FIFA 22 Discussion (Console Versions)

The beta ended last week. The update was released a week or so before that.

There will be no demo this year, that was announced last week. You'd imagine the main reason is so that, if you want to try it early, you have to buy an EA Play subscription (or an Xbox Game Pass subscription). They have monetised demos. Why give you something for free if you'll pay $5 for it?

I imagine that the other reason is that a demo would put people off buying the game, let's be honest.

FUT players will try it, but it's offline-only, so they'll hate it immediately AND say it's too slow (being used to playing with FUT teams with 99+ players in every slot, boosted x2 via "chemistry"). Career guys will play it and go "wow, defending still doesn't exist huh" - especially with demos having no sliders.

They're much more likely to get us to buy the game if all we've seen is a video. You trick yourself into seeing what you want to see.

I know for a fact if I hadn't played the beta, I'd be salivating over some of the slower-looking videos, and overlooking every dumb bit of AI and every ice-skater masquerading as a footballer. I am my own worst enemy in that regard.
It's not a football game demo in the traditional sense though; you play the full game for a set period of time and your progress on it is maintained.
It's not like the demos of old where you had a handful of teams and 4 minutes halves, or going back even further, one half of a game.

Not justifying it though, as you're right about them seeing a monetising opportunity.
 
Are there any offline players who have played the beta still buying it ? I have this inner battle every year and now that pes is no more it's either this or nothing
Yes. I played fifa 21 offline with sliders a fair bit on the series x. My beta code was for last gen though, so I've not had the bells and whistles for 22. I played 21 on my one x and then the series x and the AI do seem to be upgraded (players actually cross and shoot from distances) so I'm hoping for the same jump up on 22. Shame about the goalkeepers though I enjoyed the human mistakes aspect to them. But then every game did also become a goalfest.

What worries me is patches that could ruin any progress that can be made with sliders. I will be taking the gamble though, I don't like the direction the other game is going. Maybe it will be decent next year when we get the sharp kicks upgrade 🤣
 
They're much more likely to get us to buy the game if all we've seen is a video. You trick yourself into seeing what you want to see.

I know for a fact if I hadn't played the beta, I'd be salivating over some of the slower-looking videos, and overlooking every dumb bit of AI and every ice-skater masquerading as a footballer. I am my own worst enemy in that regard.

I find that experience with how the previous iterations play helps a lot with that. I know why I can't stand 20 or 21 in practice, so it's easy to just get the facts and ignore opinions. Still no AI defending and ping pong passing with no midfield? I've already played the game! With and without sliders. So separating facts and opinion is another good thing you have to do. No matter how much better someone says it is because of X (eg: hypermotion bullshit), it's just opinion and it has nothing to do with the real reasons I know I won't enjoy it.

But after years of shitty football games I get why it can also be easier to ignore your best judgement and hope that this time it may be different. At some point you do want to play a more recent game. 😅


There will be no demo this year, that was announced last week.

I'm shocked! I thought they were honest saying they didn't release one last year because of the pandemic! Haha. Nah, they're just a bunch of lying thieves really.
 
Well, isn’t really unusual for companies to release demos nowadays? So it’s not just EA that stopped. IMO it’s a pretty good deal to try the full game for 10 hours. Besides, it’s just not only FIFA, you get access to a lot of others games with EA play.
 
Fuck EA and fuck EA Play. Won’t get a dime of my cash.

I’ve got Game Pass so maybe that’s hypocritical (I assume EA get money from Xbox?) but I feel better about not giving money directly to EA. Horrible company.
 
Well, isn’t really unusual for companies to release demos nowadays? So it’s not just EA that stopped. IMO it’s a pretty good deal to try the full game for 10 hours. Besides, it’s just not only FIFA, you get access to a lot of others games with EA play.
It's probably cheaper buying the disc version playing 20 hours then selling it if you don't like it
 
I find that experience with how the previous iterations play helps a lot with that. I know why I can't stand 20 or 21 in practice, so it's easy to just get the facts and ignore opinions. Still no AI defending and ping pong passing with no midfield? I've already played the game! With and without sliders. So separating facts and opinion is another good thing you have to do. No matter how much better someone says it is because of X (eg: hypermotion bullshit), it's just opinion and it has nothing to do with the real reasons I know I won't enjoy it.

But after years of shitty football games I get why it can also be easier to ignore your best judgement and hope that this time it may be different. At some point you do want to play a more recent game. 😅




I'm shocked! I thought they were honest saying they didn't release one last year because of the pandemic! Haha. Nah, they're just a bunch of lying thieves really.

