FIFA 22 Discussion (Console Versions)

Any advice on the best settings/sliders for someone coming to Fifa from PES?

I'm enjoying the presentation of Fifa 22 but feeling iritated with defending and creating chances. I've tried default setting and Matt 10's sliders.
check this out pal!
and please take the time to read the infos on the values... it really makes you wiser! it did for me! :D

FIFA 22 OS Community Sliders
https://forums.operationsports.com/...ders/992710-fifa-22-os-community-sliders.html
♦♦♦ Goal: The reason for the changes from V1B is because as more games played, more issues seemed to appear that needed to be addressed. The biggest one was how there was less resistance in midfield and it was easy for both User/CPU to turn and face goal, with more gap than would be preferred. In addition, some new findings on marking and width has helped bring in a higher, and equal, length value. From there, it's just finetuning the shot to keeper reaction, pass choice and realistic ranges. Also focused on recreating the modern game that is based on wingbacks and the interchange with wingers. ♦♦♦

♦♦♦ Notes and Caution: While not consistent, I do have to stress the importance of paying attention if you play on SLOW versus NORMAL game speed. I know there are a lot who want to play SLOW and love it, but I'm afraid that the same issues that plagued 21 are still there where the defenders lose track of runs - making it incredibly easy to find an open player in the box on counters, etc. I'm not saying this is 100% going to happen, but I just wanted to bring that up as transparently as possible. ♦♦♦

If the value is the same for all difficulties, it will be listed once. If a value does not change from the previous version, there will not be a new writeup for that specific value. Please refer to posted image of slider set as well.

Sprint
- 5/5
► The focus here is to get less slidey, less hyper animations that just make it an eyesore to play or watch FIFA. No, there's no instant foot-planting, but there is a more "solid" feel and heaviness of the players that allows momentum based issues not to stand out as much - such as switching to a defender and being exposed, etc. The feel of players as they've gone on full sprints is a much better one as well, with still plenty of room to have a speed differential.

Acceleration - 49/49
► This is to contribute to the feel, but also bring a bit more opportunity to get players to gradually move into position rather than sprint and overcommit. As always, lowering acceleration will reduce the impact of fatigue, so this is more user preference. Feel free to use 50 if you'd like as that has been tested just as much.

Shot Error - 70/70
► I was afraid that the lack of shooting in obvious positions from the beta would carry over - it has not and the CPU shoots whenever it likes, something that can't be talked about enough. However, their accuracy is scary good. As a result, we've raised this value quite a bit - and as always it has great outcomes - and potential for great strikes on goal too. Pair that up with an increase in shot speed, a lowered GK (that can locate the ball), and goals are rewarding all around.

Pass Error - 60/60 | 55/65 (Previous: 55/55 | 58/58)
► Raised the pass error here to help with some of the unrealistic driven passes from the CPU, and just overall taking advantage of tight spaces - allowing the ball to become more of a separate entity. Also helps for more realistic body positions necessary in completing passes, such as when a player is faced one way and tries to pass completely in the other direction - the error chance will increase depending on rating.

Shot Speed - 49/49 (Previous: 51/51)
► The more I played 51, the less I liked it for the keeper's sake. I should've known better that the keepers already struggled to find the ball, but at 51 it wasn't that they had trouble finding it, they just assumed what it was going to do too early. The speed the ball moved, even with the crazy high error of 70, was a bit too much - by too many players. The change to 49 really lets the ball be seen by the keeper, but also the user - which makes for some gorgeous attempts on goal.

Pass Speed - 40/30
► It's always a balance in getting the lower pass error, but not wanting that to result in constant driven passes from the CPU. As a result, the slightly higher pass error is accompanied by the lower pass speed. This forces the CPU to use driven passes contextually, where if they need to pass 30 yards away, they actually use driven pass at a more realistic speed. The same goes for the user where if there is space to switch the field - they still need decide if it's going to be a driven pass or a high quality long ball that they can trust. These types of adjustments brings in decision making and less mindless passing that FIFA on default is known for - although FIFA 22 has done a great job in improving its base.

