FIFA 17 News & Discussion Thread

I'm not seeing anyone playing with intelligence, it's all direct and/or to the wings with no tactical consideration...

Give me some positives to keep me going...

Yeah, it was only playing with Matt's sliders last year, and on Tele cam (which for some reason increases the inertia) that I actually had to put my foot on the ball and look for somebody to pass to.

Looking at these videos, there's still no jeopardy in passing. Unlike real football, the game will always give you somebody to pass to, so there's no reason not to keep going forward, and no reason to use a long ball.
 
What do you think of the new free kick / corner system ?
The corners are fine so far, though you have to hold the aim cursor in place while you're powering up the cross rather than the game locking it in for you. Free kicks and penalties do require some practice. It seems like a deep system that should enable for a lot more variety down the line but with no practice areas out side of the skill games in the beta, there's not a lot of opportunity to master it.
One of the key features is the "active intelligence system", a.i are apparently more aware of their surroundings, make use of space etc.

Have you noticed a difference in your team mates a.i compared to 16?

Also is there an increase in player individuality?

Have you tried the "psuhback tech"? The new shielding thing they've introduced.

I just want to know ultimately the main difference in terms of feel between fifa 16 and 17, what's the first thing you noticed when you kicked off?

Does it feel faster like for like, e.g slow on 17 vs slow on 16?
Definitely noticed some great runs into dangerous areas while attacking. My favorite strategy is playing trough the middle of the park and holding the ball up in the final third Anticipating a run down the middle. There seemed to be a delay with players triggering runs last year and I found my style was rewarded more on PES. Very satisfying movement on Professional. Problem is with higher difficulty levels, at least previously, the game would nerf your attacking runs, players stats and general responsiveness. Gonna test World class and Legendary tonight.
 
Do players feel different? Kroos being heavier to control than Modric/Rodriguez?

And team styles, what about them?
 
The corners are fine so far, though you have to hold the aim cursor in place while you're powering up the cross rather than the game locking it in for you. Free kicks and penalties do require some practice. It seems like a deep system that should enable for a lot more variety down the line but with no practice areas out side of the skill games in the beta, there's not a lot of opportunity to master it.

When you have corner it shows you can pull down on the d-pad for some type of custom set piece or something? What's that about?
 
When you have corner it shows you can pull down on the d-pad for some type of custom set piece or something? What's that about?


You mean like now in FIFA 16,with far post,short corner,crowd the keeper,run edge of box etc ?
 
Are there any new sliders (probably not but I have to ask)?
Is passing % for AI still around 90 % like in previous fifas?
How about number of fouls; less/same/more?
 
At about 9:14 in that last video, City sends a long ball, to nobody in particular, but this is a bit encouraging

Edit: At 15:15 0f the same video you see Nava fake short and then make a run in behind. Shortly after, Mangala sends a long ball way over Aguero's head, but once again very encouraging :APPLAUD:

Edit 2: Another long all up to Navas 15:58. Really like how the AI is playing from the back :APPLAUD: :APPLAUD:
 
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Career mode player exclusively, and long used matt's sliders as a base.

Would echo a lot of others' comments--ball seems freer but a bit manic at times, and player weight is evident. Didn't have a long time to play last night, but did notice that my typical way of playing from 16 wasn't coming off, which I feel is a good thing. I like to think I vary it up quite a bit, but there's still the ways of scoring/passages of play we all have that we rely on. Didn't work. Forced a re-think and rebuild, which I really appreciate.

One question for those who have played--whats with the form drop in career mode? Got to matchday and players' ratings dropped 9-10 points ahead of an away fixture at Arsenal. Is this a new feature to simulate difficulty of playing away? Seemed strange, but Mane was down to a 69, Coutinho a 71, etc.
 
As for really noticeable/significant changes to CM, haven't played enough to notice yet, but other than visuals and a few new objectives, nothing that really stood out. Shame though to not be able to choose an existing manager for CM (e.g. Klopp for Liverpool).
 
Do players feel different? Kroos being heavier to control than Modric/Rodriguez?

And team styles, what about them?

Nope apart from player speed and agility, all players/teams seems carbon copy of one another. I can do the same long pass with a League 2 midfielder the same way I can do with a Barcelona/Real Madrid midfielder. Also had a match where Bournemouth had more possession and passing accuracy than Barcelona.
 
Nope apart from player speed and agility, all players/teams seems carbon copy of one another. I can do the same long pass with a League 2 midfielder the same way I can do with a Barcelona/Real Madrid midfielder. Also had a match where Bournemouth had more possession and passing accuracy than Barcelona.

That sounds really good lol.

Seriously though, why can't EA implement more individuality between players?!

I guess for the typical person that buys Fifa, having someone quicker or stronger is enough difference for them.

Someone playing in division 2 should not be able to play a through ball like Iniesta.

I really wish EA and Konami would release a joint football game combining the best parts, never going to happen obviously, and if they did you can bet they would somehow mess it up and take the worst parts from both games and make the ultimate piece of garabge.
 
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That sounds really good lol.

Seriously though, why can't EA implement more individuality between players?!

I guess for the typical person that buys Fifa, having someone quicker or stronger is enough difference for them.

Someone playing in division 2 should not be able to play a through ball like Iniesta.

I really wish EA and Konami would release a joint football game combining the best parts, never going to happen obviously, and if they did you can bet they would somehow mess it up and take the worst parts from both games and make the ultimate piece of garabge.
Someone in division 2 should be able to play a through ball like Iniesta, just not as consistently or they are not as well rounded as Iniesta, and so very bad in other areas.
 
Video looks good for what i've seen, seems there's more inertia like in Fifa 16 demo.
But my principal concern was the Ignite physics engine globally who needed a revamp (gravity center for players especially) more than graphics, even if it still a good thing to have a way better lighting and texturing.

I'm a bit bored to have the same feeling while i'm playing Fifa those days. The issue is the not so very good relationship with what you do with the pad and what happen on-screen.

For example, it's a bit like you're controlling players by the hips/upper body than contolling foot/lower body, i personnaly don't really have that sensation to "really" the ball while dribbling, if you understand, Not a big issue without the ball btw, and passing/shooting is good.

Even if they have changed many things on gameplay since, the game's core remains from the start of the first good Fifa on last-gen, and i can take it one year more, but it really needs some fundamuntal changes in the future.

It's not even an sim/arcade concern, or sliders what i talk about...
But if the game is well balanced, and with more physical consistency in the midfield area (less permanent box-to-box) and with more diffence in players agility with the ball, i'm not gonna complain.

Waiting for the demo to feel it and make a statement, (even if they're gonna slightly changes it at release date)
I hope Fifa 17 will gives a bit of fresh air on global feeling, at least with other things that what i've mentionned which can't change for now on.

But it looks like they've introduced some little algorithms related to true physics.
 
That sounds really good lol.

Seriously though, why can't EA implement more individuality between players?!

I guess for the typical person that buys Fifa, having someone quicker or stronger is enough difference for them.

Someone playing in division 2 should not be able to play a through ball like Iniesta.

I really wish EA and Konami would release a joint football game combining the best parts, never going to happen obviously, and if they did you can bet they would somehow mess it up and take the worst parts from both games and make the ultimate piece of garabge.

:WORSHIP:
 
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