Re: FIFA 14 - General Discussion
it should of updated last week
How do I know if I have the patch? I'm on PC and using Origin.
it should of updated last week
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How do I know if I have the patch? I'm on PC and using Origin.
How do I know if I have the patch? I'm on PC and using Origin.
Guys, how do you NOT 'download and apply online squads' for offline friendlies? Thanks in advance.
Great post Darthkebab. I love this Fifa too for all the reasons you suggested. One thing I also love is the individuality of the players coming through, especially with slider tweaks. Speed, acceleration, ball control, strength, passing, shooting are all individually represented. It's refreshing to see in Fifa after that lack was knocked by PES fans for so long.. (including by me as a PES fan =P).
good post, agreed completely. too bad pes sucks overall.I have slated PES14 this year but one I will say is that they do have player identity.
Ill choose Pirlo for my example. Dictates the play, has a great range of passing, isnt fast etc.
But in FIfa I dont get that feeling with him. Or any other world class players. Might be just me but I dont get the feeling I have a world class player in my control and theyre all a bit samey.
Strange, I would say 14 has the most player individuality of any Fifa I've ever played.
Eh I don't really agree. I've put 20 hours into FIFA 14 at this point, all of it 20 min exhibition games world class/legendary (mainly world class) not dicking around in CM. Only time I've spent in menus is tweaking sliders.
I have a big issue with how EA implemented inertia. First touch of the slower players is just way too slow - often if I picked up a fortuitous pass by a defender or defensive mid but the inertia system just exaggerates the first touch so much it is incredibly easy for the high paced attacker to dispossess. Players should be able to flick the ball and create some space easily but far too often i collect the ball, attempt to shift direction, but it takes such a painfully long time I end up losing it. Note this isn't really 'inertia' - I'm not accelerating from standing position merely changing direction of my first touch. I'm not saying John Terry should be able to do flicks and turns like iniesta or pirlo but I think that where EA screwed up is that inertia should be implemented on the SECOND touch rather than the first. Suffixing this with 'this is just my opinion' and I'm not trying to rag on a game you enjoy but personally I think thats how such a system should work rather than the way it is implemented right now.
I really don't see much player or team individuality. I played 2 consecutive games against everton and they managed 90% pass success in the first game and then 88% in the second. This is with heavily modified sliders with CPU pass error up at 69 or something. All prem league teams I've played against (and I've played against all of them, even Cardiff) easily manage 82-84% pass success which is grossly unrealistic. When you are compressing 90 min of football down to 20 min you'd expect pass success to be much LOWER than what it is in real life because a lot more attacking passes are played which have lower success rates. This manifests like this because I feel that EA just tweaked the "Pass support" tactic from Fifa 13 to make the range much smaller in 14. Potentially explains why GK's take so many short kicks as well. Most games, I can count in one hand the number of long balls played by the AI. I see maybe 1 or 2 long balls (either in the air or on the ground) played spontaneously by outfield players a game (i.e. when I'm not pressuring them super hard).
I think you have to differentiate 'individuality' from 'visible stats' - to an extent, I agree certain stats stand out (pace and acceleration especially) but to me what 'individuality' really determines how a player plays INDEPENDENT of stats. And IMO in this regard PES remains far ahead of FIFA, in terms of things like Box-to-box midfielders, midfield playmakers playing in the 'hole', strikers playing off the shoulder of defenders etc
You mentioned passing specifically but once you start to bump up pass error I see no difference between Vidic or Rooney playing a pass.
I find it incredible that people praise the 'flow' of the match. The AI play incredibly static possession. Even when there are obvious outlet passes the AI sticks to its routine of playing high %age passes. It's just become a slog against the AI and 20 hours in I still feel I haven't hit the right slider settings or something.
All in all I don't really get the hype around FIFA 14. Its a big upgrade from 13 or 12 but that really ain't saying much. Its a good game but people act like its footballing perfection, akin to the nba 2k series or mlb the show.
Eh its frustrating. I'm just not getting the joy out of the game others seem to be. I dunno at times I feel I downloaded a special version that nobody else seems to have played.
Eh I don't really agree. I've put 20 hours into FIFA 14 at this point, all of it 20 min exhibition games world class/legendary (mainly world class) not dicking around in CM. Only time I've spent in menus is tweaking sliders.
I have a big issue with how EA implemented inertia. First touch of the slower players is just way too slow - often if I picked up a fortuitous pass by a defender or defensive mid but the inertia system just exaggerates the first touch so much it is incredibly easy for the high paced attacker to dispossess. Players should be able to flick the ball and create some space easily but far too often i collect the ball, attempt to shift direction, but it takes such a painfully long time I end up losing it. Note this isn't really 'inertia' - I'm not accelerating from standing position merely changing direction of my first touch. I'm not saying John Terry should be able to do flicks and turns like iniesta or pirlo but I think that where EA screwed up is that inertia should be implemented on the SECOND touch rather than the first. Suffixing this with 'this is just my opinion' and I'm not trying to rag on a game you enjoy but personally I think thats how such a system should work rather than the way it is implemented right now.
I really don't see much player or team individuality. I played 2 consecutive games against everton and they managed 90% pass success in the first game and then 88% in the second. This is with heavily modified sliders with CPU pass error up at 69 or something. All prem league teams I've played against (and I've played against all of them, even Cardiff) easily manage 82-84% pass success which is grossly unrealistic. When you are compressing 90 min of football down to 20 min you'd expect pass success to be much LOWER than what it is in real life because a lot more attacking passes are played which have lower success rates. This manifests like this because I feel that EA just tweaked the "Pass support" tactic from Fifa 13 to make the range much smaller in 14. Potentially explains why GK's take so many short kicks as well. Most games, I can count in one hand the number of long balls played by the AI. I see maybe 1 or 2 long balls (either in the air or on the ground) played spontaneously by outfield players a game (i.e. when I'm not pressuring them super hard).
