mfmaxpower
International
- 29 July 2010
Well in a way it probably is much easier since your player mirrors the player with the ball to 100% accuracy. All you have to focus on is timing the tackle when he's close enough to your player since all the positioning is done by the game. Just set the distance to the smallest, mirror his every movement and go for the kill.
At the same time, no auto-tackle means more difficult defending by definition - you'll actually have to press a button now!
And with the physics-defying jockey system and the primary press button, you basically could mirror dribblers already. As long as the contain function isn't more overpowered than primary press + jockey, which I doubt it will be since they've specifically targeted getting rid of "homing missile" defenders, then by default defending must demand more user skill and timing.
Mainstream news sources are only good for providing facts (and even then it can be murky like with the PC and the new impact engine) when it comes to FIFA - all opinions are essentially worthless.
Besides, it's hard to imagine defending in FIFA being any easier than it already is in 11. Remove auto-tackle and force users to actually time their tackles... how could that conceivably make it easier to defend?
Plus, I know we all love to be cynics but the guys in the webcast specifically said that their intentions have been to make defending more difficult and realistic, and from what I've seen I think it's fair to say their efforts are in the right place. Maybe the implementation won't be what we all want, but again, how could defending in FIFA get any easier than it is in 11?
No auto tackles + having to time tackles + no heat seeking missiles + ability for dribblers to dribble through some tackles + precision dribbling = (theoretically) more difficult defending in 12, even if the contain system is too overpowered for our liking.
This past year my biggest complaint with FIFA has been that the game favors the defensive side of football unrealistically. Even if all the above are not implemented like we'd imagine, it's hard to see how there wouldn't be a net gain in the favor of dribblers and offensive gameplay (and hopefully realism).
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