FIFA 20 Discussion (Console Versions)

@Chris Davies

The IGN video is the exact same one that someone posted a few pages back, and I told you that it's not the gamescom build (Because no one was playing, it was prerecorded and was screened as they were interviewing the producer sitting on a couch), and someone else commented that it looked like the beta. If you go back you will see that it's the exact same video, even the goals scored are the same. So basically EA sent the same footage to IGN, they slapped the IGN logo on it, and they uploaded it.

The IGN video kinda proves it on the very first second. The "Classic Match" menu is different than the menu in every other video, with fewer options.

(Edit) here it is:
https://www.evo-web.co.uk/threads/fifa-20-rumours-discussion-thread.80260/page-35#post-3418848

(In another comment I also said that there's a chance we'll get the pre-patch version for the demo, because the demo is build really early... we'll have to wait and see)
 
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Maybe EA made a build just to keep the FUT heads happy in Germany and the good beta gameplay is still intact for the full retail version on the original build

I bet my house the full version will be the crap one. The good beta gameplay was already patched before gamescom.
 
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God, he pretty much says it's just FIFA 19, and he's a Game Changer.

The more footage I see of this new build, the more I absolutely hate it. Definitely not buying it new this year.

Which will be difficult when playing the demo, and knowing what could have been.
 
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Are you ready to be even more disappointed?

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God, he pretty much says it's just FIFA 19, and he's a Game Changer.

The more footage I see of this new build, the more I absolutely hate it. Definitely not buying it new this year.

Which will be difficult when playing the demo, and knowing what could have been.

Yep. Up to you Konami. Maybe we're having a year without a footie in the Playstation.
 
I honestly hate that clickbait thumbnail. After that he loses all credibility to me. I wonder why EA made the mistake to allow such "gamechangers" guys to show the game. They aren't doing it any favors.
 
Are you ready to be even more disappointed?

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God, he pretty much says it's just FIFA 19, and he's a Game Changer.

The more footage I see of this new build, the more I absolutely hate it. Definitely not buying it new this year.

Which will be difficult when playing the demo, and knowing what could have been.


A bit of transparency would be nice from him. He is showing the cpu sliders, but what about the user ones? Also on what kind of assist settings is he playing? It is quite likely that making the game harder for the user is easier to achieve by giving a handicap to the user through sliders rather than boosting the cpu.

Keeping the same kind of philosophy, once the game is too easy on the hardest difficulty, why not trying to make yourself a bit uncomfortable by progressively reducing the assistance level? Or changing the camera?

When I see the passing stats of his games, I tell myself that the user and cpu stats are completely reversed when compared with FIFA16 (the game I play the most). He is always around 88% + passing accuracy while cpu is closer to real stats.
 
Every bit of Fifa 20 footage I’ve seen in recent days has been utter rubbish.

I’m not touching it with a barge pole. I moan quite a lot about the other game’s demo but at least it’s a step in the right direction and they’re brave enough to try something different.

Ultimate Team and YouTube. These are the reasons we can’t have a good Fifa.
 
I see it differently. It isn't ultimate team and youtube that stop a FIFA I'll like materializing. I'm just a collateral damage user of the decisions EA make at developer and publisher level with the series.

I'm not sure what the golden era of FIFA is considered to be by players, but I'm willing to bet that one of them from developer and especially publisher was the start of last gen when the series started getting credibility along with sales. Reason I would assert this is the man at the top of the EA ladder now was back then part of the FIFA team.

https://www.ea.com/executives

Anyone want to download a high-res picture of Andrew House? Option there, clearly communicated, in the link above for some reason. House created loot-box mechanics in FIFA during this sizable up-curve in sales and cred and that then created an industry within not only the series or the genre, but gaming as we know it now.

I try to go along with what is said by those in the industry and the audiences - that developers don't want to make bad games. I think this is largely true but you will get those who think differently and maybe aren't entirely looking to make good or more-ish games in completely good faith. I consider House as one of those guys.

With FIFA the House will always win for the time being, and what the House wants is all the money. Infinite growth forever.