I think you have to differentiate 'individuality' from 'visible stats' - to an extent, I agree certain stats stand out (pace and acceleration especially) but to me what 'individuality' really determines how a player plays INDEPENDENT of stats. And IMO in this regard PES remains far ahead of FIFA, in terms of things like Box-to-box midfielders, midfield playmakers playing in the 'hole', strikers playing off the shoulder of defenders etc
You mentioned passing specifically but once you start to bump up pass error I see no difference between Vidic or Rooney playing a pass.
I find it incredible that people praise the 'flow' of the match. The AI play incredibly static possession. Even when there are obvious outlet passes the AI sticks to its routine of playing high %age passes. It's just become a slog against the AI and 20 hours in I still feel I haven't hit the right slider settings or something.
All in all I don't really get the hype around FIFA 14. Its a big upgrade from 13 or 12 but that really ain't saying much. Its a good game but people act like its footballing perfection, akin to the nba 2k series or mlb the show.
Eh its frustrating. I'm just not getting the joy out of the game others seem to be. I dunno at times I feel I downloaded a special version that nobody else seems to have played.
I won't argue with you about EA's implementation of momentum - it's not perfect but I think it's a pretty good start - but about passing, I just wanted to point out that Cardiff in real life have a 76% passing accuracy rating according to WhoScored.com, which is only 6-8 percentage points less than what you've experienced. That is not "grossly unrealistic" and surely not the end of the world.
And I think people get too caught up in some of the match stats, especially passing accuracy. My experience is that unless you're playing really long half lengths and significantly altering sliders, realistic passing accuracy leads to unrealistic chance creation, goals, and results. Personally I think the latter three are more important.
About individuality, yes PES is still the superior game when it comes to representing tactical differences among players, like those traits that you mention, but aside from that individuality is really good this year in FIFA, and in some ways I think better than PES. Playing a CM with Chelsea, there's massive differences in the abilities of my players - in how they move physically, in how they feel to control, their passing accuracy, finishing, dribbling, tackling, pace, etc. Mata is simply amazing in tight spaces, Mikel is an asset in defense but can't be trusted with possession, Hazard's pace and dribbling are awesome threats, etc. My biggest complaint really is that pace is still a bit too over-powered, mostly when it comes to defending (just about the most effective form of defense is to rush back with a pacey player and intercept/tackle from behind).
Last night after playing for several hours in CM, I then played a match as West Brom just to compare how the new patch felt with a lesser team, and it was like playing a different game - their lack of quality, pace, and their strength made the match an entirely different affair. After playing with Eto up front Anichebe felt like a tank.
I'm also surprised you think the AI plays a static game in attack. One of my biggest issues with the game is that it's still too counter-attack dominant for my tastes and the flow a little too frantic.
What the fuck do you mean "even Cardiff"??? There's worse teams than us!!
Again, interpreting overall pass success from something like Whoscored requires caution. Its a bit of a bugbear in my mind when people talk about stats without really having a clue whats really going on. If you look at for example Man U's passing stats, Ferdinand and Vidic have 88% pass success. Rooney has 75%. Why? Because Rooney is generally playing far higher up the pitch and is playing much more difficult passes. Rather than looking at overall pass success (as I mentioned in my post) look at stats like passing in the final third etc (stats that are available, four four two's stat zone is great for stuff like that). In Cardiff's last game v Newcastle they made 77 out of 132 passes in the attacking third - thats 58% success. Yet they will boss the game in your midfield in Fifa 14. Incredibly unrealistic.
Again stats are not the same as individuality. Individuality is how a player plays no matter what stats he has. I don't see Yaya Toure running around bossing the midfield. And honestly I see little difference in stuff like passing. Passing a diagonal ball with Gerrard or with Skrtel feels completely the same. Gerrard does not exert more or better control of the pass. The ball still rolls forever no matter who plays it.
I dunno. Yeah the inertia system does make lighter players feel better than heavier ones. But honestly I feel thats the limit of the individuality in 14. Pes 14 isn't perfect in this regard, largely because Konami's default team tactics are largely ass (although for they did a pretty damn good job for some teams). But if I compare this to say NBA 2k14, I can virtually instantly tell who a player is even if you gave him a generic face based on how he plays, you can tell what a team is based on how they play. That's REAL individuality and what EA should be striving for. Currently I feel as a lifelong football fan EA ain't even close.
You say we should be careful citing passing statistics and yet that's exactly what you did - you cited Cardiff's team passing accuracy as a criticism of FIFA's authenticity. If talking about stats without proper context is a bugbear of yours, you probably shouldn't have done it to begin with. In any case, in my post I said IMO people get too caught up in the passing stats in FIFA in their quest for "realism."
I am not asking EA to drop everything and make sure teams recreate authentic passing % but its way too high as it is currently. AI Teams knock the ball around your box like they are barca when in actual fact pass success in the opposition third is much lower.
I don't quite understand what you are saying. It is incredibly unrealistic because it doesn't happen. There aren't enough adventurous passes made and this just contributes to the staleness of playing against the AI that I described earlier.
This isn't limited to cardiff by the way. I just used it as an example of a team that should no where near have the high passing % it has.
Being compressed to a 20 min game means that there are a lot more attacking passes played by most teams (except Barca) which should result in far lower passing percentages. Teams knock the ball around with impunity which contributes to the lack of team identity and my dissatisfaction with the game.
Strange, I would say 14 has the most player individuality of any Fifa I've ever played.