You can usually play a 10 hour trial via EA Access, so I'm assuming they want people to go down that route.
 


new pro clubs trailer. Have no interest in this mode at all, but what irritates me is that the game speed in the short gameplay snippets looks soooo much more realistic than what we seen from the beta footage.
 
Guys who have played beta: is this like fifa 21? Because that game is so wonky feeling, I don’t like how the ball moves even - it does this weird bounce thing even on ground passes.
 
Guys who have played beta: is this like fifa 21? Because that game is so wonky feeling, I don’t like how the ball moves even - it does this weird bounce thing even on ground passes.
i haven't played it but i have read of a few people the ball physics are a lot better in 22. Not sure if that is on every platform or next gen versions
 
Guys who have played beta: is this like fifa 21? Because that game is so wonky feeling, I don’t like how the ball moves even - it does this weird bounce thing even on ground passes.
No it feels different with a pad in your hand.
Visually it's better but not a revolution.
You have more freedom with the ball. When you played FIFA 22, you don't want to return on FIFA 21 nextgen. The animations look so weird, not smooth in comparaison and AI is far better mate.

I will made a lot of videos 22th September on nextgen version (Series X and PS5)
 
Guys who have played beta: is this like fifa 21? Because that game is so wonky feeling, I don’t like how the ball moves even - it does this weird bounce thing even on ground passes.
My opinion - the ball physics are different, but a million miles from organic. In-fact, they remind me of the bad old days before the ball was a separate entity from the player.

The ball switches from heavy to light, from cannonball to balloon, every few kicks... in my opinion.

It's better than before, but even more obvious that every building block of the game is about eSport and not about physical possibilities.

They are "competitive" ball physics, i.e. passes move at the speed they need to regardless of your player's follow-through speed. Example...

Your player may have a defender on his back and not be able to swing his leg, but the ball will move like a bullet. Then your striker, unmarked, will shoot, and it moves at half-speed, floating like those awful PES goalkeeper dives. Like a balloon.

I'd love to feel like this is an attribute-driven thing but from what I was able to test, it's not. It's just "speed up the ball to ensure the impossible pass makes it and the user doesn't get angry that they made a stupid decision".
 
My opinion - the ball physics are different, but a million miles from organic. In-fact, they remind me of the bad old days before the ball was a separate entity from the player.

The ball switches from heavy to light, from cannonball to balloon, every few kicks... in my opinion.

It's better than before, but even more obvious that every building block of the game is about eSport and not about physical possibilities.

They are "competitive" ball physics, i.e. passes move at the speed they need to regardless of your player's follow-through speed. Example...

Your player may have a defender on his back and not be able to swing his leg, but the ball will move like a bullet. Then your striker, unmarked, will shoot, and it moves at half-speed, floating like those awful PES goalkeeper dives. Like a balloon.

I'd love to feel like this is an attribute-driven thing but from what I was able to test, it's not. It's just "speed up the ball to ensure the impossible pass makes it and the user doesn't get angry that they made a stupid decision".
Jesus. Sounds terrible.

Do we think EA will change it again before full release?
 
My opinion - the ball physics are different, but a million miles from organic. In-fact, they remind me of the bad old days before the ball was a separate entity from the player.

The ball switches from heavy to light, from cannonball to balloon, every few kicks... in my opinion.

It's better than before, but even more obvious that every building block of the game is about eSport and not about physical possibilities.

They are "competitive" ball physics, i.e. passes move at the speed they need to regardless of your player's follow-through speed. Example...

Your player may have a defender on his back and not be able to swing his leg, but the ball will move like a bullet. Then your striker, unmarked, will shoot, and it moves at half-speed, floating like those awful PES goalkeeper dives. Like a balloon.

I'd love to feel like this is an attribute-driven thing but from what I was able to test, it's not. It's just "speed up the ball to ensure the impossible pass makes it and the user doesn't get angry that they made a stupid decision".

Sometimes I think we played a totally different game mate!
I don't know if it because I play on FUMA or not, but wow it's strange!
I haven't notice in 70 matches these kind of weird things about the ball and the speed.
Separate player and ball is a really good thing : less scrypt, more freedom.

Since FIFA 18, I always reduced passes speed to 35 for me and AI and shoots speed to 45 for me and AI.
Maybe all helps made ball pshysics strange
 
Sometimes I think we played a totally different game mate!
I don't know if it because I play on FUMA or not, but wow it's strange!
I haven't notice in 70 matches these kind of weird things about the ball and the speed.
Separate player and ball is a really good thing : less scrypt, more freedom.

Since FIFA 18, I always reduced passes speed to 35 for me and AI and shoots speed to 45 for me and AI.
Maybe all helps made ball pshysics strange
FUMA will surely be a huge factor in why you're not seeing it - much less interference with things that should be organic!

