Not sure if anyone is testing the ball physics beta's still, but I've decided the 2.0 and the 3.5 versions are the best. They're both the same values, aside from the fact that 2.0 has 'roll friction' added and 3.5 doesn't.
I had been playing exclusively on 3.5 for a while and I think it's really solid, but definitely a closer experience to default but with a better/smoother/heavier overall feeling. Tonight I put 2.0 back in and it really surprised me at how well it played - and how different it made the experience. That little addition of 'roll friction' really adds another level of smoothness and a little extra carry to the ball. It makes chance creation much more enjoyable, I feel like you can really create some great attacking moves that feel so smooth. I find your moves just don't break down as often with interceptions from the ball not travelling far enough. The shooting feels much smoother as well and there’s more organic fights for the ball across the whole pitch - the ball just feels a little extra free.
The only slight change that I was aware of in the beginning is the physicality is slightly impacted with 2.0. It's not actually as bad as I first though, it arguably makes the game more precise in terms of how you approach your defensive positioning, but it does seem to impact fouls a little. It’s a bit more difficult now to shoulder someone off the ball. Overall I’ve found the positives are outweighing the potential negatives for me with this version so far, I’m loving it.
I'll release both versions tomorrow together so they're in the same place, but if you can be bothered finding the links a few pages back, I highly recommend giving them a go! I'll definitely be playing with one of the two, I can't go back now. At the moment it's the 2.0 for me.