I really can't agree with that.
Sitting here watching the England match they move much faster than FIFA 08.
Im gonna go to you tube and watch some of the soccer am skills schools bids because they move much faster than FIFA 08 or FIFA 11 in general leg, body movement.
They move faster, sure. But they don't turn and change direction any faster. The point is that in real football the players are responsive but still have momentum to deal with. In FIFA 08 the players weren't responsive but had momentum; in FIFA's 10 and 11 the players are responsive but have no momentum. If the game had responsiveness AND momentum then we would all be happy.
It's not the weather that is breaking the momentum, it's the implementation of the 360 movement that seems to have thrown it out of the window (combined with the minimal AI reaction times that mean you can seldom use momentum to your advantage unless the CPU player is mid-challenge).
In that video of the attacker - me - turning, the defender (who IS sprinting) reacts to my turn at the exact same moment that he's level with me. Of course I have already started to turn, so am already slowing down. By contrast the defender is not as advanced as me, but because he is using a mish-mash of different animations to approximate his momentum, he is actually bypassing much of it, and is therefore able to
(a) see me turn but still move forwards another step,
(b) react to my sudden change of direction,
(c) slow down from full sprint,
(d) come to a stop and start pushing away, and
(e) accelerate and get to the ball,
all within the window of me using the element of surprise to turn on the ball. How can you argue that this is a sensible use of momentum, given both players had much the same agility, acceleration and pace?