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Grab v1.00 while it’s still up. I’ll need to delete it tomorrow.What sliders is everybody using? I’ve been using the Operation Sports ones as for me they feel the most balanced although I find using 15 for sprint and 45-47 for acceleration looks smoother.
Did you have any luck with gameplayzer? I had a quick look, but I'm not sure how to implement our own changes. Need to dig through some of the old conversations on it I think. I'm determined to get the absolute most we can out of 16! I'd be interested with 17 also, but until we have access to the gameplay files and the overall modding possibilities improve it's difficult.I switched back to FIFA 17 because i feel like stats have more impact in FIFA 17 than in FIFA 16 but man, I hate the marking of FIFA 17. There are holes everywhere in the defense. I just need a Fifa 16.5 that's a mix between FIFA 16 and FIFA 17.
Did you have any luck with gameplayzer? I had a quick look, but I'm not sure how to implement our own changes. Need to dig through some of the old conversations on it I think. I'm determined to get the absolute most we can out of 16! I'd be interested with 17 also, but until we have access to the gameplay files and the overall modding possibilities improve it's difficult.
I'm not 100%. I didn't think it mattered, but maybe you're right. It's been a long time since I applied it..Whenever I use gameplayzer, it just crashes my game. Does it support the 1.0 DB file?
That would huge if you could find that!We really need reserve engineers for FIFA 16. I feel like we can solve a lot of gameplay issues such as the impact of tactics sliders, the impact of stats such as tackling, short passing, long passing and vision. If I had more time, i could definitely be spending hours trying to find the gameplay code that uses those stats and change the coefficient(multiplier). Maybe I have time in the weekend to look at this.
Same to me. At the moment I play FIFA 16 with exe 1.00. Trying around with sliders settings. Changed from slow gameplay to normal speed and I am satisfied with speed slider set to 17 and acceleration set to 43. Feels The smoothest for myself. Shots at 52.I switched back to FIFA 17 because i feel like stats have more impact in FIFA 17 than in FIFA 16 but man, I hate the marking of FIFA 17. There are holes everywhere in the defense. I just need a Fifa 16.5 that's a mix between FIFA 16 and FIFA 17.
We really need reserve engineers for FIFA 16. I feel like we can solve a lot of gameplay issues such as the impact of tactics sliders, the impact of stats such as tackling, short passing, long passing and vision. If I had more time, i could definitely be spending hours trying to find the gameplay code that uses those stats and change the coefficient(multiplier). Maybe I have time in the weekend to look at this.
Did Pap try putting the 17 attribdb files in 16? I have to go and check the thread.From what we've seen in recent games where some of this stuff is editable, this is all probably in the attribdb files.
I have wondered if we can put a dev bounty somewhere to entice a talented hacker to decrypt/reverse engineer these files in older games. 😅
Hey Wolf,What sliders is everybody using? I’ve been using the Operation Sports ones as for me they feel the most balanced although I find using 15 for sprint and 45-47 for acceleration looks smoother.
You know mate, I haven't yet reverted back to the vanilla to experiment but I ordered the physical XboxOne version through Amazon (I already had the digital download but you get the latest version when you download that) so I can try the vanilla.Hey Wolf,
could you recommend an evenly good slider set for the 1.00 (vanilla) ps4 version of the game?!
Yeap, It's the 5th title update after all. There must be a reason I keep v1.05 but I don't remember it now, haha.
Did some quick googling and I think these are all the title updates:
- Stability fixes in online game modes.
- Stability fixes in Ultimate Team.
- Stability fixes in Career Mode
- Optimized goalkeeper AI.
- Adjusted trap error tuning.
- Adjusted player positioning after corner kicks.
- Addressed player Substitutions after a red card.
- Addressed debug text issues in certain game modes.
- Addressed incorrect EA Trax artwork.
- Addressed Player and team artwork and names.- Optimized goalkeeper rushing, AI, and positioning.
- Improved player wage accuracy in Career Mode.
- Addressed referee/kit clashes.
- Addressed an exploit in Virtual Pro leaderboards.
- Addressed a shot missing the top corner and still being called a goal.
