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Very good point.I think patch note will be more interesting.
I was expecting something more elaborate regarding the gameplay but it does look promising. At least it does not look like the ice skating fest of the previous versions, I dig that. Anyway, I don't want to get my expectations too high because we all know EA are brainwashing masters with these preliminary things. Show us more AI behavioural stuff, that's what we want to see!Yeah, but... As much as I don't want to get too excited (they get me every year)...
I think I saw more CMs engaging opposition players there - and I saw slower overall gameplay (when they let the actual in-game footage run) - and I saw a goal or two that I don't think was possible before (Foden bringing the ball down and scoring in almost one smooth motion).
Very good point.
And here it is.
https://www.ea.com/games/fifa/fifa-22/news/pitch-notes-fifa-22-gameplay-deep-dive
Would buy it but don't have a next gen console, only next gen PC.
Graphics looks better then Fifa21 next gen and gameplay - not very bad and not very good. like every year.
Wake me up if you find an fair offer for Xbox series X for germany...
What exsactly is stadia? Sorry, serious question, never heard about that.You can always play it on Stadia That's what I plan to do!
What exsactly is stadia? Sorry, serious question, never heard about that.
It's a streaming platform. You can subscribe for 1 free month and try it. I'm going to do that once game is available there so I can save myself some money if the game sucks.What exsactly is stadia? Sorry, serious question, never heard about that.
Oh no.... I see the three midfielders there lined up and just staring at the attacker....Defending video :
To better respond to some feedback during the FIFA cycle, we worked hard on a feature that took a significant effort from multiple teams. We call it the Live Tuning Tool.
In FIFA 22 we can work on some aspects of the gameplay through the Live Tuning Tool and roll out changes to players without requiring a full Title Update. This can allow us to make tuning changes faster, with more frequency, and also keep working on the balance of the game.
Live Tuning Tool changes will be logged and tracked just like Release Notes and Title Updates. To stay up to date with Live Tuning Tool changes, be sure to bookmark the EA SPORTS FIFA Tracker.
For illustrative purposes, a small tuning change that could have previously taken up to 2 months to be released, for multiple reasons, can now be released on a faster timeline after testing, as long as the update makes sense for FIFA.
Competitor Mode Tweaks
For players who like a challenge, we re-wrote defending Competitor Mode CPU AI, with something we call Threat-Based Defending, with the CPU better understanding who the players they should mark are, which off-ball runs they should chase, and which dribblers they should close down.
You see the RCM start to engage, then stop. Unfortunately, it looks like you've still got to grab the guy and make him get close to the striker. Could be the tactical settings (where they're eagerly trying to show off the shape, for the video) - but seems like a get-out clause to say that.Oh no.... I see the three midfielders there lined up and just staring at the attacker....
Damn.More efficient tools for pushing out updates and tweaks is always welcome. On the flip side, this could also mean that they now have the ability to ruin their game that much faster with this newfound tool...
@Chris Davies Unfortunately, this Live Tuning Tool must have been what that person on Twitter was eluding to.
Thank you guys! Maybe I give it a try on release. Will it also come on 2nd october?It's a streaming platform. You can subscribe for 1 free month and try it. I'm going to do that once game is available there so I can save myself some money if the game sucks.
https://stadia.google.com/
You see the RCM start to engage, then stop. Unfortunately, it looks like you've still got to grab the guy and make him get close to the striker. Could be the tactical settings (where they're eagerly trying to show off the shape, for the video) - but seems like a get-out clause to say that.
I honestly think they're trying to make something closer to a sim than ever before - the fact that they've added this level of data into the game, for the user to look at, is a big indicator of this IMO:
Reason being... Well.
Imagine you put all this stuff into the game, and every one of them is a ridiculous number. It makes your game look terrible. You'd rather hide it.
(That being said........... One foul. Oh man. That's shit. @Emroth - I'm so sorry.)
Damn.
Loved the motion flow close control, it looks so much more natural, I also see they have reduced the speed of skill move transition so you get a reduced comedy fast forward moment present in the current game. They really have gone to town this year imo, it looks very promising…it will never be perfect but as Chris stated, it looks like a big effort to get back to simulation.
This sounds good but whenever I see stuff like that it always makes me wonder what was happening before they introduced this new feature? Is it basically an admission that for the past 25 years, players stats essentially mattered not a jot (at least for cpu controlled teams) and now they're finally going to differentiate between individual players, not by taking account of all of those carefully implemented stats, but a crude approach of making the best or worst players stand out? Isn't player stats mattering the sort of stuff that used to be in PES like 15-20 years ago?Now, I know this was touched upon a few days and at the end of the day, it's all about execution. With that said, this sounds very promising at least on a conceptual level (you can tell by all my prefacing that I've been hurt in the past).
Player Based Difficulty
Player Based Difficulty is a new setting when playing against the CPU AI. The idea is that when you play against a team like PSG, Mbappé really stands out as being a more dangerous player, due to his Attributes. Similarly, if the opposition team is starting a low rated player among a team of high rated ones, they will be easier to tackle or dribble past.
Essentially, Player Based Difficulty individualizes the difficulty of each player. For example, when playing on Professional difficulty against an average team but with Mbappé in their squad, he will behave as if he was on a difficulty higher (World Class difficulty), while his teammates will still perform as being on Professional Difficulty or lower.
Besides this, we also balanced all difficulty levels to offer more differentiation and a better difficulty and gameplay progression between each level.
Standout players playing like standout players? 65 rated shitters not playing like Cyborg Messi? Stuff of dreams.