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The world cup game was the one in which I experienced more diversity in scoring, last pass was a joy (too easy, though) and stats were more than subtle (you could tell the difference between Torres and Klose, for example). It wans't what I would call a sim in any aspect, but what strikes me is that practically all the things that I loved from it (not many) were totally stripped away in the next Fifa iteration. That's what I can't understand.
Putting cynicism and defeatism aside for a moment! I appreciate that the gameplay needs to change at the same time in order for this to work, but I do feel that a lot of the problem is that the game doesn't really show people how to play football, directly or indirectly. Even the penalty system is bloody easy to use, but people don't bother to learn, so they complain that it's broken and that itneeds changing back. A proper tutorial mode would have sorted everyone out, no problem.
The thing is that WC2010 is indeed seen as arcadey, whereas EA think the FIFA series is realistic. But what the WC game offered to a greater extent than FIFA 10 or 11 is balance. It wasn't perfect of course, but it was more open to good passing play and simple dribbling. I loved using Croatia and Belgium in that game on semi controls.
WC2010 did have better dribbling as well. Agile players like Modric and Krasic were very useful. Pace and strength were still too important though.
I was wondering if maybe FIFA could afford to be bolder in reshaping itself if it had a proper tutorial mode. Like GT5's licenses (though not to the point where you need a license to play certain modes), or the old training challenges in PS2 PES but with online leaderboards and VP attribute boosts as incentives to the user. Maybe even getting some real footballers/coaches to do some commentary/vid clips for each topic, like GT5 with NASCAR and Rally driving?
The idea would be to teach people how to play football, as much as how to play FIFA. The problem with the game now is that people are left to their own devices to learn how to play. The game isn't realistic so people learn bad habits like exploits / holding terrible defensive lines because that's what the AI does. But EA can't change the game to play that differently because it'd be too different to what the fanbase knows. So the game never gains enough depth.
Having an interactive tutorial that actually tells you about football, rather than just listing the contents of the manual, AND that presents you with challenges with some sort of reward or sense of competition, is a completely different beast altogether.
All I'm saying is just make the damn changes and let people figure it out for themselves.
Yeah but what sliders should they add? I think it would be best if we helped them out so that they add meaningful sliders.
Here are some that their NHL game has that might be good (added a couple):
General
- Attribute effect (used to exaggerate difference between players)
- Fatigue (how much effect does low fatigue do)
- Recover (time it takes for short time stamina to recover)
- Ball control (low = more chances of bad touches, high = how it is now)
- Acceleration time (do you reach top speed in 1 sec or longer)
Passing:
- Speed (adjustment of average passing speed)
- Accuracy (general accuracy of passes)
- Reception Ease (mistakes in receiving a pass, more frequent or less frequent)
Shooting:
- Shot Accuracy (how sensitive the accuracy error in shots are)
- Power (global adjustment of average shot power)
Keepers:
- Reaction time (e.g. time it take for the keeper to react to a shot)
Maybe people that play NBA2K know if they have any good sliders too that might work in FIFA.
The point is that EA themselves were referring to WC2010 as being less realistic, while the FIFA games (10 & 11) were described as more realistic. That's what's being talked about in this particular case. I don't see why they'd think WC2010 was less realistic than FIFA 10 in any sense, other than perhaps that EA were quantifying 'harder to express yourself' with realism in that instance.