FIFA 22 Discussion (Console Versions)

I’m going to have to wait for the next OS slider set to come out. I’ve been making various tweaks but I’m just really disliking the game again no matter what I do. The ‘team’ defending is so infuriating, and I just keep catching myself wondering what I’m doing with my life, putting myself through it and trying to convince myself I’m not having a bad time.

I’m already a Man Utd fan ffs, I don’t need to put myself through any more time watching players refuse to chase back or pressure the ball or adjust their defensive position to deal with a gap in the defence.
 
Try lowering sprint to your liking and see if that cb jockey has still gone. Did you find a value which worked?

Are you playing manual? I think it’s just a personal thing with the power bar. I don’t find it too hard to control for some reason. Manual has a lot slower power compared to semi or assisted.
Tried again with Sprint at 70 and it was big fun! Also for the first time saw the AI grabbing my players shirt :APPLAUD:
https://stadia.google.com/capture/8827ba6a-2d24-4008-844e-8a845302925b
Didn't notice CB jockey so I will stick with these sliders and try them out in a new CM save, thanks Anth!
 
@Anth James tried your sliders in a couple Man U games (had to restore default rosters and manually transfer CR7.. sigh). I like a lot how it all moves with your sprint speed and acceleration.. ! And it seems like, at the opposite of my fears due to the one less point on acceleration, stamina gets drained even faster than the norm (probably the high sprint speed value?), which I really appreciate. Overall it plays really nice and I'm not noticing defenders jockeying either. I tried it at legendary however, which sometimes feels too cheaty to me at the moment, I should go back to my Villareal save to properly test it at WC.
 
I haven't been part of the FIFA scene for a few years before this year -- is the sliders factor always this much out of control? It seems that everyone in this discussion is locked into a cycle of playing and adjusting that never ends. After a few weeks of doing it myself I've given up on the sliders. I've switched them all back to default except for Pass Error (keeping it high mitigates the AI's passing carousel) and I'm enjoying it a lot more than the permanent anxiety of 'this is good, but maybe another adjustment... and another and another...' etc.

I wish we could fast-forward to after the first proper patch. All the patches right now seem to be 'holding patches' while the devs scramble to address the many bugs. Despite everything though I've been enjoying this FIFA release almost as much as a traditional Autumn PES release. The trick for a PES refugee is to enjoy it as a FIFA, I think. Play by its rules. Learn its ways. Which is why I ask, is Slider Anxiety the same every year? Is it just part of the deal with a FIFA, or are all the PESfugees distorting the picture a little?
 
Try lowering sprint to your liking and see if that cb jockey has still gone. Did you find a value which worked?

Are you playing manual? I think it’s just a personal thing with the power bar. I don’t find it too hard to control for some reason. Manual has a lot slower power compared to semi or assisted.
You can still lay off those 30 centimeters passes with 75-80 manual power bar?
 
I know some of you are sick of slider talk but if we can tweak the gameplay to a point where we can minimise issues and improve the experience, then I'm up for it. As @Emroth said the other day, FIFA is always going to need these tweaks. Especially this year I think it's worth spending the time!

Anyway, if anyone wants to test the sliders below, let me know if it's helping you with those counter attacks where the CBs and defenders just jockey along and let their attacking runner get right by them. I've changed sprint speed to 75/75 (from 10/10) and so far, I haven't seen it once. I haven't really looked for anything outside of this yet, so early days. If it works then possibly some other sliders might need tweaking to balance things out. Still testing...

Edit: I'm trying now also with 49/49 acceleration and that seems to help balance out any crazy speed issues and creates some nice momentum with players.

I was liking 10/10 sprint speed before, but was noticing that there wasn't any real difference between jog and sprint. This combination so far seems to make the gameplay more dynamic, with some more physical battles and a touch more ball separation which creates some nice organic moments. I'm also finding that you have to be more careful when deciding to sprint as you can get beaten very easily if not careful. On lower sprint speeds you can stay on the sprint button with less risk.

Edit 2: I'm liking this more and more. The game feels much more fluid and again, not seeing any craziness with speed or animations. I still haven't seen the CB jockey issue either, defenders seem to be really sprinting back. I think the line settings, especially width make the higher sprint speed a little more doable in general, as the distances don't allow you to just sprint right through.

These are what I'm currently testing with -

World Class, Slow, Manual.

