romagnoli
Misses Retri
- 7 August 2004
The problem with dribbling error being exclusively stat-based and mapped to holding R1 as currently is that it does risk becoming genuinely random, and if running at absolute full pelt is not on a separate button then people don't have the option to run at slightly less than full speed, therefore reducing the risk of error.
I like the idea of R1 in PES being used to push the ball on, as if each button press was almost like passing the ball on from yourself. Not enough to 100% recommend it as I can see there'd be some conflicts in there (the R1 dummy might be accidentally triggered for example) and I worry about people letting go of R1 for too long and not actually sprinting. But I do like how tactile and sensible it'd feel. As I've said before I want FIFA to do something with R2 where you could use a firm press of R2 to knock the ball on, like a shorter distance version of the right stick knock-on. EA could also do something with how R2 is analog there. Again it'd also make dribbling with the ball less vague and hopeful for touches at the right time, and more about actually timing when to touch the ball on - something that makes the right stick knock-on a lot more useful for dribbling even if you ignore the kick-and-run that results in.
I like the idea of R1 in PES being used to push the ball on, as if each button press was almost like passing the ball on from yourself. Not enough to 100% recommend it as I can see there'd be some conflicts in there (the R1 dummy might be accidentally triggered for example) and I worry about people letting go of R1 for too long and not actually sprinting. But I do like how tactile and sensible it'd feel. As I've said before I want FIFA to do something with R2 where you could use a firm press of R2 to knock the ball on, like a shorter distance version of the right stick knock-on. EA could also do something with how R2 is analog there. Again it'd also make dribbling with the ball less vague and hopeful for touches at the right time, and more about actually timing when to touch the ball on - something that makes the right stick knock-on a lot more useful for dribbling even if you ignore the kick-and-run that results in.