am 35 with 3 kids.)
Later bought FIFA for Switch.
So in essence, Chris has despondence because despite his and most of our hopes for something new, the sales don't reflect unhappiness with the game. Which means EA will continue to produce tripe.

Edit: Actually maybe he is :)
Sorry - to clarify, I was saying that if you look at those sales figures, and see Mario games in 1st and 3rd, it serves as a reminder that a large game-playing audience is kids, and kids buy FIFA. It feels to me like they are becoming the priority (less than a year ago, EA was promoting FUT in UK magazines for children).

If they are part of the development focus then I don't think shouting about how realistic gameplay should be is ever going to work. It was a different story with the golden PES games. They were the go-to games for "young adults". Kids generally only picked them up if their brother got them into it, right?

I'm not slagging off the Mario games at all - they're great games. I have a Switch too. Animal Crossing got me through the first six months of lockdown.

But if you think about it, one FIFA game has to please:

* FUT players
* eSports players
* Manager Career Mode players
* Player Career Mode players
* Pro Clubs players
* Volta players

Most of which, I would say, requires unique gameplay. Especially when you consider that, for something like Career Mode, some YouTubers play Career Mode to sign Messi and Ronaldo at Barnsley and generally play like dickheads, whereas I'd wager most of us in here would rather that it didn't let you do that.

...and on top of that, you've got kids/adults playing each mode, with different desires. But I can't help but feel, especially seeing those figures, that a big consideration during development will be "what will make kids steal their mum and dad's credit cards to buy this game and all the FUT cards".

When you think about it, it makes no sense that there's only one FIFA game, with one gameplay. Until you realise that every single one of those groups buys it every year anyway, just in-case this is the year when they've decided to give a shit about us. So why spend money on creating 2-3 different games...
 
Where is the bad thing here? Mario Kart 8 was the very first game I got for the Switch console, for my self, not for kids. (I am 35 with 3 kids.)
Later bought FIFA for Switch.

It's bad demographic, cause it is Mario Kart? I mean what would be the appropriate, if instead of MK was Asceto Corsa or Grand Turismo?

I mean I love Mario Kart as it is, an 101% "arcade" all time classicmasterpiece, and in the same time I would like my FIFA (and PES) to be as serious as possible.
It's no bad demographic, it's all good.
 
Hypermotion not coming on the PC is a shame, it will make a lot of difference this technique. The PC/One/PS4 will not have 4,000 animations + 6 exclusive new features 😓.
 
The only problem with Chris' chart is that it states only physical copies.
Switch is pretty much 90% physical copies, I would of thought - I own a Switch and all my games on it are physical.

I would say that FIFA is going to be more likely downloads than physical copies these days - Surely in 2021, even console gamers are into digital distribution.
Especially given you can buy cheaper PSN cards online.
 
It's no bad demographic, it's all good.
Yeah soz, I wanted to quote @Chris Davies quote basically, but in mobile dark theme looks confusing sometimes.

As for the 1st part, it touched my inner Nintendo fanboy side.. :P :D

OK, all good, big discussion, but i do not need to derail the FIFA thread now.

Just as the previous members said before, I think the main core of FIFA buy on digital, while especially in Switch and given the Charts, makes more sense about the physical copies.

Me included bought my first titles on physical, until my SD card arrived, Switch comes with a very tiny internal memory.

Also I assume when someone wants to buy a present for his kids, and if he is an oldtimer, most possibly he will buy a physical copy. Can you imagine a kids face if you give him a gift codecard to place it under the Christmas tree. A proper copy packed as a present would make more sense.
 
And you can't see any connection between the 22 clip I posted (how wide the lines are and how passive everyone is), and Anth's 21 clips? No similarity?
Nope, the 22 clip looks better in my opinion. Note that the ball carrier is actually being engaged by 2 defenders, which didn't happen in FIFA 21.
 
does the foot planting look a bit better?! :THINK:
I desperately want to see a difference between 21 next-gen and this clip of 22 next-gen, but I'm just not.

Considering the above comments are along the lines of "hmmm does it look better, I can't tell" - and considering Hypermotion(TM) is being held up as an incredible leap in technology that only next-gen consoles can handle, utilising "machine learning" to make the game look 10x more realistic...

I mean. Let's be blunt. If we're struggling to see the difference, the tech statement is absolute bollocks, isn't it? Surely? And it's the MAIN SELLING POINT of this year's game.

Would anyone (in any state of mind) mistake that clip for one from a real match, as can happen with PES 2021, a last-gen game (even if personally I don't think the gameplay is very good)?

I mean... Come on.

Look at the player that hits the very first pass in the clip. He then BOMBS forward at the speed of light, like a cartoon character - and, by the way, encounters ABSOLUTELY NO RESISTANCE as he travels from the half-way line to the box.

There's no midfield, and the defenders don't even turn around to look at him. They run away, like they're being chased by ghosts. Forget about any midfield battles in a FIFA game ever again.

Yet, despite the ridiculous speed of it, I've seen plenty of people on Twitter saying it looks too slow:



Again - these are the folks who EA are trying to impress. Not us.

If you replay the clip and focus on a different player each time, you'll see tons of moments where an animation literally doubles in speed for a split-second and then "smooths out" again. No sign of Hypermotion(TM). Only hyper motion.

Check out, from around 10secs, the white-shirted defender on the bottom of the screen (right half of the pitch). Watch his twitchy, Call of Duty-style strafing throughout the clip. I mean, what have they actually changed?

Once again, I've tried tweeting a gameplay producer but I don't know why.

 
I desperately want to see a difference between 21 next-gen and this clip of 22 next-gen, but I'm just not.
Adding to this, you can also see the midfielders suddenly stop tracking just like they do in 21. It's brief because the user takes control but it happens a couple of times. Even when they are running it's not with any real intent. ARGH. I'm the same as Chris - desperately want to see a difference but so far I'm not.
 
Behind the scenes look at Mbappe & co in their high tech hypermotion (tm) suits, while capturing explosive sprint (tm) animations.
These animations perfectly show off the footballing intensity, the athleticism & physicality of professional players:

giphy.gif
 
Last edited:
Back
Top Bottom