FIFA 20 Discussion (Console Versions)

@Chuny, did you get the game as yet?

One day you've mentioned about a new editing tool that is going to be developed for FIFA 20 (and other Frosty games supported), however someone on soccergaming mentioned about Frosty Editor to be updated soon as the structure of FIFA 20's files are quite similar to 19s, so there is no need to re-implement Frosty tool from scratch again.

Do you have any information of which tool will be available this year to edit F20? Modding footy games is too good to play it as it comes originally!

The tool I mentioned is United Framework. Developed by Galaxy Man, the same one behind Frosty tools.

I didn't get the game, because a)No money right now. b)Don't think it's worth it judging from what I've seen and read here. Maybe when they patch it, it'll suddenly become better to the point it makes me want to withdraw that kind of money for it!
He'll update Frosty tools to work with FIFA 20. But once United Framework is ready, Frosty Tools will no longer be updated.
It'll be up to us, to write profiles for each game. That's what UF is about. You can mod any game, with any engine as long as someone writes the profile for it.
 
It’s lazy, poor coding from EA. This FUMA argument needs to die a death, I’m sick of it.

Agreed. And once we've made sure that one is dead, next on the list should be all variants of "you're playing it wrong". Eg: There are no fouls because you're playing it wrong. There's no midfield because you're playing it wrong. No the game is designed that way, or it's not properly balanced or whatever. (Not talking about fifa 20 or any other game in particular!).

I'm sure we've all played enough footy games by now to know that it's the games that are different, we are the only constant.
 
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Agreed. And once we've made sure that one is dead, next on the list should be all variants of "you're playing it wrong". Eg: There are no fouls because you're playing it wrong. There's no midfield because you're playing it wrong. No the game is designed that way, or it's not properly balanced or whatever. (Not talking about fifa 20 or any other game in particular!).

I'm sure we've all played enough footy games by now to know that it's the games that are different, we are the only constant.
Bang on the money there mate, couldn’t agree more.
 
The "It's how you're playing it" claim it's just Developer's number 1 excuse in their Book.
It's like, when you complain to your ISP because your internet connection is slower than what you're supposedly paying for, and you try downloading from a multitude of different sources and it's still slow, and Youtube videos take ages to download in 1080p or 4K, and when you call and complain, they ask you to go to their official speed test website and everything works perfectly! Shit you even get more MBPS than what you're paying for! Magically, you have the fastest internet connection on the planet - On their website.
 
I hate this argument, it’s ridiculous.

None of us played manual in the old days. It’s crept into football gaming over the last 10 years or so and I find the ‘FUMA’ crowd can be incredibly rude to anyone who doesn’t embrace the control scheme (not aimed at anyone here, just in general).

STATS should do the talking on a football game. NOT how long I hold the button down for/hold a stick in the direction.

And does FUMA change the way the AI plays? NO! Does it make the CPU attack me more or be ruthless? No. Does it make the CPU AI centre backs defend like Premier League CBs instead of League 2 defenders who behave like they’ve been on the ale all night? No!

So why should I hinder myself just to make the game challenging?

It’s lazy, poor coding from EA. This FUMA argument needs to die a death, I’m sick of it.

How on earth is the argument ridiculous? If you use the AI to direct your passing and shots its going to be easier and less satisfying as a result. Best thing I ever did was to learn Manual all the way back in Fifa 08. It opened up the game to a wealth of situations you just don't see on assisted, it also ups the challenge without resorting to higher difficulties where the AI then needs to compensate by cheating to make it difficult.

Dont knock it until you've tried it!!!!
 
Agreed. And once we've made sure that one is dead, next on the list should be all variants of "you're playing it wrong". Eg: There are no fouls because you're playing it wrong. There's no midfield because you're playing it wrong. No the game is designed that way, or it's not properly balanced or whatever. (Not talking about fifa 20 or any other game in particular!).

I'm sure we've all played enough footy games by now to know that it's the games that are different, we are the only constant.


Dont confuse manual controls with game bugs they arnt the same thing!
 
