FIFA 22 Discussion (Console Versions)

I hope I haven’t annoyed everyone with too much slider talk! I feel I should explain...

I agree with you guys that you should all play with exactly the settings you find best and you shouldn’t be tweaking things every 5 seconds because my findings or someone else’s are the ‘best’ way to play. Not at all.

I personally like to try and ‘fix’ any major issues with the gameplay through adjustments and if I see some of you talking about those issues and I think I’ve found a solution or a help, I like to share and explain the thinking behind it (as does Matt). My hope is it might actually save some of you tweaking with the sliders so you can just play, not the opposite.

The counter attack jockeying issue for example. That’s the reason I’ve gone to 75 sprint speed. As a result of that I found some other positive impacts on the gameplay, so I shared my findings as it might align with an experience some are chasing. It actually fixes that problem of defenders jockeying on counters. So if that’s game breaking for you, you can absolutely solve it. I personally don’t find it too fast as I’ve tried to counter some of that speed with other settings, but it won’t be for everyone - no way.

I think look at the slider sets like mini gameplay mods, each has a different style, does something unique. As many of you have correctly said, one slider impacts another and so on, so they all work together to create a different experience. PES 2021 has 8 million gameplay mods, different combinations etc. It’s find what works best for you 100%.

I have just spent a lot of time with the sliders and with gameplay mods from a number of games over the last little while (@papinho81 I blame you - it started with your FIFA 20 gameplay lab:LMAO:) that I’ve come to understand a little of how the settings impact gameplay in odd ways sometimes and I like to explain myself as I go.

For the record I think FIFA 22 is a great game, the best in a long time and I’m really enjoying it!
For me, it's not annoying at all, on the contrary. It's great to see the passion you, @Matt10, @papinho81 and other members have to try and sort some of the issues of the game. You guys have been doing this for years so, you know how it works better than any of us. I personally think it is great to have different sets of sliders at disposal, with all the explanation and outcome of the trial and error that involves all the testing, so that everybody can have a chance to try a different take in the game.

I was actually happy to see that you ended up raising the sprint to higher levels and from what I can see from my latest decision to play with default sliders, it could be where the issues were with the lack of awareness and reactions in the defensive line. The game feels less natural with low values for sprint and acceleration IMO.

I am personally loving the game without any slider changes for now (I already said this too many times today, I apologize for that) and that has nothing to do with any of the slider suggestions you guys are posting. It just occurred to me to try the game in it's default state since I really didn't do it so far. I am surprised how good it actually is but I know I will have always have the benefit from the research you and other members are constantly working on if I decide to give the sliders a go again. Massive thanks man!
 
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I was actually happy to see that you ended up raising the sprint to higher levels and from what I can see from my latest decision to play with default sliders, it could be where the issues were with the lack of awareness and reactions in the defensive line. The game feels less natural with low values for sprint and acceleration IMO.
I think you’re very right with this.

Also, in regard to default, it’s certainly a good experience as well in my opinion. It’s another option we have and does bring its own benefits for sure. For me, 22 is good because the core is good. We certainly couldn’t say that last year!
 
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Just had a few games online with @papinho81. Thanks for the games Pap, great to play you - you are the manual master!

But I've got to say, something has changed - massively - online. For the worse.

A few weeks ago now I played @Emroth and had an absolute blast - methodical games with an average amount of chances even when I played on semi-assisted (with @Emroth on manual), with different teams providing different strengths and weaknesses...

Tonight, the animation speed and the ping-pong nature of the game was just shocking. Worlds apart.

Every player twists and turns like a prime Raheem Sterling, even with a 3* team. Like they're powered by lightning and their ankles are made of jelly. And I don't just mean when dribbling - when walking.

Tackling was just ghosting through the player inexplicably and walking off with the ball.

Some of my sidefooted passes took less than half a second to travel 30+ yards. Not belted shots - gentle passes. And if someone stood in their way, the ball stopped dead, like it was weightless and/or had no momentum.

Even on "slow", the game was like a video on fast forward - and the final piece of evidence that something bigger has changed...

...the clock speed in a clip I saved, ticks faster than in a clip from when @Emroth and I played. (This happens offline when changing between speed settings, but online, it was extra fast and couldn't be slowed down without increasing the match length.)