Injury Frequency - 50/50
► This hasn't been tested yet. There is a good mix of injuries as fatigue increases, but even at random times too. TBD.

Injury Severity - 50/50
► This hasn't been tested yet. There is a good mix of injuries as fatigue increases, but even at random times too. TBD.

GK Ability - 48/48 (Previous: 45/45)
► With the lowering of shot speed, one would assume GK ability didn't need to be touched, but in fact, they do make some strange animations at times, so a bump was necessary. This also gives a more realistic look to easy saves that should be caught rather than pushed away.

Marking - 70/70 (Previous: 52/50)
► I will admit, the lower marking was a bit safe. With the way the 1v1 is set up in FIFA's core, it's hard not to want the players to get distracted from who they're supposed to be marking. As marking increases, so does the area of influence of who to mark, but so does the intensity of the challenges (tackling versus containing), which is more realistic to side on the tackling vs the FIFA design of passive containment. The theme with issues this year's game is the deep defensive line, so raising marking is always a concern because defenders tend to follow runs deeper. Thankfully, with the line adjustments below, the proximity creates position for more aggressive challenges - but it definitely doesn't remove the backing off that happens at times.

Run Frequency - 5/5 (Previous: 1/1)
► Tighter areas means we need just a bit more movement. I like to think the Run Frequency is what helps the non FB runners, and since that has been increased, I didn't want the wingers to run into the FBs constantly.

● The Height, Length, Width (often referred as "HLW") are quite important to consider for each slider set. [/color]

Height - 65/65 (Previous: 100/100)
► The height value still doesn't do anything. This is purely cosmetic at this point. As ridiculous as that sounds, maybe we can hope for this to be fixed - but for now, 65 just looks better (especially as we've become familiar with these values over the years) compared to 100.

Length - 25/25 (Previous 15/20)
► With the adjustment to marking, the lengths can be evened out now. This is much more preferred as previous the 15/20 with a 50 marking was just a bit too passive, leaving more space to surge forward than intended. Now, the midfield definitely meets better, and defenders keep players in front of them. As length increases, so do the run lengths, so the deep defensive line will have to deal with those forward runs, but the marking should kick in to defend accordingly.

Width - 45/45 (Previous: 50/50)
► Lowering width has allowed the marking and FB positioning to be increased. Some teams will have room to switch, some teams won't. It just depends on the tactics used and faced against. This does allow more congestion in the center of the pitch, and it also helps support the higher marking value so there is less passive play in the midfield. Again, it does depend on the tactics in use.

FB Pos - 70/70 (Previous: 50/50)
► With the tighter lines, the more room was needed for the fullbacks to play their role. This also widens out the defensive line as they need to cover a bit more space - which can only be good thing as they tend to group up too closely in transition and near the goal. Something FIFA has done a good job this year is the winger covering for the fullback as well.

FT Control - 85/85
► The control is too silky smooth on default, so a significant bump was needed. We usually don't want to raise FT so high with a low pass - but because the driven pass still exists, it should be built as a risk/reward, and that's exactly what this does. It also makes for some great sloppy play as well.

man, i should get a OS ambassador shirt by now! :LOL:
@Matt10 whats up with the merch section over at OS!? :D
 
I’m very disappointed with the commentary package this year. It’s lacklustre and appears it might have been rushed?

Because I also play a lot of FIFA 20 it really hammers home how bad the comms are on this game and it surprises me considering it’s EA’s second release on the new consoles.

Derek Rae has even less lines in this for some reason. Stewart Robson in ‘real life’ is an insightful and intelligent person & assistant commentator. In FIFA 22 however he barely speaks and when he does it’s usually the same bollocks about the the opposition being defensive. He just doesn’t suit the game at all. Dixon was crap but he was at least funny at times and it added to the experience. Rae and Robson sound like robots, it’s the worst commentary team in the history of all the FIFA launches IMO.

