Topaz
Programmer/TheAwesomeGem
Re: FIFA 16 News & Discussion Thread
I agree. This is why someone needs to work on a community open source football game where people can help each other to make the most perfect game.
One thing that could kill the game is too accurate crosses and headers.
It will just shoehorn all the play down the wings again, and become another case of whoring whatever speedslag down the line to whip it in for a cheap goal. One dimensional.
Problem with BETAs is the producers vision will be polluted by popular opinion. Consumers don't know what they want, they'll whine if theres any learning curve, but spite themselves long-term when they get bored and it's unrewarding.
FIFA 11 had the promise of vision cones and realistic passing, but by release it was so watered down it was barely noticable, yet the tech was clearly capable of doing it. I feel the designers genuinely want to make a football simulation, but at a corporate structure like EA you're always at the whim of the consumer annoyingly.
Shame a smaller company could make a pure simulation and get that niche that doesn't care about the latest MOTM FUT card. You get them doing it for space, army and driving sims, so why not the world's most popular sport? I don't think licenses is enough of an obstacle if you proriotise gameplay, look at the early PES Games with Trad Brick Lane and London Blue.
I agree. This is why someone needs to work on a community open source football game where people can help each other to make the most perfect game.