Sprint Speed: 75/75
Acceleration: 49/49
Shot Error: 65/65
Pass Error: 52/52
Shot Speed: 49/49
Pass Speed: 29/29
Injury Frequency: 75/75
Injury Severity: 25/25
GK Ability: 50/50
Marking: 60/60
Run Frequency: 50/50
Line Height: 100/100
Line Length: 50/50
Line Width: 15/15
FB Positioning: 50/50
First Touch Error: 95/95

Power bar (for manual): 75

Mate, you re right. 65 or 75 solved problem with counter attacks and AI defenders. Now i see it very clear that problem is speed slider. I suggest to report this as soos as possible to ea. Unfortunately 65 or 75 speed is too fast for me so my only hope is that ea will fix it with patch.
 
I haven't been part of the FIFA scene for a few years before this year -- is the sliders factor always this much out of control? It seems that everyone in this discussion is locked into a cycle of playing and adjusting that never ends. After a few weeks of doing it myself I've given up on the sliders. I've switched them all back to default except for Pass Error (keeping it high mitigates the AI's passing carousel) and I'm enjoying it a lot more than the permanent anxiety of 'this is good, but maybe another adjustment... and another and another...' etc.

I wish we could fast-forward to after the first proper patch. All the patches right now seem to be 'holding patches' while the devs scramble to address the many bugs. Despite everything though I've been enjoying this FIFA release almost as much as a traditional Autumn PES release. The trick for a PES refugee is to enjoy it as a FIFA, I think. Play by its rules. Learn its ways. Which is why I ask, is Slider Anxiety the same every year? Is it just part of the deal with a FIFA, or are all the PESfugees distorting the picture a little?
After FIFA 21's debacle, I think we all deserved this game. As a result, users are really trying to milk as much as they can. You can 100% get a lot of enjoyment out of playing default sliders and some minor adjustments like you've done. I'm happy for everyone because this game just keeps getting better, especially after this most recent patch update that introduces fouls - even if they are a bit crass at times.
 
Very good sliders. I only changed pass speed from 29 to 40 for me (29 too slow in my opinion), and 30 for AI. It plays really nice and tight football.

Tried again with Sprint at 70 and it was big fun! Also for the first time saw the AI grabbing my players shirt :APPLAUD:
https://stadia.google.com/capture/8827ba6a-2d24-4008-844e-8a845302925b
Didn't notice CB jockey so I will stick with these sliders and try them out in a new CM save, thanks Anth!

@Anth James tried your sliders in a couple Man U games (had to restore default rosters and manually transfer CR7.. sigh). I like a lot how it all moves with your sprint speed and acceleration.. ! And it seems like, at the opposite of my fears due to the one less point on acceleration, stamina gets drained even faster than the norm (probably the high sprint speed value?), which I really appreciate. Overall it plays really nice and I'm not noticing defenders jockeying either. I tried it at legendary however, which sometimes feels too cheaty to me at the moment, I should go back to my Villareal save to properly test it at WC.

Mate, you re right. 65 or 75 solved problem with counter attacks and AI defenders. Now i see it very clear that problem is speed slider. I suggest to report this as soos as possible to ea. Unfortunately 65 or 75 speed is too fast for me so my only hope is that ea will fix it with patch.
Thanks for the feedback guys, appreciate it and glad to hear you’re liking the set and that it seems to have fixed that issue in particular. The speed slider seems to have had an impact in how early a sprint is engaged.
 
I haven't been part of the FIFA scene for a few years before this year -- is the sliders factor always this much out of control? It seems that everyone in this discussion is locked into a cycle of playing and adjusting that never ends. After a few weeks of doing it myself I've given up on the sliders. I've switched them all back to default except for Pass Error (keeping it high mitigates the AI's passing carousel) and I'm enjoying it a lot more than the permanent anxiety of 'this is good, but maybe another adjustment... and another and another...' etc.

I wish we could fast-forward to after the first proper patch. All the patches right now seem to be 'holding patches' while the devs scramble to address the many bugs. Despite everything though I've been enjoying this FIFA release almost as much as a traditional Autumn PES release. The trick for a PES refugee is to enjoy it as a FIFA, I think. Play by its rules. Learn its ways. Which is why I ask, is Slider Anxiety the same every year? Is it just part of the deal with a FIFA, or are all the PESfugees distorting the picture a little?
I feel you pal.

My advice is to find something you like and stick with it or it will be a never ending cycle and ending up where you are now.
This year I’ll be sticking with OS slider ( Maybe try Anths set ) and sticking with it.
 
I added you to friends list. We'll play soon enough.
Fifa community really doesnt like to play average teams on manual, do they?
20mins of searching in online seasons - not a single opponent found.
On Saturday.

The thing is, in online season, manual is not completely manual. Through balls are assisted which is a quite ridiculous move from EA. Why?

