FIFA 13

Haven't played the full game but from my experience with the PES demos that's pretty much how PES plays too, one counter-attack after another.

Not at all, it's a lot more possession based and passing the ball sideways, more so in Master League, its pretty hardcore to be honest and could easily frustrate people enough to stop playing it at first, very steep learning curve.

FIFA for me on early release is a good fun game, more like a basketball game tempo and love the fact that the AI now makes some runs (even if the defence seem to ignore them) and it feels too fast and geared towards attacking football. In terms of touch and movement I am not seeing any individuality, so much so I see no need to buy a "better" player in career mode, they just haven't nailed that part of football yet.
 
I'd say say its better. Did you go back an play the old PES game? I loved the old PES' back in the day but I wouldn't go back to them now.

I couldn't find my PES6 sadly, I think I passed it on to a younger cousin a year or two ago, but I did play PES 5.. This fifa is better than that IMO.

Unfortunately because of the difference in platform, the old games are best left in the past and remembered fondly now. This game is the start of something special for me, I hope they build on this an when I finally get PES I hope it competes!
 
A little side issue question before getting the full retail game on tuesday...Can we set the base layers for players like how we choose short sleeves or long sleeves for players in Edit mode?
 
Does anyone know were we can get the latest chants and songs from? My old ones are started to feel dated ie. Liverpool still have the Torres song...
 
Can someone tell me if the leveling achievements for Be a Pro have been changed drastically at all due to it being online only. For example, do I need to go a defender to unlock full the standing/slide tackle stats like in the current game or can I do it playing as a defensive midfielder?
 
I think that's the problem - I was really looking forward to both games this year but PES is still so stat-driven that in the ML a team will break out chainsaws and shotguns to keep you from getting into their box (why play a game you can't win if you're not "supposed" to), yet every game in FIFA so far has been non-stop possession-switching high-paced Hollywood-style action with no build-up play.

I'm guessing this is just my little "getting to grips" period but I'm looking forward to Football Manager already. Will hammer FIFA tonight and see if I can get the love back...

Oh, as for the demo chat - I don't think anything's changed from the demo full-stop. Until a developer says as much, I don't think it's any different. It just seems faster and more ACTION ACTION ACTION because instead of 3 minute desperate bursts, it's now 6 minute desperate bursts...

Yeah, they are like polar opposites.
Fifa is balls to the wall all out action based at the moment. It is fun though! Could do with a happy medium.
Love the player traits this year. Skilled players can bob and weave out of tight situations.
We'll see what the game really has to offer in the coming weeks. Although, I am happy with the unpredictability. Love the variety of attacking outcomes this year.
 
In FIFA, if your team defends properly, the game is not end to end. You can hold the play up and camp on the edge of your box, while the CPU probes. The problem is getting your team to defend properly. Right now it's too big an ask without adjusting sliders. Whether it's possible with sliders I don't think we can definitively answer yet - even if one or two people say they can is one thing, getting that to be a consistent experience across the board is another. In principle, the defensive positioning in FIFA is sound. It becomes an issue when teammates prioritise position over situation, staying in the right-back slot rather than seeing there's no threat out there and the centre back could do with support etc (as has been said here many a time).

To me, looking ahead to future FIFAs, it would be far more beneficial to tell EA to fix the sorts of things that make organised defending easier, and to reduce the on-the-ball agility of attackers when travelling at speed, rather than to tell EA to make the CPU less aggressive on the attack. The CPU decides how to attack based on probabilities, looking at what the best option is play-by-play. If going forward was a less viable option, the CPU would take its time a lot more. And so would players online.

Incidentally the same is true of PES - 2012 was so direct because going forward was always a good attacking option, even when it shouldn't have been. You can either look to tell the CPU to pretend going direct is less productive, OR you can actually make going forward less productive, and get far more positives in the long run.
 
The only way to make the defenders not drop down deep in the penalty area is by putting the line height very high. I watched a couple of CPU vs CPU and adjusted the sliders throughout the match. Only problem is that the defenders are so horrible at tracking runs so it resulted in a lot of 1 vs 1 with the keeper. But they did hold a high and realistic line outside their own penalty area. Maybe it's possible to find some sort of acceptable slider position around 80 or so where it's playable.
 
