mfmaxpower
International
- 29 July 2010
@ Max,
I realise you are having a bit of a discussion with everyone but read my line after the one you bolded! Surely the whole problem with overal tactical sliders is that it will just keep everything as bland as it already is?! You even state it in your own post. So team A that plays a high line...will now HAVE TO play a deeper high line because you want team B to play a proper deep line. It's stupid and highlights what was wrong with 11. It means the teams will continue to be stretched and makes it impossible to have a Barca-Inter CL semi (the one where they parked the bus) as the Barca defenders will still be pushing themselves artificially back towards their own goal.
And as for the individual tactics....well they didn't work for 11. I did about 15 for 10 and they worked quite good, I tested them AI-AI and you could see the difference. However in 11 there really wasn't a worthwhile difference.....and the overal sliders they have now introduced highlights why. Those sliders shouldn't be anywhere near an overal menu imo, they should be created per team in CT's.
A bypass would be that we change the settings for every match per team......but really that's as poor as having to log out of MM to get a bloody night game (09).
Don't get me wrong, I think all the other sliders are a great addition and I'm really looking forward to testing them out. However the fact that the teams play so generically and they show why with those 4 sliders really grates me as a CM only player looking for some character in matches and teams.
I don't really know how else to explain it but some of you guys don't seem to understand the point of the sliders or what they actually do. The fact that the variety in play between teams is, as you say, bland, has absolutely no connection whatsoever with the sliders. None whatsoever.
Sliders are in no way intended to address teams playing so generically. They are in no way intended to add variety.
The sliders have been included simply to allow people to change some of the default gameplay mechanics. That's it.
Your complaint that you find it impossible to replicate the Barca-Inter CL semi has absolutely nothing to do with sliders.
Tactical variety among teams, I think we can all agree, isn't one of FIFA's strongest areas. Sliders, however, were not intended to address this issue and shouldn't be a part of the same discussion. They are completely 100 percent absolutely separate issues.
I was thinking exactly the same thing, but about all the sliders. For example, I'd want to change the passing speed and accuracy to be maximum for some teams, but minimum for others. Same for all the sliders....I want to vary them per team. I'd sooner be able to save the settings as part of each team's attributes/tactics, rather than have to manually adjust them before each match (assuming you can adjust before each match in career mode, and you're not locked into the choices you make at the start of career mode).
I've still to see a video which shows convincing evidence of them in operation.
Again, like I said above, sliders are intended to tweak FIFA's default gameplay mechanics. It makes no sense adjusting gameplay mechanics for different teams. So, for example:
The ball should move at the same baseline speed (i.e. ball physics remain constant); player stats, context, and your controller inputs should dictate the speed of passing. If you were to change the passing speed differently for two different teams, that would mean that two players with the same exact passing stats would in effect pass quite differently. That makes no sense.
It's the same for acceleration and sprint speeds: if you adjusted the sliders individually for each team, that would mean that players with the same exact speed stats would actually move quite differently. Again, that would make no sense.
Basically, if you could individually tweak each team's settings like you suggest, you could make Swansea City a better team than Man Utd, and vice versas. Essentially you could make individual player stats irrelevant. Again, that would make no sense.
Maybe it would help some of you guys to think of the sliders just as you do the basic difficulty settings, because they too are effectively sliders. Same with controller settings. You're adjusting how the game plays, not how teams play.
Like Rod said, there's really nothing at all wrong with the concept - they are simply providing more options to play the game the way you'd like - but the implementation this year might not be the end-all-be-all solution we'd love to have. Though, as a primarily single player, I'm a bit more optimistic than Rod about how much the sliders might be able to improve the game. We'll see.