Ok managed to get about 5-6 games with it, all manual vs assisted, couldn't get time with CPU.
Will post a few things that i haven't seen others mention, first the graphics, They are crystal clear, definitely a step up (not huge) as is the 'smoothness' of the animations. I was weary of mentioning them because it might have been down to the TV's they had but i don't think so. Lighting better and transitional animations better. Although the new 1-2 animations get old really quick, be nice if they didn't do it every time.
Two - First touch, as i thought, its more prominent when your playing than off the videos. What i will say is it might be ANOTHER hindrance to manual players. As it happens with direction effect too. Although, there's a part of me that thinks if you perfected it, manual players could use it as a tactic. I beat a few players because my first touch was heavy and they were pressuring and get wrong footed.
Assisted opponents defo saw the first touch problem less than my players, because their passes were close to perfect. Only really over hitting causes a bad touch. A bit like the passing error (or lack of) last year.
Three - Manual controls. Seemed less assisted than 12. I misplaced more than i would in 12 (this could've been the controller - i'm 360 and all versions at the demo were PS3). Also think theres a slight adjust ment on weight, i felt i could hold the power longer without it flying off.
Four - Speed - As everyone thought, games speed is no where near what the videos make it look like. Although i did see a ping pong game that depressed me a little. It looked like it took two to ruin the game though, because i was playing a few players who ping-ponged but i still felt i could slow the game down.
Five - Inertia... (Just for the guy that thinks we are obsessed.) Its there a little bit more. Just without proper animations for it. Dont want people to get excited, but the taller/heavier players took alot long to get up to full speed. So big CB's against Aguero were definitely at disadvantage short distance, but would catch him over longer. Therefore you could beat them without skill moves. Pray its stays like that for the release because it subtle but its better.
Six - Fatigue - Might be the thing i'm most happy with. Players were tired ALOT more overall, also I sent Yaya on a run from deep in my own half, by the time he received it near the edge of the box he was tired and i had to hold it up, rather than take a defender on. He 'felt' tired too... definitely slower to get up to speed.
Couple of things i didn't see.... - Sheilding - Weren't players supposed to instinctively protect the ball? I used shield a few times and they still nicked it off me. I was hoping that would be more prominent in the fight against pressure whores. Like the World Cup game was
The new dribble system - i changed to my own preferred controller setup and i couldn't for the life off me find the new dribble button. God knows where it goes on my control scheme, so i cant comment on that.
EDIT: missed one thing off - Slide tackles, they were alot more powerful, maybe too much. The amount of times i got had by them because i was 'charging' up a manual pass was alot more.. If it was me id tame them a bit. Although, when you won a tackle you usually kept possession. Fine tuning..
Vids are below.. nothing great, first one, two kids, who clearly hadn't played before. Second vid is a guy against CPU on legendary and he was semi on everything but passing i think.
http://youtu.be/wYerpioBKd0
http://youtu.be/BiyhAJHnlnM