I tried also to set my filter to manual players only and teams of equivalent strength, but I couldn't get any game. I just removed all my filters and had quite enjoyable games against respectful opponents so far.
 
The thing is, in online season, manual is not completely manual. Through balls are assisted which is a quite ridiculous move from EA. Why?

I tried also to set my filter to manual players only and teams of equivalent strength, but I couldn't get any game. I just removed all my filters and had quite enjoyable games against respectful opponents so far.
Well the only filter I had was Manual settings. Couldnt care less what teams they have.
But playing Fifa against people on assisted seems a bit counter productive..
 
The thing is, in online season, manual is not completely manual. Through balls are assisted which is a quite ridiculous move from EA. Why?

Even the controller settings suggest they treat through balls as different, as they're not grouped with the other main commands. I thought at its most basic level, manual meant all use of the ball.

I bought the game for the weekend and have started a Career Mode with Aberdeen, creating the players removed from the database. Playing on the fullest of manual. Only played a few games though before life got in the way. Looking forward to getting into it properly.
 
Baffled. I had a few more games. I basically got stuck on a Spurs match that was doing my head in with the stupid defending. Things like a lone defender killing my offside line, or the ball getting past my midfield and them literally just jogging back, even though Spurs’ front line were 3v3.

I kept quitting and replaying (restart match seems to screw the fatigue on 9 minute halves) and changing sliders, to see if that improved things, with little joy. In the end I left the speed sliders on 20 with normal game speed (which I reasoned probably equates to the 65-70 speed on slow), fully changed my tactics and just about blagged an unsatisfactory win, decided (conveniently after a) to end my Groundhog Day and moved on. I thought to myself that if the next game infuriates me too then I’ll fully give up and wait a couple of weeks for the next patch and sliders.

The very next match was vs Spurs again, ffs, this time at Wembley in the FA Cup semi final. So I assumed the worst was coming, didn’t bother changing my tactics and waited for everything to fall apart.

But it didn’t. It was actually a mostly really good game, granted with some heroics from De Gea and some shots hitting the woodwork that made me roll my eyes a bit. But I didn’t have nearly as many problems with my offside line, or my midfield not caring, or me feeling like I couldn’t press the ball without being ripped apart due to passive positioning from everyone else besides my player.

Weird. So I carried on playing, same tactics. And I had two more great games - against Juventus and Brentford, both at home. Juve scored a long ranger early on but I was managing to hold them off when they were in my 3rd, and I was winning the midfield battle, and managed a 2-1 with the last kick of the game.

When I played the return leg in Turin, my defence got pretty dodgy again - not as bad as my original Spurs debacle but still noticeable.

So I don’t know what influences it to differ between ties with the same teams. Home/away? Invisible dice? Is something I’m doing on the pitch influencing bad CPU AI? Whatever it is, again, it’s like Ole’s Utd. Just when you think it’s broken it fixes, just when you think it’s fixed it breaks.
 
Thanks for the feedback guys, appreciate it and glad to hear you’re liking the set and that it seems to have fixed that issue in particular. The speed slider seems to have had an impact in how early a sprint is engaged.
With all that feedback... how could I not try your latest set!
I will be at my moms for a lovely sunday lunch (the big one you call dinner, only at the correct time of day! :LOL: ;) ); deer goulash awaits, but when I get back this afternoon I’ll see if these sliders are making a difference. Having a special look on the power bar, as I can’t think of it working for me. But let’s see.
first I need to take care of Bambi. :)

edit: ah come on… it’s sunday… have a good one y’all! :) here is another full manual match I played with v5 of the OS community sliders!
Enjoy.

 
Last edited:
Baffled. [...].

So I don’t know what influences it to differ between ties with the same teams. Home/away? Invisible dice? Is something I’m doing on the pitch influencing bad CPU AI? Whatever it is, again, it’s like Ole’s Utd. Just when you think it’s broken it fixes, just when you think it’s fixed it breaks.
I think what you've described is a programmed part of footy gaming rather than teething troubles for the newly released game. So many years of PES being so variable between matches and within matches, by design.

