FIFA 22 Discussion (Console Versions)

How are they work arounds?

The professional AI plays a balanced game. They make mistakes at times and all in all they don't cheat.

The higher the level you play on assisted the worse the game will become. Logic dictates that the AI implemented will make less mistakes the higher the level. So if you play on Ultimate don't expect the CPU to foul you constantly. They will either back off or wait for the perfect tackling moment and take the ball.

If you play assisted on professional or mostly semi/assited, the game is too easy because you are getting a helping hand from the CPU to control your players, shots and passes. Switching to manual balances the difficulty out because you make mistakes on the ball too. It becomes more of a game of football.

Ive never understood people turning their noses up at manual controls and then complaining about the ai on harder levels. Just think about it. @Matt10 has it right, professional is more realistic and the balance is evened out with manual play. You should try it.
 
Oh and the midfield feels a bit more contested.

And I did see plenty of fouls and handballs in the game I played.

You can't expect lots of fouls by the CPU if you play on levels higher than professional because they are trying to play the perfect game in order to make it a challenge.

My advice would be to bring the skill level down to a more balanced level and switch to manual.
Wait, what?

PES 5, a game which is over 15 years old, manages it just fine.

EA Sports have millions of quid and a huge team of gifted programmers at their disposal and yet they can’t make a game which is challenging and has a few fouls and penalty kicks thrown in?
 
How are they work arounds?

The professional AI plays a balanced game. They make mistakes at times and all in all they don't cheat.

The higher the level you play on assisted the worse the game will become. Logic dictates that the AI implemented will make less mistakes the higher the level. So if you play on Ultimate don't expect the CPU to foul you constantly. They will either back off or wait for the perfect tackling moment and take the ball.

If you play assisted on professional or mostly semi/assited, the game is too easy because you are getting a helping hand from the CPU to control your players, shots and passes. Switching to manual balances the difficulty out because you make mistakes on the ball too. It becomes more of a game of football.

Ive never understood people turning their noses up at manual controls and then complaining about the ai on harder levels. Just think about it. @Matt10 has it right, professional is more realistic and the balance is evened out with manual play. You should try it.
So what you are saying is I have to tweak the game (beyond just selecting a difficulty level) in order for it to play as it should do?

No thanks Antoine, Thanks for the suggestion but no thanks.

P.S. Where did I turn my nose up at Manual specifically? My response to your post was the "Play on Professional level" which makes the game piss easy to score goals.
 
How are they work arounds?

The professional AI plays a balanced game. They make mistakes at times and all in all they don't cheat.

The higher the level you play on assisted the worse the game will become. Logic dictates that the AI implemented will make less mistakes the higher the level. So if you play on Ultimate don't expect the CPU to foul you constantly. They will either back off or wait for the perfect tackling moment and take the ball.

If you play assisted on professional or mostly semi/assited, the game is too easy because you are getting a helping hand from the CPU to control your players, shots and passes. Switching to manual balances the difficulty out because you make mistakes on the ball too. It becomes more of a game of football.

Ive never understood people turning their noses up at manual controls and then complaining about the ai on harder levels. Just think about it. @Matt10 has it right, professional is more realistic and the balance is evened out with manual play. You should try it.
I see this posted a lot. I’ve tried Matt’s sliders on manual controls. They don’t make the CPU attack me more. All it does it ensure I pass the ball out for a throw-in 8 times a match with my multi million pound signing because I’ve not spent enough time learning manual controls.

No disrespect but I hate this argument. “Git Gud and play manual”. No thanks! I’ve played football games on default assists since the 1980s!

If a giant organisation such as EA can’t make a difficult game out of the box without me having to spend 6 months tinkering with ‘magical’ sliders to make it play something which resembles the beautiful game then they shouldn’t be in the business in the first place.
 
I see this posted a lot. I’ve tried Matt’s sliders on manual controls. They don’t make the CPU attack me more. All it does it ensure I pass the ball out for a throw-in 8 times a match with my multi million pound signing because I’ve not spent enough time learning manual controls.

No disrespect but I hate this argument. “Git Gud and play manual”. No thanks! I’ve played football games on default assists since the 1980s!

If a giant organisation such as EA can’t make a difficult game out of the box without me having to spend 6 months tinkering with ‘magical’ sliders to make it play something which resembles the beautiful game then they shouldn’t be in the business in the first place.

Bang on the money for me.
 