Again, in FIFA 20 we had Tyler and Smith plus also Rae and Dixon and they alternated the comms - it was fantastic, and there was also McInally as the touchline reporter. Playing an EFL or Premier League save is so immersive in FIFA 20.

I’m enjoying FIFA 22’s gameplay but as a package I’m unimpressed this year. The Italian leagues for example are a joke. Or rather, LEAGUE. Where is Serie B? And half the teams are not licensed in Serie A.

Another bugbear of mine is GK kits. WHY do lower league teams STILL have generic GK kits yet the outfield players have the correct licensed ones? It makes no sense at all.
on that topic, a quick question bothering me for days...
how is EA's history in updating player callnames and thumbnail images in career mode? i may have ask that here before... :THINK: if so, please excuse.

i have some young guns in my team that are missing thumbnails and callnames. if EA isnt updating those i have to look out for new players. can i instruct my scout to search for players with callnames and thumbnail pics?! :LOL:
 
Gameplay 👀

Made the following changes:
Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box.

This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.

Defenders near the halfway line will now attempt to more closely mark the counter attacking players.

Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot.

This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.

Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
Defenders near the halfway line will now attempt to more closely mark the counter attacking.

Improved the frequency of player controlled sliding blocks making contact with a traveling ball.

Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.

In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.

[PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
Improved referee logic to call more fouls caused by high velocity tackles.

Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.

Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.

Improved referee logic to call for fewer fouls due to soft physical contact.
Improved throw in accuracy and target selection.

Addressed the following issues:
  • Sometimes, a late Fake Shot request resulted in a pass.
  • In rare cases, players could take an unintentionally poor touch.
  • In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
  • When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
  • When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
  • Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
  • In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
  • When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
  • When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
  • In rare cases, players could take an unintentionally poor touch.
  • After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
  • When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
  • The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
  • In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
  • When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally.
    • This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
  • In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
  • In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
  • In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
  • When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
  • When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
  • Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
  • A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
  • On rare occasions, an incorrect animation could occur after a Skill Move was requested.
  • Sometimes, the ball carrier could dribble in a different direction than requested.
  • Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
  • Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
  • The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
  • Gameplay could sometimes appear blurry when using the Pro camera.
  • PC Only - Attempting to cancel an advantage call had no effect.
  • Hair could sometimes appear blurry during gameplay and replays.
  • Players could sometimes have a faint dark glow appear around them during gameplay and replays.

https://fifaforums.easports.com/en/discussion/608076/fifa-22-title-update-1
glad they are listening... that is exactly my range. i tend to shoot from 11.17m - 12.68m! :LOL:

;)

lets see how all of this is unfolding on the pitch! when is it coming to PS consoles?!
 
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It's probably just my years with PES but I like the commentary very much. Alex dropping in with info is fine and will add an extra layer of excitement once I start a serious tournament (my current one is already in the toilet). Once she was saying something and got interrupted because of a goal, and one of the guys apologized for having to cut her off. I don't remember if she came back in then or not.

Last night I found out that I had set my sprint slider at 5 and the AI at 49 so that may have had something to do with how bad I have been doing. But after a nice win against West Ham away, (2-3) I was right back to my losing ways, 2-0 and 0-3.

Speaking of West Ham, they use the soap bubbles at London Stadium, a bit overdone maybe but still neat.
 
Just had another game. Me as Sampdoria against Torino.
Again in summer midday conditions (autumn seems to play slower, due to soggy pitch i guess).

Pace was good, I want ahead 1-0 quite quickly but Torino equalized pretty quick as well.
Then they scored 2-1 in the second half. Only negative thing was the animation : this was physically impossible. Typical Fifa animation which you don't see as much in 22 as in earlier versions (thank god or EA, or whoever the fuck).