FIFA has its way to play that will not go massively altered, because it helped make the money. FIFA as a product will focus on marketable additions (licenses/broadcast assets) because that will increase the chances of continuing growth as opposed to some overhaul at development level. It might cost them more money to do this but is a safer bet.

There is a cost to success and that can manifest in many ways but among the big ones tends to be re-invention or simple innovation of a product to a seismic degree due to risk. Ask Coca-Cola, for example, about that. The real investment in innovation is in how to encourage to greater growth and as quickly as possible. In a gaming franchise, especially a yearly one, it starts with the game but will eventually move on to advertising, marketing and promotion. Isn't always the case, but when you get to FIFA/COD size in the AAA market, that is pretty much going to be the rule regards priorities.

EA SPORTS FIFA is coke in more ways than one; it's Coca-Cola for EA, and cocaine for a huge amount of end users. The latter is not down to constant innovations in gameplay making that so. Just the one House gave birth to.
 
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https://www.ea.com/executives

Anyone want to download a high-res picture of Andrew House? Option there, clearly communicated, in the link above for some reason. House created loot-box mechanics in FIFA during this sizable up-curve in sales and cred and that then created an industry within not only the series or the genre, but gaming as we know it now.

:LMAO:

EA SPORTS FIFA is coke in more ways than one; it's Coca-Cola for EA, and cocaine for a huge amount of end users. The latter is not down to constant innovations in gameplay making that so. Just the one House gave birth to.

That was a little bit out of place.
I don't think comparing such a damaging addictive drug and a football game is fair nor correct.

You are new here, or so it seems. I hope you don't post this sort of comments again.
It's offensive. and if you've ever had someone close to you that suffered from an addiction to this drug (or any other one for that matter), you'd know just how painful it is and how out of place your analogy was.
 
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I wanted to ask if with the Bundesliga announcement, that all the stadia in FIFA20 are now final? I've seen a couple of videos that suggest that there are a couple more stadia (that haven't been announced) in FIFA20, mostly from MLS (Red Bull Arena New Jersey, Providence Park & Audi Field). Still holding out hope for MLS to get the full treatment like Bundesliga.
 
Any word from people who played career mode how well the results reflects real life? In previous years I think the top teams doesn't score enough goals compared to real life. It totally kills the immersion for me when teams like Barcelona or Man city almost never scores more than 65-70 goals per season.

I really hope this has been adressed in FIFA 20.
 
I've tried to see if anyone who had the beta could do a test run (sim a season ) so we could see a finished table etc
No dice though!
@Anderson_PES
I'm not really interested in a game that lets you have a winner on 75P,it's been like this since fifa 17.
 
I've tried to see if anyone who had the beta could do a test run (sim a season ) so we could see a finished table etc
No dice though!
@Anderson_PES
I'm not really interested in a game that lets you have a winner on 75P,it's been like this since fifa 17.
Good to know more people care about this. I've seen some footage from gamescom but in almost every video they just browse different hair styles for 15 minutes... :BRICK:
 
Interesting thoughts from 3:25 (previous to that he just says it was "too slow and unplayable" initially, which I promise you, from the footage I saw and what people I trust have said to me just *isn't universally true*)...


I hate the speed of FUT but even I thought the pre-match beta was too slow and virtually unplayable... when playing head2head.

When playing single player it was fine - though it was clear some parts weren't balanced or working quite right - but for a game that's skill gap is primarily twitch-based, the pre-patch gameplay would have been a disaster if it was released like that. From a competitive POV, it definitely improved after the patch.

Kurt and the others are right though: it plays very different from 19, even if it doesn't exactly look like it, and part of that is a somewhat slower pace of play due to the changes in AI positions and fewer attacking runs. Also, if dribbling and skills stay as they are (a big "if") then 20 will be a more passing game, which also makes it feel more realistic and slower.

But anyone hoping for animations to be much slower, akin to PES, is going to be out of luck. The best we can hope is for EA to implement features and changes that slow down the pace of play, which they've def done a bit this year.
 
I hate the speed of FUT but even I thought the pre-match beta was too slow and virtually unplayable... when playing head2head.

