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what about CM? any improvements?
i need to save for a ps4
Out of interest with regards to teams plyaing the same - were any of the mods/patches last year focussed on tactics? Like did anyone go through all the prem teams and change them up, for example?
I read that pre-load would be available at 7pm GMT but it's unconfirmed in some random forum.
None of which work, lol. The only way to get teams in FIFA to play something resembling "different" is to do some heavy editing to the player ratings, and team and formation tables. And actually, creating custom line slider settings for each CPU team is the easiest and one of the more effective ways of creating different team styles. But oddly enough nobody wants to do that, like taking 10 seconds pre-game to adjust 2-3 sliders is too much work.There is this and there is an entire thread devoted to custom tactics in operationsports.
https://docs.google.com/spreadsheets/d/13puhUSfknvldXEmv9ZyMryiyThwtR6ysS11mc78_Z8w/edit#gid=0
In the US psn is available since day 16
There is this and there is an entire thread devoted to custom tactics in operationsports.
https://docs.google.com/spreadsheets/d/13puhUSfknvldXEmv9ZyMryiyThwtR6ysS11mc78_Z8w/edit#gid=0
This is a problem plaguing FIFA since sliders were introduced. We should reduce the set of sliders.And actually, creating custom line slider settings for each CPU team is the easiest and one of the more effective ways of creating different team styles. But oddly enough nobody wants to do that, like taking 10 seconds pre-game to adjust 2-3 sliders is too much work.
Some good ideas there. The real issue though is that the randomizer/cpu boost coding, when it kicks in, nullifies all slider and tactics settings, that's really why it seems all teams in FIFA play the same style.This is a problem plaguing FIFA since sliders were introduced. We should reduce the set of sliders.
The ultimate set (let's call it the "core" set) will only take care of settings regarding the gameplay (such as acceleration, speed, pass and shoot error, GK overall ability). It should be changeable from where the sliders are now.
It will be common to every team (so if you set GK strength to 60, say, every GK in the game receives a boost of 10% in performance regardless of the team).
Then every other setting that changes way teams play (defense height, width, support) should be adjustable on a per-team basis therefore should be changed in the tactics section of any team, as if you decide to give 60 support to Arsenal you just give it only to Arsenal.
Other teams could have 40, or 80, or whatever-you-want support value. Of course these settings are supposed to work as expected and are supposed to also include other things like attacking styles and such (which now are already in the tactics screen).
When facing a CPU opponent you should then be able to modify the "core" sliders, the tactics of your team, but not the tactics of the opposition of course.
This would actually be the perfect solution at least for me.
Pre-load of the PS4 version? That's good then! This I read was supposedly about the PC version on Origin
None of which work, lol. The only way to get teams in FIFA to play something resembling "different" is to do some heavy editing to the player ratings, and team and formation tables. And actually, creating custom line slider settings for each CPU team is the easiest and one of the more effective ways of creating different team styles. But oddly enough nobody wants to do that, like taking 10 seconds pre-game to adjust 2-3 sliders is too much work.
In career mode you mean? Yes. Example: you can redesign team formations by editing the default_teamsheets file. Moving the x and y points allows you to re-position players anywhere in the formation, anywhere on the pitch. Where you position them plays a big role in how they play.Sorry, i have a question.
If you do that "heavy editing" is it than possible to use the modified DB in offline master league?
Thanks
Yes career mode, not master league: sorry but this year i'm coming back to Fifa 16 after many years of Pes...In career mode you mean? Yes. Example: you can redesign team formations by editing the default_teamsheets file. Moving the x and y points allows you to re-position players anywhere in the formation, anywhere on the pitch. Where you position them plays a big role in how they play.
Out of interest with regards to teams plyaing the same - were any of the mods/patches last year focussed on tactics? Like did anyone go through all the prem teams and change them up, for example?
Absolutely love the gameplay when I have the ball, but I'm just letting the CPU waltz to the edge of my area before I try to defend because it's more entertaining than watching them for 10 minutes pass the ball in their half.
I had an extra time against Dortmund, and the entirety of the 2nd period of it they kept the ball without shooting. Literally, the 15 minutes of game time I didn't touch it, couldn't get near them. And it was a draw!!! I actually think it might be a bug they'll fix, seems like something is wrong with the AI.
The only time your rosters will be reset back to default is if you have Origin auto-updates turned on, which is why I never play FIFA without my internet connection shut off, lol. And actually, I don't play career mode, and I don't know if auto-updates will even corrupt your career save file. You need to ask someone who knows. What I do know though is once you edit the db - player ratings, team values, formations etc - you can use that db in career mode provided you don't make any more changes to it once you've started your career.Yes career mode, not master league: sorry but this year i'm coming back to Fifa 16 after many years of Pes...
Ok about formations, but the mofified player stats (pace, agility etc) are you sure are not put back to default?
In other words may i use a modified player in career mode?