Playing with international teams and playing with the poorest Ligue 1 teams felt identical to me. Even manual felt like ping-pong. I am absolutely gutted. I was enjoying playing online for a change...
 
I am personally loving the game without any slider changes for now (I already said this too many times today, I apologize for that) and that has nothing to do with any of the slider suggestions you guys are posting. It just occurred to me to try the game in it's default state since I really didn't do it so far. I am surprised how good it actually is but I know I will have always have the benefit from the research you and other members are constantly working on if I decide to give the sliders a go again. Massive thanks man!
Just had one of the most enjoyable games after resetting my sliders to default and just changing a couple of values to help reduce the AI ping pong and twitchiness. I'm thinking pass error didnt contribute so much for ping pong as much as pass speed (was the same in Fifa16).

I think I am enjoying online bc there are no sliders. It is what it is, good or bad theres no way to change it. And I believe some ppl you play online with can provide a great game on default . When I go offline I start thinking I should tweak this and that... And well thats the rabbit hole.
 
Just had one of the most enjoyable games after resetting my sliders to default and just changing a couple of values to help reduce the AI ping pong and twitchiness. I'm thinking pass error didnt contribute so much for ping pong as much as pass speed (was the same in Fifa16).

I think I am enjoying online bc there are no sliders. It is what it is, good or bad theres no way to change it. And I believe some ppl you play online with can provide a great game on default . When I go offline I start thinking I should tweak this and that... And well thats the rabbit hole.
Yeah I followed some of the advice on here as well and reset to default for a few games and I found it quite refreshing in lots of ways also.

I definitely agree with @cb7 that it feels more natural with default speed and acceleration, and that lots of issues with awareness and behaviour can stem from a lowering of those adjustments. The Cb jockey isn't as bad on 50/50 as it is on lower sprint speeds. I found some players would stop running, but as a whole there was more of an effort to get back. I wonder if a small jump in sprint speed, like 55/55 or 60/60 might be a simple solution from default.

I also think @Chris Davies point that some of the things we have decided are unrealistic, are probably just elements of the modern game that some of us (me) haven't quite accepted yet haha.

Like you, I did notice the AI ping pong (at times) was something I'd like to adjust. Did you find a nice value for the pass speed?
 
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Like you, I did notice the AI ping pong was something I'd like to adjust. Did you find a nice value for the pass speed?
I dont know anything about sliders so my values might seem off but I tried pass speed at 30 but pass error at 50 and it played well. I played against a 5 star team so I was expecting a lot of ping pong. I'm trying to not change too much for now As long as I'm having fun. Let me know what else you find
 
There are way too many tactics and values within those tactics to adjust constantly. Start at default, adjust what you'd like, play 5-10 matches against various teams and also changing your own tactics, and you'll have an idea where to go. Every year I hope for default to be playable as is, and this is the first time that the base of default is so good, it's a win-win if you choose to modify or not. That's a sign of a great game and I can't wait till everyone has the patch so we can talk about our career modes and online experiences in full.
 
I do find Fifa a weird game at times.

I can apply sliders, put the game on slow and it feels fast. Next time a load up, default sliders on medium speed and the game feels a decent pace.
I had a quick game before against Bayern and was 3-0 up at half time on legendary. Shock horror, they won 4-3 with the last kick of the game. Frustrating not because of the loss but the score line and because the old 90th minute winner was back that I hadn’t seen yet.
 
Version 6 of the OS Sliders are posted. It is very much inline with our Version5 set up. We tested a whole bunch of values and explored all over the map. Happy with the results, and it's time to keep playing and enjoying the game. Hope you all do the same with whatever set up you choose!

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Changelog & Updates:

Timestamp
: 10/24/2021 | 10:50 PM CST --- Version 6 posted.

Timestamp: 10/24/2021 | 5:18 PM CST --- Version 6 will be posted later tonight. Stay tuned.

nA7Iv8.png


*Instead of breaking down each set, value by value, I've decided to put out a summary that highlights the key values. Sorry, it's just too much to write each iteration and often gets ignored anyways. I've updated the Q&A section to supplement this change.*

♦♦♦Version 6 Goal: We did a lot of exploring between Version 5 and 6. The main goal was to combat the CB Jockey animation (defenders not following attackers when ball is wide), and so many theories haven't panned out. In the end, we reluctantly went the route of lowering run frequency all the way to 1. As it will be explained, the lower run frequency just allows more awareness from the runners that they could be called offside, so they will modify their runs, whether it be slowing down, cutting across the line or simply running into the defender. The time spent here adjusting the runs allows the defenders to catch up and resync with what is going on. It's not 100% perfect, and it will not always be the case - so by no means are we saying it's a fix, but it does help a lot.