When playing single player it was fine - though it was clear some parts weren't balanced or working quite right - but for a game that's skill gap is primarily twitch-based, the pre-patch gameplay would have been a disaster if it was released like that. From a competitive POV, it definitely improved after the patch.

Kurt and the others are right though: it plays very different from 19, even if it doesn't exactly look like it, and part of that is a somewhat slower pace of play due to the changes in AI positions and fewer attacking runs. Also, if dribbling and skills stay as they are (a big "if") then 20 will be a more passing game, which also makes it feel more realistic and slower.

But anyone hoping for animations to be much slower, akin to PES, is going to be out of luck. The best we can hope is for EA to implement features and changes that slow down the pace of play, which they've def done a bit this year.

I suppose it comes down to which angle people are coming from.

For me, it is totally inverted and backwards. The game is designed for a competitive gaming market, fast paced, reaction based etc Gamers who play Fifa, rather than it being designed solely as an accurate football game with competitors adapting to its play.

I suppose that is where the money is though and it doesn't take long for a generation to be moved on. In the future there will be no one left who remembers a decent footy game that wasn't like a Haribo Acid style trip advertised by gurning "top bins bro" characters.
 
I wanted to ask if with the Bundesliga announcement, that all the stadia in FIFA20 are now final? I've seen a couple of videos that suggest that there are a couple more stadia (that haven't been announced) in FIFA20, mostly from MLS (Red Bull Arena New Jersey, Providence Park & Audi Field). Still holding out hope for MLS to get the full treatment like Bundesliga.
I listed the full 90.licenced stadiums a couple of pages back, there's also the 29 generics
 
EA taking the "safe" option will bite them in the ass I can easily see it happening. better to have a vision and stick to it, force people to adapt to your way of seeing things. if PES does not ruin the demo and continue to improve with this base people will eventually flock to it because it will again be seen as the choice of "true football fans", and the idiots who want fast paced arcade are the same idiots who don't want to be left out and will simply follow the crowd, leaving EA playing catch up.

you can already see the sentiments changing in almost every video be it pes or fifa, the average joe is realising that fifa is just churning out the same old crap, adding stupid gimmicks, while PES is finally moving in the right direction.
 
BTW, equating fast twitch-based gameplay with skill is a convenient excuse. Sure it is an essential skill for many multiplayer games, but a game based on a real sport could easily require double the skill if it required some basic football logic. In 19 passing requires zero skill, you can shoot and score from any angle, and on launch you could score the most insane bicycle kicks. Skill required? Zero.

That's why we got timed finishing, and that's why I hate timed finishing. They knew the game was devoid of skill pretty much everywhere on the pitch, so they came up with a couple of new gimmicks! There is a very good reason to design a football game where the required skill is twitch reflexes however: Everyone understands it, even people who don't truly understand football. And even 10 year olds, clearly EAs favourite customers.

Don't want this to come off as an elitist comment, I'm not asking for a 100% accurate simulation, and I understand the game needs some wider appeal. But there is a middle ground - better balance, and we've had it before. I also think that 20 will be a better game than 19, simply because I can't imagine it getting even worse. But who knows? This manual defending thing could be a minefield...
 
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90 licenced stadiums confirmed for fifa 20 ( +29 generic stadiums)

England: - 31 stadiums (1 New)
Anfield
Bramall Lane NEW
Cardiff City Stadium
Carrow Road
Craven Cottage
Emirates Stadium
Etihad Stadium
Fratton Park
Goodison Park
KCOM Stadium
King Power Stadium
Kirklees Stadium
Liberty Stadium
Loftus Road
London Stadium
Molineux Stadium
Old Trafford
Riverside Stadium
Selhurst Park
St. James' Park
St. Mary's Stadium
Stadium of Light
Stamford Bridge
Stoke City FC Stadium
The Amex Stadium
The Hawthorns
Tottenham Hotspur Stadium
Turf Moor
Vicarage Road
Villa Park
Vitality Stadium