The CPU decides how to attack based on probabilities, looking at what the best option is play-by-play. If going forward was a less viable option, the CPU would take its time a lot more. And so would players online.
Yes - this is absolutely true. I made a couple of videos about this for FIFA 11 and 12, in which I'm defending and the highest difficulty CPU is attacking, showing how if you deny the forward pass by blocking the passing lanes then the AI will go sideways and backwards.

YouTube - FIFA11 - Denying Progress.flv

YouTube - FIFA12 Demo - Tactical Defending

This is extremely difficult to sustain because of the aforementioned passiveness of defenders not under your control, like you said.

The thing is, if they fixed this one thing, I believe it would have three very important knock-on effects. 1) encouraging the patience on the ball that you mentioned. 2) Team pressing would become viable. 3) Thirdly and most crucially, formations would mean more.

IMO the main reason why formations don't feel like they matter enough is because whatever shape you choose, your defensive teammates don't get tight to their nearest opponent. So you could match up man for man, or have a numerical advantage or disadvantage in that area of the pitch, and they will still be stood open regardless. So it makes little to no difference.

If two central midfielders cancelled out two opposing central midfielders, then putting a third in would make a difference. Right now nobody cancels out anybody, so why bother. The ball will be moved forward with relative ease anyway.

And this deficiency harks back to the whole 'ping-pong passing' hoo-ha of a couple/three years ago. They made some changes to the passing, making first-time, awkwardly angled consecutive passes less consistent, but failed to properly identify/address the major issue that the next pass was always available in the first place.

If I could change one thing about FIFA and one thing only, it would be this very subject. Fortunately I can mitigate it a little bit with slider changes, but that doesn't help the online folks and doesn't correct it entirely.
 
i havent played the full game yet but would be interesting to know the guys who are saying its end to end what control method you are using, i find on manual its tougher so its hard to be continuously end to end as you give away the ball more
 
I'm a manual player, and it helps, but it's still very end to end. The ridiculously loose marking is a huge part of the problem. Clearances to the striker are too often uncontested.
 
Romagnoli and Nerf - hit the nail on the head I think.

Just had an online game against Jay, with co-op camera on, game set to "slow", controls locked to "semi" (nice that you can do that now instead of just assisted or manual). Absolutely brilliant, couldn't fault it. I've been getting frustrated with it up to now but this match was just an absolute, no-holds-barred joy.

Looked realistic, felt realistic, and the reduced speed meant less of the weird instances with players where their movement is sliding, instant and physically impossible. On slow these things feel right, even if they still probably aren't.

Absolutely brilliant - now if only slow was the default setting, and fully-assisted wasn't in the game...
 
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Romagnoli and Nerf - hit the nail on the head I think.

Just had an online game against Jay, with co-op camera on, game set to "slow", controls locked to "semi" (nice that you can do that now instead of just assisted or manual). Absolutely brilliant, couldn't fault it. I've been getting frustrated with it up to now but this match was just an absolute, no-holds-barred joy.

Looked realistic, felt realistic, and the reduced speed meant less of the weird instances with players where their movement is sliding, instant and physically impossible. On slow these things feel right, even if they still probably aren't.

Absolutely brilliant - now if only slow was the default setting, and fully-assisted wasn't in the game...

I bet you´re saying that just because you played against Jay and probably won 10-0
 
Agree very much about what nerf said - it's usually a game of luck when playing defense again AI, if your teammates decide to stay close to the man AND you get switched over to the right defender, then you're ok. Otherwise it's down to how accurate the other team is with the ball.
 
Is it just me or does this feel differnet from demo?

Im just not feeling it. The demo seemed to team with variety in attacking play. Every game i play the cpu is trying to walk the ball in the net. Why?

Honestly it just feels different, but not in a good way.
 
Do teams in Fifa play like the teams do in real life.

Thats my gripe with PES is that Barca dont play like Barca and Stoke dont play like Stoke
 
-lot more cpu fouls so far
-the way the new fast free kicks work is pretty good
-challenges between two players, blocked balls etc. are a lot better, more realistic

so far a lot of very good improvements.

i enjoy this more than pes, sorry :(

Why feel sorry OPM ? You're a football fan before being a PES or FIFA fan I assume so if one product corresponds more to your need then so be it.
 