How on earth is the argument ridiculous? If you use the AI to direct your passing and shots its going to be easier and less satisfying as a result. Best thing I ever did was to learn Manual all the way back in Fifa 08. It opened up the game to a wealth of situations you just don't see on assisted, it also ups the challenge without resorting to higher difficulties where the AI then needs to compensate by cheating to make it difficult.

Dont knock it until you've tried it!!!!
I’ve tried it! And it’s not for me.

Again, it doesn’t address the bad AI does it? It doesn’t ensure that the AI actually attack’s me! It just makes me pass the ball out of play more.
 
I have to agree with Antoine. If you want a challenge AND a better experience you can't play on assisted but then complain about the game beeing (too) easy. What does assisted mean? That the game will help you, not that every pass and every shot is fully determined by the attributes. In my opinion semi passing and shooting should be the default setting. Also, if you play on manual the attributes are still important. Like in PES you can still feel a difference between bad, average and good players.
And in the older games we didn't have these settings, so I don't know if we always played on these "assisted" settings.
 
"All" is a stretch. I'll be amazed if they fix much beyond the AI picking terrible teams. Just today, there's a new bug - celebrating players holding an invisible trophy above their heads. There's no chance in hell they'll fix all this stuff.



Noted!
A Mate of mine saw this on his CM
IMG_20190928_230922.jpg
 
First i'd like to clarify that i don't own FIFA20, i'm just lurking because i really like the community here at evo-web and in this specific discussion i feel like i have something to add.

I never bothered with manual until i got PES2018 earlier this year, since then i have a hard time playing with anything other than manual, i love it, however, it isn't for everyone, some people like it, some people don't, either because they find it annoying, unrealistic, etc.

People shouldn't *have* to switch to manual for a challenge, they enjoy playing the game with the controls as they are, they want a challenge with these settings.

It's been done before, i can think of many PES games that were ridiculously challenging even with full assists, some older ProEvos didn't even have a manual option, and yet people felt those games were challenging.

This shouldn't be a problem, and while FUMA solves this difficulty problem for some, it doesn't solve it for everyone.
 
Changing through balls from assisted to manual made my game back on FIFA 18 a great deal better.

The problem I have going full manual on FIFA is quite simple,if the CPU has 85-90% passing accuracy (regardless if they're Accrington or Barca) and my passing is around 70-75% it not only makes it extremely unfair,but also pretty boring!
That's where they should focus,making teams play more realistic,not like machines
 
I have to agree with Antoine. If you want a challenge AND a better experience you can't play on assisted but then complain about the game beeing (too) easy.

*SIGH*. Can someone please explain how sprinting past a dumb defender standing still (no passing required!) is fixed by playing on manual?

It's no different than saying "well play with your hands behind your back", it doesn't even begin to make sense. I play on semi btw, not that it makes any difference.
 
*SIGH*. Can someone please explain how sprinting past a dumb defender standing still (no passing required!) is fixed by playing on manual?

It's no different than saying "well play with your hands behind your back", it doesn't even begin to make sense. I play on semi btw, not that it makes any difference.

*sigh* Please tell me WHERE I said that those issues will not be there anymore? As you can see, I also mentioned PES in my post. So I am talking about modern Football Games in general. This game needs a patch to fix most of the AI behavior. I'm not denying that. But there is already a workaround when you use sliders and by setting the player instructions to default. And this really works, in my experience. So on less assisted settings, with less help (who knows that these settings are only for shooting and passing?)from the game, the game will be more of a challenge. And this makes much sense.
 
This game needs a patch to fix most of the AI behavior. I'm not denying that.

Let's all agree to this then. And if it's fixed it should be good to go no matter what passing settings people use. That's personal preference and no one is playing the game wrong.
 
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I have to agree with Antoine. If you want a challenge AND a better experience you can't play on assisted but then complain about the game beeing (too) easy. What does assisted mean? That the game will help you, not that every pass and every shot is fully determined by the attributes. In my opinion semi passing and shooting should be the default setting. Also, if you play on manual the attributes are still important. Like in PES you can still feel a difference between bad, average and good players.
And in the older games we didn't have these settings, so I don't know if we always played on these "assisted" settings.


