Jamezinho
Golden Boot Winner
Re: FIFA 16 News & Discussion Thread
So it's advised to buy this game and disconnect the internet for the next year?
So it's advised to buy this game and disconnect the internet for the next year?
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If you like the demo, yep.So it's advised to buy this game and disconnect the internet for the next year?
http://www.twitch.tv/ukjackbauerAny of you lucky guys gonna be streaming any gameplay? All the streams I can find is the idiots just opening packs.
Get a game early and all you do is open fucking packs?!?!
Please not PES passing system. I dnt want a ball that moves like a marble on a rail!I love the demo but something feels off with the passing, they seem very sluggish. I wish they had more zip like on PES 2016. This along with the teammate controls are maybe the only things I prefer from Pes
Well not necessarily the system, but they need to have more zip. Also, manual passing is a lot better in PES IMHO
So it's advised to buy this game and disconnect the internet for the next year?
I did yeah, I relented after Honome (from these forums) showed me the team chemistry (called Team Spirit) in the ML.did you order pes @chris Davies in the end?
Sounds great. Ill get both after saying I wouldnt.
Yep, I used up three last night so I'm going easy on it now, just the one match tonight!@chris Davies, thanks for all your updates about the full game. Its good to hear there is a bit of team individuality. Shame the auto finesse low speed shots are still there, but in a way Id rather them be there and get used to them rather than EA break something else!
Is the Early Access game time 10 hours like someone else the other day said?
The game, as-is, is no different from the demo. The speed etc. is the same, in my opinion. No doubt in my mind.
Even what I said about the superpowered passes - I think the only reason they're being miscontrolled is that you have to be a superstar from one of the demo teams to be able to use them effectively.
A few more positives and negatives...
+ I played in a pre-season cup game before I went to bed last night, Liverpool (me) vs Ajax (CPU), and it sort of put-to-bed my worries about the AI not being different enough per team.
It was totally unlike the other games I'd played (Liverpool v Everton, Liverpool v Valencia, Newcastle v FC Koln and Accrington Stanley vs IF Elfsborg, which all felt slightly familiar, though the latter game was a much scrappier game).
Ajax played fast, dangerous football and kept trying to hit the wings and the forwards (no idea if that's realistic for Ajax or not, by the way). I couldn't cope and eventually conceded the one goal, to a scrappy header (if there is such a thing), and spent the rest of the game trying to copy them and just get the ball to Ibe or Lallana. I was too late, though - they switched to a much deeper defensive line shortly after half time, and even though I managed 4-5 shots in the space of 15 minutes, their goalkeeper was like a cat.
Really enjoyed that - more than playing online, actually, which felt a bit too "we'll never get through this midfield alive" even for my liking (and I like a midfield game).
- The "train your players" feature is long-winded and repetitive after the first two times you use it, and there's no "just do all this for me" button - you have to go in, select the five players yourself, select the five drills (there's a large selection that do a large variety of things), then press "go". That whole process takes a couple of minutes every time you finish a game and I'd rather have a coach who does it for me, instead of just not doing it and sacrificing my players improving a little bit more quickly.
- If you decide to play the drills yourself as well, completing them with lower league players can be fucking impossible (though I've not tried them with Premier League players). There's a drill I was playing as Accrington Stanley where you're supposed to make scoring chances or score yourself, 2v2, and the goalkeeper (who's supposed to be a poor goalkeeper remember) fingertip-saves absolutely everything unless it's a world-class shot. In this scenario the keepers also run out when the AI is 100% sure it knows what will happen next, and this is painfully psychic - you can see this when you're past the last defender (but way outside the box), touch the sprint button, and suddenly the keeper bursts onto the screen and perfectly tackles the ball off you like he's an outfield player without you being able to "stop" the sprint and control the ball.
