Just posted on OS the currently suggested set. Wanted to thank
@manmachine for the insight on the CPU switching as well.
Timestamp: 10/6/2019 | 4:36 PM --- Have been trying to find the best balance of good shape but more importantly an emphasis to beat the CPU without charity. Their constant give up by the defensive line and fullbacks has been a struggle. So, I reviewed our entire thread here, and older FIFA sets we as the community have been working on. This set is definitely more "extreme" in some cases, however it is needed for this current patch update. Please let me know your thoughts.
FYI: credits will be posted shortly.
Here are the current posted FIFA 20 Sliders (as of 10/6/19 ) :
World Class/Legendary/Ultimate, 10 -15 minutes, Slow speed
Controls: Manual/Semi/Assisted, Handball On (including PKs)
Sprint - 45/45
►Just to help solidify the foot planting a bit. Can notice on fouls how the feet stay grounded relative to the tackle.
Accel - 50/51
►Slight bump discrepancy for the CPU which will help with those 1v1 challenges.
Shot Error - 54/54
►Good variety of shots paired up with the lower shot speed. Elite players will stand out, but also be realistic with pressure to perform.
Pass Error - 60/60
►If not raising this value, the CPU just becomes very automatic with their passing. It's a bit mindless at times, and especially at the top of the user's box. Play with a low league team and you will see a significant difference compared to using an elite team.
Shot Speed - 49/49
►Lowered this slightly to help the speed up animations in shots. Makes for some really cool ball flight paired up with the GK ability.
Pass Speed - 42/42
►Lowered this value reluctantly but makes for a really nice flow to the game. Not so low that the players have to constantly run towards the ball either, but enough that it calms things down just a bit.
Injury Freq - 75/75
►Tested this on my own but with some good guidance by jrn. Felt that we saw a lot of good injuries on contacts that were and weren't fouls. Some blatant ones as well which was nice to see the player get up and argue with the referee.
Injury Sev - 20/20
►Solid mix of the types of injuries. From players getting their hand stepped on to your usual shoulder injuries. Mix of walk offs and subs.
GK Ability - 48/48
►Just helping a tad bit delayed reaction and not covering so much of the goal. Emphasis to mix the keeper's decisions.
Marking - 70/70
►This was the biggest difference because I was so reluctant to change it, let alone raise it. I've gone from 0 to 85, just completely all over. Finally referred to our older FIFA 17 OS sliders, forget which version, and punched in this value along with a couple others, in particular the HLW.
Run Freq - 1/1
►Enough was enough in resisting us changing this value to the 1/1 that we always do. The higher runs just wasn't working, especially in the user's defensive third where the CPU would tiki-taka + through pass into the box constantly. Plenty of variety, so don't worry there.
Height - 55/55
►Feel good about this because it's the best balance that the CTT's are still honored, but not so high that the midfield is pushed out of position. Defensive third shape, paired up with the Length and Width, is good here.
Length - 45/45
►Checks out as well here because it compresses the shape in the right spots, and the marking pulls players to their assigned zone. In addition the runs into the box are not super deep that the defensive line is compromised to be breached each time. It still happens due to...FIFA 20...but it's not as bad as before.
Width - 58/58
►They key here is just overall width, but most importantly the defensive line separation from eachother to get into that 1v1 position.
FB Pos - 55/55
►Oddly enough, I feel like this value helped significantly in completing the set because it still allows overlap, but not so much that it's over-commited to the point a counter can easily exploit the CBs.
FT Control - 55/55
►This one is key to compliment the pass error and pass speed. It creates some brilliant 50/50 balls of course.