CalcioCalabrese
Weekend warrior
Hmmm player run frequency and pass speed could be very handy
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Yeah pretty much all of them come from how easy it was for someone to exploit the game.
As i said in one of my posts yesterday the best game i saw yesterday was a match with human against CPU. I think offline is gonna be a big improvement this year. If your a CM fan i think you'll be happy. Online it looks like it could be a mess.
Still things can change.
If you insist...
http://fifasoccerblog.com/blog/fifa-12-gameplay-sliders/
These sound promising:
"Positioning: Run frequency
Increases/decreases the number of runs teammates will make."
"Pass Error
Increases/Reduces the amount of error applied to a teams ground passes. This does not affect other types of passes."
Yeah pretty much all of them come from how easy it was for someone to exploit the game.
As i said in one of my posts yesterday the best game i saw yesterday was a match with human against CPU. I think offline is gonna be a big improvement this year. If your a CM fan i think you'll be happy. Online it looks like it could be a mess.
Still things can change.
Great news, I think we will pretty much all want to tweak the sliders to adjust the game to be as realistic/sim like as possible so probably worth having a separate "sim sliders" thread so we can work out what settings are best to make the game more sim like without breaking things too much
Yup. Good idea.
We should start that thread once the game's out and people have had a little time to experiment with different settings and tweaking the sliders from default position.
to Andy/shooto/kev/jaz/stu
whos getting this on release date and would be playing it over that weekend?
I like the sliders idea but I don't get it when the sliders concern tactical elements of the game.Those elements were editable through custom tactics right ? So what's the point ?
I like the sliders idea but I don't get it when the sliders concern tactical elements of the game.Those elements were editable through custom tactics right ? So what's the point ?
I thought sliders were all about the mechanics of the game as opposed to tactics? I'm not sure its just my understanding
If price is right i'll get it on release day. If not i'll wait to see you bitch over all the crap they didn't improve and still buy it.
I'm going away on the 30th for the weekend for my mates birthday, so probs won't be on till the sunday night at the earliest.to Andy/shooto/kev/jaz/stu
whos getting this on release date and would be playing it over that weekend?
All I've got to say is hitzlsperger, that is all...Sorry Andy, I figured you would be lazy like me and leave the setting of sliders to the others
Just hope the sliders dont affect my long range goals!
Yeh the sliders will act as an Overall shift so that everything increases/decreases proportionally, if i understand correctly
That's the impact engine right? What would trigger a tackle like that. His foot was already in the air so he wasn't going for a header and the slide tackle button normally doesn't make your do a flying kick. And btw, that had better be a red card in the actual game.
I'm going away on the 30th for the weekend for my mates birthday, so probs won't be on till the sunday night at the earliest.
After the last couple of years though i doubt the servers will be working properly for a week or so after release anyways.
And that highlights the biggest issue with the AI atm. Teams should be able to determine how compact/open, deep/high they want their backline to be! Setting it for every team in an overal slider just f#$kes it up and makes everyone play the same! Really annoys me, and confirms what we all thought anyway that every team plays to a standard pattern/tactic with small refinements making the difference.
Rest of the sliders look really good though. I'm also happy with the goalie ability tbh, I know earlier someone thought it was weird, but we might be able to set everything up that 1-1's are an uncommon situation...and then you don't want the goalies to have superhuman reactions when you would normally score from the 1-1.