FIFA 22 Discussion (Console Versions)

I'd love FIFA to go back to Ignite
...or any other engine... any engine.
Frostbite is horrible. Im really enjoying F16 and due to high praise of 17 - I watched few clips on youtube and that was enough for me. Slide galore. It all started on Frostbite and it will be there till Frostbite is gone. No Hypertension or whatever its called is gonna fix that crap.
 
...or any other engine... any engine.
Frostbite is horrible. Im really enjoying F16 and due to high praise of 17 - I watched few clips on youtube and that was enough for me. Slide galore. It all started on Frostbite and it will be there till Frostbite is gone. No Hypertension or whatever its called is gonna fix that crap.
FIFA 16 is where it peaked and I was so excited for FIFA 17 because of this. Then, like you say - Frostbite happened. FIFA 17 is the 'better' title from the Frostbite releases but it still only held my attention for a few weeks play before I went back to 16.

Frostbite is fine for Battlefield etc. But it doesn't suit FIFA at all yet EA persist with it. If I had all of the resources EA Sports do, the huge team of developers, the finances and licensing that FIFA gets every year, I'd be embarrassed as a member of the programmers or development team. I'd be annoyed that with all of the riches, we release something which doesn't represent football in the correct way whatsoever.

At least call it what it is now: E-Sports FUT 22. I'd respect that. But to still use the 'FIFA' brand, behaving as if it represents the beautiful game, is offensive to me.
 
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But to still use the 'FIFA' brand, behaving as if it represents the beautiful game, is offensive to me.
Its funny, coz when you think of the bigger picture - they are supposed to represent the sport and all footballers.
I get that players are getting shit loads of money from the deal, but if I was a defender, or playing in midfield, id be pissed, seeing myself just strolling around the pitch and running away from the ball...
Why are they not going
hold-on-wait-a-minute.gif
:LOL:
 
FIFA 22 is a mix of FIFA 21 and FIFA 20 :

* Rythme of FIFA 20
*More look like a football game than FIFA 20
*Headers like FIFA 20 : hard to master but enjoyable
*Better animation than FIFA 21
*The best ball physics on a FIFA game!!
*Career mode like FIFA 21
*Less sliding than FIFA 20/21
*GK of FIFA 20, with better animations

FIFA 22 gameplay is very fun and less arcade than FIFA 21nextgen.
I have made now 53 games on the beta, half games were incredibles with so much stress and feel real.
Hypermotion is a gamechanger, it's the big feature this year.
Yeah ball physics are next level for a Fifa game.

Any tips on headers? Im brutal at them!
 
Its funny, coz when you think of the bigger picture - they are supposed to represent the sport and all footballers.
I get that players are getting shit loads of money from the deal, but if I was a defender, or playing in midfield, id be pissed, seeing myself just strolling around the pitch and running away from the ball...
Why are they not going
:LOL:
Good point and something I've never even considered!

The thing is, FIFA is acceptable to your 'casual' gamers. For the football gaming fanatics and that might sound like snobbery but that's exactly what we all are here from what I can gather - it's simply a bad representation of football.

I actually hate that FIFA has sliders. And the reason for that is it's just a lazy way for EA to just say "Oh it's alright, the single-player guys can just fix the game with sliders like they do every year. The FUT players are our main focus, make sure they're happy £$£$£$."

For FIFA to ever be good again, it needs to be a separate entity. There need to be two games. FUT and 'Career Mode Edition' or whatever. Two games with completely different gameplay mechanics. Until that happens, FIFA will be hot garbage each and every year, with or without sliders.
 
FIFA 20 is dreadful as well in my opinion. I forgot that I own it digitally on PS4 and downloaded it last week. I enjoyed the first few matches but then the same old issues rear their ugly heads. The CPU doesn't play football - it just pings the ball around at 100 mph. Yes it's better than FIFA 21 but nearly every FIFA release is.

FIFA on Frostbite Engine is bad and has been since FIFA 17. FIFA 14, 15 and 16 were very good games despite their issues. EA could have built on those - instead, we've now got a football game on an engine that everyone hates, even the FUT crowd.

I'd love FIFA to go back to Ignite - but do any developers use that engine now?
Fifa won't scrap frostbite in a long time.
21v20 is miles apart , simply by ai.
I do t play any FIFA on vanilla sliders ,I think the widely appraised 16 is crap on default sliders.
I've gotten enjoyment from every FIFA ,except 21 ,that's just a brain-dead AI and sliders can't make it better in any way.

