FIFA 22 Discussion (Console Versions)

Im still on ps4 as ps5 are like rocking horse poo is it worth buying this year on old gen. Wasnt impressed at all last year but thought 18 19 20 were playable with sliders.
 
Any advice on the best settings/sliders for someone coming to Fifa from PES?

I'm enjoying the presentation of Fifa 22 but feeling iritated with defending and creating chances. I've tried default setting and Matt 10's sliders.
 
Loving the little things going in in this game……playing as Leeds in a gritty champions league group match against Celtic and I break away from the box…..I’m away and then just as I’m about to thread it through…shirt pull floors me….brilliant
 
Alex Scott. A face for TV, but a voice for print. I thought Alan McInally was dreadful, but fuck me. Stewart Robson is also incredibly stilted and unnatural. He sounds like he's from a football game that was released in 2001 not 2021. I miss Lee "you win your home games" Dixon.
 
Well personally i'm not a big fan of presentation not in game. It's a bit too American. I would love something more... Football and less plenty of details.
Simplicity. NBA2K is doing it well for example, or even to still in EA Sport, i really liked UFC 2.
But too much colors, too much special transitions etc., well i see very old football games, from PS2 even if they where bad the presentation looked footballistic, simple and effective.

I don't remember when it started to became "too much" but i launched for example FIFA 12 to 14, it was acceptable, still a bit too american to my taste but well it's my own weird sensation.

Well my 2 cents about presentation. I don't compare to PES (there's a difference with simplicity and lifeless...) but from any other sports representation game.
Even some adds In game sometimes annoy me not replay or cutscenes, i love it. Also League matchs etc. seems pretty good in English, for that part is pretty representative i can't say the opposite.

Am i the only one? I talked about visual pollution last time. That's a bit what i got with Fifa when i launch it.
Ah yes, and principally tactics : that was the first thing i wanted to say. I got really hard to sets tactics, i spend too much time and often misunderstood, since i don't remember which Fifa, i think the 19, i never used all the possibilities except formation or changing role position.
They really should make it more simplistic, with bigger showing instructions.
Whatever, my question is : am i the only one to feel that? At least from one of the part i explained (like Tactics)
 
Alex Scott. A face for TV, but a voice for print. I thought Alan McInally was dreadful, but fuck me. Stewart Robson is also incredibly stilted and unnatural. He sounds like he's from a football game that was released in 2001 not 2021. I miss Lee "you win your home games" Dixon.
Where is she? Haven’t heard her yet.
 
No prob, it was legit, just we try to not talking about PES here and comparing. We don't compare current Mortal Kombat to Street Fighter / except the number of character and the modes. The rest is a complete different approach, even if it still two 2D gameplay fighting game (3D gameplay is Tekken, Virtua Fighter, Dead or Alive etc.)
With two halfway football games on the market you just can't discuss when you avoid references on the other game. I think we should open up a little bit.
 
Where is she? Haven’t heard her yet.

She's the pitch-side reporter. It's not a big deal since you can disable it (like I always did with Alan McInally). She'll talk about injuries and the results of other fixtures during a match.
 
I play fuma. Playing on world class feels like they are a machine no place on the pitch to do anything. Professional seems better more real
 
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Alex Scott. A face for TV, but a voice for print. I thought Alan McInally was dreadful, but fuck me. Stewart Robson is also incredibly stilted and unnatural. He sounds like he's from a football game that was released in 2001 not 2021. I miss Lee "you win your home games" Dixon.

I heard it for the first time, was horrified, switched it off and then found myself thinking: actually, it's all shit - and turned commentary off completely!

Commentary in football games is still a long, long way off.
 
She's the pitch-side reporter. It's not a big deal since you can disable it (like I always did with Alan McInally). She'll talk about injuries and the results of other fixtures during a match.
Yes, i've heard a woman voice doing a monologue during the game, the volume wasn't high and i was a bit WTF, then i remembered having actived the pitch-side reporter in Audio. Will desactive it next time, as i got no idea who is she and it feel weird. But i didn't actived it at launch, only yesterday.
 
I’m very disappointed with the commentary package this year. It’s lacklustre and appears it might have been rushed?

Because I also play a lot of FIFA 20 it really hammers home how bad the comms are on this game and it surprises me considering it’s EA’s second release on the new consoles.

Derek Rae has even less lines in this for some reason. Stewart Robson in ‘real life’ is an insightful and intelligent person & assistant commentator. In FIFA 22 however he barely speaks and when he does it’s usually the same bollocks about the the opposition being defensive. He just doesn’t suit the game at all. Dixon was crap but he was at least funny at times and it added to the experience. Rae and Robson sound like robots, it’s the worst commentary team in the history of all the FIFA launches IMO.

Again, in FIFA 20 we had Tyler and Smith plus also Rae and Dixon and they alternated the comms - it was fantastic, and there was also McInally as the touchline reporter. Playing an EFL or Premier League save is so immersive in FIFA 20.

I’m enjoying FIFA 22’s gameplay but as a package I’m unimpressed this year. The Italian leagues for example are a joke. Or rather, LEAGUE. Where is Serie B? And half the teams are not licensed in Serie A.

Another bugbear of mine is GK kits. WHY do lower league teams STILL have generic GK kits yet the outfield players have the correct licensed ones? It makes no sense at all.
 
Gameplay 👀

Made the following changes:
Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box.

This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.