I see this posted a lot. I’ve tried Matt’s sliders on manual controls. They don’t make the CPU attack me more. All it does it ensure I pass the ball out for a throw-in 8 times a match with my multi million pound signing because I’ve not spent enough time learning manual controls.

No disrespect but I hate this argument. “Git Gud and play manual”. No thanks! I’ve played football games on default assists since the 1980s!

If a giant organisation such as EA can’t make a difficult game out of the box without me having to spend 6 months tinkering with ‘magical’ sliders to make it play something which resembles the beautiful game then they shouldn’t be in the business in the first place.
I agree, sliders should be used to tinker for personal preference not to try and fix missing fundementals
 
Wait, what?

PES 5, a game which is over 15 years old, manages it just fine.

EA Sports have millions of quid and a huge team of gifted programmers at their disposal and yet they can’t make a game which is challenging and has a few fouls and penalty kicks thrown in?
Forget Pes 5. No one wants to play Pes 5. Ive seen people moaning this past week about Microsoft Flight Sim on xbox and how sims of 20 years ago are more sim like. Well why don't you scuttle off and go play a 20 year old flight sim if its that good? Why are you playing 2020s flight sim.

There are penalties and free kicks in Fifa I've had plenty of them and given away plenty of them. Maybe not as many than what you see in real life but they are there, and dare I say it more frequent than Pes 21.

What level do you play on? What controls do you use?
 
"No disrespect but I hate this argument. “Git Gud and play manual”. No thanks! I’ve played football games on default assists since the 1980s!"

Theres your problem then unfortunately.

When you play on assists you are actually not doing much to the flow of the game, you are not influencing it. Do million pound football players not pass the ball out for a throw or to the wrong player or overhit passes? Its a silly argument.

Its not about getting good its about finding the balance you need in a not so perfect game of footy. If you stuck with manual you'd see the benefit. I don't buy this argument that "I shouldn't have to learn how to directionally and power manage a pass to enjoy a realistic version of a football game" makes no sense.
 
I agree, sliders should be used to tinker for personal preference not to try and fix missing fundementals
Whats missing fundamentals?

Im not defending EA here by any stretch, but the way you play and enjoy your football games will be differ to everybody else. So how do they approach that?

How do they satisfy those who want gritty slogs and hard fought draws?
How do they satisfy those who want free flowing attacking football and goals?
How do they satisfy those who want defence first counter attacking games?

Pes has the best tactics set up out of the two games but even they can't get it right, theres massive gaps all over the pitch at times.

You've also got the online crowd and the influence that has on the game, so sliders are not perfect but completely necessary. I don't know why they are seen as a negative.
 
So what you are saying is I have to tweak the game (beyond just selecting a difficulty level) in order for it to play as it should do?

No thanks Antoine, Thanks for the suggestion but no thanks.

P.S. Where did I turn my nose up at Manual specifically? My response to your post was the "Play on Professional level" which makes the game piss easy to score goals.
Its piss easy because you play on assisted or semi. Its hideous.
 
"No disrespect but I hate this argument. “Git Gud and play manual”. No thanks! I’ve played football games on default assists since the 1980s!"

Theres your problem then unfortunately.

When you play on assists you are actually not doing much to the flow of the game, you are not influencing it. Do million pound football players not pass the ball out for a throw or to the wrong player or overhit passes? Its a silly argument.

Its not about getting good its about finding the balance you need in a not so perfect game of footy. If you stuck with manual you'd see the benefit. I don't buy this argument that "I shouldn't have to learn how to directionally and power manage a pass to enjoy a realistic version of a football game" makes no sense.
So you think it’s acceptable that the AI is fundamentally broken in FIFA and has been for years therefore we should ALL learn manual EVEN THOUGH it doesn’t improve how the AI plays?


Forget Pes 5. No one wants to play Pes 5. Ive seen people moaning this past week about Microsoft Flight Sim on xbox and how sims of 20 years ago are more sim like. Well why don't you scuttle off and go play a 20 year old flight sim if its that good? Why are you playing 2020s flight sim.

There are penalties and free kicks in Fifa I've had plenty of them and given away plenty of them. Maybe not as many than what you see in real life but they are there, and dare I say it more frequent than Pes 21.

What level do you play on? What controls do you use?
“No-one wants to play PES 5” ?!

Go and take a look at the Retro Corner on this very website. Plenty of people enjoy it.

And please don’t tell me to ‘scuttle off’, it’s extremely disrespectful.
 