- That's not the worst drill, either. There's one where you have to run between a load of poles and after that, within a 100ft x 50ft area on the pitch, jink past the defender (who, again, is supposed to be as rubbish as you are). I played that drill three times, and it was infuriating. If you let go of sprint and try to control the ball past the defender, he charges into you and you lose the ball. If you try to sprint past him, your pace is worthless (see previous post), and he charges into you and you lose the ball. The ONLY way to get past the guy is if he tries to slide-tackle you and you auto-jump the tackle, and there's nothing you can do as a lower-league player to encourage that - you just have to hope he slides, and you jump.
Those training drill issues don't crop up (as much) in a match, but you can "feel" them in the background when the AI defenders are so much better at winning the ball back easily than you are, and when the goalkeepers have a golden half-hour and save absolutely everything you throw at them.
(Still genuinely enjoying the game, including the AI - I'm overly critical because I'd love the game to be perfect.)
Would be interesting to see how much difference there is between doing the training exercises yourself or choosing not to and it being done automatically (I'm assuming you just see the results rather than an AI player doing the training?) I'm assuming you can earn slightly more improvement if you do it manually, but that's just a guess?
CM_TRAINING/PERFORMANCE_GRADE_A_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_B_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_C_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_D_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_F_MODIFIER
CM_TRAINING/BRONZE_MODIFIER
CM_TRAINING/SILVER_MODIFIER
CM_TRAINING/GOLD_MODIFIER
CM_TRAINING/PRIMARY_MODIFIER
CM_TRAINING/SECONDARY_MODIFIER
CM_TRAINING_DRILL_%d/NUMBER_OF_ATTRIBUTES
CM_TRAINING_DRILL_%d/ATTRIBUTE_%d
CMTrainingResultsConverter::mPotentialBonus
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter_vpro.ini
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter.ini
CM_TRAINING/BASE_CALC_VALUE
CM_TRAINING/BASE_GROWTH_SCALE_VALUE
CM_TRAINING/BASE_GROWTH_SCALE_MODIFIER
CM_TRAINING/GROWTH_SCALE_PROGRESSION
CM_TRAINING/SECONDARY_ATTRIBUTE_TRESHOLD
CM_TRAINING/ATTRIBUTE_GROWTH_CAP
CM_TRAINING/NUMBER_OF_AGE_WR_BANDS
CM_TRAINING/AGE_WR_AGE_MIN_%d
CM_TRAINING/AGE_WR_AGE_MAX_%d
CM_TRAINING/AGE_WR_BAND_MODIFIER_%d
CM_TRAINING/NUMBER_OF_POTENTIAL_WR_BANDS
CM_TRAINING/POTENTIAL_WR_RATIO_%d
CM_TRAINING/POTENTIAL_WR_RATIO_OPERATOR_%d
CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_%d
CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_%d
CM_TRAINING/POTENTIAL_WR_MODIFIER_%d
CM_TRAINING_SIMULATION/DIFFICULTY_%d_GRADE_%d
CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_A
CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_F
CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_A
CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_F
CM_TRAINING/ATTRIBUTE_BONUS_%d
Honestly, probably not as big as there should be when they're on the same team other than worse players finding it more difficult to get past defenders (i.e. impossible to get past them) - but, playing as Accrington Stanley, the games were much scrappier.Is there a big difference between good and bad players?
I experimented with this last night (I say "experimented", I actually just got bored of doing them myself)...Would be interesting to see how much difference there is between doing the training exercises yourself or choosing not to and it being done automatically (I'm assuming you just see the results rather than an AI player doing the training?) I'm assuming you can earn slightly more improvement if you do it manually, but that's just a guess?
Memphis could do with a face scan.
PC EditingMemphis could do with a face scan.
PC EditingSeen Falcao??? He needs one as well. Plus John Terry has his haircut of 5 years ago!
PC EditingAlso they still haven't fixed the Goalie kit clash, Real Home kit vs Man Utd away black kit .
This. It seems both communities want to rely on modders to finish the game for the developers.Cesc i know all about the modding for PC but these are big players and should be sorted from day one.
