Gab_
I agree
- 6 April 2009
I hope we can flair pass ping pong, that would be pretty pretty pretty good.
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sliders are intended to tweak FIFA's default gameplay mechanics. It makes no sense adjusting gameplay mechanics for different teams. So, for example:
The ball should move at the same baseline speed (i.e. ball physics remain constant); player stats, context, and your controller inputs should dictate the speed of passing. If you were to change the passing speed differently for two different teams, that would mean that two players with the same exact passing stats would in effect pass quite differently. That makes no sense.
It's the same for acceleration and sprint speeds: if you adjusted the sliders individually for each team, that would mean that players with the same exact speed stats would actually move quite differently. Again, that would make no sense.
Basically, if you could individually tweak each team's settings like you suggest, you could make Swansea City a better team than Man Utd, and vice versas. Essentially you could make individual player stats irrelevant. Again, that would make no sense.
Maybe it would help some of you guys to think of the sliders just as you do the basic difficulty settings, because they too are effectively sliders. Same with controller settings. You're adjusting how the game plays, not how teams play.
Like Rod said, there's really nothing at all wrong with the concept - they are simply providing more options to play the game the way you'd like - but the implementation this year might not be the end-all-be-all solution we'd love to have. Though, as a primarily single player, I'm a bit more optimistic than Rod about how much the sliders might be able to improve the game. We'll see.
I predict that the new pet hate on Clubs mode will be the other team flair passing the whole time.
Jesus that's shocking.... If that is commonplace I won't be buying FIFA 12!
I'm only talking about playing against the cpu. The problem I have with the game at the moment is that playing against the cpu, every match is essentially identical, every cpu team is identical, every cpu player is identical. Players' stats have no effect whatsoever on cpu players. In FIFA11, I took one team and reduced every stat of every player to 1, then played against them, and they played exactly the same as they did prior to that. It had zero effect. I laugh at how meaningless the stats are.
Equally, custom tactics in 11 are nothing. They have zero effect.
So you are quite right, through sliders, I would be looking to do precisely what you suggest, have the sliders override player stats so when I play against different teams, there is actually the potential for a different experience, and one which I can customise.
I'm not confusing this with how the game "should" work. The fact is, it currently doesn't work at all when playing against the cpu. I see sliders as a way of manufacturing some kind of variety and realism in terms of speed and ability cpu opponents, because stats and custom tactics currently clearly do not achieve this.
For the record, given the nature of the way the cpu plays, I still don't think the sliders will make playing against the cpu any more than a poor and repetitive experience. I still expect every cpu player to have perfect first touch, perfect tackling, 100% stamina all match, etc. Oh, and not forgetting every cpu team getting an idenitcal magical boost 5 minutes before the end of each half of every match.
There's a very good reason why most people online choose only a handful of teams and, guess what, it's specifically because of stats.
and blaming the sliders for something they were never intended for is a pointless waste of time.
EA need to stop adding modes and make the actual GAME engaging now. There needs to be more variety from game to game.
Hit nail on head.If it takes maxing out the fullback run slider to make Barca play more like Barca to you, then yeah, I could imagine how that might lead to issues if that slider actually makes a big difference. But that's not really the fault of the sliders but with fundamental issues elsewhere, namely the AI and team tactics in general.
That online divisions thing is the exact same thing I was suggesting to my friend at work. They must have read my mind lol. Good idea, otherwise you play meaningless game after game of ranked matches for no visible progress. Let's just hope the gameplay is good too
They pulled the idea for this from the World Cup game right?
although how winston sees them "as a way of manufacturing some kind of variety and realism" is beyond me
Sliders are not intended to add variety to the game. They are simply there to allow us to tweak the core gameplay experience.
The repetitive, generic nature that you feel playing against the CPU - which I agree is a major weakness in FIFA - is an entirely separate issue from the sliders, and blaming the sliders for something they were never intended for is a pointless waste of time. Adding sliders this year is nothing but a positive move by EA.
Are you sure your are able to adjust the slider before starting a match and before every single match? What if you are only able to adjust slider before you start your CM Season?
Doing it before every match sound good, but i'm not sure if this will be an option. For e.g CM i doubt it a little bit.
A shame about clubs
"Judgment" That just looks weird...
I agree that scouting does look loads better, the problem I have with it (and I know it's crazy petty) is that scouted players have a black silhouette for a face and it just does my head in to see 24 players in your squad with proper faces (even if it's just a 2d render not a photo) and then some terrorist suspect who's had his face blacked out for legal reasons, just find it ruins the immersion completely, for that reason alone I probably won't bother with scouting youth players.
This is a great, point. They could try to just get pictures of random people (say 300) and then just recycle them for regens.