Awesome posts by Rom and nerf!

It's not just the loose marking though - one thing that's been driving me crazy is the failure of your players to step up and put pressure on players with the ball, at least not until the opposing team reaches the final third.

Example: a turnover occurs in the opposing half, an opposing player dribbles at pace whilst your players that should be pressing to slow down the attack remain passive. It's like their threat detection programming is just off.

Anyways, trying to get into it but right now it just feels to reminiscent of basketball or hockey with this frantic pace.

Combine the counter-attacking feel with too quick player reaction/movement speeds, and it's just a bit too fast for my tastes, even on slow.
 
Oh my God.

Oh, my, God.

Just played an Ultimate Team game with a 1.5 star team against a 1.5 star team, and again, it was like a different game from the offline side of things.

There were midfield battles! It was a midfield battle! WOW.

10 shots shared between the sides, possession back and forth. First touches were terrible (in a good way). Trying to string 5-6 passes together was a nightmare and you had to think about who was more likely to be able to complete a pass.

I was getting frustrated and tried a shot from miles out, and not only was the keeper animation awesome as he half-palmed it away and scrambled out after it as it went for a corner, it was entirely believable. Two dodgy keepers, and they were clawing at things that were slightly awkward.

He scored a free kick which, at first, I was furious about. The keeper got on his knees and kind of "shovelled" it into the back of the net, it rebounded off his gloves and in because he didn't have the strength to parry it out around the post, or hold it. But it was absolutely spot on, for a keeper of that quality, as was everything.

Even the speed of the game was absolutely spot on - but that's a worry I suppose, in as much as it takes playing with two 1.5 star teams to get "normal" to be a decent speed, and reduce the passing game from magnetic and beautiful to something that requires thought.

The midfield battle, the first touches making it harder, the keepers reacting in some desperate ways, the pace of the game, the contextual dribbling and how I could beat a man with my one decent dribbler but nobody else (the individuality now is better than I've ever seen it, at least at this level)...

There was even an animation where I tackled a guy, sent him sprawling and spinning onto the floor, and as I got the loose ball and tried to quickly pass it forward, he had pushed himself off the floor with such realistic urgency and threw himself in the way of the pass to concede a throw-in.

That feeling of "struggle" was there all the way through, and having to play a decent passing game.

That's really cheered me up. The only thing is, whenever I'm going to play as a Premier League team (offline or online), I don't think it's going to be much fun. It's going to be 100mph, only slightly improved on slow, and it's going to be constant counter-attacking stuff.

(And this was with two teams with 50% chemistry - when it gets to the point where you've got teams with a maximum skill rating for the rules in question and 100% chemistry, it could well all fall apart again. But I hope not - that was awesome.)

It's been a long time since I've played a football game, not liked it for a while, and then grew to like it in time. Hopefully the trend continues.
 
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what are the chances of finding matches online using the semi filter?

I skipped Fifa 12 but from what I remember about 11, unless you searched using full assits filter it was near damn impossible to find a game.
 
When I put the match on slow t does that a little but the normal dribbling speed of a player and the way he turns is still breakneck and unnatural.

Not on the game now but are there slider settings for slowing that down? Know there is for acceleration and top speed from memory.
 
it's usually a game of luck when playing defense again AI, if your teammates decide to stay close to the man AND you get switched over to the right defender, then you're ok.
Yeah, you really have to 'juggle' your players and think one step ahead... using the Right Stick to shift your player selection, so you're always in control of the defender who is able to prevent the next potential danger before it transpires. If that makes sense.

It's not just the loose marking though - one thing that's been driving me crazy is the failure of your players to step up and put pressure on players with the ball, at least not until the opposing team reaches the final third.
Yes, and I think they are related. It's about threat detection like you say... sensibly identifying when and which player (with or without the ball) they should be closing down, or getting goal-side of, or stepping into obvious passing lanes. In conjunction with the team's Pressure setting and shape.

There is a quick tactical option, I think it's on the UP D-Pad, called 'Team Pressing'... which as far as I can tell does absolutely nothing and never has.
 
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