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I mean that Santiago guy looks like he more bothered about his looks and banging chicks than actually developing FIFA. Can't blame him though. Maybe that why they come up with such crap like PLAYER PRO INTELLIGENCE!
The problem with that video, as suggested above, is that there are SO MANY teams and players in FIFA (hoarding licences anyone? ) that there is no way they can make that concept apply to everyone. Sure it makes sense for Crouch and Villa but not everyone is that clear cut...and even if they were, are EA seriously going to program it for every player? Don't think so!
And to add balance, Konami's 'Team Vision' debacle was just as bad.
To be fair Jamez, anyone that has had a good long session on the offline ML till tell you there is certainly substance to this system. I've felt it many times. And as you say, thats all that counts. Konami dont use 'Buzzwords' for the sake of it. It they mention it, it's there. Infact, they usually go the other way, and dont mention features that are actually there and prominent. The First Touch in PES 2010 being a MASSIVE one.
But when it was first introduced in PES2008 it made no difference at all. It was woeful. Konami announced it as a big feature. That was my point.
:/
To be fair, crossing into the box more often because the target is an aerial threat, is new to football games as far as I'm aware. And I haven't seen the statistics but I highly doubt that the crosses that Dani Alves supplies into the box are high, lofted balls. The vast, vast majority of them will be balls along the turf or barely head height. If you want to complain about something then I'd complain that they don't seem to have put in crosses like these, rather than complaining that they've tried to get the AI to dynamically alter its tactics based on the players on the pitch (and from what I've heard the aerial threat business isn't the only aspect to 'Pro Player Intelligence').
Fair enough Jamez, I jumped the gun bud, apologies. It was the Teamvision 2 where I actually felt the system working. My bad. PES 2008 I refuse to believe actually even existed.
Yup. It took another two years to get anything meaningful out of it. You can't then just judge FIFA's equivalents on their first outings.
There are plenty of people who would say total freedom is pretty overblown as well, given that even when you take the simulation into account 2011's still far from totally free.
The only PES I refused to buy. It should have never existed. Konami needed to take a year off.
I judge what's there in front of me. Team vision didn't work for two years, Personality + and Pro Passing clearly need much more work. The difference is EA make a huge noise about their new features compared to Konami so when they completely fail to deliver it makes them look a bit silly.
'Total freedom' wasn't the case as it turned out, I think everyone agrees with that. But last year was an almost revolutionary change for the PES series that hugely improved the game, so although total freedom wasn't entirely accurate, it's impact on the game was immediately obvious and worth the fanfare.
:/
Every now and then I cringe at how carried away people get having a group bonding experience by beating down on EA.
To be fair, crossing into the box more often because the target is an aerial threat, is new to football games as far as I'm aware. And I haven't seen the statistics but I highly doubt that the crosses that Dani Alves supplies into the box are high, lofted balls. The vast, vast majority of them will be balls along the turf or barely head height. If you want to complain about something then I'd complain that they don't seem to have put in crosses like these, rather than complaining that they've tried to get the AI to dynamically alter its tactics based on the players on the pitch (and from what I've heard the aerial threat business isn't the only aspect to 'Pro Player Intelligence').
i gotta laugh at this comment. pes's ping pong is in such a bad state its obvious even on pes 2012 trailer: look at the england players pass pass pass pass shoot. in no way konami have got it right.
so if you are playing with your be a pro player (just starting out and all traits are low) and want to improve your header trait, you can't because nobody will cross it onto your bonce?
Infact if your stats are shit in that case, none of your team will pass it to you either
Perhaps it's something to do with the fact they seem not to recognise just how baseline awful the AI is right now? I mean, it would be impossible for any of us to sit down around a table, and when trying to work out what to improve, AI wise first, us come up with PPI. The first thing we'd probably set about dealing with would be the defensive lines.
Yet, and I suppose this is compounded every time the press pats them on the back, they seem to believe that they need to be fiddling with some quite complicated and overly specific improvement.