Defenders near the halfway line will now attempt to more closely mark the counter attacking players.

Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot.

This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
Defenders near the halfway line will now attempt to more closely mark the counter attacking.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.

In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.

[PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
Improved referee logic to call more fouls caused by high velocity tackles.

Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.

Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.

Improved referee logic to call for fewer fouls due to soft physical contact.
Improved throw in accuracy and target selection.

Addressed the following issues:
  • Sometimes, a late Fake Shot request resulted in a pass.
  • In rare cases, players could take an unintentionally poor touch.
  • In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
  • When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
  • When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
  • Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
  • In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
  • When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
  • When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
  • In rare cases, players could take an unintentionally poor touch.
  • After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
  • When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
  • The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
  • In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
  • When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally.
    • This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
  • In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
  • In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
  • In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
  • When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
  • When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
  • Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
  • A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
  • On rare occasions, an incorrect animation could occur after a Skill Move was requested.
  • Sometimes, the ball carrier could dribble in a different direction than requested.
  • Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
  • Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
  • The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
  • Gameplay could sometimes appear blurry when using the Pro camera.
  • PC Only - Attempting to cancel an advantage call had no effect.
  • Hair could sometimes appear blurry during gameplay and replays.
  • Players could sometimes have a faint dark glow appear around them during gameplay and replays.

https://fifaforums.easports.com/en/discussion/608076/fifa-22-title-update-1
 
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And so it begins.

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Improved referee logic to call for fewer fouls due to soft physical contact.


Improved referee logic to call more fouls caused by high velocity tackles.

At least there's that. I mean, theoretically, they've made the correct choice in lessening fouls for soft contact and increasing it for meatier challenges. In theory. I just don't trust it in practice, but we'll see. Here's hoping. Fouls weren't being given for nutmeg/bridge moves either, interesting. They also fixed the fake shot which is nice, I thought I was going crazy when they were failing.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
Defenders near the halfway line will now attempt to more closely mark the counter attacking.

Promising. Now, if only they'd do that when in your own area then we'd be in business.

In rare cases, players could take an unintentionally poor touch.

Heaven forbid.
 
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Gameplay 👀

Made the following changes:
Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box.

This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.

Defenders near the halfway line will now attempt to more closely mark the counter attacking players.

Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot.

This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
Defenders near the halfway line will now attempt to more closely mark the counter attacking.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.

In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.

[PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
Improved referee logic to call more fouls caused by high velocity tackles.

Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.

Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.

Improved referee logic to call for fewer fouls due to soft physical contact.
Improved throw in accuracy and target selection.

Addressed the following issues:
  • Sometimes, a late Fake Shot request resulted in a pass.
  • In rare cases, players could take an unintentionally poor touch.
  • In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
  • When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
  • When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
  • Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
  • In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
  • When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
  • When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
  • In rare cases, players could take an unintentionally poor touch.
  • After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
  • When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
  • The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
  • In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
  • When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally.
    • This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
  • In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
  • In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
  • In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
  • When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
  • When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
  • Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
  • A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
  • On rare occasions, an incorrect animation could occur after a Skill Move was requested.
  • Sometimes, the ball carrier could dribble in a different direction than requested.
  • Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
  • Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
  • The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
  • Gameplay could sometimes appear blurry when using the Pro camera.
  • PC Only - Attempting to cancel an advantage call had no effect.
  • Hair could sometimes appear blurry during gameplay and replays.
  • Players could sometimes have a faint dark glow appear around them during gameplay and replays.

https://fifaforums.easports.com/en/discussion/608076/fifa-22-title-update-1
Also:
- Increased pace to fly around
- Increased touch and dribble abilities allround
 
Played 2 games on the full and patched version this morning.
First one me as Dundalk against the Shamrock Rovers on an autumn evening.
Wow, game was really slow.
Lot’s of passing and shooting errors.
Could really feel that these were not the best teams in the world (to the fans…..no offence😜).
I hardly created anything, midfield was very crowded.
Game ended 0-0, pass accuracy in the low 80s.

2nd game Bundesliga.
Me as Union Berlin against Bochum.
Summer, afternoon game.
Game was quicker but not over the top quick.
Much less of a midfield battle.
I was 2-1 ahead and then got a red card, tackled a guy from behind who was heading for goal, let’s call that a professional foul.
Bochem started to press me hard, all I could do was defend.
Last 10 minutes I think they started to get tired.
Managed to score twice on sneaky counters.

For now, also after the patch : I’m impressed.
 
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I didn't think i had aimed this manual shot so far wide so I checked the replay

The arrow shows my aim is on target however if you look closely you can see lukakus foot make contact with the defenders leg

It's impressive that not only is the minor bit of contact taken into account but that it also effects the following shot enough to make him scuff it with the heel of his foot


(ps5)
 
She's the pitch-side reporter. It's not a big deal since you can disable it (like I always did with Alan McInally). She'll talk about injuries and the results of other fixtures during a match.
I’ve only heard the Jeff guy. I take it is in career mode or something? Only played classic match
 
I did have a penalty awarded on my second trial of the game last night. I think in over 500 games on PES 2021 I only got maybe 2 pens.
 
Physical copy turned out to be useless for my Series S which has no blu-ray drive.
I thought there would be a serial number supposed to activate the game, included in it, but only a redeem code for pre-order bonuses.
I have to buy a big guy(Series X) when I can afford it.😅
20211006_181819_a.jpg
 
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