There are dozens of little touches of that in this FIFA IMO. So many instance where you sense the game... not controlling outcomes as such. More like influencing them in a certain direction, so you're playing against the game in a very literal sense. The passes that travel at a 30-degree angle to where you aimed are obvious ones. There are also matches where, if you go 2-1 up, say, and you then work a 1-on-1 with your main prolific striker for 3-1, you know you're not allowed to score because the game wants to preserve the 2-1 for an 'exciting' finish. Self-fulfilling prophecy maybe but I've watched quite a bit of a few Career Mode YouTubers and whenever they are ahead and get a simple chance to extend a lead, I know they won't. Sometimes they do, of course, but far less % than seems reasonable. No matter how carefully the ball is placed or finessed, it's simple for a game to perform a dice-roll (the parameters decided by the scoreline) and decide 'nope, keeper will deflect for a corner', so that's what happens. I think we all sense this and agree to go along with it. I remember this only becoming overt and really noticeable and in-your-face with the greatest ever football game, PES5. It's the necessary secret sauce that makes football gaming so moreish.
 
Last edited:
In the end I left the speed sliders on 20 with normal game speed (which I reasoned probably equates to the 65-70 speed on slow).
Hey man. I assume you’re referring to 65-70 speed as a reference to my suggestion of a higher sprint speed to fix the cb jockey. I get what you mean when you say the above, but just to clarify, it’s not the actual speed of the players that’s fixing the issue, it’s the value itself.

So the higher sprint speed for whatever reason makes the CPU start sprinting (from a jog) much quicker than on a lower value. So with a low sprint speed the CPU doesn’t reach its threshold for deciding to sprint until later irrespective of the scenario. With the higher value, they will choose to sprint instead of walking (or jockeying) much faster, and this is why you’ll now see defenders racing back to cover. It’s strange, but that’s why there’s so much discussion and analysis of the slider settings - it’s because the values create different CPU behaviours, they don’t just do something faster or slower, etc.
 
Last edited:
...but that’s why there’s so much discussion and analysis of the slider settings - it’s because the values create different CPU behaviours, they don’t just do something faster or slower, etc.
This is how I feel about pass error. On higher difficulties, it feels to me like (and I haven't tested this enough) the AI just start spamming more ping-pong passes when you give it more error to deal with, bypassing the longer passes which would be more susceptible to it, and really impacting the experience.

It did on 21, anyway - on 22, I'm not seeing the pass error slider have any impact at all (as evidenced by the AI's "pass accuracy" percentage at the end of each game). Feels to me like Hypermotion might be breaking them.
 
This is how I feel about pass error. On higher difficulties, it feels to me like (and I haven't tested this enough) the AI just start spamming more ping-pong passes when you give it more error to deal with, bypassing the longer passes which would be more susceptible to it, and really impacting the experience.

It did on 21, anyway - on 22, I'm not seeing the pass error slider have any impact at all (as evidenced by the AI's "pass accuracy" percentage at the end of each game). Feels to me like Hypermotion might be breaking them.
Yeah I see what you mean with choosing short passes over long on a higher pass error. I see that slider almost more like pass risk than pass error. It seems to impact approach more than anything else. I haven’t tried and it’s just a guess, but I feel like with lower pass error you may possibly see lower pass % as they might start to play riskier passes. Especially with a narrow width.
 
Playing more local multiplayer last night. This game is absolutely glorious. Its so random that maybe it is PES 1-6 status okay its not PES 3 or 5 but its as good as the other 4. Obviously playing AI or online its not but with friends in the same room its absolutely magical.

Its also the first ever Fifa were you can score "Pes like" goals. Brilliant!!
 
I applied the latest Matt10 sliders and combined with World class I seem completely effed. I can't dribble past anyone anymore. Only managed one 1-0 win through a penalty. So it's either just barging through, lowering the difficulty or messing with the sliders again.
Sliders are pretty new to me, the seem like a good thing but it sure takes a lot of time to get them right. Also, all of us in here are comparing our impressions with the game when essentially playing different versions of it, which is a bit weird.
 
I applied the latest Matt10 sliders and combined with World class I seem completely effed. I can't dribble past anyone anymore. Only managed one 1-0 win through a penalty. So it's either just barging through, lowering the difficulty or messing with the sliders again.
Sliders are pretty new to me, the seem like a good thing but it sure takes a lot of time to get them right. Also, all of us in here are comparing our impressions with the game when essentially playing different versions of it, which is a bit weird.
Yes, it can be frustrating when you read posts from multiple people and everyone suggest different sliders.
Then you end up tweaking it constantly in hope that certain set hold a key to perfect gameplay.

I was down this rabbit hole for a very long time only to find that sliders from other people simply dont work for me.

Maybe its the way I play, maybe its teams that I pick, I dont know..
But if you are finding yourself tweaking it every match and still being frustrated coz its too fast, too slow, too ping pongy, too hectic or too sluggish - just stop.
Go back to default and go with your heart. Tweak only the things that you find annoying.
 
Back
Top Bottom