I've slowed down passing speed on every FIFA I play ,15-20 and is it great? ,nope good enough though.
That's what you have to settle for nowadays ,or find one game that's acceptable and stick with it ,that's me and 20
 
Fifa won't scrap frostbite in a long time.
21v20 is miles apart , simply by ai.
I do t play any FIFA on vanilla sliders ,I think the widely appraised 16 is crap on default sliders.
I've gotten enjoyment from every FIFA ,except 21 ,that's just a brain-dead AI and sliders can't make it better in any way.

I've slowed down passing speed on every FIFA I play ,15-20 and is it great? ,nope good enough though.
That's what you have to settle for nowadays ,or find one game that's acceptable and stick with it ,that's me and 20
I'm glad you enjoy it mate. FIFA 20 had a lot going for it, I just hate how the AI plays on it and I've tried the OS sliders etc. I've got a Torino save going on in FIFA 20 but I just have no desire to return to it.
 
I'm glad you enjoy it mate. FIFA 20 had a lot going for it, I just hate how the AI plays on it and I've tried the OS sliders etc. I've got a Torino save going on in FIFA 20 but I just have no desire to return to it.
Have you given 19 a spin?
That's a weird game ,the AI can be(most likely are) quite direct ,but I played it with Krebstars sliders and on broadcast cam ,I was surprised how much I enjoyed it.
A bit direct though
 
Have you given 19 a spin?
That's a weird game ,the AI can be(most likely are) quite direct ,but I played it with Krebstars sliders and on broadcast cam ,I was surprised how much I enjoyed it.
A bit direct though
Haven't played it for years! I've got FIFA 18 and 20 digital, 15 and 16 on disk.

19 worth picking up? I can get it for a few quid on eBay.
 
I dont play any FIFA on vanilla sliders ,I think the widely appraised 16 is crap on default sliders
That is true. I dont know how it looks from gameplay mods perspective - maybe they are fixing the game with default sliders, but for console players Sliders are the only way to get any joy from Fifa.
But I agree with Mikhail that we need separate gameplay, coz at this stage, post Fifa20 - sliders are not enough to make it playable.
That, or we need... more sliders... :LOL:
 
That is true. I dont know how it looks from gameplay mods perspective - maybe they are fixing the game with default sliders, but for console players Sliders are the only way to get any joy from Fifa.
But I agree with Mikhail that we need separate gameplay, coz at this stage, post Fifa20 - sliders are not enough to make it playable.
That, or we need... more sliders... :LOL:
Yeah we need both tbh
 
Haven't played it for years! I've got FIFA 18 and 20 digital, 15 and 16 on disk.

19 worth picking up? I can get it for a few quid on eBay.
If you have game pass it's on EA play.
Yeah I don't know ,I had some good games with it a few weeks ago ,we might see it differently once played ,but to me ,with those sliders and cam angle ,pretty ok.
The last FIFA with proper defending.
 
I subscribed EA Play for a month to try FIFA 21 (PS5). That game is unplayable when defending. I cannot defend in any way. Midfielders are always out of the game. No defensive coverage, no construction support. I'm using slider settings from Operation Sports forum. The speed is more realistic with sliders but the feeling is so bad. I hope FIFA 22 could be better.
I was the same. Had to watch a couple of different defending tutorials a few times to let it really sink in. Jockey and speed jockey is everything in this game and you can easily take the ball this way you dont need to do/press anything else.

Also dont rely on AI doing any defending for you as you need to do it all yourself. The new calling in the AI on the bumper button works not to bad after the latest patch but no where near as effective as PES 2nd press.

Putting your DM instruction to "Sit Between Defenders" works well ive found recently and make sure he covers the centre and stays back.
 
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It's just bizarre to me how we seem to be happy with "playable" rather than "enjoyable". I know things are bad, but they will only get worse if we accept it...

Even worse for me is the onus on communities to mod and 'slider' the games to get to that meagre level.

Too much "but with mods" and "but with sliders" around this forum for me. I'll probably never have a PC with the capabilities for mods, and (granted, it's my own, personal hangup) I won't use sliders. I'd rather the billion-pound companies did the work.
 
I wont use sliders.
This is something I dont understand.