After that, the rest of the set is a lot of Version 5, with the exception of Sprint and Acceleration being lowered to get a more solid feel throughout. The post-patch defensive pride/aggression from the CPU is welcomed, so it made sense to just tighten things up a bit with player movement. If you want more stamina depletion, feel free to raise acceleration. From a feel standpoint, this is one of the best feeling FIFA's in a long time, which is further enhanced with the Sprint/Acceleration modifications.

The shot speed went down to be able to see the ball and create different ball physics in shooting. Pair that up with the shot error and it makes shooting feel fresh again.

As usual, the harder sets are built around discrepancies in Sprint/Acceleration and error values. Adjust as you see fit, of course.

Lastly, just a note that we did test various Heights, Lengths and Widths, but the sliders are quite sensitive this year and when things may look good on one end, they end up not representing the tactics as accurately. For example, we had a test of 0-40 height and teams that had a higher line would look like they were playing with a very low line. Another example is when raising length, it created a priority for the CPU to push forward immediately and often resulted in more CB jockey because as the length increases, so do the runs, sometimes taking a priority over the 1/1 Run Frequency.

That's it. That's Version 6. Leave feedback if you would like. Make sure to adjust as you would like as well. There are so many variations that can be used - so please do so. We play and test with multiple teams/tactics, which is why this set is always a base - not an absolute - so adjust to what you'd like, or just ask questions in the thread.

Enjoy! ♦♦♦

Common Q&A:

My players stamina are very high through 90 minutes, what gives?

Acceleration at 48 is a great feel for the game, but it always results in less stamina depletion. Feel free to raise it if you would like. I personally believe that you still "feel" the players fatigue regardless of their stamina bar indicator.

The keepers are so bad at 50!

Please feel free to raise the value to 100 if you'd like. You have the game just like we did, so feel free to test to find the value that suits you.

I don't want to use those control settings!

That is perfectly fine. This is why the word "optional" is written everywhere in that section. We merely want to provide transparency on what control settings the sets were tested with.
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@Chris Davies
You probably thinked after some of my post "we're not playing the same game, that guy overreact"
But i experience it on every game even offline (and on slow speed). Fast forward, even with Libertadores teams with 66-64-62 overall.
I thinked first that it was me, than the evidence after some games was too big. It's a problem, and the base game isn't builded like that.
Everything is accelerated on my Fifa, and it's not designed at first to me that fast : but fast-forwarded. Just look at everything in game : it's so obvious than the "regular" game should be normally slower, even slower than on Slow.

Now my question is, because it's super weird and personnally i played some Fifa but never got that feeling : is that intentional?
Personnally, it looks like a bug, seriously. I know people founded it too slow (when it was already too fast for some) but rebuilding all animations, ball physics just for the sake of making the game faster was for sure one hell of a work.
I sincerely think that's a bug. And i hope you understand why i got that vision about Fifa and even "fear" to play it, because i found fundamentals not bad, but i can't tolerate many thing regarding Fifa without problem, but that one is a first. I'm forcing myself, but no way.

I'm 90% sure if the speed was following what the devs have planned, i could personnally play that Fifa much much more and got invested on it.

There's one thing that makes my think it's a bug, or something that is "activated" when some parameters are settled. Because on at least 2 or 3 game, yes it was fast, but not fast-forwarded, and i played with big teams that time. It was (again) on UCL games. I took a bigger team that time (Milan, i tried with 4 or 5 teams. I really like the UCL made by EA so it's a bit my favourite offline mode) and played 2 match a row, even turning with any player was much more logic, i tried and re-tried and it seemed regular.

In brief : i hesitating between three possible solutions : 1. It's a bug and happen randomly 2. It depends on the parameters 3. The more slow pace was a bug the time i didn't got it. but i didn't reached more than 20 games since i got it due to that. Believe me, i'm not a Fifa hater at all, just that something is wrong to me, really wrong with that stuff never experienced before.