- FIFA Trainer button tuning.
- Player clipping during intro sequence in certain stadiums.- Star heads for some players, many from the newly promoted Barclays Premier League teams this season.
- New third kits added for Roma, Barcelona, and Inter Milan.
- Improved online matchmaking.
- Fixed team celebrating a goal at the wrong moment.
- Addressed an exploit to win/loss record in FIFA Online Seasons.
- Correct country flags appear in FIFA Pro Clubs.
- Fixed Pro Club accomplishments resetting for a small number of users.
- Fixed an issue on the PS4 system that caused screen size changes to not save correctly.- Improved through ball accuracy when close to the sideline.
- Improved pass receiver selection.
- Improvements made to balance sprinting dribble turns.- Improvements to the Rules and Physics systems to have better referee decisions and help address penalty decisions.
- Behavioral changes in ‘Secondary Contain’ and ‘Interceptions’ to help balance high-pressure situations.
- Improvements in how quickly fatigue effects occur for players using ‘Aggressive Interceptions’ and ‘Secondary Contain’. This could, in turn, have an impact on your ability to apply high pressure as the game progresses and your players become increasingly fatigued.
- Instances where no auto tackle launched even when positioned properly.
- Improvements in the positioning system to allow for better attacking runs and support.A few Ultimate Team fixes - No one caresThis update addresses inconsistencies in chemistry and fitness on some FUT items - No one cares
(In the first 2 updates they improve the GK AI and in the 5th title update they increased fatigue for pressing and auto tackles where the AI tries to block the ball. Think about this for a minute in relation to where we are now with football games and why they are ... dead).
Any chance you could share the gameplayattribdb.big from v1.05 please?
I know it's a lot of ask, is it possible to do this for FIFA 17 too?I think I'm onto some winning values with the new ball physics! Just making sure there's not any issues and I'll upload over the next couple of days. It's more subtle than the last version I posted a while back, but it makes a definite difference. More possible outcomes, more options in both small spaces and larger spaces and it just feels more smooth. Nothing is too crazy though, there shouldn't be exploitable long shots etc like in the first version where the ball behaved a little like a bowling ball.
Proof that the curve is back also-
I think I'm onto some winning values with the new ball physics! Just making sure there's not any issues and I'll upload over the next couple of days. It's more subtle than the last version I posted a while back, but it makes a definite difference. More possible outcomes, more options in both small spaces and larger spaces and it just feels more smooth. Nothing is too crazy though, there shouldn't be exploitable long shots etc like in the first version where the ball behaved a little like a bowling ball.
Proof that the curve is back also-
Sure, there you go Pap:
https://www.mediafire.com/file/2xf1ixk8p0bbu23/fifa16_v1.0.5_gameplayattribdb.zip/file
Also there are 2 files, atrribdb.bin & atrribdb.vlt in the data_patch.big file. I wonder what they do and if they are needed? I think the data_patch.big applies patches/changes to the default files on runtime? Not sure.
Thanks for sharing!
That's interesting, I was expecting some differences with the v1.07, but they are 100% identical.
There are indeed no gameplay changes mentioned in 1.06 & 1.07. So no patch ruined it after all? Or it's some other file, or maybe 1.05 is the "bad" one?
I think Pap tried to use this for 17 and it didn't work unfortunately! The curve wasn't disabled by default, it was just some the values we could mod in the CE table would create it and needed to be removed.I know it's a lot of ask, is it possible to do this for FIFA 17 too?
Also why would they have this disabled by default? Are there bugs?
For sure! Here is the 2.0 Beta. Instructions are included in the download and I have a table for v1.00 and v1.7 (although I haven't tested the 1.7 version).Could you invite us to the beta?
I wouldn't mind testing it and giving feedbacks!
I can’t actually remember the value for the last one, but from memory it’s a little bigger in this. Let me know how you go with it! This one is a little more subtle than the last release.Fantastic! I just can't imagine this game anymore without your ball physics mod.
Can't wait to try this one. I will test it with 1.7.
Did you change the ball size or is it the same as it was in the previous one? That is a feature I really love. The game looks much better or should i say perfect with that ball size.