Spain - 22 Stadiums (3 New)
Coliseum Alfonso Pérez
Estadio ABANCA-Balaídos
Estadio ABANCA-Riazor
Estadio Benito Villamarín
Estadio Ciutat de València
Estadio de Anoeta
Estadio de Gran Canaria
Estadio de la Cerámica
Estadio de Mendizorroza
Estadio de Montilivi
Estadio de Vallecas NEW
Estadio el Alcoraz NEW
Estadio Jose Zorrilla NEW
Estadio La Rosaleda
Estadio Mestalla
Estadio San Mamés
Estadio Santiago Bernabéu
Municipal de Butarque
Municipal de Ipurua
Ramón Sánchez-Pizjuán
RCDE Stadium
Wanda Metropolitano

Germany - 18 Stadiums (13 New)
Commerzbank-Arena NEW
Düsseldorf Arena NEW
PreZero Arena NEW
RheinEnergieSTADION NEW
Red Bull Arena NEW
BayArena NEW
Opel Arena NEW
Volkswagen Arena NEW
Mercedes-Benz Arena NEW
HDI-Arena NEW
Max-Morlock-Stadion NEW
WWK Arena NEW
wohninvest WESERSTADION NEW
Olympiastadion
Signal Iduna Park
BORUSSIA-PARK
VELTINS-Arena
Volksparkstadion

France - 3 Stadiums (1 New)
Orange Vélodrome
Parc des Princes
Stade De Lyon NEW

Italy - 2 Stadiums
Stadio Olimpico
San Siro

ROTW - 2 Stadiums
Donbass Arena
Otkritie Arena

Eredivisie - 1 Stadium
Johan Cruijff ArenA

MLS - 5 Stadiums (1 New)
BC Place Stadium
CenturyLink Field
Mercedes-Benz Stadium
StubHub Center
Red Bull Arena (NY) NEW

Liga MX - 1 Stadium
Estadio Azteca

Saudi Pro League - 2 Stadiums
King Abdullah Sports City
King Fahd Stadium

J-League Japan - 1 Stadium
Panasonic Stadium Suita

INTERNATIONAL - 2 Stadiums (1 New)
Wembley Stadium
Ataturk Olympic Stadium NEW

STADIUMS WE LOST FROM FIFA 19 - 3 Stadiums
Allianz Stadium
Allianz Arena
El Monumental

Awesome, thanks. Looks like Stadium Europa again for Portland!!
 
:LMAO:



That was a little bit out of place.
I don't think comparing such a damaging addictive drug and a football game is fair nor correct.

You are new here, or so it seems. I hope you don't post this sort of comments again.
It's offensive. and if you've ever had someone close to you that suffered from an addiction to this drug (or any other one for that matter), you'd know just how painful it is and how out of place your analogy was.

Sorry. Late in replying to this.

Not only am I very familiar with drug addiction and what can eventually happen as a result of it (in the last 3 years 8 people whom I knew to varying degrees from my home town lost their lives to heroin addiction, with it being almost 5 years since I lost a one time close friend in particular) but I am also very familiar with the perils of gambling addiction and some of the parallels that exist between both drug and gambling addiction.

On a personal level I find the gambling mechanics that exist in many games completely objectionable and in some ways more offensive than drug use and potential addiction. The reason for that is games publishers "push" in the home and is completely unregulated, which is bad enough, but on top of that they "push" with children and the vulnerable in mind.

It is not even just the gambling mechanics that are an issue in games. Even simple, cosmetic only granting micro-transactions that exist in the likes of Fortnite are becoming a huge issue as it can contribute to social pressures on the young. We've all been to school, with some now having their own kids now I'd imagine. The latter in particular could say (and have said, in my experience) that playground mentality is no longer strictly a Mon-Fri thing. It is a 7 days a week thing and that is not good psychologically for a child. Elsewhere, these publishers know what they are doing but either feign ignorance or will invent terms that they think will throw folk off the scent, like "surprise mechanics", as if their gambling mechanics in games are more like a Kinder Surprise than spending money to gamble on the acquisition of something specific that is teased to them, will give them an edge, so will naturally desire. Even cosmetic only stuff can give an edge or give the impression of "keeping up with the Jones'" to the young and impressionable - in the aforementioned playground.