Sadly for EA details are that water bottles are moving behind the goal and not that the players and kits look as they do in real life.Cesc i know all about the modding for PC but these are big players and should be sorted from day one.
Well basically, there will be chances that a player will finish a drill depending on their ability required on the skill and their potential and they will get a boost. Here are some inside stuffs on how the training mode is going to work.
Code:CM_TRAINING/PERFORMANCE_GRADE_A_MODIFIER CM_TRAINING/PERFORMANCE_GRADE_B_MODIFIER CM_TRAINING/PERFORMANCE_GRADE_C_MODIFIER CM_TRAINING/PERFORMANCE_GRADE_D_MODIFIER CM_TRAINING/PERFORMANCE_GRADE_F_MODIFIER CM_TRAINING/BRONZE_MODIFIER CM_TRAINING/SILVER_MODIFIER CM_TRAINING/GOLD_MODIFIER CM_TRAINING/PRIMARY_MODIFIER CM_TRAINING/SECONDARY_MODIFIER CM_TRAINING_DRILL_%d/NUMBER_OF_ATTRIBUTES CM_TRAINING_DRILL_%d/ATTRIBUTE_%d CMTrainingResultsConverter::mPotentialBonus dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter_vpro.ini dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter.ini CM_TRAINING/BASE_CALC_VALUE CM_TRAINING/BASE_GROWTH_SCALE_VALUE CM_TRAINING/BASE_GROWTH_SCALE_MODIFIER CM_TRAINING/GROWTH_SCALE_PROGRESSION CM_TRAINING/SECONDARY_ATTRIBUTE_TRESHOLD CM_TRAINING/ATTRIBUTE_GROWTH_CAP CM_TRAINING/NUMBER_OF_AGE_WR_BANDS CM_TRAINING/AGE_WR_AGE_MIN_%d CM_TRAINING/AGE_WR_AGE_MAX_%d CM_TRAINING/AGE_WR_BAND_MODIFIER_%d CM_TRAINING/NUMBER_OF_POTENTIAL_WR_BANDS CM_TRAINING/POTENTIAL_WR_RATIO_%d CM_TRAINING/POTENTIAL_WR_RATIO_OPERATOR_%d CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_%d CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_%d CM_TRAINING/POTENTIAL_WR_MODIFIER_%d CM_TRAINING_SIMULATION/DIFFICULTY_%d_GRADE_%d CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_A CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_F CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_A CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_F CM_TRAINING/ATTRIBUTE_BONUS_%d
Honestly, probably not as big as there should be when they're on the same team other than worse players finding it more difficult to get past defenders (i.e. impossible to get past them) - but, playing as Accrington Stanley, the games were much scrappier.
I experimented with this last night (I say "experimented", I actually just got bored of doing them myself)...
The way the training minigames work is that they give you a list of attributes they will boost, BUT the boost is so small with first team players that it doesn't add up to an increased "point" until you do it 2-3 times over the course of 2-3 weeks. So for example, trying to improve Lallana's strength resulted in the strength attribute being 70.3 in week one, 70.7 in week two, and 71.1 in week three (which is obviously rounded to the lowest whole number when you're playing an actual match).
With the young players, though, it's an instant whole point - most training exercises improve between 2 and 3 attributes at once, so the 17-year-olds I was training were instantly better.
I was worried this would send development of young players off the charts, but according to the game there's a "potential cap", so maybe not - although I didn't fully understand it.
As Liverpool, if I chose all the youngest players and selected "automatically complete the training for me", they gained that whole point the same as they did if I played the drills myself - however, I was much more likely to "lose" at the drills (you get three chances and then you have to settle for your last "rank", A-F), so I don't think I'll ever do them manually ever again...
When you select that "automatic" option, though, the game informs you of the "rank" each player got. The ranks for the young players were generally quite low, Cs to Fs, but this was still enough for a whole point increase in most cases.