mfmaxpower
International
- 29 July 2010
The reason why they haven't mentioned anything regarding inertia/momentum is because they haven't fixed it. Simple as that... When EA fixes something they trumpet it to the highest pitch, so that everyone and his mother knows about it.
Seems like introducing proper footplanting and a realistic inertia/momentum-model is not easily possible for EA without changing all of the gameplay surrounding it, so I guess until next-gen-Fifa it won't happen.
A major bummer for me, but I still look forward to the new AI and first-touch-improvements.
Hmm, no I don't think it's as simple as that, at all. A core element of gameplay that is so big, such as player motion physics, is not just "fixed" - the way these annual sports titles develop is more typically through incremental change.
The problem with looking at it from the perspective of it being broken and then "fixed" is that you're ignoring all the improvements that have been made from year to year, and when you compare many aspects of FIFA's gameplay in 12 to, say, 09 or 10, it is clear that improvements have been made in the area of momentum/inertia and player motion overall.
For example, if you were to go back and look at the thread for FIFA 11, you'd see several posts I made that contained loads of video clips showing how terrible some of the sliding and turning can be in FIFA 11, especially for defenders. In FIFA 12, the majority of these problems were eliminated by adjusting how "free" movement is when jockeying and by adding new animations.
Speaking of new animations, I think it's Rom who's talked about a lot of FIFAs problems with turning and breaking momentum is that FIFA doesn't incorporate the correct animations at certain but very important instances. So it's not really about a massive "fix" but incremental change through adding animations and limiting some of the features that create too much freedom, like jockey and 360 dribbling.
In fact, a lot of the problems, if not most or all, we're having with motion physics and specifically momentum have been caused by the introduction of so many new features meant to incorporate realistic freedom, like 360 dribbling and jockeying. So it's not that either of these games ever had realistic momentum to begin with, it's just that their technologies didn't implement realistic movement to begin with but as a byproduct of that momentum and player weighting was incorrectly felt to be realistic. The problem with FIFA is not that they don't have realistic a motion physics engine, per se, but that they went overboard with many of their big features this console gen, like 360 dribbling and jockey.
Yes, it would be nice if EA overhauled everything to do with player motion physics in one single year, like they did when they added the Impact Engine, but for whatever reason that hasn't happened. And I'm not even sure that's actually possible (this is where my lack of programming knowledge lets me down). Or that it's even more efficient to do so than the strategy of improving it year by year. (Also, even with all the work on the Impact Engine, it still wasn't quite ready for release and is again this year a priority feature.)
So, yeah, EA likely haven't mentioned anything about it because there's no big back-of-the-box feature to announce. Or maybe EA consider momentum too boring, nuanced, or technical for its audience so they don't bother talking about it.
But just because they haven't "fixed" it yet doesn't mean there haven't been improvements, and doesn't mean that with more animations added in 13, the impact of Complete Dribbling, further enhancements to defending, etc, that we could have improved player weighting and a greater influence of momentum and physics.
For what it's worth, when the gamechangers were asked for our top priorities, I made momentum and player motion physics my number one priority. So this is a big issue for me and I agree it's FIFA's biggest problem (that along with the AI). But to ignore the improvements FIFA has made over the last half decade in the area of player motion physics, even if those improvements overall aren't to the level we'd like, isn't accurate and is a bit unfair to the devs.
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