FIFA 17 News & Discussion Thread

Doesn't change the fact that the problem I have, and discussed on here over the last few days, is almost there word-for-word in someone else's review (who's played the game for longer than I have), so A) it's an issue to more people than just myself, and B) it isn't something that you "get used to" the more that you play it.

Besides that, their FIFA 16 review, although a little harsh, is generally positive and highlights all the bits I love about the game, including struggling to make challenges and the feeling of achieving something when you score. Other than not giving it a "recommended" at least, I think it's a pretty fair review.

Each to their own of course! My only point is that I'm not alone in feeling like the AI poses a big problem in how they keep the ball so well. I'll start to mess about with the sliders tonight, but without an "intelligence" slider, I don't think that's something that can be fixed on our own.

Hopefully there's a patch or something - but then that might spoil it for other people, so, I guess they can't win. But at least I'm not alone.
And that's fair Chris, everyone will have their own idea of what makes a good football game. There isn't a "right" and "wrong option" when buying a football game.

I really like both games this year but have to admit I am coming to the end of my time with PES 2017 due to the plethora of issues with the game OFF the pitch which I won't go into here as I don't want to derail the thread.
 
Yeah just download the game files quick before EA notices they made a mistake. I always install the game Day 1, then disconnect from Origin for the rest of the year so they can never f my game speed up with updates.
Good idea but won't work for me as I will want to take it online.

I wish EA wouldn't give in to the FIFA kiddies that think the trick stick is a lady's private part.
 
Good idea but won't work for me as I will want to take it online.

I wish EA wouldn't give in to the FIFA kiddies that think the trick stick is a lady's private part.
Well the answer is to have an online set of files with all the updates, and an offline set of files that's never been updated. Switch back and forth.
 
Is this consistent across different stadiums though? I find its nice and slow at Old Trafford (FIFA 16 and previous) and at San Siro, The Emirates and others the game Zooms around at 200 MPH!
You say stadiums affect game speed? I have edited the PC files for years, and I know many high profile TEAMS and star PLAYERS have different DB values that give them special boosts and so forth, depending on the league, opposition, match importance, etc. I'm going to suggest that's what causes the variance in speed/game pace, and it's exactly why I only ever play the lower teams/leagues in FIFA.
 
But I do a Premier League with Man United right? My home games feel lovely pace. I go to Emirates to play the Arsenal away from home and the game feels faster! Not just the CPU controller Arse players but my players feel quicker too!
 
But I do a Premier League with Man United right? My home games feel lovely pace. I go to Emirates to play the Arsenal away from home and the game feels faster! Not just the CPU controller Arse players but my players feel quicker too!
Yes I noticed in the demo when I played Sounders at their home pitch, they morphed into crazy men on cocaine. EA may have upped the home advantage code this year, IDK. But I have now played a dozen Aussie league games, home and away, and not one game has felt differently in pace, they're all PERFECT for me, and have all played fair and balanced. But I see that doesn't disprove your theory about specific stadiums, so who really knows.
 
I'm fed up of seeing my players legs ghosting through the ball or in some odd occurrences through each other to kick the ball 0_o
On the slow replays it looks shockingly bad.

A few odd ball physics too now and again where I press shoot and the ball kinda shifts a little to the side to line up with the foot or pops forwards ahead of the player.

:/
 
As a casual pick up and play gamer these days I dont play the game often enough for it to become a serious issue for me, but I would say I am in the camp of the AI being frustratingly annoying at keeping posession regardless of what team you come up against.
 
I'm fed up of seeing my players legs ghosting through the ball or in some odd occurrences through each other to kick the ball 0_o
On the slow replays it looks shockingly bad.

A few odd ball physics too now and again where I press shoot and the ball kinda shifts a little to the side to line up with the foot or pops forwards ahead of the player.

:/
I'll take ghosting and normal kick follow-through animations, to players' stumbling like toddlers every few seconds every time they slightly bump each other... the way it happens in another football game. And in all honesty, I have not noticed this issue at all in maybe 10 hours of demo and trial game playing. This is the first I'm hearing about it. But then I don't ever watch replays.
 
As a casual pick up and play gamer these days I dont play the game often enough for it to become a serious issue for me, but I would say I am in the camp of the AI being frustratingly annoying at keeping posession regardless of what team you come up against.
CPU pass error slider to 85, CPU first touch error to 65 = more loose balls, more bad passes, more you with the ball.
 
As a casual pick up and play gamer these days I dont play the game often enough for it to become a serious issue for me, but I would say I am in the camp of the AI being frustratingly annoying at keeping posession regardless of what team you come up against.

I'm the same. I'm not a hard core gamer so games I can pick up and play I like a lot.
 
I personally think if you love either of the titles its hard to play the other one. They play so differently but you try and play them the same. My son has ordered FIFA17 so ill check his out.

