manmachine
Premier League
- 22 June 2008
Late night slider testing: https://www.twitch.tv/matt10l
Considering the defending skill required is manic player switching I've always thought that part of the problem is how the CPU team actually switches the active player, especially since everyone else is much more passive. I think it's worse than optimal to say the least. Now I didn't have time to test this more and I'm not 100% sure it's a problem, but it could be something worth looking into.
By switching on the namebar (or whatever it's called) in the visual settings menu we can see in realtime how the CPU "plays" the game. In this example I'm playing a through ball to my striker (Iglesias) and the Active CPU player is Navas, which is correct although I think the game was a bit late to switch to him.
A few frames later the CPU switches to Lillo who will start moving towards me but he clearly has no chance to do anything about it:
A few frames later the CPU switches back to Navas but now he's simply in a useless jockeying stance and can't do anything about it as I'm already powering up my shot:
This was on Legendary. If the cpu can't player switch effectively when this is a huge requirement, then the game is kinda broken with players switching "on/off" from active to passive, all over the pitch.
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