Scored 2-2 in the 85th minute, and even scored 3-2 in the 92nd minute after a counter with a great lofted through ball.
The reaction of players and the crowd was great.

This thing is really growing on me.
So far gameplay has NOT been destroyed.
 
How are the transfers in Career mode? Are they just as silly as previous versions? Just started a career mode with Arsenal, and both Chelsea and Man City immediately tried to buy Lacazette. Can I expect more transfers like these if I continue my save?
 
I seem to have perfected FIFA 22 now on WC..
9 games unbeaten at the start of the PL W7 D2.

Yeah me too, I'm on a 7 game winning streak. Said earlier, I felt WC started to get too easy but I lost to Man city in the end, felt like I was playing on a much higher difficulty haha last night I won all games but Chelsea game was tough 1-0 and Arsenal game I was really lucky winning 1-0 in 93rd min, last sec of the game. I'm playing on semi assisted passing except lob passes, but would like semi to be less assisted , it's almost identical to assisted. In some games last night it was a bit tougher to pass due to fatigue and better opponent but overall passing is much easier than Fifa 20. Maybe I'll have to change pass error later to make it more difficult or switch to legendary alt. manual. It covers better feel to the game aswell
 
Just had another game. Me as Sampdoria against Torino.
Again in summer midday conditions (autumn seems to play slower, due to soggy pitch i guess).

Pace was good, I want ahead 1-0 quite quickly but Torino equalized pretty quick as well.
Then they scored 2-1 in the second half. Only negative thing was the animation : this was physically impossible. Typical Fifa animation which you don't see as much in 22 as in earlier versions (thank god or EA, or whoever the fuck).

Scored 2-2 in the 85th minute, and even scored 3-2 in the 92nd minute after a counter with a great lofted through ball.
The reaction of players and the crowd was great.

This thing is really growing on me.
So far gameplay has NOT been destroyed.
What is your setup? FuMA, slow, worldclass? Do you touched the sliders?
 
I'm using matt10's sliders. Currently playing on professional.
I'm not that good, so right now professional is good enough for me.
Sometimes i win but not by a big difference.

Playing on slow / assisted.

One negative about 22 : the goalies.
Sometimes very good, sometimes terrible. I can even accept that.

But some of the animations look really off. You see the goalie dive but he does not stretch his arms.
You can see balls go by him that he could have easily save if he would just extend his arms.
Looks quite strange.

Not sure if upping the slider is going to prevent this.
 
,,Defenders near the halfway line will now attempt to more closely mark the counter attacking players.''

good news
At the end of the trial i still can't stand the animation speed, as it is too deciding for the overall gameplay and the way the CPU plays. I will watch the thread closely and see what the next updates will bring along. I hope it will be in our favor.

As some sort of "legacy" i did an experiment which might be interesting to some of you. I set the dribbling and agility stats for a whole team to 1. Closely watch the player team movement (i tried to emphasize on turns, so please don't mind my careless build up play):


To me, it widely solved the twitchy animations during dribbling. Of course all individuality is lost and you still got unrealistic speed/skips at certain actions like ball reception. But ninja dribbling (like the following example of a sub-average bundesliga player) should be widely gone:


Maybe one day this can be useful to someone. I hope FIFA's grass will always be green to you!

Yep, it makes huge difference. Agility slider is must have in next fifa
 
,,Defenders near the halfway line will now attempt to more closely mark the counter attacking players.''

good news


Yep, it makes huge difference. Agility slider is must have in next fifa
kinda the same as with the customers!

,,customers near the shopping request will now attempt to more closely watch the matches of FIFA22 owners.''
:LOL:
 
One thing I did notice after playing one game on Stadia with the patch is that the 1080p resolution is much better than before. It's not as blurry. Good news!

Edit: GKs seemed improved but I need to play more games.
 
Laughed at "some fucking diamond" - I still don't understand its function!

I've spent way too much time analysing my relationship with this game recently. I want to love it but just can't.