Very true. My sons (who used to like playing PES 2010 and 2011) are interested in FIFA only cause of their friends playing it either.
They´ll probably gonna get it and I´ll check it out either then.
I´m sure it plays a good game 1 on 1.
CM probably too.

For the first time in the history of the world, the full game is SLOWER than the demo. Hallelujah I'm in heaven.

That sounds very positive!
Really tempting to get it on PC....hmmmmm
 
CPU pass error slider to 85, CPU first touch error to 65 = more loose balls, more bad passes, more you with the ball.

I haven't gone that high yet, Angus. How are you finding the CPU crosses? What about their drilled passes? I haven't touched FT yet. This 10 hour limit is making me feel rushed, lol.
 
How are you finding the CPU crosses?
I have CPU pass error at 85 (so as to kill the boost code when it kicks in, and to end up with lower CPU pass completion - last game was 78%). CPU crosses are a mix of on target, realistically off target, and unrealistically way off target. Overall I'd say there are less way off target crosses than last year, an effect of raising that slider. But one thing I have noticed: some long kicks are ballooning, as if the ball physics are off somehow. Not every long kick, but enough to notice. I just write them off as mis-kicks, the sort of kicks I would take lol. And I am playing with 3rd tier teams, so we're talking scrubs here.
 
I have CPU pass error at 85 (so as to kill the boost code when it kicks in, and to end up with lower CPU pass completion - last game was 78%). CPU crosses are a mix of on target, realistically off target, and unrealistically way off target. Overall I'd say there are less way off target crosses than last year, an effect of raising that slider. But one thing I have noticed: some long kicks are ballooning, as if the ball physics are off somehow. Not every long kick, but enough to notice. I just write them off as mis-kicks, the sort of kicks I would take lol. And I am playing with 3rd tier teams, so we're talking scrubs here.
That sounds promising. That's the biggest issue I have with the game at the moment. AI pass accuracy is pretty much always at 93%, no matter which team I'm playing. It's almost impossible to get the ball away from them cause their passes are almost always perfect. I could see this being try for Barca but not for championship teams. I hope this slider does indeed work. I also hope it doesn't just drop every team down to 75% and top tier teams still have it above 85% or so.
 
That sounds promising. That's the biggest issue I have with the game at the moment.
Hi. If you mean the demo, the full game is playing differently. I gave up on the demo because every team was superhuman, 95% pass completion, ping-ponging the ball at will, etc. This I think is because they're all top tier or name teams, and are boost-coded to perform like top teams. I've been playing the trial game, and in a dozen Aussie league games I have had nothing but perfect, fantastic, fun, fair and even games. CPU 78-82% completion, every game. No sense of the boost code kicking in, no superhuman CPU antics.
AI pass accuracy is pretty much always at 93%, no matter which team I'm playing. It's almost impossible to get the ball away from them cause their passes are almost always perfect. I could see this being try for Barca but not for championship teams. I hope this slider does indeed work. I also hope it doesn't just drop every team down to 75% and top tier teams still have it above 85% or so.
Just want to add that other sliders come into play too with pass %. In my testing over the past few years, CPU pass accuracy is also keyed to pass speed, player speed, and first touch error. If you lower pass speed (or raise it) it throws off the coded preset timing of CPU passes. Likewise if you lower player speed, players can't run and get to passes quick enough. And if the first touch error slider is raised, it creates bobbles which lead to loose balls and interceptions, which register as missed passes.
 
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Hi. If you mean the demo, the full game is playing differently. I gave up on the demo because every team was superhuman, 95% pass completion, ping-ponging the ball at will, etc. This I think is because they're all top tier or name teams, and are boost-coded to perform like top teams. I've been playing the trial game, and in a dozen Aussie league games I have had nothing but perfect, fantastic, fun, fair and even games. CPU 78-82% completion, every game. No sense of the boost code kicking in, no superhuman CPU antics. Just want to add that other sliders come into play too with pass %. In my testing over the past few years, CPU pass accuracy is also keyed to pass speed, player speed, and first touch error. If you lower pass speed (or raise it) it throws off the coded preset timing of CPU passes. Likewise if you lower player speed, players can't run and get to passes quick enough. And if the first touch error slider is raised, it creates bobbles which lead to loose balls and interceptions, which register as missed passes.
Thanks for the info. I am doing the Origin trial right now, but I have been playing against mostly PL teams, so maybe not enough data points to tell how lower league teams will behave. In demo, like you've said, it was always mid 90% for all teams.

One question, these 78-82% with Aussie teams, is that after you adjusted the sliders to 85% error and 65% first touch or before that?

Thanks!
 
I actually got the trial game - something I've never done before - because I was considering getting a refund after playing the demo with its superhuman ping-pong nonsense. But I will definitely be getting the full game now after playing it for a few hours. So I spent 5 bucks and end up with a year's worth of joy... good deal!
 
