romagnoli
Misses Retri
- 7 August 2004
And people think that includes stat independence.
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Why is it so complicated to understand?
A simple example of manual passing that is stat based;
A longball with the user imput being perfect (angle and power, which is very possible with practice (even if I'm not a manual player)) results in the following passes with the respective players;
Sirhoofalot himself, Carradona = 100% imput (perfect power and pass from user) with Carra's 50% accuracy means the ball will fall within 20m of the "crosshair"*.
Same pass, same imput with Alonso results in 95% accuracy which means the ball will fall within 5m of the "crosshair".
* The crosshair being an imagined one that is the result / location on the pitch whic results from the imput from the gamer, i.e. where he is aiming and powering the pass to.
Stats would therefor mean that if you want to try an elaborate longball with Carra you only have a 50% chance that you can pull it off because....well he's crap at passing. With Alonso it's 95% because he's great. Imput and power is exactly the same from the gamer, but stats manipulate the outcome. Not too complicated surely?
The basis for controls should be;
Assisted; power is automatic, aiming locks on to nearest player from controller angle
Semi; power is semi assisted and aiming locks on when 75% angle accuracy is reached
Manual; power and angle is in full control of gamer.
For all settings stats determines succesrate and accuracy.
Yeah, it's a pretty straightforward concept.
Controlling a player with all 100 stats, manual should mean the ball goes exactly where you aim, but playing the exact same pass with a player with lower stats means the ball shouldn't go exactly where you aim. Lower stats simply means a greater likelihood of a reducton in accuracy of your fully manual pass.
All well and good when playing human v human, but not so when playing with cpu as EA seem incapable of introducing any sort of error into cpu players.
Well, all 100 stats shouldn't mean the ball goes exactly where you aim. There are still things which should be more difficult than that - 180 degree passes should have a degree of inaccuracy with any player, for example.
3:59, look at that. A goddamn out-of-play quick subs/tactics menu! Where the hell did that go?
I did say "for me", as in my opinion.So those of us who enjoy manual controls, for whom the fun is enhanced by the challenge and the satisfaction and the freedom that you can get from that setting, should have to press and hold an additional modifier button all the time because... why?
For me, fully manual control, even attribute-based, should just be an optional modifier as it is in PES rather than a control scheme in it's own right.
In real life, aiming any strike of the ball (pass or shot) is an instinctive and natural action - even for me, and I'm by my own admission not a great footballer - imagine what this is like for professional footballers who have been playing competitive football all of their lives and training nearly every day.
Let sports games be (as Jamezinho said) about timing, tactics and reading the play - leave games like COD to test your gamepad precision and dexterity.
Well, duh....I would hope that some things are so obvious that they don't have to be spelled out....but then again, this is EA, so yes, good point (in case EA are reading this)
For me, fully manual control, even attribute-based, should just be an optional modifier as it is in PES rather than a control scheme in it's own right.
In real life, aiming any strike of the ball (pass or shot) is an instinctive and natural action - even for me, and I'm by my own admission not a great footballer - imagine what this is like for professional footballers who have been playing competitive football all of their lives and training nearly every day.
Let sports games be (as Jamezinho said) about timing, tactics and reading the play - leave games like COD to test your gamepad precision and dexterity.
Yes, it is.PES's manual control is an optional modifier?
I'm not quite sure what point you're getting at but I'll make a stab in the dark and try to respond.Afaic, PES's manual passing sits far more uncomfortably with the game's scripted philosophy. The juxtaposition of "supposed" stat based (scripted) gameplay and full manual is a complete mess in PES. With FIFA, the contrast between manual and assisted is far less stark and unnatural.
Why would you expect to be on equal ground with someone if you're playing as Stoke against Barcelona?And, for me, the idea that your accuracy and skill with a gamepad absolutely shouldn't be rewarded, rather than the current garbage where some skilless noob playing as Barca can just pick up and click X a few times a win. What's the point in learning the controls when winning is all about picking the team with the best stats. This is precislely why FIFA fails and online games all end up as Barca v Man U. Why choose to play as Stoke when the opposiiton WILL win as Barca, because the stats say Barca will win?
Most of the time manual control isn't necessary though - why would you want more freedom over a standard pass to feet or into the stride of the recipient? The odd bit of difference compared to an assisted pass is hardly going to alter the flow of an attacking move in your favour.Why does it matter if they give people the option to take more control than less? Having a manual modifier isn't exactly ideal, it means you have to put more and more functions into less and less buttons. PES has quite a lot of problematic control overlap on the shoulders, which still screw me up even if
There is no decent reason why a well designed manual system shouldn't be part of the game, plenty of people want it. It doesn't infringe upon assisted at all: all it means, is that if someone is competent enough to take more control, they can.
No-one is going to be able to take advantage of manual BECAUSE of their precision and dexterity: they'll be able to take advantage of manual if they have precision and dexterity AND they can see how to utilise this intelligently. Manual's advantage over assisted can only always be its freedom.
Maybe if we write Semi-Manual everyone will understand it better? Which is manual aim as in you tell the football player to try to put 'this' much power and 'this' direction on the pass, and then it is up to the football player's abilities to get it there.