Forget Pes 5. No one wants to play Pes 5.
See the Retro PES thread, and the FIFA 16 thread. You're so wrong. We aren't just saying this - we're doing it, playing PES 5 / FIFA 16 to get the feel of a midfield battle again, to GRIND out a result in a game with 3-4 shots each (if you're lucky).

A) Why play modern games then? In the hope that they'll ever take football gameplay seriously again, and we can play with some new features.

B) Does playing on manual add that "grind"? Well, does the AI start misplacing passes along with you? And/or does it make a midfield turn from "totally passive" to "actually fights for possession" out of nowhere? It's not fixing anything, it's "papering over the cracks".

How do they satisfy those who want gritty slogs and hard fought draws?
How do they satisfy those who want free flowing attacking football and goals?
How do they satisfy those who want defence first counter attacking games?
I honestly believe a single change would have a HUGE impact for assisted and manual players; just give us the option (offline) to turn on AI defending. Suddenly you'll have less space to work with, and you'll have to make the right pass decision in order to not give the ball away (and not just because it's a manual pass but because of the pass decision you've made). Plus, more contact between players means more fouls. Don't want that? Turn it back off.

Speaking of fouls - your tip on how to get them (by changing the difficulty)... Does that impact fouls *you* commit too?

Because in my experience, neither the user NOR the AI are committing fouls, because the players never get close to each other - due to all the space - and because tackle attributes have no impact on how "cleanly" you win the ball. Changing difficulty can't magically fix all of that.

Im not defending EA here by any stretch
Four posts in a row (!) to say, essentially, "you're playing the game wrong" - by playing the game as EA intend us all to play it (they're not secretly working on full-manual as a priority, and hoping we'll all play it that way)... It isn't a stretch to see it that way...
 
Forget Pes 5. No one wants to play Pes 5. Ive seen people moaning this past week about Microsoft Flight Sim on xbox and how sims of 20 years ago are more sim like. Well why don't you scuttle off and go play a 20 year old flight sim if its that good? Why are you playing 2020s flight sim.

There are penalties and free kicks in Fifa I've had plenty of them and given away plenty of them. Maybe not as many than what you see in real life but they are there, and dare I say it more frequent than Pes 21.

What level do you play on? What controls do you use?
I Play PES5 daily and while I still try to come to more modern games, even Fifa 21 for me can't touch it. Yet every other genre of game, I play all the modern titles.
 
oh those animations again... :SHOCK:
have a look at stuff like at 0:49... how the striker receives the ball and get it under control looks so freaking off, imo! gliding and sliding the ball between the feet.... damn that looks unorganic! really. what da?! :(

Here is a good video, I think the movement looks quite good here:

have a look at 1:57.. how the player recieves the ball in the pen area and lays it off (one touch f-up!)... what da..?! :HAND:

overall: animations still get cut in between for a faster pace and/or a new animation or next phase of it... ^^
the ball seems glued to the animations the player does (not as free as i like it)...^^
whats that pass speed at 4:31 (ball leaving the foot (incl. the animation in that situation) looks so off) compared to 2 sec later when it goes much slower and life like?! ^^

i like how the ball wobbles on the ground sometimes though.
 
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Love the yearly tradition about how people play with the wrong settings. To add to the discourse I think it's even more balanced and realistic if you play on semi-pro but additionally shoot with the right trigger and sprint with 'select'.
Sprint with select hahaha
Do you found the reference with Mortal Kombat on Megadrive pushing start to block? With a 3 button pad, of course. It remind me how bad it was with the 3 button, also for SFII, and how good it was with the 6 button controller (buttons where even better positionned to play SFII than on Snes)
Sorry for the OT

BTW no Antoine, we're not all playing it wrong. You can fight against core mecanisms, even with sliders that i agree completely, should be there for a matter of preference instead of fixing things (which aren't really fixed)
I tried for 2 versions tons of sliders, and i'm sorry but the feeling was the same/sometimes it was so weird in terms of controlling that i was thinkin "all that just for having, for example, wing back staying at their place?" Or stuff like that.

Visually and perhaps in terms of AI yes it could have improved some areas, but the global feeling, and the lost midfield didn't reappeared with sliders.
 
Love the yearly tradition about how people play with the wrong settings. To add to the discourse I think it's even more balanced and realistic if you play on semi-pro but additionally shoot with the right trigger and sprint with 'select'.
PRO TIP: Turn the controller upside down. Now thats a real hardcore! You will end up fouling even your own players!

I can see what @Antoine was trying to say there, but unfortunately this will not fix fundamental issues. Besides - forcing people to change settings is never gonna work. Its either their own choice, or suggestions like this will just make people more angry.