Well, i just tried the V5 sliders but feeled weird, then replayed with standard with @Emroth advice and will took note about what i need to "slide" instead of becoming crazy about changing each sliders (even if i do it from scratch before like he said, but couldn't resist to change it every 30 seconds)
And i don't know if it's people who are used to see that and it was on FIFA 21 already, or if it's my eyes. But now i'm more convinced it's not me.

Edit: Sorry for the big post (again). I will try work on synthesis next time. But it was hard to explain without anecdotes/experiences.
 
Issues is we don't have all the same consoles i'm afraid. I noticed 4 on Xbox and +- the same on PS5...
No cross-platform, well like 90% of games on console so nothing abnormal.
 
In all seriousness, should we create a little league, or even just an updated list of guys for manual/semi friendlies and consoles? Because as others have said, it's impossible to get a manual game and FUT on assisted and default online is kind of painful.
I'd be in for that! My xbox name is kamackeris too
 
Just had a few games online with @papinho81. Thanks for the games Pap, great to play you - you are the manual master!

But I've got to say, something has changed - massively - online. For the worse.

A few weeks ago now I played @Emroth and had an absolute blast - methodical games with an average amount of chances even when I played on semi-assisted (with @Emroth on manual), with different teams providing different strengths and weaknesses...

Tonight, the animation speed and the ping-pong nature of the game was just shocking. Worlds apart.

Every player twists and turns like a prime Raheem Sterling, even with a 3* team. Like they're powered by lightning and their ankles are made of jelly. And I don't just mean when dribbling - when walking.

Tackling was just ghosting through the player inexplicably and walking off with the ball.

Some of my sidefooted passes took less than half a second to travel 30+ yards. Not belted shots - gentle passes. And if someone stood in their way, the ball stopped dead, like it was weightless and/or had no momentum.

Even on "slow", the game was like a video on fast forward - and the final piece of evidence that something bigger has changed...

...the clock speed in a clip I saved, ticks faster than in a clip from when @Emroth and I played. (This happens offline when changing between speed settings, but online, it was extra fast and couldn't be slowed down without increasing the match length.)

Playing with international teams and playing with the poorest Ligue 1 teams felt identical to me. Even manual felt like ping-pong. I am absolutely gutted. I was enjoying playing online for a change...

Yeah, it was nice to play against you Chris.

Just a thought, may be it felt way faster and slidy because I use the sprint more often than you and @Emroth do?

I agree that it felt like stats didn't matter that much.
About the attributes being boosted via live update. There is an option in the matchmaking to use custom squads. One could try to reset the teams to default and use custom squads in the matchmaking.
 
Amy news on the patch dropping.
It was Thursday last time, when the PS Store updates, so I would imagine it'll be Thursday this week.

About the attributes being boosted via live update. There is an option in the matchmaking to use custom squads. One could try to reset the teams to default and use custom squads in the matchmaking.
I'll try that just in-case. Hopefully that's all it is - but it felt so different to what I experienced with @Emroth.

I sent a clip over to him last night of some of the crazy animation speeds, and he agreed that the speed of *everything* (passes and animations) seemed 2x faster than normal. But the thing that really makes me think there's a gameplay change for online is that game clock. It ticks much faster than before (with the half length set to the same time), which means the interal game speed has been increased.
 
ahhh... the sprint button! :D
last weekend i was primarily focused on NOT using the sprint button (in offense and defense) and hey... the AI played differently and their passing-% was never above 80%! :D
when i was playing one match, cant remeber exactly wich one, i had the AI at 72% passing accuracy around 30 min before final whistle. i thought to myself, lets try to get that down to at least 69%... (wanted to post a screener here to make the crowd roar :D ) ... but i couldnt make it work. anyway... it ended with them having 70-75%, wich i like,
thing is, at least how i feel and see things, you have to be patient and wait for the AI to make errors themselves. every team does that... football is a game of failure... the team with less failure wins (most of the time)! ;)
in conjunction with the patient "waiting game" you cover lanes yourself and put a bit of pressure on the AI with team mates (or player at sticks)! worked very well this weekend and has nothing to do with sliders, imo.
so this week i will keep on focusing on that passing accuracy stat!

another thing, that came with my (tried) change of gaming behaviour, is collecting fouls. using the sprint button less often but in the "right moment", drew some more fouls for my side. in combination with using the sprint button only when i really want to bypass a player i was using L1 (strave dribble) a lot and both buttons can work wonders (in getting by an opponent and/or drawing fouls)! just what i noticed this weekend!

edit: let me add (how could I forget!?) dont move your players out of position too much!!! Think real life here! This is super important as well! Keep the teams shape and players in appropriate positions!
 