Kind of like in real life, you walk out on the pitch and paint a red mark on the ground and tell Rooney, for example, to try to hit that spot. This means that the "aim" is manual, but then it is completely up to Rooney himself to actually get it there.
It's because people say "fully manual" I think.
It's interesting that you and Romagnoli have both phrased it as being better/worse for realism, which is not the angle I'm looking from.I did say "for me", as in my opinion.
Maybe for unranked matches and offline play, the fully manual setup could be retained, but constant manual control does not contribute to a better tactical simulation of football and therefore has no place in a game that attempts to be such in my opinion.
Most of the time manual control isn't necessary though - why would you want more freedom over a standard pass to feet or into the stride of the recipient? The odd bit of difference compared to an assisted pass is hardly going to alter the flow of an attacking move in your favour.
What about shooting? No footballer ever intentionally aims the ball wide of the goal (obviously), yet this is essentially what your player is doing if you're a few degrees off with your manual aim. In football, players either place the ball in the corners, just try to hit the target, lash the ball powerfully in a general area of the goal, or perform an instinctive reaction finish.
All of this can be done with assisted controls, yet full manual, if anything, would detract from the realism of shooting.
If the ball deflects unexpectedly to your striker and you quickly press the shot button, it's unlikely that you're going to be aiming the analog stick towards the goal. On manual this would result in a strange, unrealistic missed shot aimed completely the wrong way, yet on assisted it would result in an instinctive snapshot towards goal, much more realistic.
FIFA will always have full manual control as an option now though anyway, they won't remove it.
The problem is the difficulty of getting evenly matched games online if you prefer to use lesser sides.
why is that a bad idea? I think FIFA should offer the same, at least for semi-assisted users. I don't think PES can offer always-on manual controls though because, as you say, the game uses scripting to simulate some of the passing ability - passes aren't intercepted by great defenders so much as passes are forcibly aimed at them.PES's manual control is an optional modifier?
FIFA isn't yet, but that's the better solution going forwards rather than enforcing a single control system to the detriment of people at each end of the spectrum. Everyone should be able to interface with the game, otherwise it's a badly designed game.
PES's manual is a bit of a mess. The very thing that Rodelero referred to - manual shouldn't allow you to play perfect passes at 180 degrees - was from my memory (haven't played it for months) pretty close to possible, particularly in difficult defensive situation - facing your own goal, just whack in a lofted powerful manual pass 180 up field and job done.
In PES, the typically Seabass shooting system (I can just imagine him saying "we decided to have more shots going over the bar") got on my (and many other people's) nerves, so I just used manual passing for my shots and the goals were far more forthcoming. My manual pass "shots" could now be full blast pile drivers as opposed to the stupid, fluffy shots sailing over the bar the pressing finesse+shoot delivered. Manual wasn't so much a subtle refinement/override but a completely different control altogether, with far more power and as far as I could see, went pretty much exactly where I aimed.
For me, fully manual control, even attribute-based, should just be an optional modifier as it is in PES rather than a control scheme in it's own right.
In real life, aiming any strike of the ball (pass or shot) is an instinctive and natural action - even for me, and I'm by my own admission not a great footballer - imagine what this is like for professional footballers who have been playing competitive football all of their lives and training nearly every day.
Let sports games be (as Jamezinho said) about timing, tactics and reading the play - leave games like COD to test your gamepad precision and dexterity.
I don't disagree that having the option to manually intervene whilst playing semi/assisted is probably a better solution than having to play full manual, with the problems it introduces. FIFA already allows this to a reasonable extent, with manual through balls, and playing on manual long passing, with semi/assisted for ground passing. It still needs work.
PES's manual is a bit of a mess. The very thing that Rodelero referred to - manual shouldn't allow you to play perfect passes at 180 degrees - was from my memory (haven't played it for months) pretty close to possible, particularly in difficult defensive situation - facing your own goal, just whack in a lofted powerful manual pass 180 up field and job done.
In PES, the typically Seabass shooting system (I can just imagine him saying "we decided to have more shots going over the bar") got on my (and many other people's) nerves, so I just used manual passing for my shots and the goals were far more forthcoming. My manual pass "shots" could now be full blast pile drivers as opposed to the stupid, fluffy shots sailing over the bar the pressing finesse+shoot delivered. Manual wasn't so much a subtle refinement/override but a completely different control altogether, with far more power and as far as I could see, went pretty much exactly where I aimed.
I haven't really experimented much with PES's manual - but to be honest you can do far too much 180 degree spin passing for my liking without it. The Vision AI feature for FIFA 12 is something which is sorely needed by both games, though it wouldn't surprise me if they don't make it substantial enough.
Well, kudos to Cesc, but still ... 'almost complete 360 degree vision' sounds like overcooking. Balance, please.Vision Mapping – is an under the hood technology which calculates a players field of vision. Cesc Fabregas for example has a an almost complete 360 degree field of vision with only directly behind him the unknown.
Very true. But as long as it doesn't get overcooked to the extent where everything turns out as it used to be before.
http://fifasoccerblog.com/blog/fifa-12-pro-player-intelligence/
Well, kudos to Cesc, but still ... 'almost complete 360 degree vision' sounds like overcooking. Balance, please.