Mathgamer
Premier League
- 11 April 2016
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Yep...i mean look at De Bruyne here lol.
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EA and their fuckin ragdolls...Looks like a Fortnite character..
To be fair the player models have been slowly kinda improved with Frostbite if you compare them to the bulky steroid freaks that we had some years ago like in Fifa 15 for example.But yeah...they still look weird and non much human.They never seem to get this right.
With the budget that they have they probably could have scanned entirely whole real life body models and in various different shapes if they wanted to and put them in the game.But then,it's also the realistic movement that it's still lacking big time so maybe that alone wouldn't make a big difference in the end..
Fuck..I'm watching some Last of Us 2 videos these days and how the models look and move there and i thought at some point what if Naughty Dog made a football game..how would it look and move..
10 years??
What if we have an Apocalyse until then or some fucking comet drops and kill us all or something lol.
I wonder how much this cost.Not that EA has any money problems.Well,maybe if the FUT surprise mechanics get banned then they will have some.
Partnershit? looolWell... LaLiga (as well as other leagues) is using FIFA 20 audio for their games, how could they not renew their partnershit after that?.
Getting corners is like a chore these days. I think after 200+ games I may have scored about 5 from corners and crosses.Hopefully heading is back on this one, Fifa 20's heading is non existent for forwards. I play on average a good 15 plus games of Club a week, and think in total have scored about 10 goals from headers . Doesn't matter if you go as tall as Peter Crouch, the CB will always get to the ball.
Should i contribute by saying that, crosses/headers were a complain from FuT/e-sports guys, because it is more an RNG factor than "skill-gap" (according to them always) ...??!!Hopefully heading is back on this one, Fifa 20's heading is non existent for forwards. I play on average a good 15 plus games of Club a week, and think in total have scored about 10 goals from headers . Doesn't matter if you go as tall as Peter Crouch, the CB will always get to the ball.
Should i contribute by saying that, crosses/headers were a complain from FuT/e-sports guys, because it is more an RNG factor than "skill-gap" (according to them always) ...??!!
Don't know dude, I can't get also in this mentality. Blaming the AI for defending, but in the same time playing with all assists on or with PA3 in other game.I don't get it, if they want skill gap, why rely on heavily assisted settings for passes and shots? The less assistance the more your input matters. Also no complaints about the AI doing this instead of the that you asked for.
Yeah but it unfortunately has to do with eSports.If we can go to a more philosophy state, it is in game's nature to be unpredictable and "RNG".
Τhats exactly why both communities need two separate versions. And just avoid the sim/arcade split labels to shield the marketing backslash.Yeah but it unfortunately has to do with eSports.
I mean, people pump money into it and it's a competitive world so they expect that the best team (actually a mix between good player and good squad) always wins because of it.
I am aware that this is nonsense (real football showed that upsets can happen, and usually happen pretty frequently), but that's the way things are now.
The so called "skill gap" (and licensing, but I'll save this for another post) might be the only thing they look for.
football gaming has turned into a sport of its own, which has little to do with real football.
Look at what happened with headers for example (you mentioned it already and I complained a couple of times about it in the FIFA 20 thread): they'could still be deadly in real life provided that you have the right players, yet in this game they're totally useless. Why are they so? Because eSports and FUT people found them too random.
It doesn't matter if the game doesn't resemble football anymore, as long as there's the "skill gap" (which to me means that the one who could understand the game machanics better and exploit them at his own advantage, should win).
Historically, console transitions have been punctuated by increased graphic fidelity and that hasn't changed -- this next generation of games will certainly take a visual leap -- but we are also taking advantage of the extra memory and CPU cycles to bring a lot more detail to life.
As an example, in Madden we will be using the NFL's next gen stats so every athlete in the game will play how they do in real life, with the data being updated in real-time. Fans in the stadium will be unique people responding to the action on the field. Deferred rendering allows us to use colors and lights in more dynamic ways... and dynamic weather systems will impact the athletes, their equipment and the playing field. Games are going to feel different, better and more visceral.
I wonder why they still haven't tried to market something like this?Τhats exactly why both communities need two separate versions. And just avoid the sim/arcade split labels to shield the marketing backslash.
Label one version online or esports and have people to play with 11 dummies, without any attribute variation, leveled overalls, fast tempo, full assisted tikitakas, no fouls, no referees, etc. This version needs only fifpro licenses, so people can recognize the dummies and spend their coins.
Then have an offline version with whatever licensed leagues/content possible and include all those staff that the previous category hates. CPU AI, headers, fouls, throwins, PKs, misplaced passes, goal kick shoots, weather effects, atributes variation, bookings, injuries, midfield match, everything that makes a football game look like the real life sport.
It is so necessary to split the versions, as both gaming communities have so different and conflicting needs, that is impossible to see something that will please everyone, in the future.
"Historically, new consoles have been about graphics - but we're also taking advantage of extra memory and CPU cycles - for example"...
They could probably do a pretty good simulation now i think, they just dont want to as it wouldn't sell to today's online crowd. Most of them want face paced , overhead kick special goals etcAn addendum to the above post.
Next-gen consoles look to be, once again, splitting the user-base between a less-powerful console and a more-powerful one.
Many have been talking about the "Xbox Lockhart", otherwise known as Xbox Series S. Eurogamer published this article about it earlier.
So. We're going to have:
A) A low-power next-gen Xbox,
B) A PlayStation which (according to reports) may suffer from it's variable clock speeds,
C) The Xbox Series X, which is supposedly a console powerhouse.
If you're producing a multi-platform next-gen game (and we're in the era of "crossplay" so they all have to use the same gameplay code), whatever you make is going to be restricted to the specs of the lowest-powered console.
So for sports titles, particularly football games... When will we ever see the hardware truly taken advantage of, in order to create the most realistic simulation? Possibly never.
So for sports titles, particularly football games... When will we ever see the hardware truly taken advantage of, in order to create the most realistic simulation? Possibly never.
2k/MLB/Assetto Corsa/Session (skate game).You can have the most powerful console out there... but my question is... is there any company right now or in the near future making games that are realistic simulations? Unless you mean graphics-wise...
I also think that those underpowered consoles will not differ in gameplay (....and when I say I "think" I really mean I don't know jack sh*t); the advantages come mostly from graphical and framerate differences. I think if someone already wants to do a realistic simulation, they can do it with the power currently available. 2-3 Teraflop differences between the consoles won't affect it. Not to mention power available in current PCs
Football nope
When it comes to racing Sims,you can always make them more arcadey if you want,same thing with 2k,you can play a very assisted arcade basketball,and a very sim like game.Yeah I meant football. but with that in mind, now that you mention driving simulations... why is there a market for those types of games, that rely heavily on very sim aspects and not for soccer... In my case though, I'd prefer something in the middle, I just want the to get the basics and AI right... I dont think I would like a full blown sim playable game, I would rather they have something like that for FM.
An addendum to the above post.
Next-gen consoles look to be, once again, splitting the user-base between a less-powerful console and a more-powerful one.
Many have been talking about the "Xbox Lockhart", otherwise known as Xbox Series S. Eurogamer published this article about it earlier.
So. We're going to have:
A) A low-power next-gen Xbox,
B) A PlayStation which (according to reports) may suffer from it's variable clock speeds,
C) The Xbox Series X, which is supposedly a console powerhouse.
If you're producing a multi-platform next-gen game (and we're in the era of "crossplay" so they all have to use the same gameplay code), whatever you make is going to be restricted to the specs of the lowest-powered console.
So for sports titles, particularly football games... When will we ever see the hardware truly taken advantage of, in order to create the most realistic simulation? Possibly never.