Jamezinho
Golden Boot Winner
Not really. Take alook at NBA2K, its fun to play as yet a true in-depth game. EA's NBA may be fun as its arcade like, but it has to stop when you can do 3 pointers with everyone.
This x 1000.
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Not really. Take alook at NBA2K, its fun to play as yet a true in-depth game. EA's NBA may be fun as its arcade like, but it has to stop when you can do 3 pointers with everyone.
Exactly. It tries very hard to be (i own the latest version and i think all of us here grew up on ISS and PRO) but there's something very wrong under the hood stopping it from coming out from under the shadow of fifa.
In basketball though you probably have at least 80 points per match in the NBA (not a huge fan so this stat is made up) so there's a lot of action anyway, shortening the games for the sake of convenience would not have such a detrimental effect to the realism as it would in a football game - the scorelines would be a lot lower but there would still be a winner and it would be entertaining with a lot of action at either end.This x 1000.
Pure simulation wouldn't work unless you planned on playing full 90 minute matches.
Imagine sitting down for a bit of gaming session and playing through a mind-numbingly dull 0-0 stalemate with Championship sides for a whole 90 minutes, that would just be pointless.
As mentioned before, compromises need to be made in football games, but it's the nature of these compromises and how they're balanced that's important.
Racing sims have the luxury of being able to have eventful, realistic races even if the races are shortened to quarter of their proper length, something football doesn't share.
In basketball though you probably have at least 80 points per match in the NBA (not a huge fan so this stat is made up) so there's a lot of action anyway, shortening the games for the sake of convenience would not have such a detrimental effect to the realism as it would in a football game - the scorelines would be a lot lower but there would still be a winner and it would be entertaining with a lot of action at either end.
In football, the majority of matches probably don't have any goals within the first 15 minutes, and if you play 15 minute games, you're going to get a LOT of 0-0 draws if the gameplay replicates real football almost perfectly.
Then again Football is considerably easier to simulate compared to UFC fighting games etc..
How so?
Because the perception needed to fight is more i think compared to the perception needed to play football. The amount of variables need to simulate fighting is, well... insane really! especially AI wise.
My feeling is that EA tend to overengineer solutions to particular problems rather than spread that amount of resource fixing related problems simultaneously in order to get the best out of those clusters of interrelated areas. Consequently the isolated fixes they work hard on (and it is unfair to say they don't work hard, it's just not focussed towards our own goals) end up as qualified successes or progress sideways rather than forwards.
That last goal looked great but I agree with your point - it's just forward forward forward. There's never any cagey play where people sit back and try and patiently exploit gaps that open up.
From time to time, you will go end to end, but FIFA's gameplay almost promotes it. No one wants to see nil nil draws but the current system is flawed. Shooting is too accurate and they compensate by making goalkeepers superhuman. Often you see a ridiculous amount of shots on target. That's the first problem. Secondly, those shots get saved too often.
As mentioned elsewhere, they need to make the shots more realistic/less assisted and then they can tone down the goalkeepers to a reasonable level.
This is where PES has it better balanced I think. More shots miss and more shots that are on target go in. And you get realistic saves from keepers.
Anyone who thinks every keeper (or any keeper for that matter) can consistntly save shots in the corner of the goal, when they are rockets hit from inside the 18 yard box, needs to stop and watch a few real games on TV or live at the stadium. It just doesn't happen like it does in FIFA.
Not really. Take alook at NBA2K, its fun to play as yet a true in-depth game. EA's NBA may be fun as its arcade like, but it has to stop when you can do 3 pointers with everyone.
Pure simulation wouldn't work unless you planned on playing full 90 minute matches.
Imagine sitting down for a bit of gaming session and playing through a mind-numbingly dull 0-0 stalemate with Championship sides for a whole 90 minutes, that would just be pointless.
As mentioned before, compromises need to be made in football games, but it's the nature of these compromises and how they're balanced that's important.
I'll probably use the contain button to give my player a head start to get to the man with the ball and then take over myself with the jockey button.
If used like that then I can't see it being a huge problem but ideally, contain shouldn't be needed at all and you should move it all yourself. I suppose EA have to cater for the masses though and some younger people (and some older ones!) would struggle too much having to do it all themselves.
Why can't EA just have a better / separate / more accessible manual section where all assists can be turned off including this contain feature???
Have seperate stats for if you ever decide to switch back and forth between the assist and manual sections too.
dont u startI wish making a football game was as easy as we make it sound.