Thanks
The only time your rosters will be reset back to default is if you have Origin auto-updates turned on, which is why I never play FIFA without my internet connection shut off, lol. And actually, I don't play career mode, and I don't know if auto-updates will even corrupt your career save file. You need to ask someone who knows. What I do know though is once you edit the db - player ratings, team values, formations etc - you can use that db in career mode provided you don't make any more changes to it once you've started your career.
Are you sure your controller is plugged in?
Thanks for the entertainment. Exactly the kind sad kind of people I try to avoid and sign up yearly just to wind people up. This is the kind of person that's been banned yearly. I mean how sick and sad can one get that they have no life but to wait for the same yearly period to do exactly the same thing? I hope this fucktard is proof enough of how hard moderating the PES thread is. Dealing with such people who have no life but to spoil other's fun. This idiot always signs up as a PES fan praising it to no end then magically turns against it after watching videos and playing the demo. Wolf in sheep clothing. Every damn year. And he's not alone. And when he starts crying about how we aren't fair and not allow PES criticisms it just does my head in. Trying to act innocent and winding others up. We know who he is and we know what he's up to. I mean how obvious can you get when you do the same damn thing every year? It's called insanity.
None of which work, lol.
The real issue though is that the randomizer/cpu boost coding, when it kicks in, nullifies all slider and tactics settings, that's really why it seems all teams in FIFA play the same style.
I think the only changes that happen are the CPU manager going up and down from defence to attack. If you want to see this in action, play a Be A Pro game in FIFA 16 and you can see it all happening in real-time - watch that bar go up and down like crazy.Having managed to get cpu teams to play long-ball football in the 1st half of a match, I found that (probably because I was winning at half-time), in the 2nd half, the cpu team had reverted to the default FIFA style. I checked the cpu's tactical settings to see if they'd changed at half time but they hadn't, so I can only conclude that the cpu boost was simply over-riding everything.
13.19 GB with all commentary or only English?
how you made pre-load for PC version ??
I think the only changes that happen are the CPU manager going up and down from defence to attack. If you want to see this in action, play a Be A Pro game in FIFA 16 and you can see it all happening in real-time - watch that bar go up and down like crazy.
If you like the demo, yep.
Still not convinced the AI makes each team play differently enough for my liking but it's a great game IMO, same as the demo.
If anything exciting (or terrible) happens I'll be sure to report it and/or upload a clip.
http://www.twitch.tv/ukjackbauer
Someone requested a few positives and negatives - I don't have a lot to say really because it's so similar to the demo!
It's also difficult because I don't want to say anything unless it's fact...
+ Those superpower passes have either been turned down in terms of their effectiveness (I've miscontrolled nearly all of them), or they only work with the world's best players most of the time (I don't play as Barca etc.)!
+ Online games, so far, have been slow, difficult games. So far they've needed a bit of intelligence to progress up the pitch. No pacefests. But...
- Pace seems worthless, it seems more pronounced when you're someone who has maybe 80 or so for pace (fast, but not blistering). You should be able to outrun someone, but you really can't.
- Those online games have been hard slogs with possession switching back and forth regularly. I've enjoyed them but I wouldn't say they're what the average Joe would call "fun" because they were almost entirely bogged down in midfield, and I'm predicting a pasting for this in the reviews.
- On the same subject, the defensive AI is so good (and tight to a man), all of the time, that often you'll have the ball in the middle of the pitch and you'll have absolutely nobody to pass to, even behind you. I've given up possession a few times after holding up the ball as long as I could, when nobody was able to get free of their man. Nobody, out of 9 other outfield players.
- The pass power gauge seriously needs looking at. Once, I held down the pass button and powered the bar to its maximum level, and the pass (which wasn't miskicked) was SO BADLY underhit that it travelled 10ft or so when the target was 100ft away. It doesn't make sense, it feels wrong. It dribbled off the end of the guy's boot and straight to the opponent as if he was the intended target.
- Auto-finesse is still there (seems to be related to hitting shots with the wrong foot as Placebo suggested, but results in ridiculous-looking attempts that you absolutely didn't intend, e.g. trying to sidefoot the ball from 40 yards out).
Still loving the game, I'm just a critical bastard.
Apologies, I thought you were talking about the full game.Not sure what you mean by the CPU manager going up and down....do you mean the attack/defence level that the human operates with L/R on the D-pad?
I should point out I've only played the demo so don't think I can play the be-a-pro setting in it (unless I've just not spotted it), so perhaps the cpu manager is something that is more apparent in that mode?
Auto-finesse does suck - it's looking like it's EA's implementation of someone shooting with their wrong foot, but it doesn't match up with the animation, or your intention, so it looks (and feels) weird.Late reaction but i'm catching up on my reading.
What you mention is worrying me. The auto finesse really sucks.
What you write about pass power doesn't sound too good either.
I played some more demo games and noticed that midfield is congested. Lots and lots of pressure. Something that Always put me off in previous FIFA versions (15 excluded)
I know a lot of people complained about 15 having no midfield, but i don't like the way they changed it now. Feels forced.