But I linked to a GIF before now that shows the zippy speed of a pass, which reacts like one ball, and the floaty shot, which reacts like a totally different one. I'll dig it out shortly.
 
Sometimes I think we played a totally different game mate!
I don't know if it because I play on FUMA or not, but wow it's strange!
I haven't notice in 70 matches these kind of weird things about the ball and the speed.
Separate player and ball is a really good thing : less scrypt, more freedom.

Since FIFA 18, I always reduced passes speed to 35 for me and AI and shoots speed to 45 for me and AI.
Maybe all helps made ball pshysics strange
Yeah i toned down the AI passing to 40 and that felt fine for me. Slowed their ping pong in and around the box just enough for me to cope most times without feeling cheated.

Gotta be honest ive never liked Fifa ball physics they never managed to get anywhere near Konamis but i thought the beta was very good. Switching play no football games gets close it was utterly brilliant. I thought shooting was miles better than anything ive played in the last 13 years and probably even better than the magical PES PS2 games.

Might of seen the odd ball physics but they are so improved over Fifa 21 its unreal and next year and the year after should be even better.
 
FUMA will surely be a huge factor in why you're not seeing it - much less interference with things that should be organic!

But I linked to a GIF before now that shows the zippy speed of a pass, which reacts like one ball, and the floaty shot, which reacts like a totally different one. I'll dig it out shortly.
Yes i think so. FUMA is like a slider. You can't shot with your bad foot properly if you haven't 5 stars. On semi the ball goes on goal.not anymore in FUMA.

Rip-iss PesFifa, assistance on FIFA and speed kill all the good things they managed to created.
Hyper motion is invible because or the speed. For me, Pes 2021 was the best ball physics off the soccer ball market and when I noticed that FIFA 22 was even better, I was shocked. On their little video on their pitch note, you can see a little effort. But when you can play with it, you can create new moves.

I was thinking than FIFA 22 will be a simple refrech of FIFA 21 nextgen, I was wrong.
Graphics are not impressive at all, lack of faults is there, sometimes you can see sliding but I'm waiting for 22th of September like a kid.
FUMA+New ball physics+New GK (before the patch!), Hyper motion, this addition for offline players sound like the real FIFA 14's brother.
 
Last edited by a moderator:
Sometimes I think we played a totally different game mate!
I don't know if it because I play on FUMA or not, but wow it's strange!
I linked to a GIF before now that shows the zippy speed of a pass, which reacts like one ball, and the floaty shot, which reacts like a totally different one. I'll dig it out shortly.
Found it - it's even worse than I remember, seeing it with "fresh eyes". It felt awful, and it looks awful.

The pass flies with an impossible speed given the kick power, yet seems to float at the same time.

The shot starts off low and slow, then floats up - literally like a kicked balloon.

 
OMG. Ok i understand what you mean, it's just horrible. The ball speed who arrived directly in the foot, like it was scrypted. I never see that during all my matches.

When you see that, you can't call FIFA a football simulation. I'm shocked!
 
22 is back to driven balls by the CPU. high speed counter-attacking, no shots from outside the box, rarely any crosses. tiki-taka galore.

It will need sliders like crazy.
Did you play the beta Matt? How was the positioning/tracking in your opinion?
 
Did you play the beta Matt? How was the positioning/tracking in your opinion?

It's still static in some spots, but the midfielders definitely do track back - it's just delayed. Overall, it's as if (and typical of FIFA) that the players think they are in different spots on the field. Based on the behavior, they make decisions that would be common in the attacking third, but are performing those actions at the top of the box - or even inside of it. For example, they will pass from side to side in the box or around it, rather than realizing they have a shot on goal.

I worked some sliders and actually really felt good of how I left the game. It still doesn't fix the CPU not crossing and not shooting from distance though. So that will be the biggest priority I feel.
 
Having a really hard time taking saturators impressions seriously, since everybody else is saying the AI doesn’t shoot from outside the box and just play tiki taka etc. Hope to be disproved though, and looking forward to the videos you gonna post.
 
It's still static in some spots, but the midfielders definitely do track back - it's just delayed. Overall, it's as if (and typical of FIFA) that the players think they are in different spots on the field. Based on the behavior, they make decisions that would be common in the attacking third, but are performing those actions at the top of the box - or even inside of it. For example, they will pass from side to side in the box or around it, rather than realizing they have a shot on goal.

I worked some sliders and actually really felt good of how I left the game. It still doesn't fix the CPU not crossing and not shooting from distance though. So that will be the biggest priority I feel.
Are you the same Matt10L from youtube?
 
Back
Top Bottom