Video looks good for what i've seen, seems there's more inertia like in Fifa 16 demo.
But my principal concern was the Ignite physics engine globally who needed a revamp (gravity center for players especially) more than graphics, even if it still a good thing to have a way better lighting and texturing.
I'm a bit bored to have the same feeling while i'm playing Fifa those days. The issue is the not so very good relationship with what you do with the pad and what happen on-screen.
For example, it's a bit like you're controlling players by the hips/upper body than contolling foot/lower body, i personnaly don't really have that sensation to "really" the ball while dribbling, if you understand, Not a big issue without the ball btw, and passing/shooting is good.
Even if they have changed many things on gameplay since, the game's core remains from the start of the first good Fifa on last-gen, and i can take it one year more, but it really needs some fundamuntal changes in the future.
It's not even an sim/arcade concern, or sliders what i talk about...
But if the game is well balanced, and with more physical consistency in the midfield area (less permanent box-to-box) and with more diffence in players agility with the ball, i'm not gonna complain.
Waiting for the demo to feel it and make a statement, (even if they're gonna slightly changes it at release date)
I hope Fifa 17 will gives a bit of fresh air on global feeling, at least with other things that what i've mentionned which can't change for now on.
But it looks like they've introduced some little algorithms related to true physics.