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When pressed about the possibility of acquiring the FIFA licence he then added: ‘That’s a big step forward for us… we haven’t been in that sport before. And erm, I think I’ll leave it at that today.’
That’s obviously not an official confirmation of anything but unless Zelnick is a troll it heavily implies that 2K has already talked to FIFA.
If you see the radar, it's actually because I dragged Varane out of position by anticipating a ball over the top, but WB followed with. At the end of the CPU's run, they're offsides (off-screen, but in the radar), and both Varane and WB come forward. If it happens once or twice a match, I can live with it. The importance is that the remainder of the match the defenders step, the midfield step, and there is actual resistance in the right place. The real key of this set is how the midfield actually have their back to goal at times - which is my ultimate goal when creating resistance. This is why there are more passes backwards compared to before.if we only could get rid of those runs like at 0:34 min! at home i'm always like "dont follow the strikers run, silly, hold your freaking line, dude!!"
that Felix pass at 0:48 min looks nice... he's watching the scene, checking his mate, nicely done pass to the striker!
i notice some nice organic moves by the AI. some lovely stuff to be seen here, imo.
the more i watch of your footage... pal, are you getting better in manual passing and combining that with dribble moves!? it looks to me like that! bravo!
reg. the striker runs and my defense following blindly: i will be giving @Anth James latest creation a try this weekend. did you check on his thread? https://evoweb.uk/threads/anths-fifa-22-next-gen-simulation-sliders.88993/page-2#post-3782691
edit: oooohhh... that Sancho trickery at 5:40min... nice touch, i wish it would've bend in!
still, the very good teams tend to be a tad to frantic sometimes when releasing passes. at least thats what i see here and noticed myself when playing WC! its not as present when playing the likes of Frankfurt, Villa, Empoli... mid table teams. that why i'm still switching between difficulties from time to time (Prof. <> WC).
I'm still working on my slider set for those who are interested. I've made some solid progress in the last couple of days. A few value changes have made the set click for me. It's not 100% there yet as I'm now working on reducing the super human keepers, but anyone wanting to try have a look here:
https://evoweb.uk/threads/anths-fifa-22-next-gen-simulation-sliders.88993/
In general I like the direction of the keepers this year. They have some really natural moments with nice animations, but then I also find they revert to super human for lots of saves and it’s frustrating.Surprised you find the keepers super human, maybe they're much better on next gen? I have the slider set to 100 for them! Assuming you are on next gen does the CPU still score those laser 3,4,5 pass inside the box tap in goals?
That is disappointing. Having urgency dependent on scoreline and context should really not be difficult to achieve in 2021. ‘Pure Game Management technology’ I can see it now as the feature of FIFA 2025 haha.hmm. the opposition AI and their stubborn tactics is a problem, one that i just assumed only really happened in PES but is pretty apparent in FIFA too. winning 1-0 against Bristol City and with 85 mins on the clock they are still sitting 11 men behind the ball deep letting me pass it around the back. where's the urgency to try and equalise? quite disappointing to see
Me too, sadly. I'm convinced the updates have done this - before, they'd bypass the midfield but ping-pong around the box refusing to shoot. Now, they bypass the midfield and shoot, shoot, shoot. Neither fixes the core problem (and this is absolutely central to every "fix" they apply, like "fixing" the AI's lack of aggression by making them randomly foul you in ridiculous circumstances).I love your sliders Matt. But maybe its the game, it just seems full on fast break every time the PC gets the ball. Im on ps5 next gen and every time CPU gets ball its a shot on goal..... starting to kill the game for me. Zero midfield in this game
I've been testing one slider and that's power bar slider , I've always gone up on this slider but lowering to 45 seems to calm the whole game down. Does the AI mimic this even without it's own slider. Pushing it back up to 50 during the game seem to make the AI more frantic.
I also tend to find the updated version on NG a bit boring inside both last third against the CPU. I find the CPU chance creation patterns quite boring and frustrating too. Like when they go to the corner for no other obvious reasons than making your defensive line to drop inside the 6 yards and then pass the ball inside the the box.Me too, sadly. I'm convinced the updates have done this - before, they'd bypass the midfield but ping-pong around the box refusing to shoot. Now, they bypass the midfield and shoot, shoot, shoot. Neither fixes the core problem (and this is absolutely central to every "fix" they apply, like "fixing" the AI's lack of aggression by making them randomly foul you in ridiculous circumstances).