But, all that said, I will take on board your point. I am new not only here but to forum/social/community interaction overall.

It may well be my use of the analogy was flippant and is more a result of experience than lack thereof. While I might find it more than apt, for reasons I have detailed, others perhaps won't. Point respectfully taken.
 
BTW, equating fast twitch-based gameplay with skill is a convenient excuse. Sure it is an essential skill for many multiplayer games, but a game based on a real sport could easily require double the skill if it required some basic football logic. In 19 passing requires zero skill, you can shoot and score from any angle, and on launch you could score the most insane bicycle kicks. Skill required? Zero.

That's why we got timed finishing, and that's why I hate timed finishing. They knew the game was devoid of skill pretty much everywhere on the pitch, so they came up with a couple of new gimmicks! There is a very good reason to design a football game where the required skill is twitch reflexes however: Everyone understands it, even people who don't truly understand football. And even 10 year olds, clearly EAs favourite customers.

Don't want this to come off as an elitist comment, I'm not asking for a 100% accurate simulation, and I understand the game needs some wider appeal. But there is a middle ground - better balance, and we've had it before. I also think that 20 will be a better game than 19, simply because I can't imagine it getting even worse. But who knows? This manual defending thing could be a minefield...

The big differences between the two offerings for some considerable time now have been how each approaches control design, and response.

For years I wondered why I just couldn't get on with FIFA. I initially put it all down to EA's heavily gamifying approach to the playing of the worlds game. I just couldn't (probably still can't) relate to what the game was asking for me to do/learn to play a videogame version a sport I played since I was very young. It all felt needlessly complex.

When game speed adjustment was brought into the series (can't remember when that was) I thought that would solve these woes I had but it didn't.

As you have said, part of EA's game is a little bit twitch based with response times being, in theory, excellent. For a player such as I though, even decreasing the speed didn't remove that twitchy feel to proceedings, with the control design still remaining the issue it always was. I personally don't think twitch/response + layers of controls to try memorize/implement makes for a fun experience in a football game in quite the way that perhaps does make for fun in a game like a Bayonetta, for example.

I say Bayonetta here as the below video cracked the code somewhat for me regarding football games and my preference (yes, really!) when I watched it last year.


At about the 2:20 mark the guys starts to talk about makes an attack: anticipation, contact, then recovery.

When I applied that logic to some of the other design variables he discusses and uses a variety of games as an example, I realised I am a fan of PES' approach compared to FIFA's because it employs more in the way of the "anticipation" phase. It actually turns out that I am, based on experience, much more of a fan of Souls combat system over all others too. That is not to say I don't like the other systems, but that the Souls game scratch an itch - I like the skill required in those titles "anticipation" phase when considering combat, and that has translates when considering a football game for me. I like the skill to be in the timing, the frame counting, as opposed to it all being on the pad with rapid response times on top. That greater "anticipation" phase in PES in certain actions does feel more weighty and not quite as responsive, but in my opinion more realistic, and I dare say more rewarding.

I do get why the FIFA approach would appeal to other players of these games though. It also cannot be denied that the FIFA formula does work for many going by sales. It might well prove more popular but I wouldn't say that means better by default.

I am actually quite happy that both developers seem to have taken different paths in this respect.
 
That greater "anticipation" phase in PES in certain actions does feel more weighty and not quite as responsive, but in my opinion more realistic, and I dare say more rewarding.

That was a very good video. The important thing is that longer animations better convey weight and make the game more tactical (not less skill full), fewer frames and the game feels weightless. This is why I also prefer PES in this regard, although in the end I just can't get into it for other reasons. This basic principle is under threat from the hordes of people shouting "responsiveness"/"input lag" without knowing what these mean, they must think they control the dots on the radar, not human beings. The irony is that faster animations & gameplay can be more susceptible to real lag/freezes when played online if the network connections can't keep up!
 
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Just watched the is fifa too easy video and noticed zero fouls from AI again. It does look like 19 a lot which was garbage after the patches. Not touching this year
 
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