Going manual and professional can improve couple of things. Combine it with heavy slider tweaks and you might get few more.
You can get more player weight, you might get less "twitchiness", you can get more error (even AI error due to difficulty and Error Sliders), you can get more satisfaction from scoring, more freedom in passing and more randomness due to ball traveling on unpredictable trajectories.

However

It will not fix defending awareness and it will not fix physicality and fouls. If defenders, by default, dont get close to you - no sliders will ever fix that.

Its just a matter or what can you do that can potentially give you little bit more joy than frustration.
Its a delicate balance and its purely personal. No one can make this decision for you. If you find manual passing frustrating - it will just add more frustration. Simple as that. And the core issues will be there regardless.

I was "lucky" enough to grow to love manual settings, which can improve certain elements.
BUT they are not a golden fix. If they were - I wouldnt be playing Fifa16. Id be playing F21, which has much more content in Career Mode.🤷‍♂️
 
I love pes5 but come on- its painfully outdated and nothing compared to Fifa 22.

Are people complaining about animations in this? The animations are fantastic.
 
Mmmh even for player more weighted, you feel that it's streching, unnatural. It's not really weight but slower motions i feeled.
And that kind of weight/inertia directly related to physics, so fundamental, aren't changeable.
 
Mmmh even for player more weighted, you feel that it's streching, unnatural. It's not really weight but slower motions i feeled.
And that kind of weight/inertia directly related to physics, so fundamental, aren't changeable.
You might be right. Whatever the reason might be - It was much more enjoyable for me and I did feel more weight in players when I hammered sliders in Fifa21.

Unfortunately - even this had its consequences. I had to go crazy low on speed and acceleration (low acceleration was supposed to fix their hyper twitching). And as a result - no one was getting tired throughout the whole match, as acceleration bug wont let you go below 48 without affecting stamina.

But this is what Im saying. For me, personally, adding players weight and reducing twitchiness was more important than stamina.
It was personal balance that gave me a bit more joy and a bit less frustration.
And it did not fix fundamental, core issues.
 
As long as it's enjoyable for you, then no problem. To me, it was weird, i didn't feeled the "gravity" at all from my try, but perhaps what you wanted exactly is slower motions. Then that sliders fits with your expectations.

Ah yes, one slider that can kill another part of the game which is very important... Pretty hard to found the good compromise. In fact there should be 50 sliders to found the good compromise as you said, like for example the stamina thing. Even if you increase the way the player will be tired, if they don't run... It won't be effective, or you will transforms them into 50 years old players like King Kazu all over the pitch, or a charity match with old glory players.

Personnally i gived up FIFA 20 and didn't buyed FIFA 21 so i don't know about those two. But i tried on others, even Ignite.
 
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As long as it's enjoyable for you, then no problem. To me, it was weird
And thats exactly the reason we should never tell other people what settings they should use and we should never dismiss fundamental, core issues.
If we start saying that issues dont exist for me, coz I use X/Y/Z settings - they will never fix their bloody games.

Defensive Awareness and fouls should be there whether you play manual, assisted, professional, legend, slidered or not slidered.
 
Professional on both games (even normal on PES) are undoubtedly the most "fair" difficulty tbh.
Problem is that's the CPU aren't sharp enough up front and it's way to easy to nick the ball.

Wish we had all the options other sports games has slider wise (MLB/2k/NHL) to fine tune a professional difficulty ,or lower some behaviour on the tougher ones.

Releasing a game with skating animations and no (or very few) free kicks aren't good enough from a multi billion company.
Sliders won't fix fundamental issues.
Not good enough EA.
 
Yeah, difficulty should be "divided" by parts. People were laughing about it, but on ISS Deluxe and even the ISS basic on PES, you chould choose keeper difficulty aswell as basic difficulty.
Don't have my small emulator console there but i'll take a look because i'm unsure about global difficulty "easy/normal/hard" if it was there (or if it depended to to the cup, team you play against etc.)
 
That's why we need the sliders 2K/MLB (I think MLB has them)
Tendencies!
How the CPU behaves ,how often they shoot Vs passes.
How they defend ,how aggressive they are defending etc etc.
I know I yapp a lot about 2k when it comes to realistic gameplay and sliders ,but that's where we should have the benchmark set to!
Not pass speed/error/shoot speed/error and a few other sliders that basically can't change the core of the gameplay if needed
It's pretty pathetic ,since it's the biggest sport ,and probably the top three gaming company in the world
 
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