Let me elaborate.
What you quote there, from Chris - I agree with. 100%. We should never accept laziness and complete lack of absolute basics of football. Thats why for the last few weeks @Chris Davies fought like a fucking Spartan on Beta forum, providing feedback, examples, ideas.
He hates F22 and yet he played it constantly, so he could give them as much data as he could gather. We were discussing daily (still are) about posts, replies and ideas on what else can we say there.
He did a huge amount of work behind the scenes and we should all be very grateful for it.

However - I dont think there was a single Fifa title in history that would be enjoyable to me out of the box.
Every single title had smaller or bigger problems. But a lot of them could easily had been fixed with sliders.

In F16, for example, pass accuracy and general pace of the game is way too high for me. I would not be able to enjoy it if I played on default. But all I had to do was to decrease the pass speed, increase errors and its the closest to sim I got in last few years.
Why some people are too stubborn to help themselves? Im honestly trying to understand here. Do you think that touching the sliders will break the game somewhere else, or what is it?

On top of that - different people like different things. Some like bullet shots, others a lot of error. These little things can all be personalised with sliders, to match your preferences.

Im also not a big fan of taking somebodys sliders and thinking this is the magic wand that will make the game perfect. I might take OS sliders as base settings, but then I tweak them to my liking.

So yes, on one hand I fully agree that we should fight, as much as we can, to get the game we want, the game we deserve.
And sliders are not the answer for everything. They wont fix AI and lack of football logic.

But completely refusing to tweak sliders is almost like refusing to change camera or controller settings for me. They are there to make the game enjoyable to you. Why oppose them?
 
It's just bizarre to me how we seem to be happy with "playable" rather than "enjoyable". I know things are bad, but they will only get worse if we accept it...
Problem is Chris we would need about a few hundred thousand slagging it off including the so called influencers and that’s not going to happen…it feels like a constant piss in the wind……..so turn the other way and try and embrace what’s left……nothing like I ever imagined and I’m so dissatisfied and disappointed but we have what we have?
 
This is something I dont understand.

Let me elaborate.
What you quote there, from Chris - I agree with. 100%. We should never accept laziness and complete lack of absolute basics of football. Thats why for the last few weeks @Chris Davies fought like a fucking Spartan on Beta forum, providing feedback, examples, ideas.
He hates F22 and yet he played it constantly, so he could give them as much data as he could gather. We were discussing daily (still are) about posts, replies and ideas on what else can we say there.
He did a huge amount of work behind the scenes and we should all be very grateful for it.

However - I dont think there was a single Fifa title in history that would be enjoyable to me out of the box.
Every single title had smaller or bigger problems. But a lot of them could easily had been fixed with sliders.

In F16, for example, pass accuracy and general pace of the game is way too high for me. I would not be able to enjoy it if I played on default. But all I had to do was to decrease the pass speed, increase errors and its the closest to sim I got in last few years.
Why some people are too stubborn to help themselves? Im honestly trying to understand here. Do you think that touching the sliders will break the game somewhere else, or what is it?

On top of that - different people like different things. Some like bullet shots, others a lot of error. These little things can all be personalised with sliders, to match your preferences.

Im also not a big fan of taking somebodys sliders and thinking this is the magic wand that will make the game perfect. I might take OS sliders as base settings, but then I tweak them to my liking.

So yes, on one hand I fully agree that we should fight, as much as we can, to get the game we want, the game we deserve.
And sliders are not the answer for everything. They wont fix AI and lack of football logic.

But completely refusing to tweak sliders is almost like refusing to change camera or controller settings for me. They are there to make the game enjoyable to you. Why oppose them?

To give you an example FIFA RTWC 98 was pretty good for that time especially in terms of content... had lots of leagues, WC qualification + WC final stage... and I'm not sure, but I think even an edit mode for basic stuff...

EDIT: By WC I mean World Cup, not THE WC... :LOL:
 
To give you an example FIFA RTWC 98 was pretty good for that time
Yeah, but I dont even know if sliders were a thing back then. Im talking about all the fifas since they dumped the option to choose Arcade/Sim gameplay (which we desperately need back by the way)
But even if/when its back - Im pretty sure I will still be doing little tweaks to sliders, even to increase the amount of injuries throughout the season.

Ps. I was laughing at the last line of your post, not your post in general. ;)
 
Even worse for me is the onus on communities to mod and 'slider' the games to get to that meagre level.