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There are such cool animations in this game, such little things that I'm happy I've recorded recently.


Subtle, but two cool animations. The first is where my player doesn't give up and gets in the way of a pass to put pressure on the defender. Then the sliding pass the CPU player does to get to an under-hit pass first:


Here, the keeper save animation to push the ball up and behind. Then, the way my player chests the ball and has to take a bit of care and timing to strike downwards.


Fun stuff in the box where we've taken a shot, but it's deflected off our own player. That player gets bulldozed by the defender, in which the loose ball reaches our midfielder to strike one that is softly deflected in for the goal. I love that the keeper tried to raise his leg to save the deflection as well.


Lastly, my first manual goal, and I didn't even use the finesse option, so rewarding - not to mention cool looking.
 
Last gen: Is it me or there's waaaaay too many handballs? Gonna have to turn it off for penalties, the players do nothing to move their arms out of the way of the ball so I'm seeing at least 5 handballs per game, seem to remember a previous fifa had to patch it so that the players moved their arms out of the way of the ball more?
 
There are such cool animations in this game, such little things that I'm happy I've recorded recently.


Subtle, but two cool animations. The first is where my player doesn't give up and gets in the way of a pass to put pressure on the defender. Then the sliding pass the CPU player does to get to an under-hit pass first:


Here, the keeper save animation to push the ball up and behind. Then, the way my player chests the ball and has to take a bit of care and timing to strike downwards.


Fun stuff in the box where we've taken a shot, but it's deflected off our own player. That player gets bulldozed by the defender, in which the loose ball reaches our midfielder to strike one that is softly deflected in for the goal. I love that the keeper tried to raise his leg to save the deflection as well.


Lastly, my first manual goal, and I didn't even use the finesse option, so rewarding - not to mention cool looking.
man, i had those "fun stuff in the box"-moments too! action, deflection, chaos... reminded me so hard of what i was playing all the years! :)
that chesting down move and strike after looks so ace! :LOVE:
glad to see some other users are falling in love with all those subtle animations and movements that make this game so organic... it's just lovely at times!
 
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Last gen: Is it me or there's waaaaay too many handballs? Gonna have to turn it off for penalties, the players do nothing to move their arms out of the way of the ball so I'm seeing at least 5 handballs per game, seem to remember a previous fifa had to patch it so that the players moved their arms out of the way of the ball more?
Yep, definitely. It's the same on NG. You get at least one handball (sometimes 2 or 3) for a penalty every match, which the CPU ends up missing miserably anyway. I think this is another thing that might be broken in the game as well. The CPU missed the last 9 or 10 penalty attempts in my CM, I kid you not.

I ended up opening a bug report thread at EA for the unbalanced handballs inside the box. I hope they can fix this at some point.
 
I ended up opening a bug report thread at EA for the unbalanced handballs inside the box. I hope they can fix this at some point
That just means they will remove it altogether, like in F20.
They dont know how to fix fouls or handballs or anything properly.
If you raise issues like this as a bug - they will remove them.

Just turn it off for penalties.
 
That just means they will remove it altogether, like in F20.
They dont know how to fix fouls or handballs or anything properly.
If you raise issues like this as a bug - they will remove them.

I really don't agree with that. If something is blatantly not right and they give us the chance to report it, in a channel where you can be specific about what is going on, why not report it? It's not that I'm posting stuff like "handballs inside da box suxxs dude, chuck it". It's not a request to remove it, it's a request to fix it with details explaining when does it happen and what should happen instead as the template allows you to do.

They do seem more open to feedback this year, and we had a few proofs of that already. I don't think it's a good idea to just let the esports kids and "grown ups" complain and demand more and more arcade stuff by themselves around there without any opposing force, even if we are a tiny minority. I think it's important for them to get as much feedback as possible from offline players that want to see realistic things happening in the game.
 
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