The visual novelties have worn off and I'm back to the Tele camera. Commentary has been switched off. All cut scenes, replays skipped immediately. Is that my fault? Do I expect too much? What do I even want?

Away from the game it's still just all so perfunctory. With FIFA 18 my point of reference, I like the development plans and the ability to retrain position. But apart from that it's too familiar. But again, is that my fault? Do I expect too much? What do I even want?

Not sure it's worth this mental torment. So, over the course of the day, I look forward to watching your clips and reading your joy and getting excited before switching it on and finding none of it myself.

And then the same tomorrow.

And Thursday...

I really need the trial to run out to put me out of my misery! 😄

So of course I've gone back to it today!

Is there anything that can be done about the goalkeepers? Playing on World Class and all them are about 60-odd rated. Whether I score or concede the goals are often unsatisfying or rage-inducing, respectively, because the keepers don't so much dive but just fall down.
 
Why nobody whines about EA neglecting the 5-subs and VAR for the second year in a row? Ok, VAR is a minor thing relative to the game, but the correct number of subs in different tournaments in career mode is a must. And even in UT (I dunno, don't play it) it can be a gamechanger, when you develop your team and will be able to use more players from the bench. EA sucks
 
So of course I've gone back to it today!

Is there anything that can be done about the goalkeepers? Playing on World Class and all them are about 60-odd rated. Whether I score or concede the goals are often unsatisfying or rage-inducing, respectively, because the keepers don't so much dive but just fall down.

The GK slider perhaps. It's a simple +/- adjustment for their attributes. The slider at +100 should boost their rating by something like 20 or 30 points, can't remember exactly.
 
Hi guys - after the desaster of PES i am now on FIFA. Quick Question: Is it possible to play one full season but without all the Managing stuff, Career Mode and transfer Window? Just playing the games in the league, CL and cup?
 
This was the only (moderately big) joy of yesterday evening:


That gave me my first, only win in my Wolves career. Then it was a bunch of other losses and two suffered draws. Thinking about starting again with an higher rated team, I'm still getting hammered without a chance most of the times (WC).

Regarding the patch, did a brief game this morning before work, looks like CPU is indeed closing better on the flanks but yeah, it's just a single game so take it with a pinch of salt.
 
Hi guys - after the desaster of PES i am now on FIFA. Quick Question: Is it possible to play one full season but without all the Managing stuff, Career Mode and transfer Window? Just playing the games in the league, CL and cup?
No, sorry. In league you'll only have the national cup(s?). No european ones anyway.
 
Regarding the patch, did a brief game this morning before work, looks like CPU is indeed closing better on the flanks but yeah, it's just a single game so take it with a pinch of salt.

Agree! Played 2 matches so far and the AI felt harder than before and as you say, flanks were harder to break (something that annoyed me to death on the PC version as well). GKs feel more solid, haven't seen any of those fainting flat on the floor animations yet :)
 
The GK slider perhaps. It's a simple +/- adjustment for their attributes. The slider at +100 should boost their rating by something like 20 or 30 points, can't remember exactly.

I'll take a look. I may add that it's only shots within about a metre of the keeper. Anything they have to properly dive for is generally fine. When it's within arm's length they're hopeless!
 
I think it's PSN that slows it down , probably quality control and all the red tape
Yes, like this…
not sure how this is working on Stadia but on PS, several steps need to be handled before release (usually 2-4 weeks prior release).
I’ll have a look how google is handling that and let you know If I became wiser.
 
This was the only (moderately big) joy of yesterday evening:


That gave me my first, only win in my Wolves career. Then it was a bunch of other losses and two suffered draws. Thinking about starting again with an higher rated team, I'm still getting hammered without a chance most of the times (WC).

Regarding the patch, did a brief game this morning before work, looks like CPU is indeed closing better on the flanks but yeah, it's just a single game so take it with a pinch of salt.
Nice animation and nice sound when the ball bounces off the gras! 👍
 
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