Too much "but with mods" and "but with sliders" around this forum for me. I'll probably never have a PC with the capabilities for mods, and (granted, it's my own, personal hangup) I won't use sliders. I'd rather the billion-pound companies did the work.
I think sliders/mods can work well to manually dumb down a game built as a realistic/complex simulation, but feel it barely works the other way around in the way people try to with FIFA (and PES).

You can't manufacture this joke of a game with no resemblance to the sport into a realistic simulation. It's like if you tried modding or slidering Mario Kart into a realistic F1/motorsports simulator with lifelike AI, handling, damage etc.
 
This is something I dont understand.

Let me elaborate.
What you quote there, from Chris - I agree with. 100%. We should never accept laziness and complete lack of absolute basics of football. Thats why for the last few weeks @Chris Davies fought like a fucking Spartan on Beta forum, providing feedback, examples, ideas.
He hates F22 and yet he played it constantly, so he could give them as much data as he could gather. We were discussing daily (still are) about posts, replies and ideas on what else can we say there.
He did a huge amount of work behind the scenes and we should all be very grateful for it.

However - I dont think there was a single Fifa title in history that would be enjoyable to me out of the box.
Every single title had smaller or bigger problems. But a lot of them could easily had been fixed with sliders.

In F16, for example, pass accuracy and general pace of the game is way too high for me. I would not be able to enjoy it if I played on default. But all I had to do was to decrease the pass speed, increase errors and its the closest to sim I got in last few years.
Why some people are too stubborn to help themselves? Im honestly trying to understand here. Do you think that touching the sliders will break the game somewhere else, or what is it?

On top of that - different people like different things. Some like bullet shots, others a lot of error. These little things can all be personalised with sliders, to match your preferences.

Im also not a big fan of taking somebodys sliders and thinking this is the magic wand that will make the game perfect. I might take OS sliders as base settings, but then I tweak them to my liking.

So yes, on one hand I fully agree that we should fight, as much as we can, to get the game we want, the game we deserve.
And sliders are not the answer for everything. They wont fix AI and lack of football logic.

But completely refusing to tweak sliders is almost like refusing to change camera or controller settings for me. They are there to make the game enjoyable to you. Why oppose them?

I enjoyed every FIFA out of the box from 09 to 17 so I guess I didn't value them throughout that time. There's an element too that we're not playing and sharing experiences of exactly the same game.

Main problem is way beyond that though. I have issues with order and change. Makes me feel... uncomfortable. Goes way beyond settings on a video game! 😄 I'm okay with on/off. Even 1-10. But adjustable things from 1-100? Jesus Christ.

Edit: I did try to post a GIF of the guy in the Simpsons panicking during the fire drill, but it didn't work. So picture that guy!
 
I enjoyed every FIFA out of the box from 09 to 17 so I guess I didn't value them throughout that time. There's an element too that we're not playing and sharing experiences of exactly the same game.

Main problem is way beyond that though. I have issues with order and change. Makes me feel... uncomfortable. Goes way beyond settings on a video game! 😄 I'm okay with on/off. Even 1-10. But adjustable things from 1-100? Jesus Christ.

Edit: I did try to post a GIF of the guy in the Simpsons panicking during the fire drill, but it didn't work. So picture that guy!
Thats fair enough. :LOL:
I was genuinely curious to hear the reasons behind it. I was always wondering why certain people refusing to touch them.
 
I enjoyed every FIFA out of the box from 09 to 17 so I guess I didn't value them throughout that time. There's an element too that we're not playing and sharing experiences of exactly the same game.

Main problem is way beyond that though. I have issues with order and change. Makes me feel... uncomfortable. Goes way beyond settings on a video game! 😄 I'm okay with on/off. Even 1-10. But adjustable things from 1-100? Jesus Christ.

Edit: I did try to post a GIF of the guy in the Simpsons panicking during the fire drill, but it didn't work. So picture that guy!
Sliders are pretty messed up now, I think. I don't think they really represent the numbers.

What I mean by that is, on the last few FIFAs, adjusting the acceleration down to 49 (from 50) makes a fairly big difference to how "hyper" the game feels. It also makes a massive difference to how little fatigue your players accrue. I can't imagine what it does if you get close to the lowest end of the scale.

