BobbyBox
WING NUT!
- 10 October 2003
- Arsenal
Yeah! a bit of optimism regarding Fifa!
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That's the impact engine right? What would trigger a tackle like that. His foot was already in the air so he wasn't going for a header and the slide tackle button normally doesn't make your do a flying kick. And btw, that had better be a red card in the actual game.
Hmm...interesting. So what the hell have you been doing here (FIFA 12 Discussion Thread) for the last few months?
Seriously, dont need to be a seer to know that the demo will be the same as the full version.
to Andy/shooto/kev/jaz/stu
whos getting this on release date and would be playing it over that weekend?
Hope the sliders make the game playable for manual players against the AI, it´s simply impossible to play manual against an AI that have 90% of pass accuracy even with a 3 star team!
gameklip said:well, it's similar to how the "vision" attribute was just "there" for years and now EA have "activated it". EA seem to be gradually making their ideas work. Maybe one day, for instance, custom tactics will be applied to each individual team to add personality to each game?
And that highlights the biggest issue with the AI atm. Teams should be able to determine how compact/open, deep/high they want their backline to be! Setting it for every team in an overal slider just f#$kes it up and makes everyone play the same! Really annoys me, and confirms what we all thought anyway that every team plays to a standard pattern/tactic with small refinements making the difference.
Rest of the sliders look really good though. I'm also happy with the goalie ability tbh, I know earlier someone thought it was weird, but we might be able to set everything up that 1-1's are an uncommon situation...and then you don't want the goalies to have superhuman reactions when you would normally score from the 1-1.
Has it been confirmed that sliders actually affect cpu controlled teams?
I wouldn't put it past EA to have sliders affect the human controlled team, so you can introduce slower pass speeds and error to your own players, meantime the cpu continues to play its usual pixel perfect, rocket speed nonsense.
Don't forget, when you change the game control to manual, the cpu team still plays 100% perfect, so they are known for this kind of unbalanced bull.
Custom tactics worked in FIFA10. You could assign different tactics to different teams and their playing style did change. They kept the name custom tactics in FIFA11, but reduced its efficacy to zero. I'm guessing the reason they did that is because they are hopeless c*nts, but I may be wrong.
Yes, sliders are included for both CPU and human controlled teams - so you'll be able to adjust them independent of each other. So this is especially great for us manual players, hopefully.
And yeah, don't really understand what happened with custom tactics in 11 - they really seemed to take a back-step from 10. You could really tell too by the way the community project to create a database for realistic team tactics dropped off after 10, everyone pretty much gave up after a strong showing the previous year.
Do you mean you can adjust sliders that, if you wished, affect only the cpu team? Has this been confirmed? If so, then that might indeed be a major breakthrough for the 1-player game....ie. make it vaguely playable.
And if custom tactics were reactivated, then it could even be a half-decent 1-player game.
In other EA games there are sliders separated for CPU and Human, so i believe that you can edit only for CPU in fifa12 also, i hope so!
Can't wait to test those sliders for manual games against CPU!
Do you mean you can adjust sliders that, if you wished, affect only the cpu team? Has this been confirmed? If so, then that might indeed be a major breakthrough for the 1-player game....ie. make it vaguely playable.
And if custom tactics were reactivated, then it could even be a half-decent 1-player game.
They would both use the Human set.What I don't know is how it works when playing 1v1 offline; I don't know if CPU sliders is the same as Player 2.
Those sliders shouldn't be anywhere near an overal menu imo, they should be created per team in CT's.
A bypass would be that we change the settings for every match per team......but really that's as poor as having to log out of MM to get a bloody night game (09).
Don't get me wrong, I think all the other sliders are a great addition and I'm really looking forward to testing them out. However the fact that the teams play so generically and they show why with those 4 sliders really grates me as a CM only player looking for some character in matches and teams.
a fucking shame it cant be applied online!Great news, I think we will pretty much all want to tweak the sliders to adjust the game to be as realistic/sim like as possible so probably worth having a separate "sim sliders" thread so we can work out what settings are best to make the game more sim like without breaking things too much
to Andy/shooto/kev/jaz/stu
whos getting this on release date and would be playing it over that weekend?
Got the Friday off work like every other year
Will pick it up in the morning I think.
Depending how much money I've got @ uni that week. I'm down for clubs again though, of course.
Pre order back on and will also book day off, might even book the Thursday off in hope it arrives a day early
Shoo to, it is a non gay manual date.....
Pre order back on and will also book day off, might even book the Thursday off in hope it arrives a day early
Shoo to, it is a non gay manual date.....
Custom tactics worked in FIFA10. You could assign different tactics to different teams and their playing style did change. They kept the name custom tactics in FIFA11, but reduced its efficacy to zero. I'm guessing the reason they did that is because they are hopeless c*nts, but I may be wrong.