Exactly.

I've never had to move off Professional, and its the most balanced setting because the CPU makes mistakes at that level. What makes professional a challenge is that I MAKE mistakes. 1-0 down and you have a chance in the last minute? Well if i get it wrong I LOSE the game.

Sometimes i can go on winning and losing streaks depending on my performance. Like last night i got stuck in a rut but it was all my own doing as i was rushing passes and and trying to force situations and giving the ball away because i was desperate to put one over on the AI.

And to clarify its FUMA but its nothing like Pes, which for me still has an element of assistance to it.
 
First i'd like to clarify that i don't own FIFA20, i'm just lurking because i really like the community here at evo-web and in this specific discussion i feel like i have something to add.

I never bothered with manual until i got PES2018 earlier this year, since then i have a hard time playing with anything other than manual, i love it, however, it isn't for everyone, some people like it, some people don't, either because they find it annoying, unrealistic, etc.

People shouldn't *have* to switch to manual for a challenge, they enjoy playing the game with the controls as they are, they want a challenge with these settings.

It's been done before, i can think of many PES games that were ridiculously challenging even with full assists, some older ProEvos didn't even have a manual option, and yet people felt those games were challenging.

This shouldn't be a problem, and while FUMA solves this difficulty problem for some, it doesn't solve it for everyone.


But thats a flawed argument. What determines the CPU's level when you knock it up to Legendary *(for example) They make no mistakes, theres some heavy scripting of events, theres probably some elements interfering with your assisted controls.

Manual controls are not unrealistic, they are realistic. When I control Salah i have the abilities of his pace and dribbling, but its at my fingertips how i use him and how i pass and shoot. I'm not relying on the CPU to give me a gimme because the last 3 shots I've had have been saved by the CPU.

Its all programmed so if you can keep on a balanced gameplay setting like Professional, which in both games is the fairest level of CPU gameplay, your own skill then glances out the challenge.

Its why i don't get the pro FIFA players all playing assisted, theres no challenge to it if the ball goes to where it needs too all the time.
 
"All" is a stretch. I'll be amazed if they fix much beyond the AI picking terrible teams. Just today, there's a new bug - celebrating players holding an invisible trophy above their heads. There's no chance in hell they'll fix all this stuff.



Noted!

Yep I do not expect them to, there's so many weird bugs on and off the pitch, how did all this stuff get through testing?
 
Some guy has fixed ALL of the Career Mode bugs and offered to give the fix to EA for free:


That's crazy, why couldn't the paid staff do this? Really hoping they use this guys fix and reward him too(job offer? Cash as a freelancer?) and that this can be used for the console versions too.
 
Thought I could play a league till the career mode will be patched but the squad bug is there too.
Started the league mode with Aston Villa and had the first game against Tottenham, and this was their starting eleven:

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An, amateur random guy did in a few days what the professionals at EA are postponing to an unknown date..

I mean there really isn't anything else to say.. it speaks for itself..

To be fair (not with EA), modders have been doing this for years now on PC. The quantity of research and test that has been put through the years with massive contributions of the like of @Topaz or Paul2k4 has made things a bit easier for modders nowadays. I am not saying that FIFER doesn't deserve credits instead that he didn't start from nowhere.

Where EA is to be blamed is that they seem to not be aware or be interested in the research done by the modding community which are essentially testing extensively the game which obviously EA personal do not do themself.

An anecdote from FIFA18 or 17, @Topaz found that EA essentially used the simsettings.ini from previous years while the new database had more stats/traits for players and they didn't update the ids of those traits accordingly. The result was that one of the most important trait for a player to score a goal in simulated games was its interception score! Which explained that Kante was among the top scorer of the PL.
 