Same with CPU pass error. Bump it to 55 and every cross they hit goes out of play. I can't bear it. Interestingly, the description of the slider says "ground passes only"... But at some point, this has obviously become more encompassing than it was supposed to be, and not on purpose.

Which brings me onto the fact that there are so many systems in FIFA now - controller settings, "competitive" settings, attribute settings and sliders... that an absolute ton of this stuff is being broken as they move from one game to the next, without them noticing and/or caring.

Example - I'm seeing no difference in testing between semi-passing and auto-passing right now. Nothing at all. Some game modes lock this in, and it feels like FUT players have complained, then - rather than just abandon the "lock" - they've made semi controls worthless as an option.

I can't think of any other game that feels so "out of control" from the amount of shit that has been built, and built, and built onto old code. Players switch between having alien-like and drunken reflexes more often than you could flick a lightswitch on and off - and now even the ball changes between Earth gravity and Moon gravity every few kicks.

Years ago, I did a review of FIFA and I kept coming back to the word "weird". That's it, in a nutshell. It all just feels so weird.

The sliders should be there to customise the game to your preference, but in reality, we just use them to try and whackamole-away the weirdness and the counter-weirdness that the slider changes introduce. You can make it better, but can you make it great? I don't think so.
 
Yeah, but I dont even know if sliders were a thing back then. Im talking about all the fifas since they dumped the option to choose Arcade/Sim gameplay (which we desperately need back by the way)
But even if/when its back - Im pretty sure I will still be doing little tweaks to sliders, even to increase the amount of injuries throughout the season.

Ps. I was laughing at the last line of your post, not your post in general. ;)

Yes, the part about sliders overall was pretty interesting because even if you modify them it's almost impossible to reach the sim aspect of those games especially on their last versions (animations and ball physics are made in such way that doesn't give that sim feel)...

When I was at the part with "enjoyable FIFA game" I was thinking directly at FIFA RTWC 98. That game from the entire franchise was nostalgic in some way and for that time was pretty rich in content. Besides I also enjoyed 2012 and 2013 versions, those had some hilarious 1 vs 1 player physics on impacts, with some mechanics like precision dribbling, tactical defending and player intelligence that were implemented for the first time in FIFA 2012 and then polished in the 2013 version. Those two versions are the only that I had some motivation to mess with the sliders to make them feel better, and after that I just stopped with FIFA entirely (every year was getting worse in gameplay)...
The best FIFA vs PES year I think was in 2013 when both reached their peak (and that's my opinion)... after that, well... all we know what happened... :RANT:

And about the part with the laughing I knew about that, because I was also laughing when I was reading the post entirely... WC 98 / WC qualifications / WC finals... :LMAO:
 
Older games were both closer to football to begin with and closer to *when* sliders were first introduced. So sliders were much more effective although they could not fix everything. Now the game is basically basketball and sliders have last been worked on by EA in ... 2012, when they added the first touch error slider.

The game is currently in la la land with dozens of new systems, tactics & stats while sliders are forgotten by EA. That's the biggest problem with sliders now. Go on and raise marking to 100, is there any actual AI defending / tracking? Frankly I really don't think they even test the game with sliders anymore. When was the last pitch notes article about sliders? Yeah, I don't think such a thing exists. 😅
 
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The problem with sliders in Fifa is that you set it up to makethe AI play like real life when you're playing V Barca for example, The next game vs Halifax they play the exact same because stats don't matter on higher difficulties.

Also the type of sliders needed to fix the game aren't there....Referee strictness, AI long shot/crossing tendency, Random ball bounce factor (ball weight) and maybe AI directness tendency are all essentials to fix the game offline imho.
 
Also the type of sliders needed to fix the game aren't there....Referee strictness, AI long shot/crossing tendency, Random ball bounce factor (ball weight) and maybe AI directness tendency are all essentials to fix the game offline imho.
Add to it
- AI aggression/pressing
- AI positioning
- Stamina drain
 
Just one question, well i checked already in Fifa Index, but perhaps with the update...
Are the missing leagues such as Liga Aguila (Colombia) has reappeared? Or i don't know and not sure, some others?
Don't remember well to be honest, but at least 2 or 3 South American leagues got only 4 or 5 teams (the ones from Libertadores)

Well i know that Liga Aguila was licenced on PES 2021, but not exclusive in PES 2019, i thinked it was the same.
 
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