I was hoping it would last me until the new year but I think it's ran its course for me now*. Just in time for Football Manager, luckily enough.
*Against the AI, at least. Against friends, it's pretty great.
They've still not fixed this?! Happened to me once and I instantly Jumped To Result. That was at least two updates ago though, would have thought it would be a priority fix.a snowy game vs a white Real Madrid with a white ball. Burned my retina.
I love your sliders Matt. But maybe its the game, it just seems full on fast break every time the PC gets the ball. Im on ps5 next gen and every time CPU gets ball its a shot on goal..... starting to kill the game for me. Zero midfield in this game
Need people in xbox to play against as I can't get in against the ai.... My xbox name is kamackerisMe too, sadly. I'm convinced the updates have done this - before, they'd bypass the midfield but ping-pong around the box refusing to shoot. Now, they bypass the midfield and shoot, shoot, shoot. Neither fixes the core problem (and this is absolutely central to every "fix" they apply, like "fixing" the AI's lack of aggression by making them randomly foul you in ridiculous circumstances).
I was hoping it would last me until the new year but I think it's ran its course for me now*. Just in time for Football Manager, luckily enough.
*Against the AI, at least. Against friends, it's pretty great.
We really need EA to just adjust this value.In addition, the defense covering runs are really upsetting me. When I see top defenders, like Van Dijk, breaking the line for no reason and letting acre of space to the very player they are covering, it really sucks out the immersion for me
Unfortunately the disk version, that plays better, (but still suffer from covering runs) has so many bugs that it is not really a viable alternative.
We really need EA to just adjust this value.
gp_positioning_defense_general_runtime / depthThresholdForHoldingLine
Default is 0.3. It needs to be raised.
Well online it still plays great.
Kudos to @papinho81 for giving me some proper lesson on pressing. I could barely breathe on the pitch. Very tough and physical matches, barely any shots.
Was expecting hyper end2end pinball, as I havent played for a week and read all the recent posts on vanishing midfield, but it was very challenging, claustrophobic and nicely paced games.
Wish there was cross platform play!That the value for PC where it is nowhere near as bad as on the NG.
Anyway, this game really shines when playing against another like minded human. I just had three great tence games against @Emroth. It felt really physical and tactical at the same time. We had to fight so hard to get chance on goals and we barely got any clear scoring opportunities.
I switched to two holding midfielders in front of my back 4 and it helped a lot to reduce how easily they can get into the box for a shot, I have one DM set to drop between defenders and the other either left default or told to push into attack and they still end up being very useful in an attacking sense, love a diagonal over the top of the fullback from my DMs for the winger to run onto!I love your sliders Matt. But maybe its the game, it just seems full on fast break every time the PC gets the ball. Im on ps5 next gen and every time CPU gets ball its a shot on goal..... starting to kill the game for me. Zero midfield in this game
Its weird, just when I seem to hit the sweet spot, suddenly the game becomes stale or other issues start to pop up. For example weirdly these past 2 days the CPU attacking patterns are becoming repetitive (e.g. someone dribbling diagonally all the way to the wings and tiki taka triangle around and then try to do a slide rule pass into the box.)I'd say you have to identify the why and how they are getting to the point it's a shot on goal every time. Is it a midfielder not blocking a passing lane? A defender not stepping forward? Are you moving players out of the way inadvertently?
With this 1v1 concept that FIFA adopts, hypermotion isn't enough to put the emphasis for the teammate AI to defend. Hold teammate contain too long, and you can get everyone out of position. Do it at the wrong time for your defenders, and that is a recipe for disaster - something I am guilty of a lot.
From a slider perspective, you can give the user an advantage in acceleration, either 49/48 or 48/47. The CPU's pass error also plays a role in their decision making. Lastly, something I've been testing, is raising user width a bit (60 currently) to balance the length discrepancy of 35/40, which has brought in more shots from distance - which confirms to me the CPU runs out of passing options sooner near the box.