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Maybe the earth is spinning on its axis more quickly this week, or maybe you had different shoes on last time.and all of a sudden it seems to have gone faster, not sure if it my perception or not
great news scorpio.
anything else you noticed?
what about lower teams and their first touches?
great news scorpio.
anything else you noticed?
what about lower teams and their first touches?
Also spacing between defenders and midfield while defending ?
In demo sometimes i get into counter-attack situations right from goal kicks because midfielders doesn't bother to back down .
FIxed in the retail version, apparently the pace and midfielders problem from the two months old demo was because EA wanted people to more opportunities in front of goal.
Sounds quality, does that result in more midfield battles then? I skipped FIFA 12 but from watching my brother play it in H2H it was ridiculous how quickly you could go from the defensive third to offensive third in two or three passes.
Yep it does, and more vicious tackles because of more loose balls. Excellent stuff really. For me the improved ball controls system is a lifechanger for FIFA13 and coupled with the attacking intelligence, it's simply amazing edge of the seat stuff.
Gab have you seen Rafael and Vidic? In fact most of the frigging Man Utd team!I have watched a couple of CPU vs CPU matches now on world class settings (slow 10 min) and it looks pretty good. First touch errors makes such a huge difference. A lot of passing errors too.
The biggest problem I see is the defensive AI around the box. They are way too far away from the attackers with no sense of urgency at all. They also fall deep into their own penalty area too quickly. So you have free attackers just walking around, with and without the ball, unmarked in the penalty area. Hopefully they are are fed back this stuff so they can work on it for FIFA 14.
Yep it does, and more vicious tackles because of more loose balls. Excellent stuff really. For me the improved ball controls system is a lifechanger for FIFA13 and coupled with the attacking intelligence, it's simply amazing edge of the seat stuff.
can you still easily go from defence to attack though?
allot of times midfield can be missed out for example assisted controls you can bypass the midfield and go straight to the forwards, without having to use the midfield and pass sideways or backwords. has that at all been fixed?
also what about defensive clearences, do they go straight to the attacker? like fifa 12
Yep it does, and more vicious tackles because of more loose balls. Excellent stuff really. For me the improved ball controls system is a lifechanger for FIFA13 and coupled with the attacking intelligence, it's simply amazing edge of the seat stuff.
Did you see many AI fouls? Still too easy to keep possession?
Played the full retail game yesterday at the community day in Köln and it was the best gaming/footballing experience I've ever had.
It was polished, everything ran smooth, collision system better then in the demo, and the pace of the game was slower compared to the demo.
Haven't looked forward to a game like this since I started breathing 34 years ago.
Still enjoying the demo with my sliders. I'm mostly playing as Arsenal away at Man City and losing more often than not, struggling to beat Joe Hart, but enjoying the challenge.
The more I play, the more I feel like the ability of defenders to intercept passes/shots close to them is just as much an improvement as the first touch stuff. It's a little harder to play through/around defenders now, which is positive, and can contribute to some nice unpredictability with deflections off outstretched legs, as well as the unknown of not being sure whether this time you can squeeze that ball through the gap or if it will be blocked.
Breaking up play in general feels more solid and satisfying, with the better impact engine and the more flexible slide tackling.
It also feels so far like they've possibly removed the amount of gravitational pull that players used to have on the ball, when deflections used to almost always bounce to players rather than bounce free, and airborne passes would be sucked towards opponents. That was something I hated and has bugged me for ages, and I'm delighted that they've seen sense to reduce/remove it. I don't think anyone has mentioned it yet, but I believe it's a big factor of why this version feels more organic and unpredictable.
A little tweak I noticed is if you build up slowly in defence, your central defenders now split wider than they used to, picking up on a real-life trend. Hesitate on the ball for a few moments near your own D and you should see one or both of your CBs begin to spread.