Bought OXM in the Manchester aiport
And here's super duper high res scans all together in a rar http://solidfiles.com/d/b0e9/ (4900x7000).
Thanks placebo!!!!
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Bought OXM in the Manchester aiport
And here's super duper high res scans all together in a rar http://solidfiles.com/d/b0e9/ (4900x7000).
That's right, not ALL passes are that simple, but I think you're overcomplicating things if you think that the majority of passes require the degree of freedom that manual control gives.But not all passes are that simple, are they?
This one I disagree on - when you play football in real life you rarely process all of that in your mind before having a pop at goal and I bet if you were to ask a professional footballer they would tell you the same.That's again pretty over simplistic, there is a lot more to shooting - a lot to consider when shooting. How hard, do they try to apply curve, how high? It's quite a lot more complex than just corners or hit it at the target.
I see your point, but in the example I used, manual control makes it practically impossible to have a reasonable effort on goal - in situations where you're not expecting the ball to arrive and you're pointing the analog stick away from goal because you're running a player somewhere or something, when your player should just be turning and flicking the ball towards goal, they could well just blast the ball out for a throw as if they're actually aiming there. Crazy.I think you mistake 'realistic' with a degradation of interactivity. It would be 'more' realistic if I had no control at all, if we assume that the AI is reasonably intelligent. This is a disagreement merely on the grounds of a difference of opinion about how much control one should have over our players minds.
The current control setup is kind of an "all-or-nothing" approach - you're either assisted or you're manual on a full-time basis. If, like me, you prefer to use an assisted setup for most of your passing with the occasional manual through ball/long ball, that isn't possible.My only worry with a manual modifier is that I don't think it fits that well in PES's control scheme. There are so many different things going in PES on the shoulder buttons. The number of different things that RB and RT do, which react in different orders or in conjunction with different buttons and different timings is, in my opinion, really confusing. I'm fairly used to it, but playing with people who are newer, they find it a nightmare.
Currently, where would it go if you were to fit it in?
YouTube - Lets Talk FIFA 12 | Defenders are RETARDS!!!! (In Depth Analysis)
As much of a cunt he is, I was thinking he was raising some good points.
Then I see the goal he scores at the end.
Fuck, Fifa 12 better be good.
For me the passes should be like this:
: assistes pass, like it is today;
: manual pass, they should end up with through passes button and make it full manual with the % of success based on player atributes, would make the game much more challanger;
+ : long manual pass, but again it should be full manual with the % of success based on player atributes;
: long pass assisted.
That way people would have to learn to use the manual if they want to have advantages playing online, once the through balles would be full manual controled.
You guys think the keepers arms when saving the ball will make use of the Impact Engine™ too? Could mean we'll get more variety of outcome of the save and not feel so scripted as it does currently. Like the arms being pushed back more by a harder shot and so on. Or maybe it's only used in collisions between players.
No i think PES has nailed the system, with the modifier. We just need assisted through balls to be more erratic!
Forcing manual won't sort out the defensive AI which is missing in FIFA and in PES is there but online is screwed because of the regular AI.
That's right, not ALL passes are that simple, but I think you're overcomplicating things if you think that the majority of passes require the degree of freedom that manual control gives.
Moves in real football are rarely made or broken depending on a few inches aim of a pass - it's generally the decision making, timing and movement that are key.
After all, the purpose of a pass in football is to shift the ball to a teammate - whether that be to their feet or into the space ahead of them to run onto.
Assisted control allows both of these, and a manual modifier would give you the ability to pull off the more extravagant passes not possible with that setup.
This one I disagree on - when you play football in real life you rarely process all of that in your mind before having a pop at goal and I bet if you were to ask a professional footballer they would tell you the same.
Usually you control the finish, put your laces through it, wrap your foot around it to get some swerve on the ball or perhaps occasionally try a chip. The outcome is generally down to technique and the execution of the strike - not where you aimed to the exact degree (plus no footballer "aims" away from goal).
I see your point, but in the example I used, manual control makes it practically impossible to have a reasonable effort on goal - in situations where you're not expecting the ball to arrive and you're pointing the analog stick away from goal because you're running a player somewhere or something, when your player should just be turning and flicking the ball towards goal, they could well just blast the ball out for a throw as if they're actually aiming there. Crazy.
The current control setup is kind of an "all-or-nothing" approach - you're either assisted or you're manual on a full-time basis. If, like me, you prefer to use an assisted setup for most of your passing with the occasional manual through ball/long ball, that isn't possible.
If you're on assisted passing and manual through balls, you still have the regular passing, but EVERY through ball is manual.
I'm not sure where you'd put it on the controller - RB is now taken for that new driven pass, LT is the slow dribble (if I remember correctly), LB is the "pass and move" button and RT is sprint, so all of the shoulder buttons in FIFA are taken.
For me the passes should be like this:
: assistes pass, like it is today;
: manual pass, they should end up with through passes button and make it full manual with the % of success based on player atributes, would make the game much more challanger;
+ : long manual pass, but again it should be full manual with the % of success based on player atributes;
: long pass assisted.
That way people would have to learn to use the manual if they want to have advantages playing online, once the through balles would be full manual controled.
No i think PES has nailed the system, with the modifier. We just need assisted through balls to be more erratic!
Forcing manual won't sort out the defensive AI which is missing in FIFA and in PES is there but online is screwed because of the regular AI.
Pretty much this. Can't count how many times I've had pile ups in the midfield, with the ball sort of bouncing between two bodies while other players jump and/or trip over the bodies.The animations look great. However, the problem with FIFA has been that there are far too many collisions to begin with. All they seem to be doing is making them look more realistic! So they have reduced the heat seeking missile defenders and eliminated auto tackle but now give you more reason to slide tackle in the midfield, just so you can injure the opposition players?
I'll reserve full gameplay judgement til we've seen more but it does look good visually.
The animations look great. However, the problem with FIFA has been that there are far too many collisions to begin with. All they seem to be doing is making them look more realistic! So they have reduced the heat seeking missile defenders and eliminated auto tackle but now give you more reason to slide tackle in the midfield, just so you can injure the opposition players?
I'll reserve full gameplay judgement til we've seen more but it does look good visually.
Video due to drop around 2pm UK time.
As EA said and demonstrated during the webcast, the main thing the impact engine offers is a much more even-handed physicality. Attackers are far less likely to be obliterated by simple contacts as happens in past FIFAs. The end result (or so it seems) is a game that feels less physical.
So that's not the official video EA are releasing?