I'm finding the CPU far less frustrating than 16. Granted, I've only played a handful of matches, but they don't appear to keep possession at the same rate as they did last year. In 16 a lot of my matches would end 60-40 in favor of the CPU regardless of the opposition, but I'm seeing that drop to around 50-50 in the trial. I used to turn up the CPU pass error to like, 95 in 16 because their possession and passing rates were just insane. It seems less egregious this time around. Maybe that will change.

I played with City against Bournemouth just to see how that would pan out, and I absolutely dominated them the first half. Penetrated at will, had most of the possession, they did very little. The second half they seemed to sit back a lot more (Martin Tyler even mentioned they were being more defensive) and as a result they were more difficult to break down. I ended up conceding an own goal to make it 1-1, so I put it on Ultra Attacking to snag the winner. They countered me when I had a lot of numbers committed forward and I lost 2-1. Made sense to me. I've won, or tied every match I've used with Barca. There hasn't been a single match I've played where I've gone, "Great, this is just like FIFA 16" in terms of how insufferable the CPU is.

Full manual, World Class, and just kick-off matches at the moment.
 
One question, these 78-82% with Aussie teams, is that after you adjusted the sliders to 85% error and 65% first touch or before that?

Thanks!
After. Now, I also lowered both User and CPU speed to 39 and Accel to 44. I also lower line height and length sliders way down for both teams to create a defensive positioning setup, then use d-pad tactics to adjust my team's attack intensity. All this contributes to how successful the CPU is with pass attempts.

Disclaimer: These settings are not for everyone! And don't tell me I'm a doofus for using them!
 
I put it on Ultra Attacking to snag the winner. They countered me when I had a lot of numbers committed forward and I lost 2-1.

Maybe I've just been unlucky or played badly in the past but I try and change my formation instead of using "Ultra Attacking", as I swear you're just asking to get "scripted on" lol, maybe it works better now.
 
After. Now, I also lowered both User and CPU speed to 39 and Accel to 44. I also lower line height and length sliders way down for both teams to create a defensive positioning setup, then use d-pad tactics to adjust my team's attack intensity. All this contributes to how successful the CPU is with pass attempts.

Disclaimer: These settings are not for everyone! And don't tell me I'm a doofus for using them!

When have I ever called you a doofus :D ?

I always like your approach. Love the screenshots you post on them as well. I know we've had this discussion in the past, through PM's and what not, but what do you think is the number one thing for this game to go from good to great?

Also, the lower accel and sprint is good call. I personally hate the jogging animation that occurs with a lower sprint, but hate just as much the bursting that happens on a lower acceleration. Tough to find a balance here at the moment.

Cannot wait till Tuesday, trying to milk this trial for all its worth.
 
what do you think is the number one thing for this game to go from good to great?
Terminate with extreme prejudice the AI boost code. Instead, code in real and actual CPU tactical and formation changes. If the CPU needs a goal, it pushes players forward (without boosting their stats), and switches to an attack formation. You see what would happen then? You could counter that tactical switch by staying back and defending while waiting for an opening to use the long ball.

As it is now, there is no opportunity for this sort of chess-style strategy to happen. The boost code kicks in, the CPU attacks like crazy, and if you get a chance to counter, the boosts then allow the CPU to just as quickly run (teleport) back into position before you can get a counter attack going. From a strategic POV, the game is very flat and one-dimensional.

I don't know if you saw my post about d-pad tactics in the demo. I would start a game, switch to the CPU, set their d-pad tactics to park the bus, then switch back to my team. The CPU would play the whole game standing around in their end of the pitch waiting for me, and wouldn't come forward to challenge. AI needs to be just a little bit smarter and more organic than that.
 
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Played a few matches of this down at a mates earlier.

I'm sorry, but that was an awful first exposure to the full game. I found the demo less than convincing but held out some hope (still do I guess) that the full game, or what is being touted as the full gameplay experience, would just prove more polished and... finished.

The Eurogamer review sums up my feelings regards both AI and responsiveness. Those are two things that don't need hours/days/months of play to notice.

I always take a punt on FIFA at some point, but that is looking like it will be way down the line this year at his rate, if at all. I sincerely hope it can be a game I can invest in at some time during the next twelve months, as it is good to have choice, or simply an alternative. Right now the choice is simply to avoid until this game is out in the wild for some considerable time and has been subject to a patch or six and some sliders hoo-ha. Nonsense a game that prides itself on being "the complete football videogame package" is half-baked to the point it takes users to try and fix not kits or licenses, but the single player gameplay experience in its entirety.

Wonderful broadcast simulator and a cool looking football simulation, in that the game simulates a football pretty well. Actually amazed at how gimped it all seemed. Transition years can go down like this though.
 
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