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Nothing says incompetence/negligence more than a kid correcting a multi billion dollar company's mistake within a week,on his own!
They should seriously sack all from top to bottom in that company.
Kid will probably end up getting sued by EA in the end!
Well done though, ball's in EAs court now
 
FIFA Title Update #2

https://fifaforums.easports.com/en/discussion/500502/fifa-20-title-update-2#latest


Hey FIFA Fans,

The latest Title Update for FIFA 20 is now available and includes the changes below.

For more details on some of these changes, please follow @EASPORTSFIFA on Twitter for news of a Pitch Notes article for this Title Update.

Gameplay (General):

Made the following changes:
  • Goalkeepers will be more likely to push the ball further away from the net when they make a save that would result in a rebound.
  • Improved the responsiveness of dribbling, when not using any dribbling modifiers or skill moves, for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.
    • The effectiveness of this improvement will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99.
    • This will not have an impact on players that do not have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.
  • In a penalty kick situation we have Increased the range that a goalkeeper will react to the ball, and attempt to make a save, when they are standing still in the middle of the net.
    • This will result in goalkeepers being more likely to react and make saves to shots that are placed close to where they are standing when they are standing in the middle of the net.
  • Reduced the effectiveness of Contain and Secondary Contain, by making the following changes:
    • Players that are being controlled by Contain or Secondary Contain will no longer sprint to catch up to the player they are trying to defend.
    • Players that are being controlled by Contain will now take longer to react to the ball carrier’s movements.
      • Secondary Contain already functioned in this manner.
  • Reduced the effectiveness of Lofted Ground Passes and Lofted Through Passes by increasing the amount of error present when making these passes.
    • These are the passes that are performed by either double-tapping the Pass button, or the Through Pass button.

Addressed the following issues:
  • Players were sometimes being knocked back unrealistically when being hit by the ball.
  • Low Driven Shots were being impacted by more error than other types of shots when being taken in easy shooting situations, such as when there is low defensive pressure or where the player is well balanced and in control of the ball.
  • Sometimes the goalkeeper was punching the ball in a situation where they should have easily caught it.
  • Sometimes the goalkeeper would not correctly control the ball at their feet after making a knock down save.
  • When dropping the ball as the goalkeeper, it was always being dropped in the same direction regardless of where the player was aiming.
  • At kick-off, passing the ball without aiming the pass was resulting in the ball being passed to a spot where it was often being intercepted by the opponent.
  • Offside was sometimes not being called correctly in situations where the ball was received by the offside player directly from a deflected shot or poor shot.
  • Offside was sometimes being incorrectly called after an in-game cinematic scene following a stoppage in play.



Gameplay (VOLTA FOOTBALL):

Made the following changes:
  • Goalkeepers reflexes have been reduced.
    • This change will have the greatest impact on close range shots.
  • Long distance shots taken from the shooter’s side of the pitch will now be impacted by more error.
  • Reduced the likelihood that dribbling near a wall would negatively impact a player’s dribble.
  • Removed some blocking animations that were inaccurate for certain situations.

Addressed the following issues:
  • When playing in the Y Formation, players will now provide better passing options for the goalkeeper when they are in possession of the ball.
  • Players that have the Set Play Specialist Trait will now be able to properly aim their corners in all directions.

FIFA Ultimate Team (FUT):

Made the following changes:
  • Improved the discoverability of, and added new functionality to, Multi-Swap in the Squad Screen and Squad Building Challenge Screen.
    • When on the Club tab of the Squad Screen, players can now turn on Multi-Swap regardless of how the player entered the tab..
    • When Multi-Swap is active, players will be able to cycle through the positions in their squad, including the subs and reserves, enabling the ability to swap Player Items in all positions without leaving the Club tab.
      • The mini-map on the screen shows which position you are currently selecting, and now also includes subs and reserves.
    • When highlighting a specific position in the squad, there is an option to refresh the search results to update based on the currently selected position.
  • Adjustments to Player Item swapping functionality on the Club tab.
    • When changing to the Club tab, without having specifically selected a position on your squad first, it will no longer assume that you want to swap players for a specific position.
    • When you select a Player Item on the Club tab, it will not automatically send that player to your squad, instead you will need to manually change back to the Squad tab.
      • Once you have done this, you will be able to specifically select a position on your squad that you want to place or swap that Player Item into.
  • Backing out of Player Search while on the Club tab of the Squad screen will no longer take players to the Squad tab and will instead keep them on the Club tab.
  • Updated the 2D Portraits for 20 FUT Player Items.
  • Adjusted the color of the dots tracking the completion of Squad Building Challenges requirements to help make them easier to see.

Addressed the following issues:
  • Stability issue related to selecting certain reward options in FUT Rivals.
    • This issue would not have been impacting players directly as it was being mitigated by adding 1 FUT Coin to some reward options.
    • We will be removing that FUT Coin from those reward options in future competitions.
  • The Season Objectives widget had overlapping numbers when a player had a high Season Objective XP total.
  • Manager names were appearing incorrectly on the comparison panel when viewing the Transfer Market tab from the Squad Screen.
  • The Create New Squad option was briefly showing at the top of the list, before populating with the available squads, when loading the Squad Selection screen.
  • Visual issue when comparing a goalkeeper to another player on the SUB bench while on the Squad screen.

VOLTA FOOTBALL:

Made the following changes:
  • All VOLTA FOOTBALL Skill Games have had the scoring values tuned due to player feedback.

Addressed the following issues:
  • The new item indicator was not properly updating after a player viewed or equipped a recently obtained item.
  • Golden Goal rules were not working correctly in futsal matches in VOLTA FOOTBALL.
  • Items earned by completing Skills Training Legend Challenges were not appearing in a player’s inventory until they exited and re-entered VOLTA FOOTBALL.
  • Reaching the required Avatar OVR rating to unlock a VOLTA TOUR location was requiring the player to exit and re-enter VOLTA FOOTBALL before they could access the location.
  • Adding a guest to a VOLTA LEAGUE match, and then going into the Squad Management screen, would result in that guest being removed from the match.
    • The guest could be re-added successfully.
  • Player clipping was present in some post goal celebrations.
  • There were invisible walls present in the Skills Training drills in Amsterdam.
  • The ball was going through the net in the Gauntlet Skills Training in Buenos Aires.
  • If you had set your weather option to snow for a match in FIFA Kick-Off, and then went into VOLTA FOOTBALL, it could snow during an indoor match.
  • A placeholder image was present when a player was promoted to Division 8 in VOLTA LEAGUE.
  • Equipped Tattoos were not displaying correctly when playing matches in some locations.
  • Recruiting a player that was equipped with a non-standard hairstyle would prevent any changes to that player’s hairstyle from taking effect until exiting and re-entering VOLTA FOOTBALL.
  • Visual issue when swapping between certain hairstyles in the Customize Player screen.
  • Sometimes an item would not appear as equipped on the Customize Player screen despite one of your players having the item equipped.
    • This was a visual issue only, the item was still equipped on another player in your squad.
  • Being unable to progress through the updating team information flow if you select a team logo before selecting a team name.
  • Multiple issues impacting the Play Of The Match scene:
    • Sometimes the wrong player was displayed.
    • Sometimes the player would appear distorted.
    • Sometimes the player animation was not displayed correctly.
  • Multiple stability issues:
    • Matchmaking in VOLTA LEAGUE after previously disconnecting from a match.
    • Selecting to view a player’s profile from the Abuse Reporting screen in VOLTA LEAGUE.
    • In some post goal wall celebration situations.
    • Rarely prior to half-time in a VOLTA LEAGUE match.
    • If the player loses connection to the VOLTA FOOTBALL servers after making a purchase from the Essentials Store.

Career Mode:

Addressed the following issues:
  • A schedule congestion issue impacting Calcio B teams.

Pro Clubs:

Addressed the following issues:
  • Setting your Virtual Pro as a Winger was still displaying them as a Left or Right Midfielder in the Pro Clubs HUB.
  • Situation where players were able to extend the duration of the post goal celebration.
  • Stability issue entering Pro Clubs HUB after losing connection in a VOLTA LEAGUE match.

Skill Games:

Made the following changes:
  • All Skill Games, including those in VOLTA FOOTBALL, have had their difficulty tuned due to player feedback.

Audio:

Made the following changes:
  • Minor adjustments to the music in VOLTA FOOTBALL to prevent repetition.

Addressed the following issue:
  • Ensured that both English commentary teams were available for use in FUT Rivals matches.
  • The audio of the ball hitting the net in VOLTA FOOTBALL Skills Training was not loud enough.
  • Audio in the UEFA Champions League trophy presentation scene was sometimes referring to the incorrect year.

Visual/Presentation:

Made the following changes:
  • Updates to the FIFA 20 intro cinematic.
  • Updated the Starheads for Eden Hazard and Raheem Sterling.

Addressed the following issue:
  • Visual issues impacting some animations when playing Mystery Ball.
  • Sometimes, just before a celebration scene, after a goal was scored, some players would warp to different places on the pitch.
  • The shadows and lighting were not correctly updating to align with the Time Of Day setting.
  • Goalkeepers were sometimes getting visually distorted during Goal Decision System scenes.
  • Visual issue with the lighting around player’s eyes and mouth.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 20 season we'll provide you with more information and updates if and when they become available.

The FIFA Team


Guys please let me know if I can now buy it-
 
But thats a flawed argument. What determines the CPU's level when you knock it up to Legendary *(for example) They make no mistakes, theres some heavy scripting of events, theres probably some elements interfering with your assisted controls.

Manual controls are not unrealistic, they are realistic. When I control Salah i have the abilities of his pace and dribbling, but its at my fingertips how i use him and how i pass and shoot. I'm not relying on the CPU to give me a gimme because the last 3 shots I've had have been saved by the CPU.

Its all programmed so if you can keep on a balanced gameplay setting like Professional, which in both games is the fairest level of CPU gameplay, your own skill then glances out the challenge.

Its why i don't get the pro FIFA players all playing assisted, theres no challenge to it if the ball goes to where it needs too all the time.

The thing is, in this case people aren't complaining about scripting, or about the CPU being too perfect on high difficulty settings, because if that was the case simply turning the difficulty down would already help somewhat. The problem for a lot of people is the opposite, they have an easy time beating the CPU on the highest difficulty settings when playing with the assists on. However, they don't want to be forced to play FUMA to have more of a challenge, the control scheme isn't the problem, it's the A.I.

Even though i absolutely love manual controls, and feel that it makes the game more realistic and more fun, not everyone has the same view points as me, not everyone enjoys the same things i do, to some people it's unrealistic, to some people a semi-assisted or assisted setting is either more realistic or more fun overall, that's how they enjoy playing the game. They should be able to play in the control settings they enjoy the most, in this case with assists, and still get a challenge they find fitting, that's the whole point i and some other people here are trying to make. Older footy games, more specifically some older ProEvos, could be hard on standard settings, there's no reason why FIFA20 shouldn't too.

FUMA shouldn't be treated as a difficulty setting, it's a control setting, and you should choose it because you want to, because you enjoy it, not because you feel forced to do so, just to get a challenge out of the game.
 
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Fully assisted sorry...
With everything fully assisted the game is a piece of piss, you can easily end games with 80%+ possession, as there is no errors in the passing.

Even with teams as shit as Exeter you end with 95% passing accuracy, makes passing stats completely irrelevant.
But then I also find the same with full manual, it depends on how well you have mastered the passing, than the stats of the players.

This is also another reason why I don't play online, as every single person plays the game on full auto.

(I would love to have some semi/full manual games online with other people on PC)

Please post a video of this, Ultimate difficulty, Normal game speed.

I'm playing as Crystal Palace right now, and after finding last year laughably easy, I'm finding this a challenge. On default assistance. Yes, sometimes passing acc is too high, but other times I'll finish in high 70s.

I'd love to see how you're finishing games with 80% possession on Ultimate difficulty, everything at default.
 
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